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madmole

Alpha 19 Dev Diary

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2 minutes ago, madmole said:

They already are but I don't know the specifics. Gazz did it.

Alright, cool. 🙂 Also, if you wouldn't mind taking a look at it, I edited my post above where I constructively criticized the spawn rates of forge schematics.

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Is it feasible in A19 to stop the zombies that are on the ground standing up then engaging die to rag doll animations ?

 

They need to just go to Ragdoll and quit the theatre dramatics... haha 😄

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I think fire in A19 is a downgrade. When I used molotov for the first time (A17?) my jaw dropped, it was that awesome, maybe best fire effect in videogames. Why did you need to change it?

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1 minute ago, unlike them said:

I think fire in A19 is a downgrade. When I used molotov for the first time (A17?) my jaw dropped, it was that awesome, maybe best fire effect in videogames. Why did you need to change it?

i disagree with that!

 

IMO it looks better! (unless it was a Graphics thing) 

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On 7/12/2020 at 4:55 AM, Marinxar said:

You start in primitive stage. Yes, some things still need to be tuned, especially traders still have stock of items from higher stages.

At GS 12 you go over to the next stage, you start getting basic pistols etc

At GS 52 you hit next stage , and start getting some good loot

At GS 92 you get access to the entire loot table.

there shouldn't be a primitive stage at all, as far as loot goes. you make stone tools because you woke up naked in a field. civilized humans use real tools and real weapons. the "primitive" stage makes sense in a game like ARK, where you're literally a neanderthal waking up in the stone age. in a modern setting it's totally immersion shattering to raid a military base and find a stash of b-busses and wooden clubs. and it makes looting a worthless endeavor at early game stages, which is the primary draw for a lot of players, me included.

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OK .. Who came up with the Stupid idea of changing the .. 

ARCH with Glass .. the black was perfect for running 2 different direction.

 

Now we can not run it in 2 direction ..... PLEASE put the Black version back in .. OR .. give us the Option at least.

Thank You

7 Days to Die Screenshot.png

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On 7/12/2020 at 12:17 PM, Tmodloader said:

What if they tuned down the ammo drops but made it very likely in shotgun messiah crates even at low GS? That would make them feel more gun related at least.

i'd be down with that, but my main problem is a gunstore should have guns, or at least gun parts. if gun parts were more common and i had to spec into making them, i'd be ok with that too, but as it is looting pois is considerably less useful than before. it sucks.

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Posted (edited)
6 minutes ago, gurutar said:

i'd be down with that, but my main problem is a gunstore should have guns, or at least gun parts. if gun parts were more common and i had to spec into making them, i'd be ok with that too, but as it is looting pois is considerably less useful than before. it sucks.

I think certain POIs should have a modifier on certain loot containers to increase the GS of the loot inside. For instance, the top of the hospital POI loot containers.

Actually on 2nd thought I'm sure some people exploit that and the devs don't want to deal with that, so I'm not sure the solution after all, my mistake. Still certain containers should be better than other more easily accessible ones. 

 

Edited by Tmodloader (see edit history)

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35 minutes ago, madmole said:

What are the ugly terrain blobs for? What is supporting your auto turret platforms, the terrain?

Yes, it is a mess. I've completely rebalanced it twice since release, it is getting a nerf, but we need time to test it. Sorry for the inconvenience.

I am assuming he is using the terrain blocks because they are more resistant to explosions?  Just going off memory and would need to verify.

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11 minutes ago, gurutar said:

there shouldn't be a primitive stage at all, as far as loot goes. you make stone tools because you woke up naked in a field. civilized humans use real tools and real weapons. the "primitive" stage makes sense in a game like ARK, where you're literally a neanderthal waking up in the stone age. in a modern setting it's totally immersion shattering to raid a military base and find a stash of b-busses and wooden clubs. and it makes looting a worthless endeavor at early game stages, which is the primary draw for a lot of players, me included.

Fun trumps realism. Its about creating a rewarding progression curve.

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Posted (edited)
46 minutes ago, MechanicalLens said:

Alright, cool. 🙂 Also, if you wouldn't mind taking a look at it, I edited my post above where I constructively criticized the spawn rates of forge schematics.

Its one perk point. You should probably buy it if it feels like it is that important to you. There are just too many schematics to change the weight of that to be common enough that you will ever find it by the time you "feel" like you should have found it. Then you'll be wiping your butt with them like before. It is so vital to my play style I have no problem buying it. I have no problem buying some mining, some cooking, and some int stuff every single game. I jack of trades as needed to suit my build. Its like guys who want to be a good fighter need to do some strength and conditioning training. It is just part of the game. To me the schematics are great but if you can't find one the perk is there for the easy way out. Remember the minibike book frustration, forge ahead? Buy it if you can't find one.

We'll never suit every desire. You have mentioned how much you mine, and these huge forts you build, I'm sure you can enjoy the crafting speed bonus it offers, and its worth it for cheaper glue recipe :)
 

27 minutes ago, gpcstargate said:

OK .. Who came up with the Stupid idea of changing the .. 

ARCH with Glass .. the black was perfect for running 2 different direction.

 

Now we can not run it in 2 direction ..... PLEASE put the Black version back in .. OR .. give us the Option at least.

Thank You

7 Days to Die Screenshot.png

What are you talking about? Why don't you just paint it?

 

These forums are stupid merging off topic posts.

Edited by madmole (see edit history)

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14 minutes ago, Guppys Fur said:

Fun trumps realism. Its about creating a rewarding progression curve.

my point is that it's not fun lol. i understand the need for a rewarding progression curve but it also needs to be rewarding to clear POI's. it's the thing you do... in the game lol. if i clear a POI and get to the end with a bunch of shotgun messiah and working stiff crates, why should i even open them before a certain gamestage? to upgrade my level 1 stone axe to a level 2 stone axe? that's not fun or rewarding.

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Any chance of changing schematic usage so that if we've already learned it, we're notified or something? It's not the most important update but I imagine it's good QoL before gold.

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30 minutes ago, gurutar said:

there shouldn't be a primitive stage at all, as far as loot goes. you make stone tools because you woke up naked in a field. civilized humans use real tools and real weapons. the "primitive" stage makes sense in a game like ARK, where you're literally a neanderthal waking up in the stone age. in a modern setting it's totally immersion shattering to raid a military base and find a stash of b-busses and wooden clubs. and it makes looting a worthless endeavor at early game stages, which is the primary draw for a lot of players, me included.

Sorry but your immersion needs an attitude adjustment. Raiders already raided the military base and left their shoddy clubs behind. When you fight something a little harder you will get some better loot. My point is it is very easy to make a plausible excuse for the primitive loot. Most players enjoy the new primitive stage. It doesn't last that long anyway, I'm on day 3 with an iron pickaxe and a pistol.

Future versions of the game will allow you to skip the primitive stage most likely. The idea is a loot stage slider so you can extend the primitive stage or speed up how fast the good stuff starts dropping, but this will make the game easier for sure, but that can be compensated for with difficulty settings.

Just now, Tmodloader said:

Any chance of changing schematic usage so that if we've already learned it, we're notified or something? It's not the most important update but I imagine it's good QoL before gold.

Been doing it for ages. Look at the icon.

5 minutes ago, gurutar said:

my point is that it's not fun lol. i understand the need for a rewarding progression curve but it also needs to be rewarding to clear POI's. it's the thing you do... in the game lol. if i clear a POI and get to the end with a bunch of shotgun messiah and working stiff crates, why should i even open them before a certain gamestage? to upgrade my level 1 stone axe to a level 2 stone axe? that's not fun or rewarding.

Sure it is. Better is better. Some of the purple primitive items are arguably better than the next stage up. There is a choice to make which is good for game play as well.

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I have been playing 7 for about 5 years on and off but, I must say, this is bar far the best Alpha I've played. Well done pimps! The new progression is awesome. First day 7 with a bow and a blunderbuss was great fun. 

The new animals spawning has been a blast lol. Me and the wife were doing a quest at night in the burnt area and we made a new friend. A Dire Wolf! I shot it with the blunderbuss and made a HUGE blunder! All the zombies heard it and came running to kill us. Fortunately, the dire wolf went for the wife...and killed her! I laughed so hard it almost got me! Anyway, just came here to say well done and good job, I'm loving Alpha 19. 

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23 minutes ago, gurutar said:

my point is that it's not fun lol. i understand the need for a rewarding progression curve but it also needs to be rewarding to clear POI's. it's the thing you do... in the game lol. if i clear a POI and get to the end with a bunch of shotgun messiah and working stiff crates, why should i even open them before a certain gamestage? to upgrade my level 1 stone axe to a level 2 stone axe? that's not fun or rewarding.


Strangely you probably would jump happily about if you have a q3 sniper rifle and find a better q4. But the jump from q1 stone axe to a q2 on day 1 is probably a larger improvement of your performance and therefore a better reward.

 

 

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38 minutes ago, madmole said:

Its one perk point. You should probably buy it if it feels like it is that important to you. There are just too many schematics to change the weight of that to be common enough that you will ever find it by the time you "feel" like you should have found it. Then you'll be wiping your butt with them like before. It is so vital to my play style I have no problem buying it. I have no problem buying some mining, some cooking, and some int stuff every single game. I jack of trades as needed to suit my build. Its like guys who want to be a good fighter need to do some strength and conditioning training. It is just part of the game. To me the schematics are great but if you can't find one the perk is there for the easy way out. Remember the minibike book frustration, forge ahead? Buy it if you can't find one.

We'll never suit every desire. You have mentioned how much you mine, and these huge forts you build, I'm sure you can enjoy the crafting speed bonus it offers, and its worth it for cheaper glue recipe :)
 

No worries. :) I just thought it was a bit odd that typically the first workstation in progression happens to be the least common on average. I always spec deep into Advanced Engineering anyway, so it's no big deal, just something I thought I'd point out. If this won't be changed, again, no real concern coming from me.

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8 minutes ago, SnowDog1942 said:

Not sure, I have 3 ;)

Probably 4 at times too :D

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33 minutes ago, madmole said:

Sorry but your immersion needs an attitude adjustment. Raiders already raided the military base and left their shoddy clubs behind. When you fight something a little harder you will get some better loot. My point is it is very easy to make a plausible excuse for the primitive loot. Most players enjoy the new primitive stage. It doesn't last that long anyway, I'm on day 3 with an iron pickaxe and a pistol.

Future versions of the game will allow you to skip the primitive stage most likely. The idea is a loot stage slider so you can extend the primitive stage or speed up how fast the good stuff starts dropping, but this will make the game easier for sure, but that can be compensated for with difficulty settings.

 

Sure it is. Better is better. Some of the purple primitive items are arguably better than the next stage up. There is a choice to make which is good for game play as well.

i'll be waiting for that slider, then. i'm just not down with cranking progression down to 1 overnight, it's really jarring.

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Posted (edited)
57 minutes ago, madmole said:

Sorry but your immersion needs an attitude adjustment. Raiders already raided the military base and left their shoddy clubs behind. When you fight something a little harder you will get some better loot. My point is it is very easy to make a plausible excuse for the primitive loot. Most players enjoy the new primitive stage. It doesn't last that long anyway, I'm on day 3 with an iron pickaxe and a pistol.

Future versions of the game will allow you to skip the primitive stage most likely. The idea is a loot stage slider so you can extend the primitive stage or speed up how fast the good stuff starts dropping, but this will make the game easier for sure, but that can be compensated for with difficulty settings.

Been doing it for ages. Look at the icon.

Sure it is. Better is better. Some of the purple primitive items are arguably better than the next stage up. There is a choice to make which is good for game play as well.

Raiders already raided it and left all the sleeper zombies inside intact and alive? I dare you to find plausible excuse! I can shoot any of them down! :D
But really, you can already make iron tools on day one, By day 3 I had all of them, so why fill loot tables with stone crap, that cannot be smelted, sold (for the most part) or used.

Honestly I am really not fan of the sliders. I as player want a plug and play experience when I do not need to think about it much. One slider to rule them all. I play on moderate, it gets easy - I start new game on hard, harder, hardest.

Choice is certainly good. If it is meaningful. This is not one of them. Meaningful choice is currently whether you do Str or Int build. How you build your base is meaningful choice. If you buy this item at trader and wont be able to afford the other one is meaningful. But for the most part epic item one tier bellow will win 90% of the time because it has 4 mod slots, so I would not say it actually is much of a choice. To me it boils down to: Oh new item. Uhm ok, I guess I can smelt it. It could perhaps work, but it needs balancing.

I would be careful with claiming most players like the stone age. That is hard to prove. I cannot prove most players dislike it either.

Edited by Onarr (see edit history)

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Posted (edited)
28 minutes ago, SnowDog1942 said:

Not sure, I have 3 ;)

Then shake a led then!  ;) 

 

 

If you come across a dire wolf with glowing eyes, run! I attacked one and it was a fight. I ended up winning but was down to like two health. lol

 

Also finding the new zombies very accommodating.  One just killed a wolf for me and then gave me it's exp, after I killed it. lol

 

So I got both meat and exp. Thanks buddy. 

Edited by sillls (see edit history)

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