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Alpha 19 Dev Diary

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18 hours ago, Loevgreen said:

Hi Madmole, will sound effects be revisited before gold? Like e.g. the occasional odd dog bark in the blunderbuss firing sound?

Most likely.

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18 hours ago, STyK_ said:

Can we get a handle on the iron hatch? or even an indication where the hinges are. The other hatches its easy to see the direction it will open.

 

Trying to replace and place hatches in my base, I needed 5 and I've made 10 because there is no consistency in placing them.

Eventually. For now you should place a wooden one and then upgrade it, that is what I do.

17 hours ago, Amanitasec said:

I have just played couple of days  of A19, and I loved! Its much harder to gain resources, there is no option to find good tool or weapon stright away. I found sand in the forge, I guess its for the concrete mix but I am nothing close to that anyway. A lot of chickens and rabbits everywhere, I like that too! Its hard to find deer or wolf so far. Food is a treasure, I am buying all cans from trader and from vending machines - I love that, I can feel apocalypse now:) I am a bit confused with healing system though. After I had a too close fight with a zombie in the basement with a broken leg (of course in the horde night day) I have lost some health. I was trying to build the health with simple bandages, with painkillers, with food, with vitamins, and it looks like only passing time can help. Am I correct? If so I must admit I really like it, If it is possible to speed that up, but I just dont know how to do that - please help me then:) 

 

7dtd - gets better and better:) I would like to have more time to play it these days...

I'm glad you are liking it. Click on the broken leg icon or any buff to take you to the status page and see what you would need to treat that injury, that is what is lowering your max health.

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Posted (edited)
27 minutes ago, LewZephyr said:

Anyone else's sledge turrets not working?

I can use it in my hand manual, but when on the ground, the zeds just walk all around it. 

The turret seems active, its laser is going and its panning back and forth, but never fires.

 

This is my first time to actually use them, but I saw them working on some of the earlier streams so not sure if this is a bug that just got introduced.

 

Thanks.

We just had a horde night using 4 sledge turrets on latest patch level, they worked flawlessly. And it was great fun. So at least generally they are working.

 

Edited by meganoth (see edit history)
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16 hours ago, unholyjoe said:

i love that sound.... i hope it stays. :)

Is there any story behind the random dog bark in the blunderbuss sound? I'm curious if it got in there on accident or if maybe overlapping sounds are creating what sounds like a dog bark. Why is it that sometimes you can hear it and sometimes you can't?

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Instead of removing the dog bark sound from when the blunderbuss is firing, why not add the dog howl in whenever you're reloading, but at a rare random chance? ;)

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29 minutes ago, Jon Dillinger said:

Yo Anni ! i noticed a smoother frame rate between a 18 and 19 i am on and (linux ubuntu 20.4 , )AMD ryzen 5 3600 6 cores , 64 gigs of RAM and i  was on a radeon 580 8 gig VRAM then upgraded  with a MSI 5700xt 8 gig VRAM

I also noticed when i upgraded video cards the GLcore render has spots flashing across the terrain textures i, so i started using the Vulkan which is amazing !!! even though its not fully supported though, and  i wouldn't recommend generating a map with Vulkan on linux cause it crashes or if it generated it had huge symmetrical holes(different rectangles some more the 100 x 75 x bedrock m big ) everywhere got me the dig deep challenge gratis because of it . i tried  the same seed on the GLcore got completely different results if this is an otherwise unknown bug id be happy to give further details . but any how on linux using the vulkan (after generating on GLcore ) i get 144 fps just chilling in my base and haven't seen it drop past 80 fps while there is a more drastic difference between highest and lowest frames its only cause im producing the highest fps i ever have . i just raided the Pharma headquater during dusk hours with shadows and SSAO and al that fun stuff except reflections which isnt working on linux screen goes black every time and i have monochromatic hands . so point is im baked an i forgot where im going with this but on the bright side my back doesn't hurt a bit(long day of PT wew!) good day folks ! Excited to see what this games gonna look like GOLD and optimized . PS any good bug reporters wanna give advice on how to use the Debug panel efficiently  id appreciate any help

 

I recommend Windows and Directx 11/12 first. Then it starts. And second, comment something shorter so the developers read it and respond.

Regards

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16 hours ago, Vechs said:

Why do almost no video games ever portray 22 Long Rifle caliber weapons and ammo?  Is it because you can fit 300 rounds in a soda can? :)

Because they have about 20% more killing power than a bb gun.

15 hours ago, BobbyLee298 said:

@madmole

is it gonna be a flint-lock type of gun? 

or some salvaged DIY pipe guns 

or some re-imagine old school guns like a spencer repeating rifle

no more gun nut talk ☹️

 

Pipe guns that use all the current ammos so you can specialize right away. Pipe rifle (762) pipe shotgun (shotgun ammo), Pipe machinegun (762), Pipe pistol (9mm), Pipe baton (stamina), and possibly pipe junk gun (junk ammo) and possibly a full pass of junk guns, we'll see how it all fits together for the intellect guy.

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5 minutes ago, madmole said:

Because they have about 20% more killing power than a bb gun.

Pipe guns that use all the current ammos so you can specialize right away. Pipe rifle (762) pipe shotgun (shotgun ammo), Pipe machinegun (762), Pipe pistol (9mm), Pipe baton (stamina), and possibly pipe junk gun (junk ammo) and possibly a full pass of junk guns, we'll see how it all fits together for the intellect guy.

Wait, no pipe fireaxe ?

 

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10 minutes ago, meganoth said:

Wait, no pipe fireaxe ?

 

And no pipe spear ?

 

Would love to try all these that madmole said.

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Could have all the pipe guns use a generic "crude ammo" that's cheap to craft. They're meant to be weak anyway so the bulk of the stats could just be from the guns themselves. Plus then actual ammo could be made a bit more scarce since you don't have to supply the early game.

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19 minutes ago, madmole said:

Because they have about 20% more killing power than a bb gun.

Pipe guns that use all the current ammos so you can specialize right away. Pipe rifle (762) pipe shotgun (shotgun ammo), Pipe machinegun (762), Pipe pistol (9mm), Pipe baton (stamina), and possibly pipe junk gun (junk ammo) and possibly a full pass of junk guns, we'll see how it all fits together for the intellect guy.

Pipe shotgun? What of the blunderbuss?

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1 minute ago, Vintorez said:

Could have all the pipe guns use a generic "crude ammo" that's cheap to craft. They're meant to be weak anyway so the bulk of the stats could just be from the guns themselves. Plus then actual ammo could be made a bit more scarce since you don't have to supply the early game.

Then you'd end up with ammo that's obsolete for most of the game. Upgrading from a pipe rifle to a hunting rifle would kind of suck if all the ammo I scavenged/ crafted was now pointless and I had to start from scratch.

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Quote

Zombie bears drop testosterone extract 

But I already see this in A18.4, so what's the difference?

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25 minutes ago, madmole said:

(junk ammo) and possibly a full pass of junk guns, we'll see how it all fits together for the intellect guy.

PLEASE! this would be Awesome! a range weapon class for intellect guys would be REALLY NICE! PLEASE!

 

 

i need it! *mumbles to self*

 

 

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3 minutes ago, Zakku said:

But I already see this in A18.4, so what's the difference?

Only living bears dropped testosterone extract in A18.

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Posted (edited)
11 minutes ago, jorbascrumps said:

Then you'd end up with ammo that's obsolete for most of the game. Upgrading from a pipe rifle to a hunting rifle would kind of suck if all the ammo I scavenged/ crafted was now pointless and I had to start from scratch.

So Blunderbuss ammo? Which is what I'm saying should be replaced with this generic crude ammo, except it would supply all pipe tier guns.

Edited by Vintorez (see edit history)

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17 minutes ago, Vintorez said:

So Blunderbuss ammo? Which is what I'm saying should be replaced with this generic crude ammo, except it would supply all pipe tier guns.

I have a feeling blunderbuss ammo will be removed at some point. To be honest I'm surprised it's still in as it's an inconsistency. madmole mentioned pipe guns using existing ammo so if that comes to fruition that will likely see blunderbuss ammo removed.

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15 minutes ago, jorbascrumps said:

I have a feeling blunderbuss ammo will be removed at some point. To be honest I'm surprised it's still in as it's an inconsistency. madmole mentioned pipe guns using existing ammo so if that comes to fruition that will likely see blunderbuss ammo removed.

maybe the Pipe shotgun can be called "Blunderbuss" but with a new model!
 

like this!
 

Spoiler

Waterpipe Shotgun | Rust Wiki | Fandom

 

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2 hours ago, LewZephyr said:

Anyone else's sledge turrets not working?

I can use it in my hand manual, but when on the ground, the zeds just walk all around it. 

The turret seems active, its laser is going and its panning back and forth, but never fires.

 

This is my first time to actually use them, but I saw them working on some of the earlier streams so not sure if this is a bug that just got introduced.

 

Thanks.

 

Try standing closer. 

 

1 hour ago, Zakku said:

But I already see this in A18.4, so what's the difference?

 

Zombie bears were not dropping testosterone in A19 and now they are.   

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15 hours ago, skullpoker said:

Chopping up a bear carcass, it starts bouncing around and half clipping into the ground. Then it bounced up and vanished. Are dancing bears intended gameplay? I have yet to see any other types of dead animals bounce around.

 

Also, taking the XP reward off of crafting ore bundles is bad form.

 

And the cost to build a Chemistry Station is outlandish. 100 Forged Iron is dumb, but pales in comparison to the 5 acid, when those seem to be especially rare now or gated behind Book RNG.

All crafting XP is bad form, it needs to be 100% removed, or 100% added.

 

100 forged iron is nothing, try ARK I needed 4200 forged iron to make a ascendant long neck that did 400% damage. You want it, you pay the price. 5 acid is easy to get if you know where to look. I have tons of acid collecting dust in my storage chest. Buy a chem station from a trader if you think the crafting cost is too steep.

16 hours ago, STyK_ said:

So after getting my @%$*#! handed to me and nearly dieing last bloodmoon not expecting the full horde I spent the week upgrading the base. Reinforced concrete 3 blocks high all around the building, upgraded the spikes to iron around the building and the walls, repaired the barbwire (both only one layer), cleared out eye level windows to shoot from, knocked out the already damaged middle blocks in the wall, then subdivided all the rooms and reinforced all the inside walls 3 high minimum. Then created a tunnel system under my base (don't worry not my first rodeo) connecting all the rooms. Then last day I made this little guy and connected him to the tunnel system, unfortunately not all the bars got upgraded so I only got one level in there before bailing. Its a little scary cause I don't upgrade/repair/build while fighting. With the tunnel system now I can pop up where ever I want and "Suprise M$#%@^ ^&#$!" right at eye level. No cheese base design. Safe to say for now I'm back on track handing their asses to them. Used 600 pistol rounds, 11 mollies, and 10 shotgun rounds. They didn't even breach the working stiffs.

Difficulty Insane, nightmare speed for everything, 64 zeds, 25% loot, no loot respawns, 2hr days, no nerd polling, no cheese and a bunch of other rules I make for myself to make the game more realistic/hard, Permadeath. Its possible.

Will update when I'm ready to show you how I deal with demolishers without abusing they're pathing. I'm thinking fighting fire with fire, they blow stuff up so I'll turn that in my favor.

Mini_Bunker.png

Score_board.png

Nothing better than when your hard work pays off. Glad you are enjoying the fruits of your labor!

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9 hours ago, Matt 1977 said:
11 hours ago, Jost Amman said:

Erhm... because they're still working on it?

Madmole repeated to exaustion that they're going to refurbish the crafting helper system at some point, stop always repeating questions that were already answered. 😶

Well excuse me if im not a forum bar fly and dont see everything.....

Sorry, didn't mean to come out that blunt lol

Also... the forum search engine is your friend! 😁

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Posted (edited)
59 minutes ago, madmole said:

Nothing better than when your hard work pays off. Glad you are enjoying the fruits of your labor!

I wish I had a capture card so I could put it on youtube so I could show you guys this isn't just talk. I am obviously trying to prove somethings. Maybe when the world starts to get right again.

 

I know the diff isn't that important in the grand plan, there are other priorities but have you guys considered different watermarks for each difficulty to put on the background of the scoreboard? Would show authenticity if it only showed up on the vanilla game. Just an idea, I realize time is running out if you want to gold next summer. 

 

Edit: Cause if this is going to be a sole pve game when its released then is seems to me the most interesting gameplay is seeing who can last the longest on the hardest settings. Not that guys building cools structures isn't neat too. Maybe players who can do both,

Edited by STyK_
more reasoning (see edit history)

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7 hours ago, Doomofman said:

Anyone know if there'll be a muzzle flash added to the tactical assault rifle? I looked through the known issues and didn't see it mentioned there. Feels weird to fire as it stands

It will.

3 hours ago, AtomicUs5000 said:

Is there any story behind the random dog bark in the blunderbuss sound? I'm curious if it got in there on accident or if maybe overlapping sounds are creating what sounds like a dog bark. Why is it that sometimes you can hear it and sometimes you can't?

99% of the sounds have a dog bark built into it to create paranoia of zombie dogs.

2 hours ago, meganoth said:

Wait, no pipe fireaxe ?

 

You have a stone axe.

2 hours ago, Vintorez said:

Could have all the pipe guns use a generic "crude ammo" that's cheap to craft. They're meant to be weak anyway so the bulk of the stats could just be from the guns themselves. Plus then actual ammo could be made a bit more scarce since you don't have to supply the early game.

Yeah lets clog up inventory space with ammo that quickly becomes useless.

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22 hours ago, Jay_ombie said:

Well Kattla, If you start a new game on difficulty NOMAD.. you get no quests I have found.

If that's true it's a bug.

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