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madmole

Alpha 19 Dev Diary

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1 hour ago, STyK_ said:

Yeah I'd do warrior at least, its pretty much the new normal, most played. Depends how much you want to hate yourself later for putting yourself though this, every diff gets easy eventually.

As long as you dont QQ when demolishers show up.  I always find it funny when I see someone complaining that demolishers are OP when playing a higher difficulty setting....😂

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9 hours ago, Phoenixshade35 said:

i was hoping it wasn't the case, i was hoping to build a school bus and drive it hahaha

I feel your pain.

 

A mobile base where you could travel (preferably in the air) has been a dream of mine.

For the base in the air vehicle, make it so you need to keep one or more forges going for the hot air, so its not without cost.

Also with vultures, you would need to kill them all first. (One of many "Mega Quest lines" to be reviled before Part 2's release!) 

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38 minutes ago, Laz Man said:

As long as you dont QQ when demolishers show up.  I always find it funny when I see someone complaining that demolishers are OP when playing a higher difficulty setting....😂

I was suggesting warrior for him. For me it would be the same settings I'm playing now plus downgrade to 25% exp. So insane, nightmare everything, 25% loot every 50 days and 25% exp. Just another suicide mission, see how long I can last. After I'm done Navezgane here and do the same on random gen.

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Does anyone know what the new patch did regarding the 'changed sleeper volumes' ? 

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Posted (edited)

This isn't a bug, but has anyone else noticed that turning down the loot has a drastic effect in-game? I play with another person and when loot abundance is set to 100%, we are both loaded to the gills every time we come "home". So when b179 dropped we decided since we had to start a new game that we'd turn the loot down to 75%, thinking we'd get 25% less.

 

But the reality is more like we are getting 25%-not 25% less. There are so many trash piles and boxes that are completely empty! I could understand it if it was junk I didn't want, but empty!?

 

Has anyone else had a similar experience? I think this maybe should be looked at in terms of balance.

 

I guess I should mention that we play on "Adventurer" difficulty.

Edited by sandpaper600
Add dificulty setting info (see edit history)
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14 hours ago, madmole said:

We had that for 18 alphas, and it ruined progression. It will make a comeback when legendary items come in. Sure it might be a poor quality legendary but it will spice up looting.

I joined a friend on day 10 and found a lev 2 Ak in a main loot... on my first day. couold that happen on day 1?

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Posted (edited)
1 hour ago, SittingDuck said:

I joined a friend on day 10 and found a lev 2 Ak in a main loot... on my first day. couold that happen on day 1?

That's probably because of your party-combined game stage?

 

But to be honest I too noticed a slight change of luck in A19 b173.

Edited by Jost Amman (see edit history)

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9 minutes ago, Jost Amman said:

That's probably because of your party-combined game stage?

 

But to be honest I too noticed a slight change of luck in A19 b173.

As have I. This is probably the first time I'm facing the day 7 horde with only two blunderbusses. (Assuming my world isn't wrecked due to the new update.)

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@All:

 

I'm currently downloading the update to version b170 (or 173?), 8 minutes remaining. I'd like to start all over with a new savegame again. I have read multiple times about a "clean restart" to minimize chances of errors after an update. How does that work, what do I have to do?

 

Please quick help, 7 minutes download time left, after that I'd like to play asap :D

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1 minute ago, PoloPoPo said:

@All:

 

I'm currently downloading the update to version b170 (or 173?), 8 minutes remaining. I'd like to start all over with a new savegame again. I have read multiple times about a "clean restart" to minimize chances of errors after an update. How does that work, what do I have to do?

 

Please quick help, 7 minutes download time left, after that I'd like to play asap :D

I don't know if this is necessary, but one option is to delete all of your files manually, uninstall 7D2D, and then reinstall under the new update. Otherwise, simply starting a new world is enough.

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Just now, MechanicalLens said:

I don't know if this is necessary, but one option is to delete all of your files manually, uninstall 7D2D, and then reinstall under the new update. Otherwise, simply starting a new world is enough.

A simpler method would be to "verify the integrity of your game files" which is essentially done when updating. You'll be fine @PoloPoPo

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Alright, I will just start a new savegame then in 3...2...1... aaaaah can't wait :D

 

Thanks guys!

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13 hours ago, Laz Man said:

Mileage will vary based on player experience (not XP) and skill.  I know some people who still get hit all the time...😅

Yes, that is the large issue of balancing it. Either you lower it so noobs are not too discouraged, or you increase it and say git gut scrub

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New savegame started, random new world generated and look at the beauty of the position I woke up... 🥰

 

Unbenannt.thumb.png.bf968b2b201a7c480ed3677260255c58.png

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2 minutes ago, PoloPoPo said:

New savegame started, random new world generated and look at the beauty of the position I woke up... 🥰

 

imageproxy.php?img=&key=39d1d7f5e2929937Unbenannt.thumb.png.bf968b2b201a7c480ed3677260255c58.png

Better be careful, or a sea bear might lunge at you from the water's edge.  ;) Better draw a circle around yourself. (Props to you if you get the reference.)

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1 hour ago, MechanicalLens said:

As have I. This is probably the first time I'm facing the day 7 horde with only two blunderbusses. (Assuming my world isn't wrecked due to the new update.)

Ehrm... I was talking about a shift toward luck, so I actually got better loot.

I also reset everything after each patch using this procedure:

Spoiler

 

 

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Loving the new dire hedgehogs they have added with b173 😝

 

Unbenannt.thumb.png.b7d5ca76f505df0c5de9a8d9e35e2537.png

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Posted (edited)
16 hours ago, madmole said:

Should get some turds when you harvest toilets as a prank.

Don't we already get those labelled "stone tools" ;)

 

@madmoleSeriously though, the team have done a great job with the performance etc on B173, if they could improve the contents of the pass n gas and WST crates now (so they are like Shamway and SM crates and contain appropriate loot) then the game would be almost perfect.

 

By that I mean contain tool parts or vehicle related stuff rather than just the next level of stone garbage ( yes I know you cannot use that stuff early game like you cannot use rifle parts from the SM crates, but it would make the decision of should I take or scrap much more of a dilemma than it is now) which you just keep the highest level and scrap the rest.

Edited by Galifrey1965 (see edit history)

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I just stumbled across a random WST crate on day one which gave me a level 2 stone axe and a level 2 stone shovel. As I have only had level 1 tools until then that was a welcome find. I'd call that an appropriate loot to be honest.

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3 hours ago, sandpaper600 said:

This isn't a bug, but has anyone else noticed that turning down the loot has a drastic effect in-game? I play with another person and when loot abundance is set to 100%, we are both loaded to the gills every time we come "home". So when b179 dropped we decided since we had to start a new game that we'd turn the loot down to 75%, thinking we'd get 25% less.

 

But the reality is more like we are getting 25%-not 25% less. There are so many trash piles and boxes that are completely empty! I could understand it if it was junk I didn't want, but empty!?

 

Has anyone else had a similar experience? I think this maybe should be looked at in terms of balance.

 

I guess I should mention that we play on "Adventurer" difficulty.

I think this happens because 75% of 1 is effectively 0. It’s actually a little more complicated than this but you get the gist. Hopefully this is something on TFP’s radar but I view it more as a matter of polishing than a must fix bug. 

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6 hours ago, FileMachete said:

Good questions. Not a 100% sure but looking at the items.xml for a18.4 it doesn't appear that there's any single shot damage difference between the two. And there's nothing special in the ammo9mmBulletBall entries for particular weapons.

 

Advantages the SMG has over the pistol, besides greater mag capacity;

MaxRange 65 vs 50

DamageFalloffRange 30 vs 18

(could be wrong but my understanding of the range bits is that there's full damage out to the DamageFalloffRange then it starts falling, until at MaxRange it's 0)

SMG is also a bit more accurate, and has slightly less recoil.

No idea if default RPM is effected by using the semi-auto mod. If I had to guess I'd say I think in single shot mode the SMG could fire faster than the Pistols 180 RPM?

 

Edit: hadn't caught that about the perk - burst bonus. I'll have to look into that; might be worth using a burst mod rather than full auto. Thanks. :)

It only works with it at 5 points in the perk. You get the crit bonus on gunslinger 3, but it only activates after 5 hits, then 4 then 3 at 5pts into the perk, which is where you need it with the burst mod.

Oh, looks like im wrong about smg vs pistol. Was sure that my pistols did slightly more damage than my smgs per hit. Honestly im kinda disappointed that it doesnt, i liked the idea of the top tier weapons being highest DPS weapons, but the lower tiers having slightly more efficiency so that they can always have some value. Even if the pistol did 5% more damage per bullet, its still half the mag size and nearly half the fire rate, the SMG would still be a massive upgrade in nearly every situation other than when you need to conserve ammo or are using it to stealth for single shots.

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20 minutes ago, bloodmoth13 said:

Even if the pistol did 5% more damage per bullet, its still half the mag size and nearly half the fire rate, the SMG would still be a massive upgrade in nearly every situation other than when you need to conserve ammo or are using it to stealth for single shots.

That's subjective. Unless i'm in a bloodmoon horde scenario, a modded pistol has more than a big enough mag size for daily usage. I'd take the higher damage variant almost all the time, fire rate and mag size aren't really important when you're used to clicking heads.

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