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madmole

Alpha 19 Dev Diary

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1 minute ago, meganoth said:

Have you played PREGEN1, 2 and 3 already? Those are bonafide RWG worlds.

 

Maybe try a 4k world, takes less resources

i have tryed them! and they don't have the squares missing areas!

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1 minute ago, Jost Amman said:

An "electric whip" for the INT tree. 🤠

Would also have a bonus vs. animals and maybe if they introduce it could be THE tool for animal taming... :deadhorse:

And electric massage devices? That's a whole new line of equipment but I'm not sure of the gameplay loop there.

  • Haha 2

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1 minute ago, v3tro said:

I can generate an 8k map and send it to you directly, so you can enjoy playing it, if creating it is a problem. If interested, send pm.

ill give it a try! but i doubt i will understand 

1 minute ago, Gazz said:

And electric massage devices? That's a whole new line of equipment but I'm not sure of the gameplay loop there.

sounds like something Snowdog would enjoy!

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2 minutes ago, Adam the Waster said:

i have tryed them! and they don't have the squares missing areas!

Them? Do you mean the PREGEN maps or the 4k maps?

 

 

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9 minutes ago, Adam the Waster said:

i have 8 ram and i tryed to load a 8k world

Why are you torturing yourself with only 8GB of RAM? Upgrading to 16GB costs next to nothing.

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Just now, meganoth said:

Them? Do you mean the PREGEN maps or the 4k maps?

 

 

both! 

 

and they work!

1 minute ago, Elukka said:

Why are you torturing yourself with only 8GB of RAM? Upgrading to 16GB costs next to nothing.

this is why

Spoiler

Broke Guy With Empty Wallet Stock Photo - Image of expensive ...

 

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Posted (edited)
9 minutes ago, Gazz said:

And electric massage devices? 

Let me know if you need any pictures from my collection for inspiration.

Edited by SnowDog1942 (see edit history)
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On 7/13/2020 at 3:02 PM, RhinoW said:

@madmole Topic aside. Are the level designers considering making gigantic "1 time spawn" structures (ex: airports, mall + cinema rooms, military airfield, hypermarkets, big warehouses)? I truly believe the game would take an insane leap with it's immersion with these "common" places, that make the player feel like a tiny ant in a ravaged world. 

 

Seeing a real scale mall, overgrown, looted, stores shut down with metal grates, decrypt, missing/flickering lights, filled to the brim with zombies that can come from anywhere would make up for such an interesting expedition, especially with the new lighting system. Just imagine the main area of the mall, multiple floors, with the giant skylight window letting the moonlight in, zombies wandering, some hiding behind closed stores, and being able to search through the very guts of the mall (that we aren't allowed access in real-life) is just great to think about.

 

Though i'm not sure how that would be possible to add without mauling everyone's FPS.

I do believe there is a mod for that, Cap00 has a video on it. Suggest looking into it

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I'm going to finish the base in creative mode and then I'm done with this world. My game crashed a second time and, once again, my character files were deleted. 😕

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2 minutes ago, MechanicalLens said:

I'm going to finish the base in creative mode and then I'm done with this world. My game crashed a second time and, once again, my character files were deleted. 😕

im sorry for that :(

 

 

 

i keep on losing my stuff, my bag phases through the ground! so i have to enable "no drop loot"

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Today I went south and found a ladder leading to the top of a water tower so I went to the top. No loot but still glad I did because there was a Dire wolf ahead and would have run into it had I not stopped. 

Hanging off the ladder and 20 something stone arrows latter. I dropped it and I got some good meat. :)

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anyone else getting a bug with scrapping a t1 junksledge? it scraps for 3, but doesnt destroy it.

 

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Posted (edited)

I agree a complete rework of the skill tree is a bad idea. It's fairly good to be honest, and it gets to a point where the system will never please everybody and there's always going to be debate because it's one of the only games where there can be debate. Not because choices from the dev team are worse than other's, but because we get to talk with the team and be read and even answered to. No other game, as mighty as it might have been, has had me feel this close to the dev team as this one. I've probably gotten more bang for my buck timewise reading forums than playing the damn game, that says a lot.

 

Ultimately, there's many more things that need work and just like a dark mode seems like an easy and cool feature for the customers, it's always about measuring cost & time vs utility. How much are you delaying various other features in order to push that one ? I'd rather see legendary loot, better quests and bandits than being able to tap myself on the back knowing the skill tree was reworked yet again because the community had heated debates about it. When is the A20 dev diary coming again ? 😅

Edited by beHypE (see edit history)
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6 hours ago, Xtrakicking said:

Body or it didn't happen 😛

If the loot has respawned so have the zombies. Said survivor is one of those zombies...

5 hours ago, beHypE said:

I think most people finding the weapon/tool loot repetitive need to change their expectations. There's tons of good loot to be found, like meganoth said. Maybe looting gun safes & shotgun's messiah isn't the best plan early game, but there's tons of value looting other POIs in the search of books, mods, schematics and recipes. 

 

Side note, we found a treasure map and the treasure chest was locked, is this intended ? 7000HP of metal with stone axes was painful, especially after having spent all the time digging it up already (that being said, the 6000 dukes inside felt good 🤑)

Yea it's intended and I for one am not a fan. Now granted I always travel with lockpicks but if I did a treasure and then had to bust that thing open with a stone axe I'd be pissed.

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4 hours ago, Gazz said:

The most gamified version is... basically god mode movement.

 

And also the BEST one. Nobody wants to learn how to pilot a pesky helicopter when they invested 2094875209874350 resources in it and dozens of hours to build it. The only tradeoff should be "gamey" tradeoff (enemy threats, damage, fuel).

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I finally rid myself of the virus. 

I did it with honey. 

It's a sweet cure.

 

Get it? Honey, sweet? hahaha.

  • Knuckle Rub 2

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3 hours ago, Aldranon said:

Combat is pretty good.  Its smooth and in POI it can be action packed.  It all feels right and that pleases the computer chip in my brain.  😋

It is much better but not quite where we want it yet.

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On day three I went after my second supply drop. Unfortunately, it landed in the burned forest and there where two bears practically sitting on it. One zombie and one normal. 

I snuck around but they would not leave. So I decided to throw a stone. I still can't believe it worked. It never did before. The bear went after the stone which left me free to collect the loot. :)

 

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5 minutes ago, Adam the Waster said:

How far can you go?

 

like add new abiltys?

 

image.jpeg.1260d010f1364941595b838151b08c4e.jpeg

They mentioned finishing moves in the game's trailer 🤔

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Add a kick button like in Dead Island lol...just don't make it so super overpowered as it was in that game against zombies!

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1 minute ago, Demonoid74 said:

Add a kick button like in Dead Island lol...just don't make it so super overpowered as it was in that game against zombies!

They did...its called the robot sledge....😂

33 minutes ago, madmole said:

It is much better but not quite where we want it yet.

Yes, I have to agree.  Melee for me in A19 has felt really good.  If I had to guess it's because of the improvements around zombie hit response, the new stumble mechanics, the new head tracking and all of the related bug fixes that happen under the hood that many dont see...😀

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2 hours ago, Gazz said:

And electric massage devices? That's a whole new line of equipment but I'm not sure of the gameplay loop there.

Well, an electric whip is not as far fetched as you make it sound... the stun baton is already a semi-fictional device (a cattle prod would be more realistic) so all in all it could be a cool T2 melee weapon to add to the INT tree. How technically difficult would be to add I have no idea, the sky is the limit! :rapture2:

... until you hit your head on the ceiling. :frusty:

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Posted (edited)

Why are there so many Dire wolves? They seem all over the place and fighting them is like trying to fight a tank. 

The fight is quite dire. (pun intended!) 😆

Edited by sillls (see edit history)

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