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Alpha 19 Dev Diary

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8 hours ago, JCrook1028 said:

your.......your....

mot you are...... you are......

 

sigh, kids these days 😛

er'uoy

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Good day! I just go to thank whoever belongs, the increase of eggs in the nests! Thank you very much really. Those of us who like to cook in variety, we appreciate it. This was very difficult in alpha 18 haha

Excellent alpha 19 and thanks for the patch.

:D 

 

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5 minutes ago, rubens9311 said:

 

Good day! I just go to thank whoever belongs, the increase of eggs in the nests! Thank you very much really. Those of us who like to cook in variety, we appreciate it. This was very difficult in alpha 18 haha


Excellent alpha 19 and thanks for the patch.

:D 

That would probably be Gazz to thank...

Hey Gazz, would you have ever imagined that of ALL the changes this one was THE ONE? 😁

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I want to know who agrees with me. Could this be the alpha where the least people complained about graphics performance? I've always been quiet about this because I never chose this game because of the graphics. But I always start the new alphas with all the graphics at full (1080x1920 / 72hz) and then go down gradually to reach stable FPS. In this alpha I did not go down in any way. Just disable V-sync. I think they have done an excellent job.

 

 

My pc specs:

* Mother: Asus Tuf x470

* Processor: Ryzen 5 2400g 3.9 (minimum OC / Mod turbo)

* RAM 16gb 2x8 at 3200Mhz

* GPU: Nitro Sapphire Radeon RX 570 8gb OC

* Monitor: Samsung CF390 24 '' 72hz

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Posted (edited)

I've noticed I lose a tremendous amount of FPS when I crank up Terrain Quality. I have pretty much everything at max/ultra, but terrain quality on low, and have a beautiful game with a steady 60 FPS. If I set terrain quality to medium, I instantly drop to around 30 FPS. The difference is like night and day and quite frankly I don't even see a huge difference in quality, if any. 

 

Highly advise you guys to set max quality everywhere, terrain quality on low and then reduce stuff as needed. I kept tinkering with medium settings everywhere and it was just not making much of a difference at all, until I figured out the bottleneck. 

 

I'm running a Sapphire Radeon 5600XT on a Ryzen 5 1600 and 16gb of RAM fwiw. 

Edited by beHypE (see edit history)
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Posted (edited)

 

5 hours ago, Xtrakicking said:

Yeah, that would be good. I'm not against the new system, I just wish it were less artificial. Eventually, even new players might think something's off when they realise they're only finding stone tools in loot crates, crappy spears in locked gun safes and nothing else, especially considering new players will probably take longer to level up than others and thus spend more days only finding stone loot.

 

No, new players will probably accept the situation simply because they didn't get used to finding AKs in the chests on day 1. They don't have any preconceived notions about the boxes yet and will either not think about it or make up their own theory what those boxes might be. 

 

Do you still think it strange that cupboards get new loot every 30 days? Most players have accepted that just as a fact of life and play a fun game, just like new players who mostly take the game as is. I don't see new forum users commenting on this regularily. Do you think about the impossibility of 30 ton concrete in your backpack? I bet 99% of new players will just accept this, they have other things to think about.

 

Edited by meganoth (see edit history)
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Do you still think it strange that cupboards get new loot every 30 days? 

 

yes

 

Spoiler

its an option for MP servers and should be disabled by default on SP/coop games, imo.

 

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Hi all,

 

thank you for the A19.

 

I had the following issues so far:

- Lost my bag pack after death 2 days ago (blue symbol was shown on compass but no back pack anywhere, also used fly/ghost up/down / relog but nothing....)

- Extreme FPS decrease / lag when standing next to a friend while he's firing his shotgun! (but this was also in A18)

- Scraped a robotic junk sledge hammer, got 3 parts, but still had the item in my bag pack. When trying to scrap it again, there is a red error mesage in console "Object referenced to NIL value...." but I still can hold it / set it on the ground.

- Bears and wolves are pretty tough with stone weapons / bows only but that's ok!

- Getting too much meat for the amount of wild animals spawning. Maybe just reduce this number.

- Plesae have a look at German translation for e.g. empty barrels (one/multiple barrels). If you need help with this, just let me know.

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2 minutes ago, meganoth said:

 

 

No, new players will probably accept the situation simply because they didn't get used to finding AKs in the chests on day 1. They don't have any preconceived notions about the boxes yet and will either not think about it or make up their own theory what those boxes might be. 

 

Do you still think it strange that cupboards get new loot every 30 days? Most players have accepted that just as a fact of life and play a fun game, just like new players who mostly take the game as is. I don't see new forum users commenting on this regularily. Do you think about the impossibility of 30 ton concrete in your backpack? I bet 99% of new players will just accept this, they have other things to think about.

 

Well, obviously neither you nor I know what new players will think and can only speculate, but simply enough I can tell you that's how I see it and how it feels to me very clearly. I think it sucks to only get stone shovels and crappy spears in every stash for days, because it's really absurd and affects the player's interest in looting early on.

 

It would also be very nice of the devs and players like you alike to stop assuming other "old time" players such as me "got used to getting AKs" in loot and disregard our opinions based on that. I never even got to play A18 much, so no, I'm not used to the way it was, and I never said we should get blue AKs early on again either, I'm only saying there should be other possibilities of items mixed in during this "stone age" thing so players don't have to scrap 80% of the loot they find and get stones out of it, cause that's how it is right now.

 

Also, this whole thing of using the concrete stack sizes in backpack or other stuff like that as an argument to somehow validate mechanics that don't make sense is mind boggling to me. Yes, we carry 100 tons of concrete in our backpacks for the sake of building. Yes, if you have the option active, loot respawns every 30 days. How in God's name does any of that tie in to a loot balance issue in any way?? It's not relevant.

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18 minutes ago, Xtrakicking said:

Well, obviously neither you nor I know what new players will think and can only speculate, but simply enough I can tell you that's how I see it and how it feels to me very clearly. I think it sucks to only get stone shovels and crappy spears in every stash for days, because it's really absurd and affects the player's interest in looting early on.

 

It would also be very nice of the devs and players like you alike to stop assuming other "old time" players such as me "got used to getting AKs" in loot and disregard our opinions based on that. I never even got to play A18 much, so no, I'm not used to the way it was, and I never said we should get blue AKs early on again either, I'm only saying there should be other possibilities of items mixed in during this "stone age" thing so players don't have to scrap 80% of the loot they find and get stones out of it, cause that's how it is right now.

 

Also, this whole thing of using the concrete stack sizes in backpack or other stuff like that as an argument to somehow validate mechanics that don't make sense is mind boggling to me. Yes, we carry 100 tons of concrete in our backpacks for the sake of building. Yes, if you have the option active, loot respawns every 30 days. How in God's name does any of that tie in to a loot balance issue in any way?? It's not relevant.

I second this. Main problem is stone age loot is boring and has low value. It needs balancing - end of story.

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Posted (edited)
On 7/12/2020 at 8:49 PM, madmole said:

With corona and strict stay inside orders in just a few days animals took over many areas. Like hundreds of wild monkeys in one city I saw a video on. Its not even an apocalypse and I've seen up to 20 stag walking through my yard, boatloads of geese, fox, wild turkeys, and obviously cats, dogs, rabbits, etc. I hear coyotes at night. I live on the edge of town is all.

Off topic but the coolest thing I saw was a fawn (baby deer) in my front yard, I was able to get about 8' from it, so cute. Wasn't much bigger than a small dog.

Exactly this. With no one around, the bears are wondering right down mainstreet of my town and raiding the bar's dumpster in broad daylight, lol.

5 minutes ago, Onarr said:

I second this. Main problem is stone age loot is boring and has low value. It needs balancing - end of story.

What I will say on this topic, is it does make the early game tedious, and un-rewarding feeling. Safes, used to be that big "oh wow what an amazing find!" moment, that'd you happily wack away at for 6 in-game hours with tier 1 stone hatchets as there was likely a reward to be found. Now after you go through 4 stone hatches, you open the safe to find....... a stone hatchet! : D Playing it, I've completely lost interest in safes and other such things, and have wondered off, returning on like day 50 when I'm already buried in self-crafted gear, just scrapping the contents for repair parts.

26 minutes ago, Xtrakicking said:

Well, obviously neither you nor I know what new players will think and can only speculate, but simply enough I can tell you that's how I see it and how it feels to me very clearly. I think it sucks to only get stone shovels and crappy spears in every stash for days, because it's really absurd and affects the player's interest in looting early on.

 

It would also be very nice of the devs and players like you alike to stop assuming other "old time" players such as me "got used to getting AKs" in loot and disregard our opinions based on that. I never even got to play A18 much, so no, I'm not used to the way it was, and I never said we should get blue AKs early on again either, I'm only saying there should be other possibilities of items mixed in during this "stone age" thing so players don't have to scrap 80% of the loot they find and get stones out of it, cause that's how it is right now.

 

Also, this whole thing of using the concrete stack sizes in backpack or other stuff like that as an argument to somehow validate mechanics that don't make sense is mind boggling to me. Yes, we carry 100 tons of concrete in our backpacks for the sake of building. Yes, if you have the option active, loot respawns every 30 days. How in God's name does any of that tie in to a loot balance issue in any way?? It's not relevant.

I would like to back this up in one regard, as well. While players can "accept" that this is "just how games like this be" a lot will complain and find it hard to suspend their disbelief. (I can hear my father @%$*#!ing already, lol, a 57 year old man) It's pretty nonsensical, even in a zombie situation, to think that someone stored a self-made stone hatchet and some sticks in a gun safe, and then locked the thing, lol. Like who's gonna steal your flint rod when there's tools strewn about every house?

Edited by Nef (see edit history)

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45 minutes ago, Alpacko said:

Do you still think it strange that cupboards get new loot every 30 days? 

 

yes

 

  Hide contents

its an option for MP servers and should be disabled by default on SP/coop games, imo.

 

I always disable that setting, as well. No magic loot fairy here, lol. Now if I could just find the one wedging all these stones into gun safes in spite... xD

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2 hours ago, Jost Amman said:

That would probably be Gazz to thank...

Hey Gazz, would you have ever imagined that of ALL the changes this one was THE ONE? 😁

I'll take it.

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Posted (edited)
4 hours ago, sillls said:

It still takes 7 days to die from the infection right?

 

I got infected on day two. I tried talking to trader Jenny but all she had were some bandages.  Every once in awhile, I would find some honey but never enough.  So I get it to 4% and I got nothing else. So it rises back up. Dern it. 

I'm thinking that I might have to become a Dr. to get a cure. 

I was excited about the new infection system described before experimental release but then a19 dropped and it's the same infection as a18. Still never a threat after day 5 and still a ton of honey and antibiotics sitting in inventory after day 14. 

Edited by Perlin_Worm (see edit history)
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11 hours ago, JCrook1028 said:

your.......your....

mot you are...... you are......

 

sigh, kids these days 😛

Not.......not....

not "mot"....... "mot"......

 

On top of that, you are missing the first cap letter -also called "initial" or "drop cap"- at the beginning of the sentence (Your) and even the end dot after the emoji.

 

Sigh! -thought Blake shaking his head- Grandfathers these days 😘.

 

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Not sure if it is intended or if it is a bug, but when you have a full inventory and you accept molotovs as a quest reward, instead of the molotovs being dropped as a brown bag, they all explode and set you and the trader on fire

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16 minutes ago, KuriousTurtle said:

Not sure if it is intended or if it is a bug, but when you have a full inventory and you accept molotovs as a quest reward, instead of the molotovs being dropped as a brown bag, they all explode and set you and the trader on fire

That’s actually really funny to imagine. I love it 

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Posted (edited)
On 7/12/2020 at 11:32 PM, faatal said:

A more flyable gyrocopter is a helicopter, which I hope to someday add to the game.

Just wait until people find out you've made it fly semi-realistically and they have to push forward and up to maintain elevation while accelerating and have to flare back to kill forward motion.

 

Edit - I see faatal has already semi-addressed this. Here are my 2 cents. I think hovering (one of the hardest parts of flying a RL helicopter) should not require any input from the player. It would be cool, however, if moving forward caused the nose of the helicopter to pitch down and required "up" input to maintain elevation and stopping required flaring back. However, I'm not sure what is the best way to handle strafing. Canceling sideways inertia could be a real pain in a game that's not built or intended to be a physics simulator.

Edited by Kosmic Kerman (see edit history)
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2 hours ago, beHypE said:

I've noticed I lose a tremendous amount of FPS when I crank up Terrain Quality. I have pretty much everything at max/ultra, but terrain quality on low, and have a beautiful game with a steady 60 FPS. If I set terrain quality to medium, I instantly drop to around 30 FPS. The difference is like night and day and quite frankly I don't even see a huge difference in quality, if any. 

 

Highly advise you guys to set max quality everywhere, terrain quality on low and then reduce stuff as needed. I kept tinkering with medium settings everywhere and it was just not making much of a difference at all, until I figured out the bottleneck. 

 

I'm running a Sapphire Radeon 5600XT on a Ryzen 5 1600 and 16gb of RAM fwiw. 

 

 Yup, that`s the one! 

I`m playing on max settings (ultra+ where possible) , 1440p  and I`m having steady 60-80fps(usually 70) with Terrain Quality being the only thing turned down to "Lowest", If I increase it then fps drops to 40-50 and the difference it makes(not much really) does not justify the fps drop for me. Oh and in hilly areas or between mountains if Terrain Quality is anything above "lowest" it can tank down to 10fps which is ridiculous. On horde nights with max alive 64 I usually get between 20-50fps.

 

PC Specs: 

 

Spoiler

CPU: Ryzen 9 3900x

GPU: RTX 2070 Super

MOBO: X570 Aorus Master

RAM: DDR4 32GB 3600Mhz

SSD: 970 EVO Plus 1TB

 

Generating RWG 8k map usually takes about 10min.

 

45 minutes ago, Onarr said:

I second this. Main problem is stone age loot is boring and has low value. It needs balancing - end of story.

 

Would you be so kind to tell me why stone age is boring to loot for you?

 

I like stone age loot progression and what it is.. I get in loot everything I would get if my game stage would be 100+.. you still get sewing kits, duct tapes, anvils, all kind of raw mats etc, the only difference there is is tools/weapons. But how is getting stone variations any different than getting iron/steel? If I`m mid game and every box I open there is Iron shovel/pickaxe/hunting rifle it`s the exact same boring @%$*#! all over again, no? What`s different? Or are you saying that that is the problem and you should be getting Q2 stone axe in T5 quest loot boxes?

 

There is still plenty of variations for primitive age - stone axe, shovel, clubs, spears, bone knives, sledge, blunderbuss and hopefully more to come in A20 with new primitive weapons for each class. Same as there is in any other gs - pickaxe/shovel/sniper/m60/machete/magnum etc. To me, personally, that feels like natural progression.

 

Spoiler
13 hours ago, Khalagar said:

 

Take some of them out 😎

 

No really, I still say there shouldn't be Schematics for everything it makes the perks less valuable and it's  what causes these non stop "crafting vs looting" and "here's a list of 19 perks that are objectively not worth picking" debates.  You can see it in the sheer amount of people in this thread and on every forum who think the vehicle perk and master chef or even the inventor perk etc are not worth putting more than 1 or *maybe* 2 points into early game and then respecing out of later when you have all the schematics because all of their "other benefits" are still bad.  Even in this thread, every time food comes up, people say they would never invest in any of the gardening or chef perks, and that's because they would rather just live off what they find until they get a schematic. Perk points are too valuable to waste on something you can just find instead

 

Not a single crafting perk stands on it's own as being worth a perk point when you have the schematics, not one. I say that as someone who still picks them anyway because I *want* them to be good. Who cares about 20% faster forge speeds when . . .you can just build a second forge and get 100% faster speeds instead. 20% cheaper resources means nothing late game when you have a box with 4,000 bones / super corn and 40,000 iron you can make steel with if you need. By like day 20 max, I had 3 forges, 2 campfires, and 3 cement mixers going. Bonuses to speed mean nothing in a game where you can just build a second workbench and double efficiency

 

A book to make basic stuff like grilled meat, a forge, a bicycle etc are one thing, but if you can just find a book / the item itself and make crucibles and electricity and high end food etc, the perks are just a "last resort" at best. Like you said about perks being "The easy way out". Instead of being worth picking, they are just "You only pick these if your RNG sucks and then you respec later" which is just bad design

 

B-b-b-b-but how will Run and Gun Only CoD Boye™ craft end game gear without getting all of the perks for free in the form of a book???????!!!!!!!!

 

They don't ¯\_(ツ)_/¯

 

Let them loot the items, get them from a trader, or, y'know, invest in the perks like everyone else. I get it, the run and gun players are what you guys focus completely on, but it's just lame that a guy without a single point in crafting, not one, can build the exact same thing as someone who spent every single point on Crafting stuff.

 

 

 

 

 

Are you actually suggesting going back to A17 perk system where you were gated behind certain perks? That system was hated by far far more players than any you hint at not liking the new one. (Not saying you said that, that`s how I understood it)

Not all perks should be equal as it has been stated already, it`s a choice for different people with different play styles, of course, it`s not perfect and could use some tweaking, but I honestly don`t think any perk at it`s current state is useless or not worth investing as you mentioned.

 

I can debunk usefulness of any perk you name with your provided logic for not wanting crafting perks.  (why waste points in melee, when I use only ranged...)

 

Any % increase is still faster and cheaper no matter how you look at things. Yes, you can craft another workstations and get that +100% speed, but I can do the same thing with perk, so how is that a valid argument? How many workstations are you willing to craft? 20, 40? And then there is a problem called performance if you have too many workstations and screamers and now you need bigger space for it, more management etc.. Can it be done? Yes, but that in no way makes the %faster/cheaper perk bad or not worth investing especially in late-game, why waste your precious time mining when you can do other things?

 

If you like mining, that`s fine, but not everyone plays like you and it`s not black and white either, where it is miner/crafter or run and gun looter.

 

 

 

Regarding painkillers - Aren`t they the only item that can heal concussion? Also being loot only item it seems decent getting it as an option for a quest reward. Maybe 3 of them is a joke, but I would take 3 painkillers over any Q6 weapon that I`m not spec`ed into as a Tier 5 Quest reward. Best item to get your hp back instantly. 

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41 minutes ago, KuriousTurtle said:

Not sure if it is intended or if it is a bug, but when you have a full inventory and you accept molotovs as a quest reward, instead of the molotovs being dropped as a brown bag, they all explode and set you and the trader on fire

That's not a bug, if you drop molotovs from your inventory they explode on the floor (since they "break", though water bottles don't funny enough). It's just an unfortunate situation that you found yourself in, since all items are automatically dropped.

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Posted (edited)
2 hours ago, Xtrakicking said:

Well, obviously neither you nor I know what new players will think and can only speculate, but simply enough I can tell you that's how I see it and how it feels to me very clearly. I think it sucks to only get stone shovels and crappy spears in every stash for days, because it's really absurd and affects the player's interest in looting early on.

It doesn't affect my desire to loot because I'm happy to get whatever mods, ammo, etc. I can during the early days. I am also looting for food anyways so it's just easier to loot everything and move on to the next POI. The only thing I've noticed is it makes cheesing loot rooms fairly pointless early days. And I don't think that is a bad thing. It's also nice to feel weak in the beginning since you get to overpowered pretty quickly.

Edited by Kosmic Kerman (see edit history)
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2 hours ago, Xtrakicking said:

Well, obviously neither you nor I know what new players will think and can only speculate, but simply enough I can tell you that's how I see it and how it feels to me very clearly. I think it sucks to only get stone shovels and crappy spears in every stash for days, because it's really absurd and affects the player's interest in looting early on.

 

It would also be very nice of the devs and players like you alike to stop assuming other "old time" players such as me "got used to getting AKs" in loot and disregard our opinions based on that. I never even got to play A18 much, so no, I'm not used to the way it was, and I never said we should get blue AKs early on again either, I'm only saying there should be other possibilities of items mixed in during this "stone age" thing so players don't have to scrap 80% of the loot they find and get stones out of it, cause that's how it is right now.

 

Also, this whole thing of using the concrete stack sizes in backpack or other stuff like that as an argument to somehow validate mechanics that don't make sense is mind boggling to me. Yes, we carry 100 tons of concrete in our backpacks for the sake of building. Yes, if you have the option active, loot respawns every 30 days. How in God's name does any of that tie in to a loot balance issue in any way?? It's not relevant.

This would be a perfect reply if you weren't the one bringing new player into the discussion.😉

 

I actually agree that there are too many stone age tools and weapons in those boxes. I even suggested to Gazz to add tier1 weapon parts to the mix a few pages previously. So if it is just that, we can stop arguing now.

 

But if your argument were stone axes should never be in those boxes because of it making no sense then I have to ask: Where else can the player who doesn't specc into miner69 find better stone tools? Where else can he find a better blunderbuss if he doesn't specc shotgun? I really really want to find a better stone axe when I only have a quality1 in my hand.

 

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3 minutes ago, meganoth said:

This would be a perfect reply if you weren't the one bringing new player into the discussion.😉

What's the problem with that? Since madmole always seems so concerned about what new players might feel about the game, I just expressed how new players might as well think the same way about loot that I do.

 

8 minutes ago, Kosmic Kerman said:

It's also nice to feel weak in the beginning since you get to overpowered pretty quickly.

When you're weak because the game forces you to be weak, no matter how much you loot and explore, it's not fun. Hopefully the devs will find the right balance.

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2 hours ago, Nef said:

Exactly this. With no one around, the bears are wondering right down mainstreet of my town and raiding the bar's dumpster in broad daylight, lol.

They might have to rename that bar to The Bear Den. ;)

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10 minutes ago, meganoth said:

But if your argument were stone axes should never be in those boxes because

Nah, I don't care if there's a stone axe in the loot stashes. I do care when there's three in each, and not much else though.

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