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Alpha 19 Dev Diary


madmole

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I was wondering how far ahead we will know when Alpha 19 will be released out of experimental because I want to take the weekend its released and i need to make sure i can let my boss  know before the schedule is made for the week Alpha 19 is released 

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4 minutes ago, Bls_Nano said:

I was wondering how far ahead we will know when Alpha 19 will be released out of experimental because I want to take the weekend its released and i need to make sure i can let my boss  know before the schedule is made for the week Alpha 19 is released 

Just let him know the blood moon is imminent and you need to take at least 7 days to prepare when you know it will be here...😅

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31 minutes ago, MechanicalLens said:

That's the entire point behind Nightmare speed; the zombies are supposed to be FASTER than the player. Well, they are supposed to be; only the biker zombie currently is.

and that is fine but bleed. Agility depends on bleed. On sprint you could proc bleed with one point into it making a quality 2 bone knife and that alone would be enough to slow all of the zeds, leaving you with spare points to further your bow or go into hidden strike. Nightmare you would think putting 2 points into bleed, which costs all of your points making a quality 3 bone knife would create the same effect. Its a jump when you also consider the difference in reach.

Pretty much you need RNG to get you the college jacket, the running shoes if they are still in, a constant supply of mega crushes equal to the amount of bikers you run into or you need to manipulate the pathing with traps until you can get the fire power to properly deal with them. 

 

A zed can be as fast or faster then me thats fine but if the skill points I put into don't counter that and create a way for me to get though the chaos for each class then this is why people will cling to nerd polling and go to lengths of playing on modded laggy servers to throw off pathing to beat this difficulty. I won't but 'people' will and have.

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Wanted to drop a bit of feedback - may have missed this but 574 pages and MM hasn't commented on it, so figured I'd toss it out there.

 

Bow and (especially!) Crossbow have taken fairly significant quality-of-life hits this patch. With bow, it's more spammy-clicky now because after every arrow you need to ADS again, doubling the clicks per action on ADS and making it hard to use accurately when you're running around. 

 

I've completely dropped crossbow because of how awkward it is, despite it being my stealth weapon of choice in A18. Unlike bows, crossbows don't reload automatically, and it doesn't drop you out of ADS/Scope after the shot. That means you've TRIPLED the clicks per action for stealth users, while the sneak damage buff for bows removes the one advantage crossbow had - pretty much guaranteed one-shot head shots while sneaking - and doesn't touch its disadvantages; namely being ridiculously slow for more than one shot.

 

I can see two things that would at least bring it back into some sort of alignment with bow:

 

  • Allow Crossbow to automatically reload in the same manner bows do. End result, after shot you drop from ADS and weapon reloads without intervention unless interrupted.
  • Allow Crossbow to automatically return to ADS if a reload is initiated FROM ADS. I would, completely honestly, prefer this less as it's the opposite of how bows handle.

 

Without some sort of change, Crossbow is really not worth getting. I don't say it's useless, because if I found a compound crossbow I'd sure use it over a wooden bow, but it is FAR more awkward to manage and provides no gameplay benefit at all.

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1 minute ago, STyK_ said:

and that is fine but bleed. Agility depends on bleed. On sprint you could proc bleed with one point into it making a quality 2 bone knife and that alone would be enough to slow all of the zeds, leaving you with spare points to further your bow or go into hidden strike. Nightmare you would think putting 2 points into bleed, which costs all of your points making a quality 3 bone knife would create the same effect. Its a jump when you also consider the difference in reach.

Pretty much you need RNG to get you the college jacket, the running shoes if they are still in, a constant supply of mega crushes equal to the amount of bikers you run into or you need to manipulate the pathing with traps until you can get the fire power to properly deal with them. 

 

A zed can be as fast or faster then me thats fine but if the skill points I put into don't counter that and create a way for me to get though the chaos for each class then this is why people will cling to nerd polling and go to lengths of playing on modded laggy servers to throw off pathing to beat this difficulty. I won't but 'people' will and have.

I see. Perhaps if bleed caused a slow effect on zombies this issue could be solved.

4 minutes ago, bobross said:

Wanted to drop a bit of feedback - may have missed this but 574 pages and MM hasn't commented on it, so figured I'd toss it out there.

 

Bow and (especially!) Crossbow have taken fairly significant quality-of-life hits this patch. With bow, it's more spammy-clicky now because after every arrow you need to ADS again, doubling the clicks per action on ADS and making it hard to use accurately when you're running around. 

 

I've completely dropped crossbow because of how awkward it is, despite it being my stealth weapon of choice in A18. Unlike bows, crossbows don't reload automatically, and it doesn't drop you out of ADS/Scope after the shot. That means you've TRIPLED the clicks per action for stealth users, while the sneak damage buff for bows removes the one advantage crossbow had - pretty much guaranteed one-shot head shots while sneaking - and doesn't touch its disadvantages; namely being ridiculously slow for more than one shot.

 

I can see two things that would at least bring it back into some sort of alignment with bow:

 

  • Allow Crossbow to automatically reload in the same manner bows do. End result, after shot you drop from ADS and weapon reloads without intervention unless interrupted.
  • Allow Crossbow to automatically return to ADS if a reload is initiated FROM ADS. I would, completely honestly, prefer this less as it's the opposite of how bows handle.

 

Without some sort of change, Crossbow is really not worth getting. I don't say it's useless, because if I found a compound crossbow I'd sure use it over a wooden bow, but it is FAR more awkward to manage and provides no gameplay benefit at all.

One of the reasons I didn't go with the crossbow during my last stealth run is because then and currently if you put a scope on any weapon, ADS and then sprint, your crosshairs remain and you're still zoomed in but the weapon disappears entirely. It's almost gotten me killed a few times and I hope this bug is addressed.

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28 minutes ago, MechanicalLens said:

I see. Perhaps if bleed caused a slow effect on zombies this issue could be solved.

I keep saying bleed and i mean deep cuts. It does cause slow in the first part of the skill, problem is it doesn't increase the slow till you have three points in at agility 5.

bleed.png

bleed.png

Edited by STyK_ (see edit history)
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16 minutes ago, bobross said:

Wanted to drop a bit of feedback - may have missed this but 574 pages and MM hasn't commented on it, so figured I'd toss it out there.

 

Bow and (especially!) Crossbow have taken fairly significant quality-of-life hits this patch. With bow, it's more spammy-clicky now because after every arrow you need to ADS again, doubling the clicks per action on ADS and making it hard to use accurately when you're running around. 

 

I've completely dropped crossbow because of how awkward it is, despite it being my stealth weapon of choice in A18. Unlike bows, crossbows don't reload automatically, and it doesn't drop you out of ADS/Scope after the shot. That means you've TRIPLED the clicks per action for stealth users, while the sneak damage buff for bows removes the one advantage crossbow had - pretty much guaranteed one-shot head shots while sneaking - and doesn't touch its disadvantages; namely being ridiculously slow for more than one shot.

 

I can see two things that would at least bring it back into some sort of alignment with bow:

 

  • Allow Crossbow to automatically reload in the same manner bows do. End result, after shot you drop from ADS and weapon reloads without intervention unless interrupted.
  • Allow Crossbow to automatically return to ADS if a reload is initiated FROM ADS. I would, completely honestly, prefer this less as it's the opposite of how bows handle.

 

Without some sort of change, Crossbow is really not worth getting. I don't say it's useless, because if I found a compound crossbow I'd sure use it over a wooden bow, but it is FAR more awkward to manage and provides no gameplay benefit at all.

Have you tried the tier 3 compound crossbow? You are probably thinking it got nerfed but there is a new crossbow AFAIK. Its visuals are like the old for now I think, but it is a different named item.

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1 hour ago, bobross said:
  • Allow Crossbow to automatically return to ADS if a reload is initiated FROM ADS. I would, completely honestly, prefer this less as it's the opposite of how bows handle.

You are choosing to have this issue because you toggle ADS instead of holding it for a quick shot.

Scoped guns (and the CB) are not supposed to do what you suggest because then you could not see what you are hitting.

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21 minutes ago, Gazz said:

You are choosing to have this issue because you toggle ADS instead of holding it for a quick shot.

Scoped guns (and the CB) are not supposed to do what you suggest because then you could not see what you are hitting.

Gazz could you explain this in more detail.  I did not know there is an option to toggle or hold.

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3 hours ago, STyK_ said:

and that is fine but bleed. Agility depends on bleed. On sprint you could proc bleed with one point into it making a quality 2 bone knife and that alone would be enough to slow all of the zeds, leaving you with spare points to further your bow or go into hidden strike. Nightmare you would think putting 2 points into bleed, which costs all of your points making a quality 3 bone knife would create the same effect. Its a jump when you also consider the difference in reach.

Pretty much you need RNG to get you the college jacket, the running shoes if they are still in, a constant supply of mega crushes equal to the amount of bikers you run into or you need to manipulate the pathing with traps until you can get the fire power to properly deal with them. 

 

A zed can be as fast or faster then me thats fine but if the skill points I put into don't counter that and create a way for me to get though the chaos for each class then this is why people will cling to nerd polling and go to lengths of playing on modded laggy servers to throw off pathing to beat this difficulty. I won't but 'people' will and have.

So dont play on insane nightmare. Problem with what you want is it will throw the balance off the other difficulties. Why is it that all these too hard not fair complaints come from players on insane nightmare 25 percent loot? Shouldn't you WANT the difficulty? You're literally playing the game at its max hardest settings.

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1 hour ago, Roland said:

If you click rmb then it toggles you into ironsights. You’ll have to click it again to drop out. If you hold down rmb then you’ll drop out when you release the button. 

Thanks Roland,

 

Is this stated somewhere in the journal, that I missed reading or just something you find out by doing?

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4 hours ago, STyK_ said:

and that is fine but bleed. Agility depends on bleed. On sprint you could proc bleed with one point into it making a quality 2 bone knife and that alone would be enough to slow all of the zeds, leaving you with spare points to further your bow or go into hidden strike. Nightmare you would think putting 2 points into bleed, which costs all of your points making a quality 3 bone knife would create the same effect. Its a jump when you also consider the difference in reach.

Pretty much you need RNG to get you the college jacket, the running shoes if they are still in, a constant supply of mega crushes equal to the amount of bikers you run into or you need to manipulate the pathing with traps until you can get the fire power to properly deal with them. 

 

A zed can be as fast or faster then me thats fine but if the skill points I put into don't counter that and create a way for me to get though the chaos for each class then this is why people will cling to nerd polling and go to lengths of playing on modded laggy servers to throw off pathing to beat this difficulty. I won't but 'people' will and have.

I guess you know this because you seem like an expert player... but I'll say it anyways: I always hit their legs and most of the time I can cripple them so they start limping and going slower. Maybe you should try this while fighting them bikers. First strike them on the same leg over and over until they start limping... then bleed them out or just go for the kill-hit. :smokin:

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7 hours ago, Bls_Nano said:

I was wondering how far ahead we will know when Alpha 19 will be released out of experimental because I want to take the weekend its released and i need to make sure i can let my boss  know before the schedule is made for the week Alpha 19 is released 

here is the 100% day A19 is stable 

 

Spoiler

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

when it is done

 

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Imo mines could use a slight rework. I came across a new POI and saw a lootbox, jumped on a Dumpster that should have allowed me to jump over the wall only to find out... there were mines on that tiny wall. Instant death. 

 

It's not even a big deal, and that's the issue. I died so fast and out of nowhere that I shrugged thinking "what a ridiculously cheesy death", and kept going. I honestly think getting one-shot by a landmine is an unfun mechanic. It would have felt wayyy more punishing but also way more fair if it had let me live with a sliver of health, with a broken leg and maybe a broken arm. "Hey, you're crippled because you didn't pay attention, but we didn't just one shot you". 

 

I know, explosion damage reduction from heavy armor is a thing. I simply think it should reduce the crit chance / allow for a sprained leg instead of a broken one, and reduce damage; but I don't like the fact I can go from 100 to 0 with one careless step, it's simply unfun.

Edited by beHypE (see edit history)
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7 hours ago, madmole said:

Have you tried the tier 3 compound crossbow? You are probably thinking it got nerfed but there is a new crossbow AFAIK. Its visuals are like the old for now I think, but it is a different named item.

If there's a new crossbow, it's not in Latest Experimental. Just checked recipes and I'm seeing the same old Compound Crossbow we had in A18, and the Iron Crossbow as the only two weapons. I admit I have not tried the Compound Crossbow in A19 - haven't gotten a schematic for it yet - but unless ADS works fundamentally differently for Tier 3 weapons, it's still going to have the exact same problems without any real benefits over a Compound Bow. I mean, projectile speed makes it marginally easier to aim at range, but that's pretty minor.

6 hours ago, Gazz said:

You are choosing to have this issue because you toggle ADS instead of holding it for a quick shot.

Scoped guns (and the CB) are not supposed to do what you suggest because then you could not see what you are hitting.

Respectfully Gazz, I'm choosing to have this issue because I'm playing the same exact way I played in A18 with it. I have no interest in click-and-hold for ADS while trying to carefully line up a shot. In A18, Right-click ADS would auto-reload out of ADS and you'd see your full field of vision during the reload, which was more than adequate for a quick general overview of the area.

 

Additionally, whether there's a scope on there or not is fundamentally irrelevant to the discussion.  Scope is one of the reasons I wanted to use crossbow, but (at least in A18) the extra damage was the real kicker for it. Now, that damage doesn't matter for stealth at ALL, the reload speed is still terrible (as it should be with a crossbow), and I have extra actions to take in order to use the item as opposed to using the bow, because it doesn't automatically reload.

 

Again, without getting hyperbolic, the changes you've made for Crossbow make it fundamentally worse than Bow across the board, to the point where the only reason to go with a crossbow is if you're willing to gimp yourself in order to roleplay someone with a crossbow.

Edited by bobross (see edit history)
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6 hours ago, cammel said:

Gazz could you explain this in more detail.  I did not know there is an option to toggle or hold.

Not Gazz, but if you right-click, ADS toggles on. If you right-click-and-hold, it goes into ADS until you release the right mouse button. Otherwise pretty much the same.

 

EDIT: And I see Roland beat me to the punch. Reading fail on my part.

 

I don't recall ever seeing a journal entry, I just sort of stumbled across it early on because I've always stealthed POIs.

Edited by bobross (see edit history)
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About the ADS thing with specifically bows (haven't tried crossbows):
Is there a way to NOT reload after firing a shot to keep ADS in effect? I'd like to see where my arrow lands when firing long range shots to compensate for the drop, but right now it's impossible due to the auto-reload (render range is longer when you are ADS).

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4 hours ago, JaxTeller718 said:

So dont play on insane nightmare. Problem with what you want is it will throw the balance off the other difficulties. Why is it that all these too hard not fair complaints come from players on insane nightmare 25 percent loot? Shouldn't you WANT the difficulty? You're literally playing the game at its max hardest settings.

I'm not asking for easy, I want it hard. I'm playing on masochist settings, I know you can't turn up the hardest difficulty so it should be hard. Is it supposed to be beat-able though? Cause when it comes down to 'you need this and this or you don't have a chance' the odds become slim or not at all. If people are cheating to beat it, though modded servers to manipulate pathing or nerd polling to stay off the ground is that where the difficulty should be? I'm going to do it anyway but others won't.

3 hours ago, Jost Amman said:

I guess you know this because you seem like an expert player... but I'll say it anyways: I always hit their legs and most of the time I can cripple them so they start limping and going slower. Maybe you should try this while fighting them bikers. First strike them on the same leg over and over until they start limping... then bleed them out or just go for the kill-hit. :smokin:

Well the cherry on top of my difficulty is permadeath and to be honest I always go for the face. To get that close with the knife and hope to cripple, it either works or I'm dead but thats where I'm at right now so I'll try it if he catches me off guard.

This next time around I'm just going to keep putting the points I make into agility and deep cuts till its lvl 3 with 15% slow. Also abandon trader missions if I see him.

Edited by STyK_ (see edit history)
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15 minutes ago, Nugetti said:

About the ADS thing with specifically bows (haven't tried crossbows):
Is there a way to NOT reload after firing a shot to keep ADS in effect? I'd like to see where my arrow lands when firing long range shots to compensate for the drop, but right now it's impossible due to the auto-reload (render range is longer when you are ADS).

Well, that's exactly what I'm complaining about with Crossbow, so if you really do want that switch to crossbow. You'll even get an option for a scope.

 

That said, even if the shot is perfect, you're going to have to re-aim because there's a change for recoil for some strange reason. Never really understood that - if anything, my bow is lower after I release (IRL I mean) because you're not gripping the stave unless you want to screw up your aim - but it rises fairly significantly. Never much bothered me though from a gameplay perspective.

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5 hours ago, JaxTeller718 said:

So dont play on insane nightmare. Problem with what you want is it will throw the balance off the other difficulties. Why is it that all these too hard not fair complaints come from players on insane nightmare 25 percent loot? Shouldn't you WANT the difficulty? You're literally playing the game at its max hardest settings.

God forbid they... *GASP*  turn down the difficulty if its too hard for them on the hardest possible settings.

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19 minutes ago, SnowDog1942 said:

God forbid they... *GASP*  turn down the difficulty if its too hard for them on the hardest possible settings.

I'm trying to take it as far as it will go. I'm guessing you've beat it then? How did you go about it? What settings? Did you cheat or cheese it? Do you have vids of it. Some insight from someone who's beat it the way it currently is would be useful. Have you tried it or just trolling?

Edited by STyK_ (see edit history)
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