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madmole

Alpha 19 Dev Diary

Roland

When you download A19 you MUST start a new save. Maps generated in A18 will NOT work for A19 games. 

 

Head HERE to report bugs.

Message added by Roland

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6 hours ago, Damocles said:

If a certain percentage, lets say 30%, of the zombies would not use the pathing, but try to use the direct way to the player and beat on anything in the way, this would reduce the effectiveness of lots of those path-exploit bases. (bases with low material investment)

The player would have to fear that those direct-walking zombies break the pillars for example.

 

If they are standing under the player, who is on a floating flatform, they could look for any nearby load-bearing blocks, and start beating on them.

I agree with that so much, I watched the latest Killing corridor trick and its not fun for me to play the game in that fashion.

 

What is the point if the zombies can never get to you, if you just want to play creative turn them off in your world options.

 

Maybe the AI could do a detection 

 

If Player is at more than 2 open spaces away, then destroy all blocks to get to player and dont fall down the hole and do the loop.

 

Or if they get to a point where they simply cant reach the player, they attack everything to get at the player.

 

So they stop running and go into a frenzy mode from the frustration that they cant eat their quota of brains and attack all the blocks around them.

 

I fully get and understand that people will always try and exploit and break the games mechanics but this is way to easy to build.

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Another method would be to detect bad paths by recording the success of a path.

If a calculated path cannot be traversed by several zombies, the part of the path that fails to work (zombies fall down or get killed), is discouraged (gets a higher cost).

The next path search could then try to find a better (longer) path. Or switch the zombies to block-destroy behavior when near the part that failed to work.

 

 

That type of logic is only really needed during the horde night. Not so much when raiding a POI.

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13 minutes ago, Annihilatorza said:

Does anyone know if we can have some fun editing the code ourselves or is not XML? 

<Drive letter>:\Steam\steamapps\common\7 Days To Die\Data\Config

I changed the number of perk points I got in the starter quest in quests.xml to 20!  My logic is: If you had gear that the Duke liked, you were a Badass and obviously not a noob.

 

Although, I'm wondering if your game gets harder afterwards.  (Something Gazz or Fatal coded in?)

By day 3 I fought 6 Z-dogs 3 in the open, it was bad but i lived.  I like padded armor as you can be pretty quick.

On day 6 (or 7 I don't remember) I fought 7 Z-Dogs but I saw them first so I got  the drop on them!

The next day 7 (or 8), I thought there were a couple of Z-dog outside the trader but it turned out there were 4... and a zombie bear!  Again my speed in padded armor saved me.  (and the AK)

 

Still wearing padded armor.  (Fast, no stamina loss... and fun!)

 

 

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Cam we make the K button work again in game.

Can do Z to place the blue block but K brings up no Menu.

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How come we can't use a splint or bandage to heal our sprained ankle faster?  

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1 hour ago, Thecolours said:

How come we can't use a splint or bandage to heal our sprained ankle faster?  

Future world problems eh, I haven`t found Trader Jen yet. Just kiss it or move on. 

 

On the serious matter, it is part of the new survival system, it was really too easy to go away with some broken leg and splint it just like that. We should learn to protect our bodies (with not only armor), and be agile and thoughtful enough, to not do stupid things and think we will go away easy with them anymore. 

 

Adapt and survive, and it`s gonna get better, sir. 

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24 minutes ago, beerfly said:

Future world problems eh, I haven`t found Trader Jen yet. Just kiss it or move on. 

 

On the serious matter, it is part of the new survival system, it was really too easy to go away with some broken leg and splint it just like that. We should learn to protect our bodies (with not only armor), and be agile and thoughtful enough, to not do stupid things and think we will go away easy with them anymore. 

 

Adapt and survive, and it`s gonna get better, sir. 

well it is just the beginning for the ISS system, hope stuff like burns will come!

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2 hours ago, Aldranon said:

<Drive letter>:\Steam\steamapps\common\7 Days To Die\Data\Config

I changed the number of perk points I got in the starter quest in quests.xml to 20!  My logic is: If you had gear that the Duke liked, you were a Badass and obviously not a noob.

 

Although, I'm wondering if your game gets harder afterwards.  (Something Gazz or Fatal coded in?)

By day 3 I fought 6 Z-dogs 3 in the open, it was bad but i lived.  I like padded armor as you can be pretty quick.

On day 6 (or 7 I don't remember) I fought 7 Z-Dogs but I saw them first so I got  the drop on them!

The next day 7 (or 8), I thought there were a couple of Z-dog outside the trader but it turned out there were 4... and a zombie bear!  Again my speed in padded armor saved me.  (and the AK)

 

Still wearing padded armor.  (Fast, no stamina loss... and fun!)

 

 

Thanks for that, what I meant was the actual zombie Ai coding.

 

I wanted to see if I could I mess around with it for an idea I have.

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How does Blood moon and dying work again ? (day 14)

 

I died about 10 mins into BM re-spawned close on my bed but outside I found not a single zombie. I even went out way far from my base actually on a treasure quest (as you do - haha) whilst BM still was active but found no zombies anywhere to agro.

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Got a lvl 2 base ball bat with the fire mod...that thing looks friggin' sweet. cheers!

 

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2 minutes ago, ozzysfang said:

Got a lvl 2 base ball bat with the fire mod...that thing looks friggin' sweet. cheers!

 

Just as I read that I looted a reinforced chest and I got a level 6 baseball bat. Cheers for the good luck. 😃

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21 hours ago, madmole said:

I'd prefer it was darker, but all the streamers, youtube etc cranked the gamma all the time so people could see what is going on, or people could see in general, even though they were not intended to. What it does is give the game the perception to someone flipping channels is that this game is ugly/washed out. So we make it so they can see, and hopefully don't change the gamma in a way that is super destructive. This could change (its changed every alpha so far to some degree lol).

Coding the game around streaming is a mistake imo. Just giving them the new brightness vs gamma adjustment type solved that problem. The default light level did not need to change also.

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7 minutes ago, JCrook1028 said:

Coding the game around streaming is a mistake imo. Just giving them the new brightness vs gamma adjustment type solved that problem. The default light level did not need to change also.

Moving forward hopefully they can adjust based on game sparks data.

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I'm like 400 posts behind, but has anyone encountered this?

 

2w1BzBE.jpg

 

I can't modify my Wrench to get my mods off it, the "Modify" button is totally missing

 

I think it has something to do with me making a Workbench and it using a different wrench in my inventory, but it broke my actual wrench. I tried dropping it, equipping it, putting it in a box etc, but the wrench was FUBAR. Only way I got mods off it was by handing it to my friend and he was able to take the mods off after he equipped it

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2 minutes ago, Khalagar said:

I'm like 400 posts behind, but has anyone encountered this?

 

2w1BzBE.jpg

 

I can't modify my Wrench to get my mods off it, the "Modify" button is totally missing

 

I think it has something to do with me making a Workbench and it using a different wrench in my inventory, but it broke my actual wrench. I tried dropping it, equipping it, putting it in a box etc, but the wrench was FUBAR. Only way I got mods off it was by handing it to my friend and he was able to take the mods off after he equipped it

Odd, because my level 4 wrench has the modify option, but I've seen other wrenches without the option. This, and what you posted above, has to be a bug.

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Probably been asked before, but I hope this isnt a hint your moving away from Steam  🤑

 

20200705193736-1.jpg

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Posted (edited)
11 minutes ago, Jay_ombie said:

Probably been asked before, but I hope this isnt a hint your moving away from Steam  🤑

 

20200705193736-1.jpg

All I see at the top is some nonsense about a bomb wiping out everything (we all know it was Shamway that caused the apocalypse), "EPIC FAIL" (probably a rebranding of the Epic Games Store to the "Epic Fail Store"), an "Around The World" document (probably the front page of a travel magazine), and to the bottom right of that, what looks like a screaming SJW. 😛 

Edited by MechanicalLens (see edit history)
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35 minutes ago, Khalagar said:

I'm like 400 posts behind, but has anyone encountered this?

 

2w1BzBE.jpg

 

I can't modify my Wrench to get my mods off it, the "Modify" button is totally missing

 

I think it has something to do with me making a Workbench and it using a different wrench in my inventory, but it broke my actual wrench. I tried dropping it, equipping it, putting it in a box etc, but the wrench was FUBAR. Only way I got mods off it was by handing it to my friend and he was able to take the mods off after he equipped it

Did you try repairing it? It does look like a bug though.

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5 minutes ago, hiemfire said:

Did you try repairing it? It does look like a bug though.

Repairing it doesn't seem to be an issue I wouldn't think.

 

1793856990_7DaysToDie2020-07-0512_08_03PM.thumb.png.c6971d32d125fde46e63994187a5b527.png

 

It seems that perhaps the game occasionally decides whether the wrench is modifiable or not... for whatever reason.

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7 hours ago, beHypE said:

BTW if MP players want to ruin the progression of their friends by giving them iron/steel tools, let them do it? 

Progression isn't enjoyable when you've missed several sessions and are far behind your friends. Just give me that blue AK you were going to sell so I can use something other than my brown Hunting Rifle. Oh, and those shiny tools you don't need any more since you made an auger, thank you very much.

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Just now, Lemmers said:

Progression isn't enjoyable when you've missed several sessions and are far behind your friends. Just give me that blue AK you were going to sell so I can use something other than my brown Hunting Rifle. Oh, and those shiny tools you don't need any more since you made an auger, thank you very much.

Hence why I don't do multiplayer, especially "unorganized multiplayer" (usually in the form of a server) where I log off for about a day and suddenly everyone is miles ahead of what we were before because there's always one or two people who play a lot more than others. Singleplayer for life, for me at least. 😛

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Just now, MechanicalLens said:

Hence why I don't do multiplayer, especially "unorganized multiplayer" (usually in the form of a server) where I log off for about a day and suddenly everyone is miles ahead of what we were before because there's always one or two people who play a lot more than others. Singleplayer for life, for me at least. 😛

same! thats why when the junk drone comes out ill be talking to it!

 

 

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