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madmole

Alpha 19 Dev Diary

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18 hours ago, Khalagar said:

 

I've been saying this for ages. People keep acting like double loot is a bug or exploit, but you are literally doing the work twice, it's no different than if two identical PoI spawned side by side and you looted both. Why would you NOT get double the loot . . .

 

 

Hmm, ya, never thought of it that way, but I think you are right after pondering it for a minute.

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23 minutes ago, madmole said:

Because it is magically restored when I click the button. That is why I suggested restoring the POI when the player is a block or two away, (when the chunks load). To me the only edge case here is you would get a failed quest if someone else goes inside before you do and dirtied up the chunk. The other one is if someone was inside it would respawn everything. Maybe it does that already, I don't really know what happens if someone is inside already. So it would be like activating the rally marker without doing it, when the chunk loads.

So visually cheesy. I get it. Having the POI reset out of sight would be nice. Maybe if the exclamation point can be changed to a person and you have to turn your back to the property to face them could make it a little better. 

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I really need to give a shout out to you castle builders. I don't have an artistic bone in my body so when I see the stuff you guys build, I'm jealous as heck. I'm a solid math/science guy and I've tried to create stuff, I just don't have the talent. I will stick to my square base and just admire what you guys build. Seriously, keep posting pics for me and others like me that aren't creative. Very impressive stuff. Thanks for sharing.

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So I was just browsing the 7D2D subreddit, and after watching it post's video, it seems that the hatch elevator has been fixed.

*a post's video

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Hi MM @madmole, short question.
 Will some electricity come in the future? I love the game but I love more when I have to start with electricity.
 Thanks for A19

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4 minutes ago, rubens9311 said:

Hi MM @madmole, short question.
 Will some electricity come in the future? I love the game but I love more when I have to start with electricity.
 Thanks for A19

They've talked about a flamethrower trap (still up in the air though), but otherwise I'm pretty sure TFP are done with electricity. Their words, not mine.

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Since Maps are being dicussed; any chance of 1 or 2 new Pregen maps in the near-ish future?

 

I'm playing Pregen02 and frankly, it's not great. The land between the city with the tree house trader on the edge of the city in the snow and the green forrest city to the NW is pretty bad, basically worthless. It's all hills/mountains/small lakes. What makes it worthless is that the flattish vales/valleys, which look visually smooth, are a washboard. Driving there on a bike or minibike is like riding a bucking horse. If it weren't for the washboard terrain it would be a very nice area for someone looking to build out in the country, but I can't see many players taking on that commute to town. You'd have to drive it to see what I mean.

 

The two cities are connected but in a huge loop that has to add more than a kilometer in distance.

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17 minutes ago, MechanicalLens said:

They've talked about a flamethrower trap (still up in the air though), but otherwise I'm pretty sure TFP are done with electricity. Their words, not mine.

i would want a flamethrower trap but What about a Flamethrower!

 

 

Perfect for Bear BBQ, Good for Zombie BBQ, AND HUMAN BBQ

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2 hours ago, madmole said:

Thanks! Just type arch in the CM for that I think. Yes I really haven't started serious painting yet, this thing is maybe 20% done, I have huge plans. There is an awesome circular tower in the back on one corner where I figured out how to make a very nice round tower. The walls are cool too, I will show the whole thing on youtube when I'm done, but the walls jut out one meter every 5, just so they don't look flat, and my court yard gets bigger to the back because of it.

That big tower just got filled in today, it was 4 poles a bit ago. I plan on doing buttresses 1/3 to 1/2 the way up, a staggered design, like the top is staggered.

Army of Darkness for that :)

how to make a very nice round tower. ... how?  Please?

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2 hours ago, MechanicalLens said:

So I was just browsing the 7D2D subreddit, and after watching it post's video, it seems that the hatch elevator has been fixed.

*a post's video

 

Yeah they fixed that a while back, and I really wish they hadn't. They fixed the bug . . .but didn't replace it or address the reason *why* people were using such a janky method to get from bedrock to the surface

 

This game desperately needs an elevator, it takes so long to get from my bedrock base to the surface that I run out of stamina and have to stop half way to catch my breath

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1 minute ago, Khalagar said:

 

Yeah they fixed that a while back, and I really wish they hadn't. They fixed the bug . . .but didn't replace it or address the reason *why* people were using such a janky method to get from bedrock to the surface

 

This game desperately needs an elevator, it takes so long to get from my bedrock base to the surface that I run out of stamina and have to stop half way to catch my breath

No, I meant that someone found a way to revive the hatch elevator using the hatch elevator and a garage door at their feet.

Apologies if I'm not supposed to post this here. If not, then at least in my defense, TFP can look at it themselves and decide if they want to patch it out or not.

 

 

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2 minutes ago, Khalagar said:

Oh nooooo, don't link it here, they'll break patch it again -_-

Too late. They probably would have found it anyway.

 

Not editing the post, sorry. ;)

Beside, it is a glitch, and it's the obligation for us players, of an alpha game, to report them, either directly or indirectly.

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3 minutes ago, Khalagar said:

Not all "glitches" need to be patched out though, especially not when it's actually useful and covers a completely missing niche in the game. Blizzard actually just talked about this exact topic in their AMA yesterday. They look at weird physic bugs like the hatchframe elevator and assess it's uses and why it's used and just polish into an actual feature

1, It's Activision Blizzard and has been for a long time. 2, I doubt that TFP would want a working elevator in the game. This is the apocalypse, not a resort. 3, We'll see what happens. :)

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 No Patch today? They had been getting released at the rate of about 1 per week, usually on Friday. 

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Posted (edited)
11 minutes ago, MechanicalLens said:

1, It's Activision Blizzard and has been for a long time. 2, I doubt that TFP would want a working elevator in the game. This is the apocalypse, not a resort. 3, We'll see what happens.

 

1. I dunno what you mean, unless you are calling out me saying Blizzard instead of the full name?? In which case, it's "The Fun Pimps", not "TFP" etc.

2. That's just illogical and irrelevant. We have working cars, we have working garage doors, we have working lights and generators, we have a freaking gyrocopter and automated flying drone with a lightning canon dude. Also, as per always, Gameplay >>>>>>>>>>>>>>>>>>> Realism. TFP quite obviously care more about practicality and fun than strict lore restrictions

3. Well yeah duh, but they've already killed it once without addressing it in years. This game has several useful / fun and silly bugs that don't really need to be fixed like the spider-man motorcycles, junksledge yeeting players, and the hatchframe elevator.  Mostly harmless bugs that all increase player enjoyment

Edited by Khalagar (see edit history)

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2 minutes ago, Khalagar said:

 

1. I dunno what you mean, unless you are calling out me saying Blizzard instead of the full name?? In which case, "it's The Fun Pimps, not TFP" etc.

2. That's just illogical and irrelevant. We have working cars, we have working garage doors, we have working lights and generators, we have a freaking gyrocopter dude

3. Well yeah duh, but they've already killed it once without addressing it in years. This game has several useful / fun and silly bugs that don't really need to be fixed like the spider-man motorcycles, junksledge yeeting players, and the hatchframe elevator.  Mostly harmless bugs

I'm pretty sure robotic sledges yeeting players was patched out, unless you were lumping it into that category.

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1 minute ago, Khalagar said:

oooooooof, rip silly coop shenanigans

I could see it causing issues though. Yeeting the trader, yeeting a player beside the trader and they couldn't get out without cheating themselves out, etc. It was a fun bug, but I had no doubt in my mind that it was going to get fixed at some point. And it did, one of the patches fixed it, either b169 or b173.

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2 hours ago, MechanicalLens said:

They've talked about a flamethrower trap (still up in the air though), but otherwise I'm pretty sure TFP are done with electricity. Their words, not mine.

Great.
Anyway I was thinking of different lights, maybe water pumps? True thermal or "fuse" outlets? I don't know ...
 I'm just saying things when I do it.
 Everything that has to do with electricity in this game I love

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1 minute ago, rubens9311 said:

Great.
Anyway I was thinking of different lights, maybe water pumps? True thermal or "fuse" outlets? I don't know ...
 I'm just saying things when I do it.
 Everything that has to do with electricity in this game I love

With that being said, I would love a massive mechanical slingshot that launches me in my jeep all the way to the nearest trader... 😏

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4 hours ago, Laz Man said:

Something new ive been experimenting with (not sure if new or if im late to the party) are the incline and narrow wedge blocks.  Just type narrow or incline into the CM and let your imagination run wild (may need to toggle dev filter for some). :) 

 

Edit:  Also forgot about all the different sized "gable" blocks.  here is the arch design I did for my A19 Church POI (Tier 2 Quest)

 

 

 

 

Arches.jpg

Those arches look awesome, what are those block names?

4 hours ago, Roland said:

So visually cheesy. I get it. Having the POI reset out of sight would be nice. Maybe if the exclamation point can be changed to a person and you have to turn your back to the property to face them could make it a little better. 

Yeah immersion breaking. I just dug up all this sand, harvested the cement mixer, the sandbags... now its magically back.

Another random solution:
Take quest, reset POI right away, if vacant.
Land claim like traders (invulnerable) for 48 hours.

Player has to get there in that time to activate the quest, which turns off invulnerability.

This would make it so you can't double harvest, and you wouldn't see it rebuild magically before your eyes. The caveat is you have a limited time to get the job done, which seems reasonable, people hiring contractors usually have deadlines.

4 hours ago, Star69 said:

I really need to give a shout out to you castle builders. I don't have an artistic bone in my body so when I see the stuff you guys build, I'm jealous as heck. I'm a solid math/science guy and I've tried to create stuff, I just don't have the talent. I will stick to my square base and just admire what you guys build. Seriously, keep posting pics for me and others like me that aren't creative. Very impressive stuff. Thanks for sharing.

You can always find something cool and then copy it. Its geometry, no talent needed.

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4 hours ago, Darinth said:

I've been running a vanilla server with a half-dozen+ people for over a month and nobody has complained about disconnected cities or any particularly terrible world gen. Some road intersections are a *little* messed up (terrain goes up or down in weird locations) but... overall it worked pretty well. I may try a nitro-gen for my next run after A19 goes to stable, but the vanilla world gen certainly doesn't seem to be as horrible as you make it sound. It does take forever and a day though... (40+ minutes to generate)

Guys, nitrogen is a mod, and mods are off topic. Thanks.

2 hours ago, Pegasus said:

how to make a very nice round tower. ... how?  Please?

Ask and thou shall receive... sometimes :)

EeT3ezAVAAEib9K?format=jpg&name=large

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4 minutes ago, madmole said:

Ask and thou shall receive... sometimes :)

EeT3ezAVAAEib9K?format=jpg&name=large

🤔...

 

🤔🤔🤔...

 

*Scratches chin...*

 

🤔🤔🤔🤔🤔...

 

Eh, close enough. :applause:

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