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madmole

Alpha 19 Dev Diary

Roland

When you download A19 you MUST start a new save. Maps generated in A18 will NOT work for A19 games. 

 

Head HERE to report bugs.

Message added by Roland

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And like I said before, not every moment has to be spent the most efficiently. Sometimes you just have to sit back and enjoy the smell of the goldenrod. ;) Again though, to each their own.

 

 

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10 hours ago, Forgotten Memes said:

  I can't think of a single streamer or youtuber who regularly plays a stealth build.

Playing for a stream or YT video is a FAR different thing than playing for fun. What is entertaining to watch is all matters then. Using that to help make your point is meaningless.

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I spent more time thinking about things I would do to make the different trees more compelling.

 

Perception
Dead Eye
Change the secondary to give each shot a chance to ricochet, hitting a nearby zombie. Make this stack with the additional targets from The Penetrator.

Javelin Master
Roll the throw distance increase from Javelin Master into spears by default. This perk actually harms your ability to form muscle memory with spears, the throw distance should always be the same. Give Javelin Master a new secondary, chance to throw a zombie backwards and if they come into contact with a wall, hold them there momentarily.

Lock Picking
Nothing too crazy. Implement the tiered locks system daddy Bethesda uses, you can keep the random chance countdown thing. Make certain chests spawn at a guarenteed minimum with the chance to roll higher. Something like Locked Safes with Basic with a chance for Advanced. Reinforced Chests at Advanced with a chance for Master. Gun Safes also at Advanced with a higher chance for Master. Move the ability to craft lock picks to the cap stone.

Animal Tracker
Change Animal respawn rates to be different between SP and MP. I am aware this will be difficult, but recent changes to the game make this increasingly necessary. No actual changes to Animal Tracker necessary.

The Penetrator
Reduce the number of additional targets by 1 at all ranks but make it stack with Dead Eye.

Lucky Looter
Each rank gives a static +2 Loot Stage along with the percentage.

Treasure Hunter
Make unperked digging take 12 blocks and this perk reduce it to 10, 7 and 5 respectively.


Strength
Boomstick
Move to Fortitude Tree. It's short range which lends itself to the up close and personal nature of Fortitude and not heavy enough to think it belongs with Strength. 

Heavy Armor
Move to Fortitude Tree

New Perk: Moving Day
Give the ability to pick up certain unclaimed decoration blocks by long pressing E. Each rank adds more (heavier looking) decoration blocks.

Pack Mule
Change to increase mobility when it's less than 100 by 3% per point. This makes it useful at all stages of the game.

Master Chef
Move to Intelligence

 

Fortitude
Machine Gunner
Move to Strength Tree. These are heavy weapons you'd need a lot of strength to wield. Plus it offsets some of the large amount of power being moved out of the Strength Tree.

The Huntsman
Benefited by the same change as Animal Tracker.

Living off the Land
Craft all seeds at rank 1.
Harvest 2 at rank 2.

Healing Factor
Change Regen scaling to: 60, 50, 40, 30, 20. This is too strong at higher ranks and a little too weak at lower ranks currently. Even with this, the highest rank is still triple the strength of the lowest rank and it is still the strongest scaling perk in the game.

Iron Gut
Reduces passive food and drink depletion rather than active.

Rule 1: Cardio
Move to Agility and make it reduce food consumption from running as well.

 

Agility

Archery

Gives a chance to inflict bleeds at higher ranks.
New Perk: Deft Fingers
Take all reload speed boosts from other perks and put them here instead.

Light Armor
Change bonuses to give a chance to dodge attacks per slot of Unarmored or Light Armor worn.

Hidden Strike
Add an increasing chance to land sneak attack damage during the night while crouching in combat.

From the Shadows
Add a decrease to the range from surface horde can detect you and the AI director can detect your heatmap.

 

Intellect

Electrocutioner
Move its secondary effect to Nerd Tats and the Nerd Tats effect to here. Stun Batons need their 3 tier treatment as well, or a general rebalancing. They are in a very bad place right now.

Charismatic Nature
Move Rank 2 to Rank 1.
Move Rank 3 to Rank 2.
Rank 3: For players in range, grants an additional temporary point in Healing Factor and Sexy Trex. Create hidden extra ranks for these perks unatainable without Charismatic Nature. 
Healing Factor 6: 10 Seconds
Sexy Trex 5: Tool and weapon stamina usage reduced by 30%, Power Attacks still 50%. Refunds 35 stamina on kills.

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8 hours ago, Ranzera said:

You can certainly do without it, but I wouldn't call it a noob trap. Going hungry is a real threat in the game and if you get unlucky with your quest options or looting it can make a real difference. I don't personally buy it, I've never needed it. I think it provides a tremendous benefit to most players though. At least the first point does and arguably more.

First point is worth is for the ability to make tea alone.

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45 minutes ago, pregnable said:

Have you guys thought about giving arrow builds a multishot perk? 

Like MIRV warheads? They fly up to space, then 10 warheads drop and nuke the map. Game over man!

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2 minutes ago, faatal said:

Like MIRV warheads? They fly up to space, then 10 warheads drop and nuke the map. Game over man!

MIRV warheads for the INT tree confirmed!!!! 😂

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9 minutes ago, JCrook1028 said:

First point is worth is for the ability to make tea alone.

I can make spaghetti and Shepard pie!  Holly cow they are fun to have.  My garden has grown to 56 plots and it has become a sub-game for me! The Blackstrap coffee plus all that food value (adding mining perks) and you get a huge (read: HUGE) super fortress in the making with lots of living space!

 

My most fun game of all time!  Very pleased with that.

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2 minutes ago, Aldranon said:

I can make spaghetti and Shepard pie!  Holly cow they are fun to have.  My garden has grown to 56 plots and it has become a sub-game for me! The Blackstrap coffee plus all that food value (adding mining perks) and you get a huge (read: HUGE) super fortress in the making with lots of living space!

 

My most fun game of all time!  Very pleased with that.

Meanwhile I am the master of... ugh... tuna fish gravy on toast. 🙄 Oh well! 😛

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So I'm not willing to end my permadeath run to be sure but that appears to be a landmine in the greenzone in navezgane right behind trader joels in the lake. Apologies if this has already been pointed out.

land_mine_greenzone.png

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1 minute ago, STyK_ said:

So I'm not willing to end my permadeath run to be sure but that appears to be a landmine in the greenzone in navezgane right behind trader joels in the lake. Apologies if this has already been pointed out.

land_mine_greenzone.png

Those have been a thing for ages. They're just hubcaps, not actual mines.

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Come on...

 Wrench it.
 

For science. 

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2 hours ago, madmole said:

Yeah it is rather annoying when people subjectively read what they want to read and hear what they want to hear, then say "the community" or "the player base". Truth is 99.9% of the player base does not get on reddit or forums. So it is just better to present your argument and why you feel it is important and don't try to falsely add weight to it with numbers or groups that simply don't mean anything. It just waters down your argument. The only thing that means anything to me is an argument that makes sense. Sometimes a question is more impressive than a statement.

Not as annoying as people who ignore what feedback is there because they don't want to accept it.   There is nothing false about saying "this is the feedback I'm seeing from others" unless you're trying to claim that it's an outright lie and those who are on forums or posting videos are saying something completely different. 

 

You'll get more respect by saying you simply don't want to make changes than try to imply there is some silent majority who secretly agrees with you.

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33 minutes ago, Adam the Waster said:

are burnt trees suppose to be lootable?

 

C71FE113F1D3FB67C2BCEFF9E02E37DF7394CAD1

 

no clue, found a single fir tree that was lootable. had eggs and feathers. would be nice if it is legit, you found a birdnest actually in a tree.

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2 minutes ago, wolfbain5 said:

no clue, found a single fir tree that was lootable. had eggs and feathers. would be nice if it is legit, you found a birdnest actually in a tree.

i got the same loot

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3 hours ago, Khalagar said:

This is why we have to use "weasel words" because if I say "Nobody picks Charismatic Nature" I'll get 10 posts saying "This guy who has 0.000124 minutes in the game picked it one time!!!!" and it's like "Uh okay yeah I didn't literally mean nobody, I mean so few people that the  few people who pick it don't matter statistically"

 

It's a tactic used by people who know they're wrong.  Instead of challenging your reasoning for why it's a bad perk or explaining how they feel it's valuable they target your hyperbole about "nobody" picking it and accuse you of arguing in bad faith.  There's actually a term for this style of argumentation where you take a clearly illogical conclusion and work backwards to try to justify it through fallacious argumentation.  It's called פלפול

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53 minutes ago, Roland said:

Come on...

 Wrench it.
 

For science. 

science hell... i want the scrap iron from it.... :)

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1 hour ago, MechanicalLens said:

Meanwhile I am the master of... ugh... tuna fish gravy on toast. 🙄 Oh well! 😛

Do not dis fish and gravy... 😠 It is one of the best low budget meals on the planet...

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Just now, hiemfire said:

Do not dis fish and gravy... 😠 It is one of the best low budget meals on the planet...

Even Sham is superior. Fight me.

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@madmole

 

 

are there any plans on changing the model of the zombie bear? in both sound and look.

 

 

Argument

Spoiler

now the only way you can tell a zombie bear is a zombie bear is that. its darker and it has a very hard to see rib cage showing!

 

now i know TFP can do better. Take the zombie dog! it is a perfect mix of a animal and a zombie in both sound and model and while the model is outdated, it works nicely, with the many Scars, bites, teeth, ribs, and its sound thats a dog mixed with a zombie is perfect! and it feels like alot of effort was put in it.

 

then you have the zombie bear! while the size is fine, it just looks odd, the Zombie bear much like the demolisher is unnaturaly Dark, like if you put Black dye on it. it could still be brown but maybe alot of hair is missing showing skin and flesh!, the face looks just like a bear, no skull like face, no rotting eyes, nothing! the only thing that makes it seam like a zombie is the small rib cage! and the sound? its just a bear. the zombie dog is perfect with sound sense again it sounds like a mix of a zombie and a dog, zombie bear sounds just like bear!

 

 

i don't know how to describe it

 

5 minutes ago, MechanicalLens said:

Even Sham is superior. Fight me.

but can you make a sham sandwich? 

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6 minutes ago, MechanicalLens said:

Even Sham is superior. Fight me.

Irl Sham doesn't exist, and "spam" is salted crap.

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Just now, hiemfire said:

Irl Sham doesn't exist, and "spam" is salted crap.

You dare insult the untouchable tradition that is salted pork with a side of saltier wine? How dare you. 😜

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10 minutes ago, hiemfire said:

Do not dis fish and gravy... 😠 It is one of the best low budget meals on the planet...

I dis all over it! biscuits and gravy is better!. damn it why dont we have a biscuit recipe?

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28 minutes ago, Forgotten Memes said:

Not as annoying as people who ignore what feedback is there because they don't want to accept it.   There is nothing false about saying "this is the feedback I'm seeing from others" unless you're trying to claim that it's an outright lie and those who are on forums or posting videos are saying something completely different. 

 

You'll get more respect by saying you simply don't want to make changes than try to imply there is some silent majority who secretly agrees with you.

There is one thing to be said, and it's regarding the analytics. Sure, 11% of players might choose Charismatic Nature in multiplayer (pulling that number out of my hat), but there is no way to identify any regrets on that decision; the vast majority of that 11% might choose that perk, regret it, and then never play the game again or at least for the remaining duration of that alpha, for unrelated reasons, and yet the analytics remain. Coming from me, I say tread carefully; use it as a rough guide, and not as instructions.

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