Jump to content
madmole

Alpha 19 Dev Diary

Recommended Posts

5 minutes ago, Kattla said:

Is there a chance we can have a no-trader/no starting quest option? I know i can choose not to use them, but a little bird , it's mate and offspring told me the "choose not to" are sometimes worth the time to code out. Can't do worse then asking anyway.

It would be welcome to those among us preferring 7d2d as more of a survival game. A little step on the way at least.

Just go into your quests tab and delete the starter quests. If you want the four initial free skillpoints, then quickly bang them out and then delete the "locate trader" in your quests tab before you see where it is.

If you want a complicated method to simulate you being a fresh spawn with 4 skill points, then quickly bang out your starter quests, delete the "locate trader" quest, throw away everything you've crafted and let it despawn, then go into DM menu and roll back the time, log out, log back in, and bingo. 7 AM, 4 skill points, no starter mission, no locate trader.

  • Like 1

Share this post


Link to post
Share on other sites

Once stable hits that's actually what I'm going to do. I'll spawn into my world, mark my spawn location, bang out the starter quests, delete the "locate White River settlement" quest, destroy my placed upgraded wood frame/campfire, throw away everything I owned, head back to my spawn location, bring my starter equipment back to my toolbelt exactly how it was, roll the time back to 7 AM, log out, log back in, and start a brand new world with 4 free skill points, no starter quests (technically), and no known trader location. :)

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, RhinoW said:

Will you be remaking models though? The marksman rifle, smg and even ak-47 look outdated as hell (and some of the sounds aswell).

Madmole looking at you like this!
Samuel L Jackson Endorses Rashida Tlaib's 'Motherf---er' Comments

 

1 hour ago, Laz Man said:

The AK looks fine to me.  Marksmen model looks okay but something happen to its color/texture, especially the stock.

i can list a bunch of old guns that could be remade/remastered

 

AK

pump shotgun

SMG 

Marksman rifle

Hunting rifle 

Bow

Crossbow (wood)

Compound bow!

Machete!

Augur 

Chainsaw!

all armors!

 

and thats it i think!

 

im sorry madmole! Please don't end me!

Edited by Adam the Waster (see edit history)

Share this post


Link to post
Share on other sites

@Kattla I've made a video explaining what I was referring to, located below. I'm sure others could put it to good use if they wanted to. :)

 

(Note: inconsistencies may include: a small sliver of XP at the end, and some lost hunger/thirst. You can counteract the former by starting out at 25% XP and logging out after you've finished these steps and resetting it back to normal. To counteract the latter, simply go into and then out of God Mode before finishing.)

 

 

 

Share this post


Link to post
Share on other sites
1 hour ago, madmole said:

If I can use tools for free (hello inconsistency) why bother with clubs and melee weapons? 

 

Hi @madmole, I'm having a blast with a19 despite the performance problems. 

 

Now, let's talk about my hammer :drum:. The hammer is useless as a weapon and therefore has no degradation when doing one of the 2 building tasks it's supposed to : upgrading (repairs degrade, but it's just 1 task and makes the hammer a little meh, while stone axes and nailguns have 2 or more actions that degrade) . Why does it have tiers then?

 

I'm ok with stone axes, hammers and nailguns never degrading with repairs because :

 

Stone axe: It's used for many other tasks like mining, harvesting and tree humping. It even has decent dps and a fearsome aura when crippling chances improve.

Nail gun: It can be used as a weapon that uses dirt cheap nails, which is awesome.

 

Hammer? : It only degrades when repairing and it's no good as a weapon. It would be awesome to have a "hammer head" mod that improves just the hammer's entity damage to a moderate point to compete with Miss Steel doubleaxe to some degree (I mean due to tier differences it could be a bit weaker, idk). Sounds like a "book unlock" at least. 

 

Suggestions:

 

1-Deleting hammer tiers. (I'd somehow hate that)

2-New hammer-specific mod from a book or schematic that increases entity damage. I'm talking about stuff in the line of: stun baton's repulsor mod or something just-for-the-hammer like that.


What do you think? Can we get something like that? Hammers not degrading is a little boring. 

A fully modded level 6 hammer is still very weak in combat.

 

 

Share this post


Link to post
Share on other sites
Posted (edited)
6 minutes ago, MechanicalLens said:

@Kattla I've made a video explaining what I was referring to, located below. I'm sure others could put it to good use if they wanted to. :)

 

(Note: inconsistencies may include: a small sliver of XP at the end, and some lost hunger/thirst. You can counteract the former by starting out at 25% XP and logging out after you've finished these steps and resetting it back to normal. To counteract the latter, simply go into and then out of God Mode before finishing.)

 

 

 

I appriciate it, thank you.

The reason i asked here in the dev thread however, was that with all the option they add to the game, like no-horde nights etc, if they had time to make a "no-trader" option too. I saw it suggested on the steam forums, and thought it was actually a good idea that many players could find useful. 

And no, i don't think they will implement it, but at least i asked. Quite possibly been asked for before too.

But i do like your answers too, since if i ever am going to play A19, i would at least eliminate the trader one way or another. Maybe even go as far as reducing POI's, but i rather get a feel for the current alpha before i do that.

Edited by Kattla
Background for asking etc. (see edit history)
  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, Blake_ said:

 

Hi @madmole, I'm having a blast with a19 despite the performance problems. 

 

Now, let's talk about my hammer :drum:. The hammer is useless as a weapon and therefore has no degradation when doing one of the 2 building tasks it's supposed to : upgrading (repairs degrade, but it's just 1 task and makes the hammer a little meh, while stone axes and nailguns have 2 or more actions that degrade) . Why does it have tiers then?

 

I'm ok with stone axes, hammers and nailguns never degrading with repairs because :

 

Stone axe: It's used for many other tasks like mining, harvesting and tree humping. It even has decent dps and a fearsome aura when crippling chances improve.

Nail gun: It can be used as a weapon that uses dirt cheap nails, which is awesome.

 

Hammer? : It only degrades when repairing and it's no good as a weapon. It would be awesome to have a "hammer head" mod that improves just the hammer's entity damage to a moderate point to compete with Miss Steel doubleaxe to some degree (I mean due to tier differences it could be a bit weaker, idk). Sounds like a "book unlock" at least. 

 

Suggestions:

 

1-Deleting hammer tiers. (I'd somehow hate that)

2-New hammer-specific mod from a book or schematic that increases entity damage. I'm talking about stuff in the line of: stun baton's repulsor mod or something just-for-the-hammer like that.


What do you think? Can we get something like that? Hammers not degrading is a little boring. 

A fully modded level 6 hammer is still very weak in combat.

 

 

A War Hammer! Relax not saying reskin just that its a thing.

War Hammer.jpg

Share this post


Link to post
Share on other sites

Has anyone else have the issue of long time creating maps... before it would take the server about 30 min to create a 8192 map.. now over 4hrs.. kind of crazy...

Share this post


Link to post
Share on other sites
9 minutes ago, captspock said:

Has anyone else have the issue of long time creating maps... before it would take the server about 30 min to create a 8192 map.. now over 4hrs.. kind of crazy...

I am assuming your talking on a dedicated server.

I had similar issues, like the RWG was hung up on a process but never timed out.

 

I ended up creating a RWG in the game client, and copying the world files to the server and used the same seed name / size and it ran up in just minutes.

 

 

Share this post


Link to post
Share on other sites
2 minutes ago, LewZephyr said:

I am assuming your talking on a dedicated server.

I had similar issues, like the RWG was hung up on a process but never timed out.

 

I ended up creating a RWG in the game client, and copying the world files to the server and used the same seed name / size and it ran up in just minutes.

 

 

yeah must hang.. after 4.4 hrs. just switched to creating towns.. i will have to remember that next time i do a new map.. thanks for the help and info.

Share this post


Link to post
Share on other sites

All manor of things are coming out the wood work,

 

Little issue with zombie getting stuck between floors...

 

20200727180630-1.jpg

 

 

  • Haha 1

Share this post


Link to post
Share on other sites

Yeah JA2 is an amazing game...one guy that we had in our guild way back in the day in EQ , was one of the developers of that game...

JA2 and VtM:Bloodlines are 2 of the games I go back to regularly over the years...

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Kattla said:

I appriciate it, thank you.

The reason i asked here in the dev thread however, was that with all the option they add to the game, like no-horde nights etc, if they had time to make a "no-trader" option too. I saw it suggested on the steam forums, and thought it was actually a good idea that many players could find useful. 

And no, i don't think they will implement it, but at least i asked. Quite possibly been asked for before too.

But i do like your answers too, since if i ever am going to play A19, i would at least eliminate the trader one way or another. Maybe even go as far as reducing POI's, but i rather get a feel for the current alpha before i do that.

I'm not sure this will ever be an option because traders will be part of the main quest line in the future iirc. If it were an option, it would have to be part of a "free roam" mode (vs default/ story or creative).

Share this post


Link to post
Share on other sites

Found an exploit with the bone shiv.....not game-breaking but an exploit nonetheless. How or to who do I report this to? I’d prefer not to publicly explain it. Thanks.

Share this post


Link to post
Share on other sites
11 minutes ago, jorbascrumps said:

I'm not sure this will ever be an option because traders will be part of the main quest line in the future iirc. If it were an option, it would have to be part of a "free roam" mode (vs default/ story or creative).

That begs the question, will traders ever be killable in the future?

Share this post


Link to post
Share on other sites
Posted (edited)

 

5 minutes ago, Star69 said:

Found an exploit with the bone shiv.....not game-breaking but an exploit nonetheless. How or to who do I report this to? I’d prefer not to publicly explain it. Thanks.

All the time you were typing that message a red bar on top was telling you 😉

14 minutes ago, jorbascrumps said:

I'm not sure this will ever be an option because traders will be part of the main quest line in the future iirc. If it were an option, it would have to be part of a "free roam" mode (vs default/ story or creative).

Only in Navezgane will there be a main quest (AFAIK). RWG is already the free roam mode

Edited by meganoth (see edit history)

Share this post


Link to post
Share on other sites

Would it be possible to add the option for no loot respawns in SP like there is on MP servers?

Share this post


Link to post
Share on other sites
1 minute ago, STyK_ said:

Would it be possible to add the option for no loot respawns in SP like there is on MP servers?

That feature already exists. It can be found in the options menu of your world like everything else is.

Share this post


Link to post
Share on other sites
11 hours ago, Matt 1977 said:

@STyK_ i started Australian difficulty: Permadeath, 25% loot,xp. No air drops , no respawn loot

 

Yeap those that think the games to easy try this. Loving it. Near starved on day 3. Day 4 at the moment, level 3.

May RNGesus be with you!

  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)
Just now, Adam the Waster said:

he just wants a Hug! Look at him!

You sure? To me it looks like he's begging for a shotgun blast to the face. ;)

Edited by MechanicalLens (see edit history)

Share this post


Link to post
Share on other sites
Just now, MechanicalLens said:

You sure? To me it looks like he's begging for a shotgun blast to the face. ;)

That also! i can feel him!

Share this post


Link to post
Share on other sites
Posted (edited)

 

1 hour ago, MechanicalLens said:

That feature already exists. It can be found in the options menu of your world like everything else is.

Hmm I didn't remember seeing that when I was doing the options, okay fair enough.

I'm not at day 50 yet so I can change it.

 

Ah there it is, you have the difficulty going up with the days without respawn but no loot respawn is before the easiest setting, no wonder I missed it.

Edited by STyK_ (see edit history)

Share this post


Link to post
Share on other sites
23 minutes ago, Adam the Waster said:

he just wants a Hug! Look at him!

I looked and well, the decay and the smell plus with the social distancing and all it was a classic NO hugs.

 

"Die all ready !"

 

 

Share this post


Link to post
Share on other sites
1 minute ago, Jay_ombie said:

I looked and well, the decay and the smell plus with the social distancing and all it was a classic NO hugs.

 

"Die all ready !"

 

 

Curious...did he ragdoll/stumble out of a closet and under the table before getting stuck that way? lol

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...