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Alpha 19 Dev Diary


madmole

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1 hour ago, Henrique said:

Are wondering hordes also connected to your GS or is it random?

Yes, but TFP also confirmed thoughtful hordes for a20, so no problem there. It all results in an enlightening experience after the blood moon night.

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5 minutes ago, Blake_ said:

Yes, but TFP also confirmed thoughtful hordes for a20, so no problem there. It all results in an enlightening experience after the blood moon night.

Finally zombie social workers that will thoughtfully talk about our issues.

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1 hour ago, Khalagar said:

 

UPS are mandatory imo, they make life so much easier. Make sure you get one that's pure sine wave if you use it for a gaming pc

i got one! its not great but it helps! but where i live, lightning can get really nasty!

 

and i happens no matter what!

 

and plus when the game restarts it only happens when

A: you're game crashes (like what happened to Mech)

B: you turn off you're PC while in game (i had to because i had a Emergency to help my mom with)

C : power goes out!

 

 

it has been like this for a while and it kinda sucks! i was on Day 31 on a full Intellect build! 

6 minutes ago, MechanicalLens said:

Where we are going we won't need roads.

 

 

 

*harry potter theme starts playing*

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On 7/14/2020 at 3:53 PM, faatal said:

My last game was basically the same. Played to about day 25 with most points in agility. Using q6 stone axe and shovel just fine. Each new quality level was an upgrade I was happy to get and put more and more mods into them as they got more slots. When the q1 iron stuff started dropping I trashed them. My stone q6s with mods were better.

If anything, the Q6 stone shovel needs a look. It's better than the entire iron shovel tier.

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12 hours ago, Jost Amman said:

Well, it's exactly like the weapons perks... so, what's the difference here?

Like the weapons perks you could decide NOT to buy Pack Mule and still be able to find the Pockets schematics in the world.

 

The reason I don't like Pack Mule to give you extra slots on its own is because:

  1. It's "too gamey" or unrealistic (I know, realism! 🙄) because it just magically gives you those extra slots!
  2. Because I've read lots of people, me included, just prefer to add Pockets over time and completely ignore the (current) PM skill and save the points.

If you, however, tie the perk to the pocket mods, putting even just one point in PM would be worth it and make this perk "palatable" again. 😀

 

Food for thought IMO...

I'd like Pack Mule a lot more if it just reduced your mobility penalties in a generic fashion (Like I said in my perk rebalance post). Let pockets reduce your encumbrance slots and Pack Mule boost your mobility when it's under 100%. Both become useful.

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4 minutes ago, Ranzera said:

I'd like Pack Mule a lot more if it just reduced your mobility penalties in a generic fashion (Like I said in my perk rebalance post). Let pockets reduce your encumbrance slots and Pack Mule boost your mobility when it's under 100%. Both become useful.

I'm still torn because oftentimes I end up with a full inventory even with no encumbrance slots, if pack mule instead added full inventory slots it would be a lot nicer
(or if as other people stated, new armor mods come out that make pocket mods be more questionable)

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8 hours ago, Mechanimal said:

Same, these little tweaks are so important, other voxel engines seem to drop the ball on this more than they should, i.e. Minecraft and Space Engineers. SE runs well actually, on default and even high(with good machine), as long as one does not crank all the things to ultra, especially since you can also set in-game block limits super high, even unlimited on some, on top of that. Bwahahaha, careful! They do have warnings, but gamers like to crank settings to find those limits, and oh boy are they gonna if they do. Maxing out 32 GB of mobo RAM is lol what. You'd need a high end workstation/server to handle it, and I bet one could still break even that. It broke my rig more than high detail level engineering model assemblies(think full robot where each screw has spiral threading), and that's saying a lot.

You guys are def ahead of the game in this department with your engine, it really is a big deal. Again, kudos. 

??

 

My computer has 32gb of RAM running in quad channel mode and I built this thing 4 years ago. That's not a crazy amount of RAM to have, especially now.

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6 minutes ago, Ranzera said:

I'd like Pack Mule a lot more if it just reduced your mobility penalties in a generic fashion (Like I said in my perk rebalance post). Let pockets reduce your encumbrance slots and Pack Mule boost your mobility when it's under 100%. Both become useful.

It could be a nice alternative... though to be honest doesn't make much sense either.

Unless you mean that by better organizing your stuff you're less awkward when you move?

 

Edit: my point is pockets let you carry more stuff because they "add space" while Pack Mule lets you better organize the space you have hence use it more efficiently. By this logic when you DON't know Pack Mule your pockets are used (e.g.) up to 60/70% of their potential. After you learn PM you also raise this number until eventually you learn to fill your pockets up to near 100%.

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Just now, Jost Amman said:

It could be a nice alternative... though to be honest doesn't make much sense either.

Unless you mean that by better organizing your stuff you're less awkward when you move?

Your load, regardless of source affects you less because you're used to hauling stuff around.

7 hours ago, madmole said:

One of the main designs behind the perk system is replayability. Since hard choices are required at least for a while it allows replays to feel completely different if you try another route. The game was feeling stale to me as a STR build, so I am doing agility now and having a lot of fun "learning the ropes" again. Using padded or leather armor, sneaking, bows... its a completely different feeling. I can't wait to get a desert vulture and SMG.

Would you say that a loot system on rails has more replayability than a totally random loot system? IMO, when I know what to expect every time, my interest wanes quickly.

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3 minutes ago, Ranzera said:

Your load, regardless of source affects you less because you're used to hauling stuff around.

That is not how I was imagining this perk... I always thought Pack Mule is more about how good you're at packing your stuff in the space you have.

It's like a frequent traveler who learns to be very efficient at using the space in his trolley.

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19 minutes ago, Ranzera said:

If anything, the Q6 stone shovel needs a look. It's better than the entire iron shovel tier.

This is wrong, Iron is 2 points better than stone, but the randomness can make it possible for stone to be better than iron.

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Just now, madmole said:

This is wrong, Iron is 2 points better than stone, but the randomness can make it possible for stone to be better than iron.

2 points is meaningless. A quality 6 Stone Shovel can 2 hit dirt/resource blocks. An Iron Shovel is completely moot in this situation.

7 minutes ago, Jost Amman said:

That is not how I was imagining this perk... I always thought Pack Mule is more about how good you're at packing your stuff in the space you have.

It's like a frequent traveler who learns to be very efficient at using the space in his trolley.

Sounds like you're only seeing the pack in the pack mule.

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5 minutes ago, Jost Amman said:

That is not how I was imagining this perk... I always thought Pack Mule is more about how good you're at packing your stuff in the space you have.

It's like a frequent traveler who learns to be very efficient at using the space in his trolley.

I've thought of it that way, but also thought of it as you are strong and can carry more. Whatever floats your immersion boat. Since it is under strength I'm going with "you are stronger".

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6 minutes ago, Ranzera said:

2 points is meaningless. A quality 6 Stone Shovel can 2 hit dirt/resource blocks. An Iron Shovel is completely moot in this situation.

Agreed. Unless you're deep into Miner 69er and you have multiple points into sex rex, it doesn't matter if you're still using a level 6 stone shovel vs a level 3-4 iron since the latter will still take the same amount of hits to dig up the terrain, again, at the cost of more stamina. In my last playthrough I ended up using my level 6 stone shovel until I had acquired an ergonomic grip mod, I had nearly maxed out the mining perks, and I had crafted a level 5 iron shovel; the level 4 iron shovel I had crafted earlier on I ended up storing away, eventually selling.

 

I'm not saying it has to or not has to be looked at. One simply has to look beyond the numbers and if they're identical in terms of resource harvest speed, then you weigh the pros and cons.

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3 minutes ago, Ranzera said:

2 points is meaningless. A quality 6 Stone Shovel can 2 hit dirt/resource blocks. An Iron Shovel is completely moot in this situation.

Sounds like you're only seeing the pack in the pack mule.

Sorry I was looking at entity damage. It is 8 more BASE damage, which multiplies with mods installed, perks etc, so it is quite a lot more.

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2 minutes ago, madmole said:

I've thought of it that way, but also thought of it as you are strong and can carry more. Whatever floats your immersion boat. Since it is under strength I'm going with "you are stronger".

Yeah, maybe a bit of both... you can be as strong as you want but if you can't actually fit the things you're carrying on your back you're not going anywhere right? 😁

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Just now, madmole said:

Sorry I was looking at entity damage. It is 8 more BASE damage, which multiplies with mods installed, perks etc, so it is quite a lot more.

Again, true, but that's the end result. Until you get to that point - multiple mods including Grave Digger and an Ergonomic Grip, coffee, and a high-end iron shovel (level 5-6), it's simply not worth it if the resource harvest speed will be identical to the stone shovel, but the stone shovel takes far less stamina to swing and it only uses stones to repair. Again, the stone shovel will be outclassed, but from the get-go, a level 6 stone shovel will always outclass a basic level 4 iron shovel. 🙂

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6 minutes ago, madmole said:

Sorry I was looking at entity damage. It is 8 more BASE damage, which multiplies with mods installed, perks etc, so it is quite a lot more.

It doesn't matter how much more it has until you can easily get to the point where you 1 hit dirt/resource blocks (in which case you have the same problem, except with the steel shovel).

 

You can 2 hit dirt and resource blocks for some amount of stamina with a stone shovel

You can 2 hit dirt and resource blocks for more stamina with an iron shovel

 

Thusly, the Iron Shovel is inferior to the Stone Shovel.

 

 

This is a problem unique to the shovel line, because they are used on low HP blocks.

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