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8 minutes ago, dan said:

But seriously, you need to get out more.

heh heh :)  ... math says Gramps could take 4 full weeks of vacation a year, and every weekend off and 'only' play ~11 hours a day. Still plenty of time for Jepordy/news/meals/walks & sleep. can't imagine the boredom though, but maybe the alzheimers helps?

 

(sry! just joking around :biggrin1: )

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2 minutes ago, FileMachete said:

heh heh :)  ... math says Gramps could take 4 full weeks of vacation a year, and every weekend off and 'only' play ~11 hours a day. Still plenty of time for Jepordy/news/meals/walks & sleep. can't imagine the boredom though, but maybe the alzheimers helps?

 

(sry! just joking around :biggrin1: )

Rookie numbers. 😆

 

(again, jk)

 

*Shaky old man voice* Back in my day, when I played 7 Days To Die 24/7, 365... Those were the times...

 

😆

Edited by MechanicalLens (see edit history)
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 Decided to not wait for Stable 19 after all. Everything looks good, really love the in-game soundtrack. Only thing I thought I'd mention so far by way of complaints is it seems a little cruel to have a zombie dog pack already in Day 2. 

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I have this on console and PC. no idea how many total hours i have in this game but i am loving damn near every minute of it.  Ive been watching many of the great content creators and decided im jumping into 19 as well.  I have not been hit with the 169b flutter, but my daughter has.   Sure things need leveled out a bit and some things are OP while others need help, but Life isnt fair.  this is a survival game.  do what you have to do to survive! lol

Personally im working the Strength and just got a level 5 Steel CLub.  its a good day! 

 

Thanks guys for a great game!  the passion in this thread alone is enough to prove how great it is.

 

 

Edited by Banana Fishbones (see edit history)
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13 minutes ago, Doctor3D said:

Shouldn't abrasions, stuns, bleeding, etc be more common? I'm on day 101 and one of us just now got our first abrasion...

Especially bleeding. I don't even bother crafting regular bandages anymore. I actually haven't bled yet in A19, and with my previous horde base I got hit pretty darn often.

@madmole Two of the critical hits, those being concussions and fatigue, are cured instantly once you chug a painkiller or a vitamin respectively. Perhaps instead the time for their curing could be reduced down to 10-15 minutes once you take the appropriate medication much like abrasions, but also like abrasions the time for you to heal from them could be raised if you're hit multiple times? It feels a bit inconsistent, having an instant cure. Your thoughts on this feedback?

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27 minutes ago, SnowDog1942 said:

Why?

 

im honestly asking, havent played

everything feels much more funner with all the new weapons and stuff new books are great loot is balanced more than ever to be honest and overall it's just fun, fun and more fun on top for me lol

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7 hours ago, STyK_ said:

and its matched by brawlers unique power to not get infected. You turn this into a special case class and it will be referred to as the noob class cause it will be the easiest to play. I'd have to go back in the thread but its either you or Gazz saying that perception gets a crappy melee weapon because it gets the best ranged weapon. Brawler gets a full auto mid ranged weapon its already OP. 

 

No, it was me saying FORtitude gets the weakest melee weapon because it got the best ranged.

I don't fear infections after about day 5, when honey and antibiotics stack in my medicine chest. All the other critical effects are bigger hindrances, the worst is broken leg. If I could get knuckles without the infection protection but 1 or 2 damage more, I would gladly take those instead.

 

7 hours ago, hiemfire said:

Seriously? So stone and Iron tools are schematic only now and not craftable from go or with just 1 point into Miner 69er? News to me...

Applying no-rng only:

AGI has it's full tree available (don't need rng only parts/components for shivs, hunting knives, prim bow or the first tier of light armor)

PER looses access to rifles (unless they made the wrench schematic only removing the option to craft them with just a 1 point investment, then Salvage Ops is out too)

STR has full perk tree (honestly, look at it again @meganoth, all 3 weapon lines, armor, cooking, tool crafting, etc are completely decoupled baseline from rng) 

INT would be completely borked (weapons all require parts currently and the electrical stuff is rng gated behind the wire tool)

FORT looses MGs and that's it.

 

As a baseline foundation the perk trees and weapons need to be balanced against each other without including the rng only items.

 

Iron tools and tier1 weapons need a forge (mostly for the forged iron) and a workbench. But the forge is already impossible to build without RNG, because a short iron pipe is made from forged iron, for which you need .... a forge. And you might be able to build a primitive bow, but no arrows, because they need feathers from RNG. But apart from these nitpicks you are correct, there is a range of tools, armor and weapons that are accessible without RNG.

 

And your "baseline" is still a practically unusable metric. If you roll a die 50 times, there is a chance that not one roll was a 6. But that chance is negligible, especially when you can add another 50 rolls if you are that one unlucky guy in a group of 9100 people. In a game with hundreds of loot boxes the player has unlimited "rolls". And then we also have the trader as a fallback RNG where the odds are all on your side to find items you were missing.

 

Your baseline (which I would describe as: someone plays an attribute and doesn't get anything above tier 0 or 1 from that attribute) is something that might happen in 1 out of 10,000 games (just a number pulled from thin air). Wouldn't it make more sense to base any balance considerations on what happens in the other 9,999 games ?

 

 

6 hours ago, hiemfire said:

I take it this is directed at me. That is not what I'm saying is needed. The perk trees need to be balanced with each other before the rng gated stuff is added to the assessment of them. They are not and relying on things that are gated behind rng to provided the baseline for balance between the different trees is at its core the same thing as thinking someone putting in 40 hrs a week playing nickel slots is guaranteed to have the same return as some who uses the same time in a 40 hr per week job.

If nickel slots were balanced to pay wages to the unemployed they would return the same on average than a 40 hr per week job. 

 

 

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3 hours ago, Banana Fishbones said:

I have this on console and PC. no idea how many total hours i have in this game but i am loving damn near every minute of it.  Ive been watching many of the great content creators and decided im jumping into 19 as well.  I have not been hit with the 169b flutter, but my daughter has.   Sure things need leveled out a bit and some things are OP while others need help, but Life isnt fair.  this is a survival game.  do what you have to do to survive! lol

Personally im working the Strength and just got a level 5 Steel CLub.  its a good day! 

 

Thanks guys for a great game!  the passion in this thread alone is enough to prove how great it is.

 

 

Damn straight...the way some people complain you would think we were at Burger King and not playing a survival game...

 

"Have it your way" ... 😅😅😅

54 minutes ago, Callum123456789 said:

everything feels much more funner with all the new weapons and stuff new books are great loot is balanced more than ever to be honest and overall it's just fun, fun and more fun on top for me lol

You forgot all the new POIs and mix in RWG worlds.  Towns/cities feel more real probably because of less dupes and better tagging/grouping.

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5 hours ago, madmole said:

Yeah well I might have to strong arm Gazz, I made the same argument. The whole reason for the auto shotty to have a scope was so you could do a bit of hunting with slugs. The problem is in a voxel game range cannot be what it is in other games that have static worlds and if a shotgun had realistic ranges it would probably be the best gun for any situation.

Right now shotguns are the best gun for 97% of situations (POI and horde night) - except for sniping enemies at range. Enemies that are not in range will come to you automatically.

Cheapest ammo in the game, highest damage per shot in the game, and you can mine/farm any amount you want without having to go out and loot anything.

 

I'm aware of how shotguns work IRL but ingame, range is the only inconvenience (not a problem) with these weapons.

The spread is currently way smaller than the actual crosshairs and even more broken on the auto shotgun but at least the latter is going to get fixed. One step at a time.

1 hour ago, meganoth said:

the forge is already impossible to build without RNG, because a short iron pipe is made from forged iron, for which you need .... a forge.

Not true but I'm sure there are plenty of newbie guides on the forum. =P

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1 hour ago, meganoth said:

Your baseline (which I would describe as: someone plays an attribute and doesn't get anything above tier 0 or 1 from that attribute) is something that might happen in 1 out of 10,000 games (just a number pulled from thin air). Wouldn't it make more sense to base any balance considerations on what happens in the other 9,999 games ?

Just my .02 cents but my read on this is that @hiemfire is basically talking about the old Wrench and Minibike book issues. Sure there were a -ton- more peeps who never had an issue finding those items in their games, but there were enough who did have issues that TFPs changed it.

 

Not saying I personally would have an issue if RNG determined if a 'glamour', or even Legendary items turned up or not, but anything that really hamstrings progression needs a way to work around RNG when it's being a real pita. Imo of course.

 

6 minutes ago, Gazz said:

I'm aware of how shotguns work IRL but ingame, range is the only inconvenience (not a problem) with these weapons.

Definately in agreement with this. I modded (oops) the shotgun/shells to fairly rw values, then used it in-game. Soo totally OP'd! Sure, it was fun as h3ll to snipe zeds at 70+ meters with slugs, but then, other than ammo cost (slugs were more than 7.62), there'd be no use for rifles.

 

Shells wise, matching a rw spread resulted in basically one-shotting anything except demos and bears.

 

Which was why I was asking about if the shell pellets left the muzzle as a Cone or a Cylindar a while back Gazz. Imo, for gameplay, they should be a Cylindar, already spread out at the muzzle, so it would simply be impossible for all 8 pellets to hit a zeds head.

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3 hours ago, Doctor3D said:

Shouldn't abrasions, stuns, bleeding, etc be more common? I'm on day 101 and one of us just now got our first abrasion...

Aw, your just too careful!  You need to relax your hold on perfection!

 

Plan A:

Go into the snow biome with no armor.

Then hunt cougars with leather wraps.

 

Plan B:

During BM nights, don't use a roof over your head.

Dare the vultures to take their best shot!

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5 minutes ago, FileMachete said:

Which was why I was asking about if the shell pellets left the muzzle as a Cone or a Cylindar a while back Gazz. Imo, for gameplay, they should be a Cylindar, already spread out at the muzzle, so it would simply be impossible for all 8 pellets to hit a zeds head.

Console command  showhits.

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Well i just did the day 28 horde, the ai is weird i gotta say, working as intended to be sure so no bugs there, but for some reason they seem.... easy?  I wish during blood moons the zombies would attack random blocks around you instead of the weakest block, they group up making it easy to simply slaughter them cause of that exploit, is there any way that during blood moon the ai can switch it up to attacking random areas again?

 

And i so hope the steel knuckles work proper with the next update, it sucks that now only the power attack hits the zombies and the regular attack does absolutely nothing as if punching air.

 

Last thing i swear.... are we able to craft/buy the new weapon and accessory racks, i so want them for my house when I construct it in stable

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2 hours ago, meganoth said:

No, it was me saying FORtitude gets the weakest melee weapon because it got the best ranged.

I don't fear infections after about day 5, when honey and antibiotics stack in my medicine chest. All the other critical effects are bigger hindrances, the worst is broken leg. If I could get knuckles without the infection protection but 1 or 2 damage more, I would gladly take those instead.

I think its in a good spot. Living off the land is already in that class so you can pump out food without having to put point into another class like I do. To cook it I guess you'd need atleast 3 into strength and then 2 into master chef. But then also in that class is cardio, healing factor, pain tolerance. I have to put 10 points into two classes I don't even really want to but need to survive for food. Still only have the 8 points into agility that got me to lvl 3 deep cuts and I'm lvl 17, all those other point are in nearly every other class cause thats what it takes to get anything done especially with next to no loot.

Edited by STyK_ (see edit history)
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4 hours ago, Doctor3D said:

Shouldn't abrasions, stuns, bleeding, etc be more common? I'm on day 101 and one of us just now got our first abrasion...

 

Really? Freaking vultures bleed / abrasion / infection me like every dang time. I see concussion the least I think, I've only been stunned / concussed like twice. By far my most common is sprained / broken leg though, I get those several times a week just falling a few feet and they are by far the hardest to deal with bar none.

 

Am I crazy, or is there some kind of random chance to breaking your leg? I'll jump off the same spot on my house 10 times, take extremely minor fall damage 8 times, sprain my leg 1 time, and flat out break it 1 time. It's like the safe fall range is "8-12 blocks" and isn't a static number, but gets rolled randomly on damage taken.

 

Maybe I'm being paranoid, I'm very, very, VERY prone to dying to fall damage in all games so I'm used to it =(

 

 

 

Edited by Khalagar (see edit history)
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6 minutes ago, Khalagar said:

 

Really? Freaking vultures bleed / abrasion / infection me like every dang time. I see concussion the least I think, I've only been stunned / concussed like twice. By far my most common is sprained / broken leg though, I get those several times a week just falling a few feet and they are by far the hardest to deal with bar none.

 

Am I crazy, or is there some kind of random chance to breaking your leg? I'll jump off the same spot on my house 10 times, take extremely minor fall damage 8 times, sprain my leg 1 time, and flat out break it 1 time. It's like the safe fall range is "8-12 blocks" and isn't a static number, but gets rolled randomly on damage taken.

 

Maybe I'm being paranoid, I'm very, very, VERY prone to dying to fall damage in all games so I'm used to it =(

 

 

 

I did some fall damage testing in A18 and there were many variations in heights where breaking or even spraining a leg wasn't guaranteed; in fact, if nothing has changed, you are only guaranteed to break your leg at around the 35+ block(s) mark or so.

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2 minutes ago, MechanicalLens said:

I did some fall damage testing in A18 and there were many variations in heights where breaking or even spraining a leg wasn't guaranteed; in fact, if nothing has changed, you are only guaranteed to break your leg at around the 35+ block(s) mark or so.

 

Ah, I have notoriously bad RNG to the point it's a meme among my friends, so if there's any random chance to it, that would explain why I'm almost always hobbling around with two broken legs and 3 more splints tapped my back just in case. I'm so glad they removed random food poison chance on most of the food, 1-2% food poison chance was basically guaranteed that I would throw up half the food I just ate =l

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1 minute ago, Khalagar said:

 

Ah, I have notoriously bad RNG to the point it's a meme among my friends, so if there's any random chance to it, that would explain why I'm almost always hobbling around with two broken legs and 3 more splints tapped my back just in case. I'm so glad they removed random food poison chance on most of the food, 1-2% food poison chance was basically guaranteed that I would throw up half the food I just ate =l

True, but as it current stands it's almost impossible to get dysentery unless you're starving on days 1-2. 😕 

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I don't mind, dysentery isn't a fun mechanic to interact with, it's just annoying and easily cured. It was just there to encourage you to eat better food, I prefer the current version of "cheap food sux, good food gives tons of bonus stats" to encourage you to make high tier foods, instead of "lets play Russian Roulette with your can of miso soup and cry when you lose 5 times in a row"

 

The other negative statuses mostly add to the danger of combat and leave you limping back home half dead and scared of dying. Where as food poisoning basically just punishes you early game and is irrelevant after that. 9 times out of 10, it hit me when I was standing in my base eating my crappy cornbread, so I just drank some "Go away" juice and called it good.

Edited by Khalagar (see edit history)
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2 hours ago, FileMachete said:

I modded (oops) the shotgun/shells to fairly rw values, then used it in-game. Soo totally OP'd! Sure, it was fun as h3ll to snipe zeds at 70+ meters with slugs, but then, other than ammo cost (slugs were more than 7.62), there'd be no use for rifles.

 

Shells wise, matching a rw spread resulted in basically one-shotting anything except demos and bears.

And that's exactly why it's so difficult to make shotguns "work" in games.

Here there are really good but only borderline OP. If they had even mediocre range it would be all over.

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