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2 minutes ago, STyK_ said:

seriously though theres no point in going up the chef tree if you have meat running around everywhere just do bacon and eggs or boiled meat. RIP garden too.

people want more animals and people don't want more animals! damn it must be hard for devs

 

 

but maybe each special food could give a special buff? 

 

like say bacon and eggs give a short HP boost

Meat stew Up melee damage buy a small bit

Veggie stew ups ranged damage by a small bit 

fish tacos make you lose less stamina and swim faster

Blue berry pie Up damage Resistance

Hobo stew makes you stronger in harsh environments or just make you survive the elements better

Spaghetti gives you a jump boost and makes you take less fall damage!

Shepard's pie gives you a Harvest boost (scraping, mining and harvesting)

Steak and potatos give boost to strength and gives you increases carry wight

Tuna fish and gravy toast Make you super stealthier

Sham chowder makes you heal faster and makes you recover faster

Pumpkin pie makes you stealthier

Pumpkin bread lowers recoil

Chill dog gives you a Rage like boost! (don't ask)

Corn on the cob makes you reload faster

Corn bread lowers melee stamina usage 

boiled eggs help boost Looting (small amount)

Gumbo stew allows you to run and gun! (with out perk) and boost Agility

   

 

if there are any i missed let me know!

 

 

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4 minutes ago, wolfbain5 said:

only if you dont want the good buffs and have to eat 30 grilled meat at a time. only slight exaggeration.

I said boiled meat or bacon and eggs, grilled meat would be a waste, its actually been pretty useless since they got rid of wellness.
Honestly this is because people don't take the time to hunt and because the animals go into the water so they are hard to find kill. Fix water don't flood the world with meat! A very good part of the game is struggle, you just eliminated that and made the game easier.

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Just now, Adam the Waster said:

people want more animals and people don't want more animals! damn it must be hard for devs

 

 

but maybe each special food could give a special buff? 

 

like say bacon and eggs give a short HP boost

Meat stew Up melee damage buy a small bit

Veggie stew ups ranged damage by a small bit 

fish tacos make you lose less stamina and swim faster

Blue berry pie Up damage Resistance

Hobo stew makes you stronger in harsh environments or just make you survive the elements better

Spaghetti gives you a jump boost and makes you take less fall damage!

Shepard's pie gives you a Harvest boost (scraping, mining and harvesting)

Steak and potatos give boost to strength and gives you increases carry wight

Tuna fish and gravy toast Make you super stealthier

Sham chowder makes you heal faster and makes you recover faster

Pumpkin pie makes you stealthier

Pumpkin bread lowers recoil

Chill dog gives you a Rage like boost! (don't ask)

Corn on the cob makes you reload faster

Corn bread lowers melee stamina usage 

boiled eggs help boost Looting (small amount)

Gumbo stew allows you to run and gun! (with out perk) and boost Agility

   

 

if there are any i missed let me know!

 

 

 

I think the current animal spawns people are seeing is because the respawn interval was shortened. So many respawns are condensed into the short time when you log in and drive around a few chunks.

 

The real test will be a few days later. If you then still see animals stacked vertically you know who to blame 🤠

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1 minute ago, meganoth said:

 

I think the current animal spawns people are seeing is because the respawn interval was shortened. So many respawns are condensed into the short time when you log in and drive around a few chunks.

 

The real test will be a few days later. If you then still see animals stacked vertically you know who to blame 🤠

when you didn't even mention my food buffs

 

Pin on black guy crying meme

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1 minute ago, STyK_ said:

A very good part of the game is struggle, you just eliminated that and made the game easier.

Not sure about that. I do agree with you that there are animals everywhere now and you won't ever run short of meat again. However, with the increased food consumption more animals come handy. And don't forget about the fact that not all animals are peaceful. Especially at the first few days I imagine it to be much more difficult now as you cannot really defend against wolves, dogs, bears etc. Even me on day 13 only engages a bear if there is something nearby where I can stand on top of. Otherwise a single bear would completely tear me apart (which is the way it should be). My guns are still too weak to take the bear out fast enough.

 

With the new patch nights are a bit darker again. Together with more animals nights are more dangerously now. I like the new changes very much so far.

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1 minute ago, Adam the Waster said:

when you didn't even mention my food buffs

 

Pin on black guy crying meme

Food buffs? Where?

 

Seriously, we already have candy. Enough buff mini games for a new generation of OCD optimizers 😉

 

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Just now, meganoth said:

Food buffs? Where?

 

Seriously, we already have candy. Enough buff mini games for a new generation of OCD optimizers 😉

 

the idea is to give another reason to go out of you're way to make good food aside from a stamina boost! (which would also be included)

 

Candy's would also be small boost to help out!

 

 

and if you're crazy you would just gorge you're self to become a super solder!

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Here is my suggestion...
 

I'd like to have an "Advanced" Mode like how there is on blocks so you can turn them any direction for SMG and Shotgun Turrets and Spotlights so that you can hang them upside down, like from under an eve on a roof. Yeah I can put them under there, but it would be more realistic if they were hung by the mounting legs.

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18 minutes ago, PoloPoPo said:

Not sure about that. I do agree with you that there are animals everywhere now and you won't ever run short of meat again. However, with the increased food consumption more animals come handy. And don't forget about the fact that not all animals are peaceful. Especially at the first few days I imagine it to be much more difficult now as you cannot really defend against wolves, dogs, bears etc. Even me on day 13 only engages a bear if there is something nearby where I can stand on top of. Otherwise a single bear would completely tear me apart (which is the way it should be). My guns are still too weak to take the bear out fast enough.

 

With the new patch nights are a bit darker again. Together with more animals nights are more dangerously now. I like the new changes very much so far.

I made it just fine last patch got my veg garden going I was set. I didn't need handy animals, its a survival game! Make it work or die!? Or is that not the point of survival games anymore? Does survival just mean that it will have food in it now?

 

I hope thats the case @meganoth

Edited by STyK_ (see edit history)
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If the food balance is too hard to strike, maybe they can do something similar to how they hand blood moon zed counts in multiplayer.  Increase/Decrease animal counts based on the number of players logged in?  Just a thought...

 

...I suppose doing something like that would discourage exploration though since animal spawns would essentially be following each player/party.....unless they find a way to do it where it is also based on a chunk's activity.....

 

*shrugs* 

Edited by Laz Man (see edit history)
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Just now, betam4x said:

I haven't played the latest build, but I'll add that animals were just right in the previous one. I'm wondering if the actual issue is due to some combination of SP, MP, local, dedicated, etc.

in the previous build even at night over a 9 week period in game, I saw 2 wolves, 1 bear, 6 deer. and the majority of meat I got was from bobs boars

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1 minute ago, wolfbain5 said:

in the previous build even at night over a 9 week period in game, I saw 2 wolves, 1 bear, 6 deer. and the majority of meat I got was from bobs boars

How often did you leave your comfort zone? It might be a spawn issue as well. I frequently travel to new areas since my respawn rate is set to 30 days.

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2 minutes ago, betam4x said:

How often did you leave your comfort zone? It might be a spawn issue as well. I frequently travel to new areas since my respawn rate is set to 30 days.

I was always out at night, all night. wife handled the stuff in the base, I was the gatherer. I even broke down 15 rock outcroppings on the surface, purely at night. I also do my construction only at night. use the day time for questing

Edited by wolfbain5 (see edit history)
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Just now, wolfbain5 said:

I was always out at night, all night. wife handled the stuff in the base, I was the gatherer. I even broke down 15 rock outcroppings on the surface, purely at night

In an SP game I've played as well as a local MP game (non-dedicated, not setting up a dedi for exp) I've encountered quite a few animals. The MP game was in Navezgane and the SP game was on Random gen. In both games animals were present, but not common. It's enough that I can keep a small amount of meat stocked...between animals and looting anyways.

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Seems like the animal spawns need dialling back a touch but it's certainly an improvement. It's nice to actually see more variety around as well so I'm glad you changed that, I hadn't seen many bears around before.

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39 minutes ago, Adam the Waster said:

the idea is to give another reason to go out of you're way to make good food aside from a stamina boost! (which would also be included)

 

Candy's would also be small boost to help out!

 

 

and if you're crazy you would just gorge you're self to become a super solder!

Better food gives a better stamina boost. If that together with needing to eat less often doesn't bring people to eat better food then nothing will (except OP buffs).

 

But I don't really care what Styk_ eats. I care whether food is a problem or a triviality at the start of a new game, and buff food doesn't help here either way.

 

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2 minutes ago, Gromit said:

Seems like the animal spawns need dialling back a touch but it's certainly an improvement. It's nice to actually see more variety around as well so I'm glad you changed that, I hadn't seen many bears around before.

I loaded up a save from the previous build and there was a bear right outside my base! Scared me to death.

 

I imagine that a proper animal spawn would involve animals spawning aware from cities/towns and away from noise (like your base, though if you have that campfire going, I could definitely see a bear coming, but TBH a proper ecosystem would require an overhaul IMO).  The main animals I ran across in the previous build were vultures, pigs, deer, wolves, dogs, and a few mountain lions (specific to navezgane). I actually did not cross paths with a bear at all.

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So the pattern I've seen every patch is meat available in the beginning and not long after there will be nothing. I've learned to prepare for it, meat was like your limited luxury that bought you time along with can'd food to get a garden going. I guess everyone needs to ask themselves does every game you start need to be a successful game? Is it still a survival game if every game you start will have a successful turnout? It makes all the sense in the world when you play permadeath, not every run will be a successful run and not every game start will provide you with the things you need, its up to you to decide wether or not thats a waste of time. 

Edited by STyK_ (see edit history)
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1 minute ago, wolfbain5 said:

well, died 3 times to wolves day 1. like the changes. died before noon. havent had that happen in a while

 

Okay, that sounds like it was a typical Madmole balancing change. True Survival has finally been incorporated into vanilla 😉

 

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