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madmole

Alpha 19 Dev Diary

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1 hour ago, Tmodloader said:

Any chance of changing schematic usage so that if we've already learned it, we're notified or something?

 

You mean like the little open/closed book icon on the schematic which shows us whether we already know the recipe?

 

 

-Morloc

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2 minutes ago, Morloc said:

 

You mean like the little open/closed book icon on the schematic which shows us whether we already know the recipe?

 

 

-Morloc

or you could just read it to get some extra tasty XP!

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1 hour ago, Tmodloader said:

I think certain POIs should have a modifier on certain loot containers to increase the GS of the loot inside.

Absolutely agree but we can't do that, yet. A20...

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Just now, Gazz said:

Absolutely agree but we can't do that, yet. A20...

Hell Why not the wasteland!

 

 

maybe loot in the wasteland could be 2xs better! but add a hell alot more danger! *Cough Generic Radioactive zombies COUGH COUGH*

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Thinking about the idea of adding an actual helicopter, I wonder if it would be interesting to add high end multi-attribute perks/schematics.

 

Like there would be an additional tab among the perk trees with things the Helicopter that require like 9 Int and 9 Perception, could be a way to add the game breaking stuff in a reasonable fashion.

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Posted (edited)
38 minutes ago, madmole said:

Probably 4 at times too :D

Snowdog has finally gotten to you...oh we all have fallen....LOL

Edited by Laz Man (see edit history)

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21 minutes ago, Onarr said:

Raiders already raided it and left all the sleeper zombies inside intact and alive? I dare you to find plausible excuse! I can shoot any of them down! :D
But really, you can already make iron tools on day one, By day 3 I had all of them, so why fill loot tables with stone crap, that cannot be smelted, sold (for the most part) or used.

Honestly I am really not fan of the sliders. I as player want a plug and play experience when I do not need to think about it much. One slider to rule them all. I play on moderate, it gets easy - I start new game on hard, harder, hardest.

Choice is certainly good. If it is meaningful. This is not one of them. Meaningful choice is currently whether you do Str or Int build. How you build your base is meaningful choice. If you buy this item at trader and wont be able to afford the other one is meaningful. But for the most part epic item one tier bellow will win 90% of the time because it has 4 mod slots, so I would not say it actually is much of a choice. To me it boils down to: Oh new item. Uhm ok, I guess I can smelt it. It could perhaps work, but it needs balancing.

I would be careful with claiming most players like the stone age. That is hard to prove. I cannot prove most players dislike it either.

Raiders killed everyone, took what they could and left. Not sure why that is hard to immerse yourself into.

Sliders add replay value.

 

Opinion all you want, we aren't removing the primitive stage. We will be adding pipe rifles so it isn't just bows and blunderbusses and it might make more sense when bandits are seen. This is just a first draft, maybe we will shorten it or mix in a low chance to get better stuff so it isn't always primitive. I level so fast it doesn't matter to me, it is a short distraction.

The harder biomes in the future will have higher GS and higher loot stage, so if you don't want to wait you can go there and try to get better stuff.

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Posted (edited)
4 minutes ago, Vintorez said:

Thinking about the idea of adding an actual helicopter, I wonder if it would be interesting to add high end multi-attribute perks/schematics.

 

Like there would be an additional tab among the perk trees with things the Helicopter that require like 9 Int and 9 Perception, could be a way to add the game breaking stuff in a reasonable fashion.

it could be a upgrade or just a new vehicle 

 

and it could look like this

 

it could be a 3 seats! but the more people the heavier/slower it will be!

 

 

I can believe someone could make a car, gyro or a Chopper like this. but not a big chopper like a Blackhalk! more like a Hughes 

M*A*S*H Helicopter - Bell 47 ('Sioux') of Ardmore Helicopters ...

Edited by Adam the Waster (see edit history)
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1 hour ago, gurutar said:

there shouldn't be a primitive stage at all, as far as loot goes. you make stone tools because you woke up naked in a field. civilized humans use real tools and real weapons. the "primitive" stage makes sense in a game like ARK, where you're literally a neanderthal waking up in the stone age. in a modern setting it's totally immersion shattering to raid a military base and find a stash of b-busses and wooden clubs. and it makes looting a worthless endeavor at early game stages, which is the primary draw for a lot of players, me included.

Fully disagree, for me stone age is still fun and rewarding. Getting that next quality stone tools feel the same as getting next quality T3 weapon, what` s different? I don` t perk into strength, so I can`t craft better tools and that Q2 to Q6 stone axe/ shovel progression is fun for me and makes perfect sense from realism and gameplay aspect. Not to mention your gamestage increases really fast and you fly by that stone age real quick.

 

That said, I hope that books will not be affected much by gamestage, as that would feel too "gamey" and forced to find the same books/schematics multiple times. There are soo many books/schematics that finding that T3 schematic is already a rare and lucky thing, same goes for all the foods. Unlocking best food recipe doesn`t mean jack @%$*#! if you cant get enough resources to make it. So what if you got T3 weapon schematic early game, you still need to wait and loot for that weapon parts before you can start making them.

 

The only exception I could think of is armor pocket mod schematics because they are easy to make and to get triple pocket mod schematic early game completely bypasses armor pocket mods 1 and 2.

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@madmole Topic aside. Are the level designers considering making gigantic "1 time spawn" structures (ex: airports, mall + cinema rooms, military airfield, hypermarkets, big warehouses)? I truly believe the game would take an insane leap with it's immersion with these "common" places, that make the player feel like a tiny ant in a ravaged world. 

 

Seeing a real scale mall, overgrown, looted, stores shut down with metal grates, decrypt, missing/flickering lights, filled to the brim with zombies that can come from anywhere would make up for such an interesting expedition, especially with the new lighting system. Just imagine the main area of the mall, multiple floors, with the giant skylight window letting the moonlight in, zombies wandering, some hiding behind closed stores, and being able to search through the very guts of the mall (that we aren't allowed access in real-life) is just great to think about.

 

Though i'm not sure how that would be possible to add without mauling everyone's FPS.

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9 minutes ago, madmole said:

Raiders killed everyone, took what they could and left. Not sure why that is hard to immerse yourself into.

Sliders add replay value.

 

Opinion all you want, we aren't removing the primitive stage. We will be adding pipe rifles so it isn't just bows and blunderbusses and it might make more sense when bandits are seen. This is just a first draft, maybe we will shorten it or mix in a low chance to get better stuff so it isn't always primitive. I level so fast it doesn't matter to me, it is a short distraction.

The harder biomes in the future will have higher GS and higher loot stage, so if you don't want to wait you can go there and try to get better stuff.

Well ok you bested me. And they did not put a bullet through their head because they resisted.

As I see it with primitive parts if you really want to keep it, then dont try to shorten it but instead make it better. It has aspects I like. It feels imho exactly as it should. You are out of your element, thrust into inhospitable world. Stuff is scarce. Doing things takes effort. Imho if it would not be stone age but instead scrap age It would solve most of the problems with immersion. You jury rig a shovel from a street sign, spear from knife and broom handle, sledghammer from rebar and concrete, simple pistol from pipe and some wood etc. As bonus even if you find this (S)crap inside loot you can at least smelt it. Or sell it for few caps... I mean dukes. 

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Posted (edited)
3 hours ago, madmole said:

What are the ugly terrain blobs for? What is supporting your auto turret platforms, the terrain?

The ugly terrain blobs (dirt blocks) are merely cheap placeholders for upcoming structures, plus the zeds dont really prioritize them so its limiting a side that they attack - at least thats how it appears.. The auto turrets are held up with "plates", one facing the ground and the plate above that is facing the opposite direction (creates a field that you can walk within - zeds still target the plates, just not as much). My team punished me for going to sleep on them early yesterday, when i woke they left me with D84 horde nite. The demolishers definitely punished some of my decisions lol. 908 total credited kills -horde nite alone - though! (HD is still processing).

 

Spoiler

 

 

Edited by Syrex (see edit history)

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Posted (edited)

I do think it would be more thematic if the primitive tier was rebranded as the scrap tier. A bent Yield street sign for a shovel, a shard of glass wrapped in cloth handle instead of a bone knife, I think it would be harder to try to make a shovel with a rock than anything else available in a post-apocalypse setting

Edited by Vintorez (see edit history)
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I have noticed that you can't eat / drink more than your max anymore. If I have 100 / 122 food for example and eat something with +30 food, do the 8 food that are "too much" still get used somehow or are they lost?

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49 minutes ago, madmole said:

Raiders killed everyone, took what they could and left. Not sure why that is hard to immerse yourself into.

Sliders add replay value.

 

Opinion all you want, we aren't removing the primitive stage. We will be adding pipe rifles so it isn't just bows and blunderbusses and it might make more sense when bandits are seen. This is just a first draft, maybe we will shorten it or mix in a low chance to get better stuff so it isn't always primitive. I level so fast it doesn't matter to me, it is a short distraction.

The harder biomes in the future will have higher GS and higher loot stage, so if you don't want to wait you can go there and try to get better stuff.

Excuse me but what are pipe rifles? 

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Posted (edited)
7 minutes ago, PoloPoPo said:

I have noticed that you can't eat / drink more than your max anymore. If I have 100 / 122 food for example and eat something with +30 food, do the 8 food that are "too much" still get used somehow or are they lost?

 

You can still "load up" while your bars are filling.  On the left there is a countdown timer that shows when your bar stops filling.  If you get to full Food or Water prior to the respective counter reaching zero that counter will pause until your next point of hunger or thirst registers and it will tick down by one.

 

Its most notable when you are standing still and not in adverse weather (basically using the least amount of Food or Water possible).

 

So basically just spam food or drink to get the counter higher than you need and you still have your buffer.

Edited by legolas141 (see edit history)
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5 minutes ago, PoloPoPo said:

I have noticed that you can't eat / drink more than your max anymore. If I have 100 / 122 food for example and eat something with +30 food, do the 8 food that are "too much" still get used somehow or are they lost?

the overage is still there - if you look at your buffs in the left corner you will see a number that slowly counts down. looking in the stats window you get the description of 'Digesting'

1 minute ago, sillls said:

Excuse me but what are pipe rifles? 

Muskets.

The blunderbuss is a shotgun style weapon. Musket will be a rifle and there might be a flint lock pistol added as well.

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Posted (edited)
7 minutes ago, sillls said:

Excuse me but what are pipe rifles? 

A Get this! a Rifle.... Made of

 

 

 

 

Spoiler

Pipes

 

 

Spoiler

please make something like this for Early one Players for AR class!

 

Pipe rifle Fallout 4 - Download Free 3D model by KristianKnutsen ...

 

 

Edited by Adam the Waster (see edit history)

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8 minutes ago, Jarod_Silverstar said:

 

Muskets.

The blunderbuss is a shotgun style weapon. Musket will be a rifle and there might be a flint lock pistol added as well.

i mean Madmole didn't say it was a musket! but i hope so!

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Posted (edited)
6 minutes ago, Adam the Waster said:

i mean Madmole didn't say it was a musket! but i hope so!

Joel likes fallout (i believe i saw him say that he was playing fallout 4 a few months or year ago) so i'm pretty sure they will be similar to the ones in fallout 4. Which honestly I don't mind, if TFP makes them better and more useful lmao.

Edited by RhinoW
typo (see edit history)

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I think sliders are 100% the way to go, especially if there is an AI one 😁

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Posted (edited)
21 minutes ago, RhinoW said:

Joel likes fallout (i believe i saw him say that he was playing fallout 4 a few months or year ago) so i'm pretty sure they will be similar to the ones in fallout 4. Which honestly I don't mind, if TFP makes them better and more useful lmao.

hope so too!

 

 

maybe it could uses normal bullets or "Makeshift ammo" basically that ammo is what the blunderbuss uses and could be a general term of ammo, basicly its cheap, easy to make, Unsafe, but it works! 

 

the Blunderbuss could stay the same but could look more makeshift!

 

im drawling some stuff right now!   

 

Edit: NM i gave up!

Edited by Adam the Waster (see edit history)

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Posted (edited)
1 hour ago, madmole said:

Maybe we will shorten it or mix in a low chance to get better stuff so it isn't always primitive.

This is it. The thing is, it's kind of frustrating to know that you're only gonna get stone crap in every loot box. Why even loot it during the first days then? It would be so easy to add a chance to get something else. Even if it's a small chance, it's still a chance, so it's not so predictible and downer to loot POIs early on.

 

Heck, I'd rather get some iron ingots instead of two useless stone shovels in every Working Stiff's box.

Edited by Xtrakicking (see edit history)

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21 minutes ago, Jarod_Silverstar said:

the overage is still there - if you look at your buffs in the left corner you will see a number that slowly counts down. looking in the stats window you get the description of 'Digesting'

Muskets.

The blunderbuss is a shotgun style weapon. Musket will be a rifle and there might be a flint lock pistol added as well.

Thanks.  It would be great to see real muskets in the game to and not just these pipe rifles. 

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