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Alpha 19 Dev Diary


madmole

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17 minutes ago, Laz Man said:

IIRC there are like 2 to 3 hub cap mines in a row so it probably can one shot people with low armor and slow reactions...😁

Yes there are. But, they are sideways to the path up from the dumpster. I guess if after the explosion you walk sideways you could hit another, not if you continue forward or back tho. They don't set each other off either.

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3 minutes ago, Adam the Waster said:

@madmole

 

 

 

 

will there be more factorys?

 

like working stiff, MO power, Savage country and pass and gas!

 

 

 

Also later on do you think we can find other Crates in homes? like Mo power for example! 

its a shame for me 😞 i picked pregen 2 and i haven't seen mo power or savage country i think im gonna start a new game on navezgane because i haven't properly played that map since a16

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Just now, Callum123456789 said:

its a shame for me 😞 i picked pregen 2 and i haven't seen mo power or savage country i think im gonna start a new game on navezgane because i haven't properly played that map since a16

thats not true! im playing Per gen 2 and i found 2 mo powers and 1 savage country!

 

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Just now, Adam the Waster said:

i found 1 in the burnt forest and 1 in the snow, i forgot where the savage country is though

that would explain i havent discovered it yet because im just scrapping everything in towns which ioh god takes forever but the payout is worth it and thanks for the info! i will be looking forward to finding them 

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not gonna lie, i would love to see a book series dedicated to making different alcohol concoctions and maybe adding in some new alcohol to the game, would make for some fun gameplay.

 

A question, a lot of the new POIs and Reworked POIs have those new weapon rack shelves, armor shelves, freezer etc... Is it possible to add those to trader inventory for customization of our bases, I have some awesome ideas and don't wanna spawn them in, or are they in game and im blind as a bat for building (no a builder)

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2 minutes ago, Phoenixshade35 said:

not gonna lie, i would love to see a book series dedicated to making different alcohol concoctions and maybe adding in some new alcohol to the game, would make for some fun gameplay.

 

 

There is an easy fix for that.  Turn all your graphic options down until the screen is blurry, then just pretend it's because you were drinking.

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Just now, dan said:

There is an easy fix for that.  Turn all your graphic options down until the screen is blurry, then just pretend it's because you were drinking.

lol, my vision doesnt get the same blurred effect, but an option to have always drunk vision would be kinda funny

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On 7/21/2020 at 2:24 PM, STyK_ said:

I'm not asking for easy, I want it hard. I'm playing on masochist settings, I know you can't turn up the hardest difficulty so it should be hard. Is it supposed to be beat-able though? Cause when it comes down to 'you need this and this or you don't have a chance' the odds become slim or not at all. If people are cheating to beat it, though modded servers to manipulate pathing or nerd polling to stay off the ground is that where the difficulty should be? I'm going to do it anyway but others won't.

Well the cherry on top of my difficulty is permadeath and to be honest I always go for the face. To get that close with the knife and hope to cripple, it either works or I'm dead but thats where I'm at right now so I'll try it if he catches me off guard.

This next time around I'm just going to keep putting the points I make into agility and deep cuts till its lvl 3 with 15% slow. Also abandon trader missions if I see him.

You know, barbed wire is your friend. Put into a choke, make noise and process with easy headshots  

On 7/21/2020 at 4:32 PM, madmole said:

Then don't walk on land mines lol. Don't jump over fences without looking on the other side, etc. If we remove every lethal threat in the game and pad it then you won't ever feel at risk which is a core pillar to a good survival game. We've even added a delay so if you are quick you can reduce the damage. I haven't been killed by any mines for a while and it isn't when I set them off, it is when a zombie sets one off and I was too close. Also if they aren't lethal early game you won't have any sense of reward surviving one later game when you know that exact same move would have killed you if not for your increased hp pool from leveling and your armor resistance.

And just think about what you are asking. It isn't a bear trap, or a nail sticking out of a board it is a land mine.

You know Madmole, mines have always have been designed to maim and incapacitate, not to kill. Their purpose is to leave the invading party crippled.

 

Also, giving you the broken leg actually gives a change in gameplay. When you die, oh big whoop ill run for my backpack. I found out that broken leg promotes entirely different kind of gameplay. I am forced to be much more careful. Many times I am discouraged to even enter PoI and I just go lick my wounds for some time

 

Honestly leaving player with multiple status effects is much more punishing, yet more satisfying   then killing them instantly. Its also way to make medical supplies more useful.

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22 hours ago, MechanicalLens said:

Do you have any video evidence to back up your claim?

I  mean I didn't record myself loading in the first time no, lol. I could probably find my wooden block with a campfire and bedroll next to it in the middle of the road I spawned on if you want ¯\_(ツ)_/¯

 

20 hours ago, madmole said:

Works like I said, players spawn in the forests. It doesn't specify burnt or pine. They are very similar difficulty.

 

Are there plans to make Burnt Biome a bit . . .less burnt out and empty? There's basically nothing in it nor any reason to go there imo. The new lighting makes it look a lot cooler at least, but I still wouldn't ever want to live in it or the Wasteland, or even visit them honestly.

 

There are basically no points of interest because everything is burned, there's no loot, no living animals,  there no real resources there and aren't even many zombies etc. ATM it's just there for looks, since you can just get charcoal in the forest instead, which is a shame because the burned zombies look cool and are really unique

 

Wasteland is just a miserable, miserable place that isn't even there for looks. Looks ugly, feels ugly, is ugly. Both Biome have the same issue where there are basically no points of interest so there's no loot, and there's nothing to really see besides the scenery itself.  Neither have unique resources or any real draw besides just "It's been a few alpha since I lived in one of these, guess I'll try it again"

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oh I know, I only do one layer in front of my spikes cause I think they are to OP. Madmole also suggested using spikes. I try not to build unless I'm at my base. Spikes I could come up with on the fly, barbwire would have to be premeditated. I'd have to carry barbwire around with me on my belt just incase I saw him. It is an option if the conditions are right. Have to see how much it slows him specifically in the barbwire.

 

Got lvl 3 deep cuts now just have to run into him to see if its enough.

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6 minutes ago, Khalagar said:

I  mean I didn't record myself loading in the first time no, lol. I could probably find my wooden block with a campfire and bedroll next to it in the middle of the road I spawned on if you want ¯\_(ツ)_/¯

Whose to say you didn't teleport there, placed them down, and then hit record? ;) The only proper way to do it would be to load up the world for the first time (and record the entire thing) and show you spawning in the burnt biome. Have a fun 1-20 hours. 😛

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5 hours ago, madmole said:

It is a poor feature that will be better as an optional toggle. By default it will just be hold the zoom button once the fix is in, like every other good shooter. Then it is impossible to be stuck in zoom and you cannot run away from a zombie because you are stuck in zoom and don't even know it, like for a pistol that has a very small FOV zoom it is hard to tell why you can't run, am I crouched, am I zoomed? You are getting tagged by a zombie. Auto reload is crap too, if I want to reload I'll press fire on an empty or press R to actually reload when I want to, so I'm not stuck moving slow or forced to change weapons to get out of my slow movement speed state, because being able to move when you need to is key to survival in combat.

 

 

I like the removal of auto-reload of single shot weapons in A19. I avoided using them in previous alphas because I didn’t like getting stuck in a forced reload animation. I don’t think there is anything wrong with the current implementation of ads. I would be sad if you completely removed the ability to click to remain in ads. I have no problem with an option that removed click to remain in ads but I would not want an option that forced you to choose between click to remain in ads or hold rmb for ads.

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What this game REALLY needs is a perk line, or have it added to a perk line where you get full exp from spike traps lel. 

 

I would totally be a lumberjack and kill most things with wood spikes if I was not losing out on huge amounts of exp.  I used to do it in one of the older builds heh. 

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1 hour ago, Adam the Waster said:

 

will there be more factorys?

 

like working stiff, MO power, Savage country and pass and gas!

The POI designers said they wanted to create more T5s but the T5s come at a high cost. Multiple T4s can be created in the time it takes to create a single T5. I think they said they said a T5 takes a least a month to build. The other thing to consider is how much value would be added by another factory. The Shamway and the shotgun messiah already kind of blur together for me.   I would be more interested to see a fresh take on a T5 like a mall or a larger version of the new T4 shotgun messiah. 

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22 minutes ago, Kosmic Kerman said:

The POI designers said they wanted to create more T5s but the T5s come at a high cost. Multiple T4s can be created in the time it takes to create a single T5. I think they said they said a T5 takes a least a month to build. The other thing to consider is how much value would be added by another factory. The Shamway and the shotgun messiah already kind of blur together for me.   I would be more interested to see a fresh take on a T5 like a mall or a larger version of the new T4 shotgun messiah. 

i was thinking of saying other POI ideas but MM probably sick of my suggestions/questions/everything i say :)

 

 

i just reached tier V quest for the first time and to say the only thing to pick was a factory's where kinda disappointing, but i also have to keep in mind any future quest! i can't wait to see the "infestation" quest

 

While i would like to see more Larger POIS that make you go. "wow i want to live there" but i need to remember how long it could take.  

and also other POIS that need updates.

 

if you go to the Prefab editor and go to the AAA section! you can see some new looking POIs like a settlement, and the Theater thats reminds me of "  kino der toten" from Cod zombies!

 

 

 

to cut it short, ill change the question.  

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6 hours ago, Gazz said:

It's especially the single shot weapons that must not auto-reload because some of them have substantial reload times.

For those, auto-reload was really bad but it got fixed.

Just my 2 cents on that but yes - it WAS fixed. The fix was allowing interruption of the reload animation/process to switch to another weapon. If that wasn't an option - the equivalent of dropping the empty rifle to go for your pistol - then auto-reload would indeed be punishing. Since it is, I submit that your fix preventing auto-reload is in fact a nerf. One that really bends over crossbows completely, and hunting rifles nearly as much.

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