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Alpha 19 Dev Diary

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1 hour ago, FileMachete said:

@faatal , just to clear I'm not "complaining" about a19 performance (thankful I can still play w this card), just providing some data in case it's useful. To flesh out my earlier post;

 

In a18.4 I didn't have any micro stutters. Sure FPS would drop due to various bits, but even when fps went to the teens there weren't obvious hicups, it was just low frame rates. In a19b173 with fps showing 20s to low 30s, in and around a small building (Lathams Hardware rustic) with nothing else close by the stutters are fairly constant. Using "stutter" rather than 'freeze' as they don't last even half a second. It's more like a couple farmes aren't processed/displayed, so there are jumps in swing animations, or pov jumps when turning. I mini tested the turning bit by scanning in 360 to see if there was just something it needed to load (which it might still be but can't keep it in VRAM), but that didn't change anything.

 

Indeed. :) And I really hope Murphy's on a cafe break.. because, built this system ~9 years ago. I've replaced the power supply, cpu fan and one of the case fans, everything else is original, even the GPU & it's fans. That's with playing five games for more than a thousand hours each. Definately got my moneys worth out of this system, heh.

A19 has a variety of rendering changes. Many textures got larger and more objects with textures were added, so there are probably more textures running out of system RAM for you. The next release will have 100+ textures that Justin shrunk down, so it might be better.

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6 minutes ago, faatal said:

A19 has a variety of rendering changes. Many textures got larger and more objects with textures were added, so there are probably more textures running out of system RAM for you. The next release will have 100+ textures that Justin shrunk down, so it might be better.

Justin time... 😅

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7 minutes ago, faatal said:

A19 has a variety of rendering changes. Many textures got larger and more objects with textures were added, so there are probably more textures running out of system RAM for you. The next release will have 100+ textures that Justin shrunk down, so it might be better.

Appreciate the info Faatal (and the effort). I probably wouldn't have mentioned anything except for the 'larger' 1/4 textures running a bit better than the smaller 1/8ths.

Thanks!

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Posted (edited)

@STyK_ i started Australian difficulty: Permadeath, 25% loot,xp. No air drops , no respawn loot

 

Yeap those that think the games to easy try this. Loving it. Near starved on day 3. Day 4 at the moment, level 3.

Edited by Matt 1977 (see edit history)
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The tac rifle is based on a SIG but it's an artist's impression, not an accurate representation like some games would use.


But like I said before: A lot of modern guns look so much alike you may as well choose to believe it's modeled after one of your favourites. =P

32 minutes ago, BobbyLee298 said:

I bet, you can convert omost any gun to shot any caliber.

 

One can dream right (7D2D 2 should be a nice upgrade in the ballistics department of stuff)

JA 2, v1.13, All The Guns setting.   About 150 different ammo types, pre-loadable in some 5 different magazine sizes each. All the sorting and stacking you could ever want!

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38 minutes ago, Gazz said:

The tac rifle is based on a SIG but it's an artist's impression, not an accurate representation like some games would use.


But like I said before: A lot of modern guns look so much alike you may as well choose to believe it's modeled after one of your favourites. =P

JA 2, v1.13, All The Guns setting.   About 150 different ammo types, pre-loadable in some 5 different magazine sizes each. All the sorting and stacking you could ever want!

Well dam, you aren't kidding Gazz

You guys gotta catch up to them haha

 

looks like a nice game tho, gonna have to try it out 

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1 hour ago, Khalagar said:

Why not do it how Conan or Ark does it where you don't see the floating text at all, you just press E in the general direction of the bush and harvest it?

Because he already explained press E was removed when skill tree was added for extra harvest. Or someone else did and he just quoted it saying "and this". Did you play before A17, the extra harvest came from tilling ground and fertilizer. Which were removed. Modders have added it back, but also could not get it to give extra harvest. So live with it.

 

1 hour ago, Khalagar said:

This is the only survival game I can think of where farming for mats takes so much stamina.  It's such a tedious activity most try to make it less painful and leave hard stamina consumption for combat weapons

and this is the only voxel game. Conan is really about combat first, Ark is mainly about taming and 7D2D is more about survival even tho it has been toned back some in last few alpha's. I am glad its not Conan or Ark. Love Conan and Ark, but 7D2D is a way better game. Even with all the things your are always complaining about.

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Out of reactions for the day @BobbyLee298 , but I'd prefer a middle ground.

 

Get rid of HP ammo, and instead put in Sub-sonic rifle rounds.

(I know gameplay wise they couldn't de-power appropriately, but they could mimic the rw combo of a suppressor plus sub-sonic being much quieter than full power ammo plus a suppressor.)(and for bonus points they could mimic that suppressed full-power shots are much harder to pinpoint the source, so zeds could wake up and not beeline to the shooter.)(and I know I'm barking at an empty train station :) )

 

Add 5.56 for the M4 variant. Imo 7dtd really needs at least 3 Tiers of Ammunition Power, and 5.56 slots in nicely between 9mm & 7.62.

And of course there's no need to point out that it's probably the single most common round findable in AZ other than .22LR.

 

Also, not sure who asked how many Dragunov SVDs were in AZ, but fwiw I can't recall ever seeing one on a range or for sale when I've been in AZ (more than a few times) or anywhere else other than at a major show or two.

Don't know if the choice was artistic or mag size, but it's one of the few I can think of in that category that doesn't commonly have 20-round magazines.

 

If commonality was a main criteria I would guess the M14/M1A would be on top. The military de-milled a ton of them and sold them to civillians, and I can't think of the last time I didn't see one for sale in a store.

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I was testing out the compound bow and I was having issues hitting zombies in the head with it, even when they were really close.  The aim was right, but I just could not hit them.  I will test it more next time I play. 

 

I was not having that problem with the basic bow though, so IDK.

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1 hour ago, FileMachete said:

Get rid of HP ammo, and instead put in Sub-sonic rifle rounds.

(I know gameplay wise they couldn't de-power appropriately, but they could mimic the rw combo of a suppressor plus sub-sonic being much quieter than full power ammo plus a suppressor.)(and for bonus points they could mimic that suppressed full-power shots are much harder to pinpoint the source, so zeds could wake up and not beeline to the shooter.)(and I know I'm barking at an empty train station :) )

That's for a simulation, not a game. (JA2, 1.13 had cold loaded ammo 😃

 

This one is made for gamers. People who for the most part have no idea what subsonic ammo is. As a result there is a magic suppressor that implies it. =P

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4 hours ago, Biscoitoso said:

Hospital, T5 - Fetch and Clear
Apartament Brick, T5 - Clear

Serious, what the heck with the Nailguns?

010 - FC T5.png

011 - FC T5.png

 

Yes yes ... We already saw you. Now stop complaining or stop doing missions. OR JUST STOP PLAYING 7 DAYS. OMG how heavy you are with the rewards

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Posted (edited)
On 7/26/2020 at 7:08 AM, faatal said:

I checked the randomness of loot containers a few weeks ago. Was working fine. 75% of 1 means you have a 75% chance to get 1 and a 25% chance to get 0. That also applies to any partial amount. 5 items on 50% loot means 2.5 items, so a 50% chance to get 2 or 3.

 

Unfortunately, random is not working very well in relation to the expected result. Even if the probability copes well with the percentage dependence - very often, two identical loot containers appear the same set of items.

This is especially noticeable when these containers are located nearby. I always get a sense of deja vu when i looting.

Perhaps the percentages are follow too well.

Edited by n2n1 (see edit history)

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Disgusting patch! When turning and in motion, FPS drops to 0. Friezes, friezes, friezes, it became impossible to play.

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Posted (edited)
1 hour ago, TARCH26 said:

Disgusting patch! When turning and in motion, FPS drops to 0. Friezes, friezes, friezes, it became impossible to play.

Telling what your system and settings are, is better than the word disgusting. Is it ? 

 

Edited by beerfly (see edit history)

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Posted (edited)
6 hours ago, FileMachete said:

Also, not sure who asked how many Dragunov SVDs were in AZ, but fwiw I can't recall ever seeing one on a range or for sale when I've been in AZ (more than a few times) or anywhere else other than at a major show or two.

Don't know if the choice was artistic or mag size, but it's one of the few I can think of in that category that doesn't commonly have 20-round magazines.

 

If commonality was a main criteria I would guess the M14/M1A would be on top. The military de-milled a ton of them and sold them to civillians, and I can't think of the last time I didn't see one for sale in a store.

Exactly why I was saying they should have added it, and its my favorite. M14, then make the MK 14 EBR a legendary weapon. I'm Canadian, this isn't even a patriotic thing its just a good sexy rifle. To late now though.

 

Edit: My Airsoft M14 looks exactly like this.

1200px-PEO_M14_EBR.jpg

Edited by STyK_ (see edit history)
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Posted (edited)
34 minutes ago, Adam the Waster said:

maybe the M14 could be tier 2! it could be the marksman rifle!

I suggested it back in A16 as well, someone at TFP probably wasn't a fan I guess.

Edited by STyK_ (see edit history)

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15 hours ago, RhinoW said:

@madmole Some questions if some quality of life changes are being worked on:

 

- Option to change toggling/holding ADS? (I know they are both implemented, but the response for the holding ADS is super slow compared to any other shooter)

 

- Buyable/Craftable in-game lights for the players to use (some were removed since A16 for some reason, and i keep getting teased by the construction lights in PoIs)?

 

- New honk sounds for the motorcycle and truck?

 

- Actually shifting sounds for the vehicles instead of the boring loop one? (You have the gear shift sound when you start moving after being still, then it goes into a monotone loop)

 

- Make burst fire actual burst fire? Right now it's just better to spam tap shoot with burst fire weapons, i thought burst fire was supposed to be a really fast burst but with a lower fire rate per burst.

 

Toggle ADS will become an option, not default.

Lights are performance heavy, so either they were too expensive or we didn't want to clutter recipes with fluff craft. Players are crude craftsmen quickly slapping crap together out of found junk they aren't having sweet wall sconces.

Once we get the shape menu sorted we can consider more, like a light helper.
 

13 hours ago, pregnable said:

What are you guys planning on doing with charismatic nature?

 

It is probably really good for 1 person to take if you are running with a large group, but almost no one is going to use it heh.  I tried to talk someone into doing a 2 man where we both get it to be funny and they did not seem interested. 

 

If it worked on turrets or we had pets it would be kinda fun. 

 

I would be tempted to remove better barter and make the 5th rank of charismatic nature 15% or 20% trader prices. 

 

Obviously a lot of ways you could go with it.  Was curious if you had plans on changing it at all. 

No plans currently. I need to look at it again.

12 hours ago, Phoenixshade35 said:

@madmole an idea for trader quests, not having to do with rewards, is it possible to have it so the trader has a quest from each tier? like once you have tier 2 unlocked you get 2 and one, but once you unlock tier 5 could we have a quest from each tier?  I go to my trader and its 3 level 5 quests, a 4 then a 1, why not have it 1,2,3,4,5 for more variety?

We want to put in a paging system so you can get quests from the lower tiers. Or something like that. No promises.

8 hours ago, AlabasterW said:

Where on earth am I supposed to get mechanical parts without using a wrench? The traders have none, nothing seems to scrap down into them, haven't looted any in over a week... they're pretty important, and I need them!

You can check the traders for wrenches and parts, but wrenches are fairly easy to find, just keep looting cupboards and tool crates, tool boxes, etc. It sucks when one doesn't spawn but it will eventually.

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7 hours ago, Gazz said:

The tac rifle is based on a SIG but it's an artist's impression, not an accurate representation like some games would use.


But like I said before: A lot of modern guns look so much alike you may as well choose to believe it's modeled after one of your favourites. =P

JA 2, v1.13, All The Guns setting.   About 150 different ammo types, pre-loadable in some 5 different magazine sizes each. All the sorting and stacking you could ever want!

JA2 is an amazing game.  Ivan Dolvich was my all time fav character.

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8 hours ago, Khalagar said:

This is the only survival game I can think of where farming for mats takes so much stamina.  It's such a tedious activity most try to make it less painful and leave hard stamina consumption for combat weapons

If I can use tools for free (hello inconsistency) why bother with clubs and melee weapons? I'd just endlessly power attack everything with my wrench/axe.

7 Days is the only survival game with actual time management. In the other games the worst thing that happens if you do nothing is you might starve to death. Plus food use is tied to stamina regeneration. So the more you "do stuff" the more your food needs etc. In 7 days a horde is coming to kill you, so stamina use and time management are all part of that growth curve from dud to stud.

 

It is overcome with perks/food/drink so what is the problem? You can't have it now, instantly?

Sure it takes you out of the game while you wait, but if you are smart,  you craft/scrap things and reload your forges, etc while your stamina recharges. It gives incentive to cook the good foods, instead of all food being useless other than to fill the meter like other games.

6 hours ago, pregnable said:

I was testing out the compound bow and I was having issues hitting zombies in the head with it, even when they were really close.  The aim was right, but I just could not hit them.  I will test it more next time I play. 

 

I was not having that problem with the basic bow though, so IDK.

Works great for me.

Guys, stop with the gun nut talk, we aren't adding /changing any guns except primitive pipe weapons in the future.

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Posted (edited)
13 minutes ago, madmole said:

Guys, stop with the gun nut talk, we aren't adding /changing any guns except primitive pipe weapons in the future.

Hi Madmole, when do you think an A20 dev diary will open up?  Maybe when the 1st stable drops?  Curious what ammo the new prim weapons will use.

Edited by Laz Man (see edit history)

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17 minutes ago, madmole said:

If I can use tools for free (hello inconsistency) why bother with clubs and melee weapons? I'd just endlessly power attack everything with my wrench/axe.

7 Days is the only survival game with actual time management. In the other games the worst thing that happens if you do nothing is you might starve to death. Plus food use is tied to stamina regeneration. So the more you "do stuff" the more your food needs etc. In 7 days a horde is coming to kill you, so stamina use and time management are all part of that growth curve from dud to stud.

 

It is overcome with perks/food/drink so what is the problem? You can't have it now, instantly?

Sure it takes you out of the game while you wait, but if you are smart,  you craft/scrap things and reload your forges, etc while your stamina recharges. It gives incentive to cook the good foods, instead of all food being useless other than to fill the meter like other games.

Works great for me.

Guys, stop with the gun nut talk, we aren't adding /changing any guns except primitive pipe weapons in the future.

Will you be remaking models though? The marksman rifle, smg and even ak-47 look outdated as hell (and some of the sounds aswell).

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19 minutes ago, RhinoW said:

Will you be remaking models though? The marksman rifle, smg and even ak-47 look outdated as hell (and some of the sounds aswell).

The AK looks fine to me.  Marksmen model looks okay but something happen to its color/texture, especially the stock.

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Is there a chance we can have a no-trader/no starting quest option? I know i can choose not to use them, but a little bird , it's mate and offspring told me the "choose not to" are sometimes worth the time to code out. Can't do worse then asking anyway.

It would be welcome to those among us preferring 7d2d as more of a survival game. A little step on the way at least.

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