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Alpha 19 Dev Diary

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3 hours ago, Adam the Waster said:

Also @madmole

 

are you guys planing on Updating the Store images on the steam page? because some if not most of them are a bit....... Dated

 

 

 

Glad you mentioned that, I just gifted a copy to one of my sons friends, he didn't seem really impressed ahead of time as he looked at the Steam page, but then we got into game and he was like "whoa, what, this looks WAY better than I was expecting."

We're having fun, and as a new player he is picking things up really well, things seem to be more intuitive for new players from what I've seen so far.

Anyway, yeah, update yo Steam page you joyous pimparinos.

2 hours ago, madmole said:

Maybe after stable, we don't want new customers to think we're false advertising when the graphics they see don't match.

Ah, does make sense, but at least a newer image or two would be helpful in the meantime, something to at least show some of the newer assets and new lighting, etc. 

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I just played the experimental and this game is really cool. I noticed that there are now several new preset maps along with Navezgane to play with. Besides random gen RG ofc. I still chose Navezgane

While I won't go into details about the Navezgane map I will say that I do like it.

Roland, I saw that trader we were talking about a few months ago. Glad you didn't tell me about it then. :)

 

I found that there are plenty of animals to hunt. That one of the best weapons to use is the knife. Because you can carve up an animal, stab a zombie and go right back to carving without stopping. ;) 

 

The first house I went into I was very lucky. I broke into the kitchen which was loaded and got out just in time to avoid the sleepers. 

Also love the new zombies, just wish that you all spent some time adding new zombie sounds. 

 

I did notice a new sound for the knife. It will take me awhile to get used to. 

Anyways great game you guys. Thanks. 

 

 

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Btw, I've only had time to play a few games, and not really far in any of them yet, however I did finally find one of the melee turrets, and... I dig it. Knew I'd have to play with it myself, after a few experiments I found some useful ways to place it.

It has been mildly helpful early game, and I mean that in a good way, not OP but not useless either. It can really help slow a stream of Z in a doorway after you accidentally wake up to many, for example. I found it useful enough to keep on me, and will continue to do so. Curious how I'll use it later in a playthrough.

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2 hours ago, Laz Man said:

And THAT part is fun for me.  Can I build a base that can defend against hordes AND look awesome...😃

I do that most the time, but this time I'm just building a great looking base, and I'll do horde night on a tower nowhere near my good stuff or on the edge of it.

2 hours ago, Khalagar said:

 

I'm scared to argue with numbers out of fear of getting my baby nerfed haha

 

I can't wait for the new steel axe, thus far my fire axe has been man's best friend

 

Unrelated to the axe, but have you considered moving the wrench perk to Strength or Int so it can be with the rest of the crafting perks? What does perception even have to do with using a wrench? I've never looked at a mechanic and been like "Man the peepers on that guy could spot an ant in a pepper pile".   I would think intelligence (training on how to take a car apart) or strength (breaking stuck lug nuts loose) would make way more sense than a tree all about long range sniping and explosions

 

Build wise it being in perception is cumbersome because it's completely away from every other crafting / builder type skill so I don't even invest in it because I'd have to sink so many points in a tree I don't want anything else out of. 

The idea is the guy is good at procuring things, he has an eye for where to look. Putting it under strength would make strength even more OP. Putting it under INT would make that one OP again. I think it is fine where it is I can get plenty of resources without it, all it does is give you more stuff and speed harvest, but it doesn't take very long to strip a car down with a brown wrench TBH. I mean I really doubt a perked up miner could mine all night and sell his ore for more than a guy on a minibike with 0 perception and a brown wrench can. Engines, batteries and parts sell for a decent amount.

2 hours ago, meganoth said:

You are right. Lets move Motherlode into Perception so Bad Mechanic doesn't feel so alone. 😁

 

Salvage operations is motherlode and miner 69r under one banner.

27 minutes ago, Mechanimal said:

Glad you mentioned that, I just gifted a copy to one of my sons friends, he didn't seem really impressed ahead of time as he looked at the Steam page, but then we got into game and he was like "whoa, what, this looks WAY better than I was expecting."

We're having fun, and as a new player he is picking things up really well, things seem to be more intuitive for new players from what I've seen so far.

Anyway, yeah, update yo Steam page you joyous pimparinos.

Ah, does make sense, but at least a newer image or two would be helpful in the meantime, something to at least show some of the newer assets and new lighting, etc. 

We will update the store, getting A19 to stable is a higher priority.

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Hot diggity daffodil, this game looks bloody amazing now! I only just recently upgraded my PC from a i7 4770 + 970 GTX to a 3700X + RTX 2080 Super and boy am I glad I did, It's real treat for my eyes, I especially love the way the weapons look and change when you add mods. SO. GOOD.
Combat feels easier in A19 like the weapons feel more effective in the beginning now then they did in A18, I always play on warrior so I definitely am noticing a big difference and it feels good.

 

Still my favorite game Pimps, keep it up please! ❤️

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3 hours ago, Feycat said:

I gotta ask... the patch notes say that corner cupboards were stealing faces? That sounds like some Freddie Kruegar @%$*#!, what does that mean in human-speak?


***************************************
it means a corner cupboard could be placed at certain angles on another corner cabinet and render a face transparent and shoot thru. which is now fixed.

YW :)
QA Tester-unholyjoe
***************************************

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Posted (edited)
16 hours ago, MechanicalLens said:

No sé si fue posible en A18, pero en A19 puedes raspar cemento a 3/4 de su proporción en piedra. Llegué a varios graneros y sitios de construcción durante la primera semana y reuní todas las paletas de cemento para desecharlas ... ¿Creo que obtuve 2 pilas de piedra de todo eso? Además fui pequeño con esta base; el anillo interior es solo de losa y no de adoquines (paredes gruesas dobles), ya que mi base actual en la que estoy trabajando solo está masticando mis recursos.

Además, difícilmente me llamaría un veterano. Jaja. Conozco el juego y lo seguí a través de creadores de contenido en YouTube desde A10 o A11, pero solo comencé a jugar cuando A17 EXP apareció.

You started playing in the WORST alpha game haha. OMG what a mess that alpha was. And we waited for it 1 year and 5 months!

 

Empezaste a jugar en el PEOR alpha del juego jaja. Dios mío que desastre fue ese alpha. Y lo esperamos ¡1 año y 5 meses!

Edited by Crater Creator
Please post in English (see edit history)

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3 hours ago, Feycat said:

I gotta ask... the patch notes say that corner cupboards were stealing faces? That sounds like some Freddie Kruegar @%$*#!, what does that mean in human-speak?

Speaking of Freddie, he might be wandering around...keep your eyes peeled....:P

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1 hour ago, FileMachete said:

That looks & sounds like fun :) Base defense wise what's the plan? Start on the Left and retreat across the bridge if needed? I'd be interested in hearing/seeing how the horde night goes, hope you'll update us!

I did the day 2 BM last night. I did not have those frames around the edge. Was just fighting them from inside, because they can't get over. WRONG, 2 of them used others and jumped over. I lost half my heath before I climbed out. Killed those from above and dropped back inside to kill the rest through the openings.

 

My GS was 6, so I only had about 6 or 8 zeds.

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10 hours ago, MechanicalLens said:

Still doing just that, still doing just fine. ;) The trick is to rush straight for the zombies and shoot your blunderbuss or power attack with your melee weapon just as soon as you get right in their face, and just keep on running. 😛

I remember when you used to be able to run right thru zombie, I was really easy to fight that way.

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Observations on the stamina thing. A friend of ours said today, and I quote, "then why the hell did we update? This is terrible!" She's a relatively new player (started in 18.4) and likes to do mining. We currently don't have the food to waste on "hearty meals" for mining (for that matter, we don't have the food in the first place, never mind food to waste), we can't find coffee to save our lives, and she's ready to quit because she can't actually mine out a block while running out of stamina. I managed to get a hobo stew as loot and ate it, then did some mining (with red tea, all we had) and it felt like iron pickaxe mining at low levels in A18 - with 2 in Miner 69er, Motherlode, and Sex Rex.

 

All that said, I can see when we're a few game weeks in where this will feel better and work better all around, but right now anyone who comes into the game as a new, primarily builder/miner type player, is going to find:

  •  Mining is painfully slow and frustrating, even once you get enough forged iron together for your iron pick;
  • Food and coffee (which isn't THAT easy to come by) are functionally required to mine anything in a decent amount of time;
  • There is, so far as I can tell, literally nothing in the game pointing the players to that fact.

Or, to put it another way, you've successfully made stamina drain a concern that can be managed for veteran players, and in the process screwed over newbies.

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6 minutes ago, bobross said:

Observations on the stamina thing. A friend of ours said today, and I quote, "then why the hell did we update? This is terrible!" She's a relatively new player (started in 18.4) and likes to do mining. We currently don't have the food to waste on "hearty meals" for mining (for that matter, we don't have the food in the first place, never mind food to waste), we can't find coffee to save our lives, and she's ready to quit because she can't actually mine out a block while running out of stamina. I managed to get a hobo stew as loot and ate it, then did some mining (with red tea, all we had) and it felt like iron pickaxe mining at low levels in A18 - with 2 in Miner 69er, Motherlode, and Sex Rex.

 

All that said, I can see when we're a few game weeks in where this will feel better and work better all around, but right now anyone who comes into the game as a new, primarily builder/miner type player, is going to find:

  •  Mining is painfully slow and frustrating, even once you get enough forged iron together for your iron pick;
  • Food and coffee (which isn't THAT easy to come by) are functionally required to mine anything in a decent amount of time;
  • There is, so far as I can tell, literally nothing in the game pointing the players to that fact.

Or, to put it another way, you've successfully made stamina drain a concern that can be managed for veteran players, and in the process screwed over newbies.

I havent had any stamina issues, nor have i seen anyone I watch stream have them. General consensus is stamina got easier. I think people come into this game with a Minecraft mind where you can whack on rocks all night and day with no repercussions but this is not that type of game, nor should it be one where you 2 shot blocks on day 3. Pimps probably see it differently though and will change it but that is my 2 cents, from an alpha 11 player which means my opinions mean very little anymore anyway.

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8 minutes ago, bobross said:

Observations on the stamina thing. A friend of ours said today, and I quote, "then why the hell did we update? This is terrible!" She's a relatively new player (started in 18.4) and likes to do mining. We currently don't have the food to waste on "hearty meals" for mining (for that matter, we don't have the food in the first place, never mind food to waste), we can't find coffee to save our lives, and she's ready to quit because she can't actually mine out a block while running out of stamina. I managed to get a hobo stew as loot and ate it, then did some mining (with red tea, all we had) and it felt like iron pickaxe mining at low levels in A18 - with 2 in Miner 69er, Motherlode, and Sex Rex.

 

All that said, I can see when we're a few game weeks in where this will feel better and work better all around, but right now anyone who comes into the game as a new, primarily builder/miner type player, is going to find:

  •  Mining is painfully slow and frustrating, even once you get enough forged iron together for your iron pick;
  • Food and coffee (which isn't THAT easy to come by) are functionally required to mine anything in a decent amount of time;
  • There is, so far as I can tell, literally nothing in the game pointing the players to that fact.

Or, to put it another way, you've successfully made stamina drain a concern that can be managed for veteran players, and in the process screwed over newbies.

That's a tough one as it is a very subjective thing.  Also, in general week one is going to feel slower in many different ways so what your describing is probably working as intended.

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Posted (edited)
7 hours ago, madmole said:

Tiendo a enmarcar mi casa antes del anochecer y mejorar las paredes desde el interior, donde es razonablemente seguro si aún no estoy preparado para la mía. Hay mucho que hacer por la noche si planeas con anticipación. Cocine pegamento, hierva agua, bebidas, cualquier alimento que tenga, haga antorchas, mejore sus paredes, cree bolsillos lo antes posible, cree parcelas en granjas, organice su equipo en cofres. Si te atreves, sal y corta los árboles cercanos. Intento construir mi 7x7 en la parte superior de una mina para que esté justo al lado de la mía, si no, tendré algunos cerca y cavaré en cuclillas hasta que llegue mi escotilla y el techo sobre el agujero. Aunque también trato de hacer eso antes del anochecer. Preparación y planificación para la victoria.

The perfect answer. It's great to see how a creator answers so clearly and takes the time for that. You are great Joel. And it's not to praise you, but I do everything you say during my first nights! I never stay still.

La respuesta perfecta. Es genial ver como un creador contesta con tanta claridad y se toma el tiempo para eso. Eres grande Joel. Y no es por alabarte, pero hago todo eso que decís durante mis primeras noches! Nunca me quedo quieto.

5 hours ago, faatal said:

Si quieres ser un constructor, siempre puedes reducir el daño del bloqueo de IA. Empecé un nuevo juego anoche usando pregen1.
Estoy jugando lunas de sangre cada 2 días, 50% de daño de bloqueo de IA y no se me permite vivir en PDI, así que tengo que construir algo.

 

Mi día 2 de base.

7dtdA19PG1Day2Base.thumb.png.d3e957bd9389e7b1190c30a27627dd24.png

Hahaha. This was me in alpha 16.4 hahaha. I don't question anything. It only causes grace and beautiful memories

Jajaja. Éste era yo en alpha 16.4 jajaja. No cuestiono nada. Solo me causa gracia y lindos recuerdos

:) 

Edited by Crater Creator
Please post in English (see edit history)

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Posted (edited)
On 6/30/2020 at 4:34 PM, Damocles said:

The trader prefab names changed. Its very likely you are trying an older A18 map here. Most of the map will work, but will miss the new POIs.

thanks for replying - and @mm too, i saw your reply too

 

i followed lazmans instructions to someone else and used the launcher to clear out old stuff and it is fine now.

 

i reckon this is the best iteration yet in terms of eye candy and balance. love the new content too. well done tfp! the best game in the world definitely got better this week!

Edited by NukemDed
spellung (see edit history)
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Posted (edited)
2 hours ago, bobross said:

Observaciones sobre la resistencia. Un amigo nuestro dijo hoy, y cito, "entonces, ¿por qué demonios actualizamos? ¡Esto es terrible!" Es una jugadora relativamente nueva (comenzó en 18.4) y le gusta hacer minería. Actualmente no tenemos la comida que desperdiciar en "comidas abundantes" para la minería (de hecho, no tenemos la comida en primer lugar, no importa la comida que desperdiciar), no podemos encontrar café para salvar nuestro vive, y está lista para dejar de fumar porque en realidad no puede extraer un bloque mientras se está quedando sin resistencia. Me las arreglé para conseguir un estofado de vagabundo como botín y me lo comí, luego hice algo de minería (con té rojo, todo lo que teníamos) y me sentí como minería de pico de hierro a bajos niveles en A18, con 2 en Miner 69er, Motherlode y Sex Rex .

 

Dicho todo esto, puedo ver cuando estamos unas pocas semanas de juego en las que esto se sentirá mejor y funcionará mejor en todos los aspectos, pero en este momento cualquiera que ingrese al juego como un nuevo jugador, principalmente constructor / minero, va a encontrar:
  •  La minería es dolorosamente lenta y frustrante, incluso una vez que obtiene suficiente hierro forjado para su selección de hierro;
  • La comida y el café (que no es TAN fácil de conseguir) son funcionalmente necesarios para extraer cualquier cosa en un período de tiempo decente;
  • Hasta donde puedo decir, literalmente no hay nada en el juego que señale a los jugadores a ese hecho.

O, para decirlo de otra manera, has logrado que la resistencia drene una preocupación que pueda ser manejada por jugadores veteranos y, en el proceso, arruine a los novatos.

Tried investing EXP points in miner 69?

Probaste invertir puntos de EXP en minero 69?

Edited by Crater Creator (see edit history)

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41 minutes ago, bobross said:

Observations on the stamina thing. A friend of ours said today, and I quote, "then why the hell did we update? This is terrible!" She's a relatively new player (started in 18.4) and likes to do mining. We currently don't have the food to waste on "hearty meals" for mining (for that matter, we don't have the food in the first place, never mind food to waste), we can't find coffee to save our lives, and she's ready to quit because she can't actually mine out a block while running out of stamina. I managed to get a hobo stew as loot and ate it, then did some mining (with red tea, all we had) and it felt like iron pickaxe mining at low levels in A18 - with 2 in Miner 69er, Motherlode, and Sex Rex.

 

All that said, I can see when we're a few game weeks in where this will feel better and work better all around, but right now anyone who comes into the game as a new, primarily builder/miner type player, is going to find:

  •  Mining is painfully slow and frustrating, even once you get enough forged iron together for your iron pick;
  • Food and coffee (which isn't THAT easy to come by) are functionally required to mine anything in a decent amount of time;
  • There is, so far as I can tell, literally nothing in the game pointing the players to that fact.

Or, to put it another way, you've successfully made stamina drain a concern that can be managed for veteran players, and in the process screwed over newbies.

BS, you can mine nearly endlessly with a stone axe with zero perks. Over 100 hits before needing a 5 second breather.  Unless you are bunny hopping while you mine, stamina use is fine with a stone axe (which noobs will be using)

Upgrading to a heavier iron pickaxe needs more stamina, but by then any serious miner will get a few ranks of sex rex and be just fine as well or augment with coffee and food.

 

16 minutes ago, rubens9311 said:

La respuesta perfecta. Es genial ver como un creador contesta con tanta claridad y se toma el tiempo para eso. Eres grande Joel. Y no es por alabarte, pero hago todo eso que decís durante mis primeras noches! Nunca me quedo quieto.

Why thank you, but please speak English on the forums. Thanks again.

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I'm loving this new experimental A19.

 

I have zero issues finding a level 3 stone axe in a working stiff crate (I totally get the "realism" aspect of why would they seal up stone tools but that's just simple progression for ya). 

I absolutely love the new zombies & the redone zombies....I saw my topless stripper is still there 🤤👍

 

I'm not a fan of the dynamic music, I just turn it off.

 

I have zero issues with the slower progression or the stamina issues everyone is complaining about. That's just early game for ya, again, gotta love progression. 

 

Awesome job guys!!

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3 hours ago, rubens9311 said:

You started playing in the WORST alpha game haha. OMG what a mess that alpha was. And we waited for it 1 year and 5 months!

 

 

 

Given I had been waiting several YEARS to play the game, for the majority of A17, I was probably the only person on the planet who cherished that update. LOL A18 was far, far better though, and A19 is almost just as good.

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1 hour ago, madmole said:

...Unless you are bunny hopping while you mine, stamina use is fine...

That reminds me... is it a bug that you can always jump, even if your stamina is depleted?  It seems like a bug to me, since you can't sprint until you get back to 15 stamina or so, but I wasn't sure.

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3 hours ago, Laz Man said:

Speaking of Freddie, he might be wandering around...keep your eyes peeled....:P

Has there been a change to A19 lately?  I got six Z-dogs by Day 3 and four all at once on the morning of day 3!  In A19 I rarely get hit. (light armor for the win).   But I got as messed up as you can without dying!  Status symbols I never seen before!  :D

 

If I didn't find a tier 2 blunderbuss on Day 2, it would have be over I think. That and one of the Z-dogs was chasing a rabbit or a butterfly, who knows.  :)   

 

SO, Roland is correct that 3 blunderbuss's are just about perfect.  (Did that same Day 3 "Kill Squad" visit you too?)

Loving A19, its real survival early game!

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4 minutes ago, Aldranon said:

Has there been a change to A19 lately?  I got six Z-dogs by Day 3 and four all at once on the morning of day 3!  In A19 I rarely get hit. (light armor for the win).   But I got as messed up as you can without dying!  Status symbols I never seen before!  :D

 

If I didn't find a tier 2 blunderbuss on Day 2, it would have be over I think. That and one of the Z-dogs was chasing a rabbit or a butterfly, who knows.  :)   

 

SO, Roland is correct that 3 blunderbuss's are just about perfect.  (Did that same Day 3 "Kill Squad" visit you too?)

Loving A19, its real survival early game!

What was your GS?  I was curious so i peaked behind the curtain and it doesn't look like zombie dogs are in wandering hordes until GS41...

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3 minutes ago, Laz Man said:

What was your GS?  I was curious so i peaked behind the curtain and it doesn't look like zombie dogs are in wandering hordes until GS41...

I'm GS 13 but I did cheat up 16 skill points to make my "Special Forces" guy.  Maybe that was it?

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1 hour ago, Aldranon said:

 (Did that same Day 3 "Kill Squad" visit you too?)

yes! On day 3.

 

But I was lucky enough and was able to kill them one by one with my level 1 primitive bow and wooden arrows hiding on top of a random dumpster - it took me about all the night (and nearly all my arrows), but it was fun 😊

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Ha ha, good stuff @faatal ! :) Thanks for the update, sounds like a good time indeed. And I imagined you having a rush of paternal pride when they jumped over the wall, "damn, when did -you- get so smart! I'm proud of you guys, good job!" "Now stop it! or it's a time out for you!" :biggrin1:

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