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Alpha 19 Dev Diary


madmole

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@madmole Bravo, bravo. The end-game sniper build is exactly the way I envisioned it - brutal, precise, deadly, merciless. I spawned in some levels and gear to take me to an end-game perception build - testing the waters, if you will - and I thoroughly enjoyed what I had experienced. :) The 5-minute long video below shows one such example if you'd be interested in checking it out for yourself.

 

(Sniper builds during horde night are still an unknown quantity however.)

 

 

 

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5 hours ago, madmole said:

 

I'm glad you are liking it. Click on the broken leg icon or any buff to take you to the status page and see what you would need to treat that injury, that is what is lowering your max health.

Oh thats clever. Tanks for the tip!:)

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34 minutes ago, MechanicalLens said:

@madmole Bravo, bravo. The end-game sniper build is exactly the way I envisioned it - brutal, precise, deadly, merciless. I spawned in some levels and gear to take me to an end-game perception build - testing the waters, if you will - and I thoroughly enjoyed what I had experienced. :) The 5-minute long video below shows one such example if you'd be interested in checking it out for yourself.

 

(Sniper builds during horde night are still an unknown quantity however.)

 

 

 

Thanks for sharing it. I built a sniper horde defense in A18, but it only worked well mid game, but it looks like endgame will be fun this time. I have something in mind, however I'm gonna wait for stable because it will take a long time to build it and I don't want to take any risks.

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The Blunderbuss and it’s generic gunpowder ammo are perfect as implemented in a19. Props! Why do we need yet another tier of firearms with these pipe guns? What gap does it fill? 
 

Early level is mostly about melee and it is refreshing. IMO, don’t mess with a winning formula.

 

Increasing more tiers and expanding the loot tables will put the game in the position where many will desire to start a new map before ever seeing the highest tier weapons.

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5 hours ago, madmole said:

Because they have about 20% more killing power than a bb gun.

 

Whoa now, you say I exaggerate too much lol. You can kill a grown bull elephant with a .22lr, they are really under estimated. There's a ton of penetration tests on youtube, you can drill right through a car door, a sheet of plywood wrapped in several layers of denim, out the other side of the plywood and denim, then through the other car door too

 

 

There are lots of tests like that, people shoot through cast iron skillets with them too

 

 

I know a lot of rednecks in my area who kill deer with .22lr, it's just not legal because it's cruel because it takes them longer to die if you don't hit a major organ. You could drop a hippo or elephant dead in it's tracks with a good shot though.

 

In real life, .22lr is bar none, THE best zombie gun because it's quiet and you can carry 10,000 rounds easily

 

 

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21 minutes ago, Perlin_Worm said:

The Blunderbuss and it’s generic gunpowder ammo are perfect as implemented in a19. Props! Why do we need yet another tier of firearms with these pipe guns? What gap does it fill? 
 

Early level is mostly about melee and it is refreshing. IMO, don’t mess with a winning formula.

 

Increasing more tiers and expanding the loot tables will put the game in the position where many will desire to start a new map before ever seeing the highest tier weapons.

There not increasing tiers, just fleshing out t0.  I feel that the blunderbuss made a huge comeback in A19.  The only problem is it's the players only ranged option in that tier aside from the prim bow.

 

They are also going to improve the t0 experience with more ranged variety and unifying ammo.

 

Its alot better then leaving it alone the way it is or removing it entirely....

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4 minutes ago, Khalagar said:

You could drop a hippo or elephant dead in it's tracks with a good shot though.

Considering the largest recorded animal kill (single shot) was a grizzly bear I think you're exaggerating a little bit lol. An elephant was reported killed by one, but it took several shots. But yeah, the point Joel's making is if we add all this extra "flavor" gunnery into the game with different ammo types, not only does that add clutter to the game (more memory etc.), but it hogs up loot tables too.

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1 hour ago, madmole said:

Ahh but you will, 7 Days 2 my friend.

 

You still thinking about getting rid of the destructible ground?

 

Sounded like a good idea for the second game cause few people would honestly miss it and it would make it more pvp friendly along with the other gains. 

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2 hours ago, madmole said:

We want to add a loot progression speed, so if you want it to take months to reach t3 and have extended primitive stage you can do that, independent of zombie game stage.

Special infected will spice it up too.

Tank zombies :)

Do "special infected" include the spider, cop, demolisher and screamer zds ?

 

Will they be the only type of zd to  drop legendary stuff like the "star" enemies in Fallout 4? 

 

I like the "pipe" stuff idea. I am not concerned about balance if you are the one doing it. 

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From the pipe gun list MM put out 

.44 ammo pipe weapon was missing. 

Currently only two weapons use it. 

Magnum and vulture. 

Thinking a single shot pipe cannon 

that uses .44 could have potential 

as I imagine the pipe pistol could be 

a 1-5 shot or 1-3 shot. Something like that. It’s 9mm so wouldn’t be as deadly as one shot from a .44 mag round. 

 

Btw. Just gonna put this out there. 

The magnum revolver is personally my favorite weapon in game. Still favoring it over the vulture.  Glad to see it got a sweet update to it reload animate. Really sick looking (a good thing) should only be done in a game. You should never do that IRL 

 

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20 minutes ago, Jugginator said:

Considering the largest recorded animal kill (single shot) was a grizzly bear I think you're exaggerating a little bit lol. An elephant was reported killed by one, but it took several shots.

 

Just depends on shot placement. An eye shot or shot to the heart would absolutely drop one. The one killed by 22lr was shot 4 iirc times but it doesn't mean a single well placed shot wouldn't have done it, it was just poachers being cruel and shooting it a few times before it died

 

 

There's a .22lr piercing through 20 layers of denim + a phonebook easily, even the 40 layers of denim didn't stop it punching right through the phonebook. Elephant hide is fairly thick, but it's not *that* thick it's less than inch usually even in the thickest spots. They aren't magic lol, they are just biological animals and the laws of physics are very hard to ignore. Depending on where you hit it, the elephant would definitely drop on the spot

 

I mean, I don't really think they should be added either, they'd either be OP as crap if they were accurate or totally useless if they weren't accurate to real life. I just don't like the dangerous mentality people have that .22lr are just bb guns lol. You could do a LOT of damage really quickly with a .22lr even at long range

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18 minutes ago, Laz Man said:

There not increasing tiers, just fleshing out t0.  I feel that the blunderbuss made a huge comeback in A19.  The only problem is it's the players only ranged option in that tier aside from the prim bow.

 

They are also going to improve the t0 experience with more ranged variety and unifying ammo.

 

Its alot better then leaving it alone the way it is or removing it entirely....

I get what you are saying about simply rounding out T0, but isn’t this going to put us back in the predicament where we are swimming g in guns on day 1? Isn’t this going to put bows in a bad way yet again early on? 
 

I felt the blunderbuss an bows were in good place as early ranged weapons and enjoyed being mostly reliant on melee for the first few days. It was different and a rewarding challenge.

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40 minutes ago, MechanicalLens said:

Blueberry bushes got an... erm... upgrade? 🤔

 

7_Days_To_Die_2020-07-28_2_41_01_PM.thumb.png.b374e05c0ff6a312d280ec807f0f95eb.png

you want terminators? because this is how you get terminators!  

28 minutes ago, Jugginator said:

 An elephant was reported killed by one, but it took several shots. 

i mean! poor poachers in Africa used makeshift guns that would make pipe guns from fallout look like factory made goods! and cavemen killed mammoths with Sharp sticks, rocks and clubs! 

 

 

Moral of the story: elephants are weak!    

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24 minutes ago, Khalagar said:

 

Just depends on shot placement. An eye shot or shot to the heart would absolutely drop one

.... Bull. The density of the bone between the eye and the brain is thick enough to stop a .22 lr and there is allot more than just hide between the heart and the surface of the chest. Are you sure you aren't conflating .22 mag (rimfire or centerfire) with .22 lr?

 

25 minutes ago, Khalagar said:

I just don't like the dangerous mentality people have that .22lr are just bb guns lol. You could do a LOT of damage really quickly with a .22lr even at long range

Fair. They aren't just like bb guns and MM didn't say they were.

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from patch to patch i got the same situation, late game stage zombies too weak.

 

What if zombies HP and damage increased with game stage?

 

e.g.

Stage - HP | Damage

Player is under 5 level - 100% | 100%

First GS - 125% | 100%

Second GS - 150% | 175%

Third GS - 175% | 350%

Fourth GS - 200% | 500%

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5 minutes ago, Adam the Waster said:

you want terminators? because this is how you get terminators!  

Poor T-1000, such blue balls.

Jokes aside, I'm experiencing the same with the blueberry bushes. Games4Kickz had black blueberry bushes on one of his YT videos.

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2 hours ago, Kosmic Kerman said:

The Devs have already discussed this. It's unlikely to change. Also "kills immersion" is an overused argument that I imagine most Devs completely tune out.

 

 

 

Yeah but try to use this argument when you want to kill a bear. Oh it will come to you, no problem. Well thats the thing I would like to avoid you know? And as Str guy I do not have much ranged options.

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3 minutes ago, Onarr said:

Yeah but try to use this argument when you want to kill a bear. Oh it will come to you, no problem. Well thats the thing I would like to avoid you know? And as Str guy I do not have much ranged options.

 

Is there anything more pathetic than a STR player complaining about his weak shotgun? 😆

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