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madmole

Alpha 19 Dev Diary

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15 hours ago, madmole said:

 

It shouldn't be way more OP than the perk. It still is, but at least its not crazy now.

 

 

 isnt the perk 30% on max? 

15 hours ago, madmole said:

 

It only takes 12 shots to the chest to kill a basic zed.

 

"only"

are we talkin about zeds or robocop? :D

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2 hours ago, madmole said:

We were just talking about how fast Christmas will be here and for us to be stable in A20 by November we'd have to only have 3 months of production time, which isn't much. That will for sure be no bandits for A20 already, and probably just QOL and pipe guns and new pois and zombies for A20 is about all we can do realistically. So you see how stacking more stuff on that isn't needed really hoses the average player.

Yup, production realities are always much more limiting than people think they are.  Yall keep on keeping on :).  I've enjoyed how the game has grown and evolved personally and the steam chart numbers for a 7 year old PVE game seem to show yall are doing a pretty good job.  I can't think of many PVE oriented games that keep growing after 2 years, much less 5/7.


 

 

2 hours ago, madmole said:

Yes every week we have a meeting with Gazz and say "TURN THAT @%$*#! UP". Until I hear people crying here that it is too many crits, I KNOW it isn't high enough. An entire system is offline basically. I have meds pile up and no use for them.

There is another issue, and MP doesn't get crits as much as SP, and its not hard enough in SP yet.

I think by day 35 I had only encountered crit conditions about 5 times total so on a personal level I'd agree.  OTOH I'm a very experienced and careful player so I prolly get hit alot less than your average player and when I DO  get hit it's at max/high health and without abrasions (which I've seen maybe 10 times).  So my experience is likely not representative of your average player.

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3 hours ago, madmole said:

Because I'm the only staff at TFP who builds vanity forts and I'm not pushing to add more features when we have clunky building, clunky combat, no pipe guns, no bandits, no Duke/Noah, poor FPS and 2 other games to ship, and a huge list of QOL improvements to make. We're not deliberately doing something that is going to for sure affect performance and clog inventory or crafting menus that a modder can do in 2 minutes or anyone can cm in 2 seconds.

A compromise though could be to add more variety of vanity items to the trader, they don't seem to sell very many and they tend to be the same ones. If this is easy to mod in though, then I'll look into modding it in myself as well.

 

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9 minutes ago, Gromit said:

A compromise though could be to add more variety of vanity items to the trader, they don't seem to sell very many and they tend to be the same ones. If this is easy to mod in though, then I'll look into modding it in myself as well.

 

They do a lot of that already IMO.

 

...clogs up the useful stuff... 

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1 hour ago, Jay_ombie said:

 

 

I am still having massive pauses in game whilst something gets loaded in its really a problem in this build, I can not be the only one surely ?

Nah it's not just you. I've noticed increased hitching and stalling when loading chunks with most recent patch as well. I suspect it happens during loading and unloading blocks from VRAM - cause I notice the VRAM usage fluctuate much more now than before and I notice this occur during those periods of the most fluctuation.

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4 minutes ago, Doctor3D said:

Nah it's not just you. I've noticed increased hitching and stalling when loading chunks with most recent patch as well. I suspect it happens during loading and unloading blocks from VRAM - cause I notice the VRAM usage fluctuate much more now than before and I notice this occur during those periods of the most fluctuation.

Entities are no longer preloaded.

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6 minutes ago, Guppycur said:

Entities are no longer preloaded.

Could be what it is, then. Do entities have mips like blocks? I know they appeared to have less animation frames the further out the were (sliding zombies) - if you could reduce texture size and poly count on zeds and other entities depending on how far away they are - you might be able to greatly reduce the chug as they load in.

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4 hours ago, madmole said:

100% survival guaranteed, if they run.

Now that you mention it, this threats were not close close, but maybe 1 chunk from spawn. Oh well. At least there's a chance to avoid them.

 

Loading screen tip 24 : Madmole enjoys to see new players getting mauled on day 1 while he laughs on his shivel chair.

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36 minutes ago, Blake_ said:

Now that you mention it, this threats were not close close, but maybe 1 chunk from spawn. Oh well. At least there's a chance to avoid them.

 

Loading screen tip 24 : Madmole enjoys to see new players getting mauled on day 1 while he laughs on his shivel chair.

i would if i was in joels shoes!

 

 

i would also summon Zombie Deer to gore the new survivors!

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1 hour ago, Guppycur said:

Entities are no longer preloaded.

 

53 minutes ago, Doctor3D said:

Could be what it is, then. Do entities have mips like blocks? I know they appeared to have less animation frames the further out the were (sliding zombies) - if you could reduce texture size and poly count on zeds and other entities depending on how far away they are - you might be able to greatly reduce the chug as they load in.

 

 

This has been done to stop the game chugging when VRAM maxes out on low end memory cards I take it. Trouble being cards like the 1080ti with 11gb this was not an issue and the game ran great with hardly a hitch noticeable. Now my VRAM maxes out at approx 7gb at some points (needs more testing) but catering for the low GPU's its now running like pants on higher end GPU's. 

 

Once the textures are in its obviously okay there after (until I travel somewhere I have not) but the high end quality textures which I have always used and so should be able to with a 1080ti are now loading in one big chunk causing serious game pauses up to two seconds or more whilst trying to move or do something.

 

 

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Posted (edited)

Even on an SSD with a GPU that has GDDR6 with 396* GBps memory bandwidth - I get those chugs. Can't imagine how the changes would have helped the potatoes..

Edited by Doctor3D (see edit history)
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3 hours ago, Guppycur said:

Hey... No modding talk... I won't warn you again. 🙂

 

But seriously, what's with the hitch when zombies spawn in? It's even more noticeable with "that word" zombies... Especially on disk drives. I think the patch notes alluded to something that would cause this (no more preloading?), and was wondering if this was a temporary situation for a greater future fix?

 

May be a @faatal question...

 

I noticed the tools in the prefab editor, what is the tfp ideal performance count for prefabs?

I don't know, its not my bag baby.

2 hours ago, Alpacko said:

 isnt the perk 30% on max? 

"only"

are we talkin about zeds or robocop? :D

Probably. I'm saying an item shouldn't be way more powerful than a full rank of a perk. It still is, and it is probably ok since it is the only mod that does that.

 

I was joking, hopefully shotgun builds are still fun.

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31 minutes ago, madmole said:

I don't know, its not my bag baby.

Probably. I'm saying an item shouldn't be way more powerful than a full rank of a perk. It still is, and it is probably ok since it is the only mod that does that.

 

I was joking, hopefully shotgun builds are still fun.

still fun, 4 points into the perk, full book collection, blue auto shottie. still 1 shotted blocks, took 20 to destroy a concrete block, 2 shots to destroy rubble, and still 1 shotted many zeds with limb shots and dismemberment.

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new book collection for blades. Inigo Montoya's blade etiquette series. he is still looking for the 6 fingered bandit.

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@MM.    You guys have made my favorite melee weapon, the stun baton, crazy better and close to being over powered with the candy and taser mod. I have a blast taking on decent sized hordes and rarely taking damage if my timing is right. Totally enjoy it, intellect is definitely my favorite.

 

Hunting is a major improvement. We have a dedicated server with usually 6 playing and so far have not had to make a separate box for raw meat. Chickens & rabbits are plentiful, maybe too plentiful but I need to play longer to give an adequate opinion. So far loving it. Thanks for a great job!

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1 minute ago, Star69 said:

@MM.    You guys have made my favorite melee weapon, the stun baton, crazy better and close to being over powered with the candy and taser mod. I have a blast taking on decent sized hordes and rarely taking damage if my timing is right. Totally enjoy it, intellect is definitely my favorite.

 

Hunting is a major improvement. We have a dedicated server with usually 6 playing and so far have not had to make a separate box for raw meat. Chickens & rabbits are plentiful, maybe too plentiful but I need to play longer to give an adequate opinion. So far loving it. Thanks for a great job!

all we need is the Baton tiers and my Intellect build will be set!

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Im really enjoying b169 so far. Early game loot feels now more rewardable for me because there is more schematics in chests.

 

The only thing I don’t like is that I’m swimming in food. It might be nice for people who are playing with friends in coop etc. but not for singleplayer. But it’s just my opinion, I know there are others who don’t like food scarcity.

 

Im on day 4 right now (60 min, nomad) and this is how my food chest looks:

 

 

food.png

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Besides the fist wraps. I highly recommend the knife. Like the stone ax it has a duel function.   Used to fight even as your gathering when a zombie who just can't wait decides to attack you while your harvesting meat. 

It has a quick thrust which is good for hunting down rabbits and chickens and vultures. 

 

Besides, you never know when you will see a wild animal out there. 

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13 minutes ago, rivle said:

Im really enjoying b169 so far. Early game loot feels now more rewardable for me because there is more schematics in chests.

 

The only thing I don’t like is that I’m swimming in food. It might be nice for people who are playing with friends in coop etc. but not for singleplayer. But it’s just my opinion, I know there are others who don’t like food scarcity.

 

Im on day 4 right now (60 min, nomad) and this is how my food chest looks:

 

 

food.png

What day are u on with all that food?

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Just now, sillls said:

Besides the fist wraps. I highly recommend the knife. Like the stone ax it has a duel function.   Used to fight even as your gathering when a zombie who just can't wait decides to attack you while your harvesting meat. 

It has a quick thrust which is good for hunting down rabbits and chickens and vultures. 

 

Besides, you never know when you will see a wild animal out there. 

Yeah a pure short blader is a really viable character choice now. Build up the speed, agility and blade in your character and you can make a very fun build.

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1 minute ago, Doctor3D said:

Yeah a pure short blader is a really viable character choice now. Build up the speed, agility and blade in your character and you can make a very fun build.

I haven't even invested any points in knives and I am doing really good but that's a good idea to.  

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25 minutes ago, SnowDog1942 said:

What day are u on with all that food?

Day 4 (60 min, Nomad)

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Posted (edited)
1 minute ago, rivle said:

Day 4 (60 min, Nomad)

I havent played  a real game of A19 yet but thats insane lol....

Edited by SnowDog1942 (see edit history)

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2 hours ago, Doctor3D said:

Even on an SSD with a GPU that has GDDR6 with 396* GBps memory bandwidth - I get those chugs. Can't imagine how the changes would have helped the potatoes..

SATA SSD and a 4GB VRAM card and I get them pretty badly too.

That no preloading thing needs to go, and we need some texture size options for the TERRAIN if it's that much of a concern.

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Just now, SnowDog1942 said:

I havent played  a real game of A19 yet but thats insane lol....

Man im starving! Lucky!

 

but it is fun!

 

 

 

Im playing a intellect build! and it's great! (could uses some more weapons though! mostly in the melee and firearms category) Robots are GREAT! 

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