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madmole

Alpha 19 Dev Diary

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8 hours ago, Laz Man said:

Please submit bug report on that on the bug report page.  It seems more and more people keep seeing this (distant POI mesh issue).  Link Here:

 

https://community.7daystodie.com/bug-test-1/

I keep getting that randomly as well. Trash bags/boxes, garage doors at POIs, trader gates, trash cans, etc randomly glitch

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19 minutes ago, Black Hat said:

Still works :D

You don't have to put them on an angle.

lololo.thumb.png.d0d9905c332512b49d83bf2d3c47f65d.png

I'm more curious in what is in that zombie loot bag. ;)

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Hi guys!

There is a question regarding the crosshair in our game. Are you planning to add crosshair settings? To make it non-static, or change the size and color. It would make the aim so dependent on your skills.

 

The crosshair is also very annoying when using the scope, for example, when you use a reddot, and a white cross overlaps the split screen.  Probably, it's a bug.

It may not be very important for people playing PVE, but for PVP it is an irreplaceable and usefull feature.

Game is really good and exciting. I hope that she will captivate more young players in the future apdates.

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16 minutes ago, garvin said:

Are you planning to add crosshair settings? To make it non-static, or change the size and color. It would make the aim so dependent on your skills.

It is non-static and it does change size. The size is dependent on your skills/perks.

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11 hours ago, madmole said:

Milk Drinker. My hands are like 36 grit sandpaper with metal shards glued on. Between lifting weights and playing guitar and doing labor it is a wall of calluses on top of scars.

 

Isn't that painful when you...  Nevermind....

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Not if all parts are equally calloused.

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9 hours ago, Black Hat said:

Flash bang grenade

That would be cool in dealing with lots of zeds and pvp


 

for players/npcs it would Blind them

 

for zombies it will make them go into Rage and attack anything around them. Sense they are blind and deaf they would attack anything near them, AKA they would attack zombies

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Posted (edited)
1 hour ago, Black Hat said:

The Ocean in the snowy biome looks amazing

 

wow.thumb.png.2d73a5bfc509848a3af661752f9422c8.png a

it is but when you see a massive drop off then it is not so pretty.

 

(show pic when im done with removing deck Debris)

Edited by Adam the Waster (see edit history)

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Posted (edited)

 

demolishers are the only one I see out of phase with the rest of the zeds. who is strapping c4 onto zombies? well my friend came up with his own story. welcome to hunger games zombie island. you are knocked out and given a forgetting elixer. then randomly dropped on the island. now noah and the duke are contestants. each side took up a leadership role and created a clan. we havent met them yet, they are watching us at a distance. The traders all work for the show. they have to get restocked somehow. the air drops are the viewers picking a favorite and sending gifts their way. now those messed up sum@%$*#!es that created this show are capturing and modifying the demo's, and releasing them in mass every bloodmoon. aint it weird how a bloodmoon doesnt follow a lunar cycle? well, that's because it isnt. Were you a criminal to be sent here? or a warrior for social reform? doesnt matter, they wanted rid of you, and you are now put to use.

 

who loves you and who do you love?

 

 

 

killian.jpg

Edited by wolfbain5 (see edit history)
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3 hours ago, garvin said:

Are you planning to add crosshair settings? To make it non-static, or change the size and color. It would make the aim so dependent on your skills.

 

3 hours ago, garvin said:

...overlaps the split screen.


There are no further updates planned for the Xbox or PS4 versions. 

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3 hours ago, garvin said:

Hi guys!

There is a question regarding the crosshair in our game. Are you planning to add crosshair settings? To make it non-static, or change the size and color. It would make the aim so dependent on your skills.

 

The crosshair is also very annoying when using the scope, for example, when you use a reddot, and a white cross overlaps the split screen.  Probably, it's a bug.

It may not be very important for people playing PVE, but for PVP it is an irreplaceable and usefull feature.

Game is really good and exciting. I hope that she will captivate more young players in the future apdates.

I used a mod to remove crosshair on all guns when aiming except the bows. I love it.

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1 hour ago, AlabasterW said:

Any chance of an update dropping soon? I'm worried about starting a new game...

I'd wait for A19 to go stable then. There is always the possibility that a change is made during Experimental that will require a new map or restart. The Devs try to avoid it but it can still happen.  That is part of the point of the initial release being Experimental.

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22 hours ago, PoloPoPo said:

Anyone?

For ladders down a shaft dig the shaft 2 grids. Place blocks down and put the ladders on the blocks.

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Hope u can fix the FPS drops! im playing with my 1070Ti (8GB VRAM) as always and it goes from 60% usage to 100% in some places and fps drops to 2.

 

16GB RAM and i5 -8600k im not with a bad machine.

 

It is the ONLY thing i don't like from this experimental, my friends and me (same issue, but my friend got a 2080) believe in you! =)

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@madmole since we dont get weapons or tools for t1 quests, and what we mostly have access to is t1 weapons, can you add t1 ammo to the rewards list? such as iron arrows or blunderbus ammo? getting 9mm and 7.62 for weapons we dont have access to from a trade perspective doesnt make much sense early on.

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19 hours ago, Jost Amman said:

@madmole

Since you're already talking about LCB, I've got a question... is it normal that in A19 single player I can't place a LCB anymore?

I get this "no you can't" sound whenever I try to place one (anywhere) so I just thought you disabled LCBs in SP altogether. Is that so? 🤨

Are you close to a trader or another player's lcb? I ran into that same issue and had to decrease my lcb claim size because it was trying to go past the edge of the trader area.

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11 hours ago, Khalagar said:

Lots of comparisons....

Yea - that does seem to be somewhat oversized. But as you mentioned, it is a sniper meant to pick off targets at a longer range. So you would not be doing a lot of your normal moving activities with it equiped waiting for a zombie to pop around the corner.

 

I am good with scaling the size down some, but I think maybe having some weapons like that which will limit view close up is a good trade off for being able to take out far away zombies easily.

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16 hours ago, Khalagar said:

 

 

It makes the Sniper kind of bad as a main weapon. I really want to use the Sniper but it has two gigantic flaws, one of which, is that it's freaking GIGANTIC and blocks like a solid 30% of your screen when using it even on high FoV. I saw a few streamers even specifically mention that as the reason they stopped using it. The smoke / bullet casing flying out when you shoot makes it really hard to shoot repeated shots too

 

Can we get the model toned down to like, 60% size or smaller, so it's more in line with everything else and doesn't leave you completely blind to attacks from the side of the screen when you are walking around with the weapon equipped?

 

 

 

 

 

 

Totally agree on that. The gun is huge and that alone almost makes it unusable. It's like they are trying to simulate it being a 50cal weapon in size.

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8 minutes ago, wolfbain5 said:

@madmole since we dont get weapons or tools for t1 quests, and what we mostly have access to is t1 weapons, can you add t1 ammo to the rewards list? such as iron arrows or blunderbus ammo? getting 9mm and 7.62 for weapons we dont have access to from a trade perspective doesnt make much sense early on.

@Madmole has stated that Trader loot still needed to be reworked to use the leveled loot, so I assume quest rewards would fall into that area as well.

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4 minutes ago, Jarod_Silverstar said:

Yea - that does seem to be somewhat oversized. But as you mentioned, it is a sniper meant to pick off targets at a longer range. So you would not be doing a lot of your normal moving activities with it equiped waiting for a zombie to pop around the corner.

 

I am good with scaling the size down some, but I think maybe having some weapons like that which will limit view close up is a good trade off for being able to take out far away zombies easily.

But what weapon should the Perception-player use for fighting then? In POIs 90% of the fights are close range. Once glowies turn up you need a potent firearm besides melee for fights with more than one zombie (providing you can handle even one glowie reliably with a spear). 

 

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32 minutes ago, Yisiscreise said:

Hope u can fix the FPS drops! im playing with my 1070Ti (8GB VRAM) as always and it goes from 60% usage to 100% in some places and fps drops to 2.

 

16GB RAM and i5 -8600k im not with a bad machine.

 

It is the ONLY thing i don't like from this experimental, my friends and me (same issue, but my friend got a 2080) believe in you! 😃

You can restart the game to fix this for now until we can find it.

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1 minute ago, meganoth said:

But what weapon should the Perception-player use for fighting then? In POIs 90% of the fights are close range. Once glowies turn up you need a potent firearm besides melee for fights with more than one zombie (providing you can handle even one glowie reliably with a spear). 

 

What weapon? Anything else that is available.

Folks seem to persist in the idea that if you don't perk into your weapon it is next to useless. I always carry a variety of weapons for use in different situations no matter what I have perked into. Using a weapon from an unperked tree is better than letting yourself be shoehorned into limited options because of your perk choices.

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