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Alpha 19 Dev Diary

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Posted (edited)
6 minutes ago, MajorMunchy said:

8gb is somewhat the standard now a days

It does seem to have swung that way overall, yes, for the time being anyway. Once both the next gen consoles and new suite of graphics cards drop and settle in I imagine that will jump again, probably to 12 or 16 maybe. Wonder how long that'll take. Combine that with a new gen M.2 drive with NVME and holy hot damn, can hear my grandkids now: "It used to take time to load games? What's a framerate?"

Edited by Mechanimal
spelltard moment (see edit history)
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My comments on A19 so far....like everyone has said, it’s beautiful! It also runs well on my potatoe (5 year old gaming laptop). The crawler zombie is stunning, the other zombies are greatly improved but the crawler is just amazing.

 

 I love the candy, I love the longer stone age. One question....it doesn’t seem like the stone tools have random stats, is this true or a rng thing?

 

Changes that I didn’t expect....food consumption is definitely greater this alpha and stamina drain is harsher especially using iron tools. Not a complaint, just a statement. I know there are things that eventually I’ll be able to do to improve stamina but early game it’s tough.

 

To be honest, the only irritating thing is getting hit by zombies with no swing animation. There’s no visual swing hit, the only way that I know I’m hit is my characters reaction. Now I’m on a dedicated server so it might be a ‘net thing’, but nonetheless is obnoxious.

 

Overall, A19 is an incredible alpha that the fun pimps should be very proud of. I will play the heck out of it and can’t wait for A20. Kudos to TFP team!!

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26 minutes ago, faatal said:

People with <4GB, possibly even <6GB should probably be using Half for Texture Quality.

 

How much RAM does your GPU have?

Are those sizes for GPU RAM or system RAM? If lowering the texture quality is supposed to lower the amount of system RAM used, then I don't think it's working.

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2 minutes ago, khzmusik said:

Are those sizes for GPU RAM or system RAM? If lowering the texture quality is supposed to lower the amount of system RAM used, then I don't think it's working.

GPU RAM... I have 32 GB system RAM, so I gots no problem there. GPU is where it needs to be.

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3 minutes ago, khzmusik said:

Are those sizes for GPU RAM or system RAM? If lowering the texture quality is supposed to lower the amount of system RAM used, then I don't think it's working.

GPU ram. if they clam 6gb and lower use half i bet TI's anr etitans are the only one that cando max graphics @ 60+ fps
Im at id say "high " with a 3700x 2080 and 32gb ddr4 3200mhz on a 3440x1440p screen running 60-80 normally and 30-40 on horde nights for anyone who needs references on what you need for nice frames. (1080P is 60+ always)

 

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1 minute ago, MajorMunchy said:

GPU ram. if they clam 6gb and lower use half i bet TI's anr etitans are the only one that cando max graphics @ 60+ fps
Im at id say "high " with a 3700x 2080 and 32gb ddr4 3200mhz on a 3440x1440p screen running 60-80 normally and 30-40 on horde nights for anyone who needs references on what you need for nice frames. (1080P is 60+ always)

 

Well I hit my first major performance hit when A18 dropped and it tried running at 3440x1440, lost me frames. I get them back instantly when I drop it a notch to 2560x1080.

I'm pretty sure the "norm" when I got my 6GB Titan was only 2 GB, so it was beefy at the time with triple the norm. But now that norm is 8, and once again the current Titan, which I do not own(currently) is again triple that at 24 GB. I need it for my CAD work anyway, but a 2080 Ti would suffice with around 12 GB. And again a whole new gen is about to drop, the 3k series (not sure what *TX label it will use, imagine that will change too though.)

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1 minute ago, Mechanimal said:

Well I hit my first major performance hit when A18 dropped and it tried running at 3440x1440, lost me frames. I get them back instantly when I drop it a notch to 2560x1080.

I'm pretty sure the "norm" when I got my 6GB Titan was only 2 GB, so it was beefy at the time with triple the norm. But now that norm is 8, and once again the current Titan, which I do not own(currently) is again triple that at 24 GB. I need it for my CAD work anyway, but a 2080 Ti would suffice with around 12 GB. And again a whole new gen is about to drop, the 3k series (not sure what *TX label it will use, imagine that will change too though.)

If its anyhting liek nvidia, itll be a replaster 2000 series with "upgrades" lol companies these days

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Posted (edited)

@madmole

I really like the spectrum of the Pine forest now, i find it very canonical to the 7dtd style.

But i am very concerned - whether the vision will get tired of excessive saturation of colors in the future...

Edited by n2n1 (see edit history)

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Posted (edited)
10 minutes ago, MajorMunchy said:

If its anyhting liek nvidia, itll be a replaster 2000 series with "upgrades" lol companies these days

Well the chip architecture is usually what signifies those label changes, from Turing to Pascal, etc... but they rarely if ever use those terms when talking about consumer level graphics boards. That stuff is for their more hardcore server farm super computer level machines, a huge part of that industry(same tech mostly, they just use different language between the two markets). Know where the Titan card got it's name? The TITAN super computer that was the first built with that new chip architecture, and it became the immediate world record holder when it went online. They also debuted the Titan graphics card as the first consumer level product that uses that level of tech... it is STILL mind-blowing to me that this card is capable of over 4 Teraflops... that's a super computer measurement, was anyway until that card existed.

Anyway, the upcoming cards are the second generation of "Real Time Raytracing" tech, a big deal in itself, but first gens are always a learning experience, so this upcoming gen should have all kinds of improvements. But no it will not be the same tech rebranded, in fact most of the existing cards will retain value, hard to predict tbh, we'll see in the coming months.

Edited by Mechanimal (see edit history)

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58 minutes ago, Mechanimal said:

 

Yeah... despite being a Titan, it only has 6GB, which WAS a lot at the time, but now my sons 2 yr old mid-range GTX 1080 even has more with 8 GB.

I would rather run a lower settings than EVER see any texture as low as texture streaming takes them, it honestly feels like a LOD system that isn't working right. 

But yes good point, I will adjust accordingly... until I upgrade, may get a 2080 Ti, with 11 or 12 GB, to hold me over until I can afford a new Titan with 24 GB.

My old Gtx 1070 founders edition had 11Gb of vram

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57 minutes ago, Mechanimal said:

It does seem to have swung that way overall, yes, for the time being anyway. Once both the next gen consoles and new suite of graphics cards drop and settle in I imagine that will jump again, probably to 12 or 16 maybe. Wonder how long that'll take. Combine that with a new gen M.2 drive with NVME and holy hot damn, can hear my grandkids now: "It used to take time to load games? What's a framerate?"

This man has big brain!

 

Uga booga me is stone

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2 hours ago, faatal said:

Generally I don't want the AI doing loops that can't reach you. Temporary loops are fine as long as they degrade and are destroyed at some point, so they then get closer and eventually reach you if you did nothing.

Thanks for the feedback.

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Posted (edited)
4 hours ago, Star69 said:

stamina drain is harsher especially using iron tools

 

The is the only non Junk Sledge balance  / Junk Turret not using mods complaint I have with A19 honestly. Stamina drain on tools is insane. Even drinking black strap coffee, normal coffee, water (hoping it stacks with the others too), and eating a Chili Dog and Bacon and Eggs, mining is terrible, and that's with me just using an Iron Pick. I have to stop non stop and I can only swing my steel shovel a couple of times at most before I'm winded

 

Auger can't come fast enough, I am honestly probably just going to stop mining until I get one. Like Madmole mentioned yesterday, I have been finding WAY more cement and cobble by just shoveling out the concrete bags at PoI, but even that takes for ever. I spent like 10 minutes IRL just clearing a room of it's cement bags because of stamina drain, and that's with 3/5 Miner 69 and a Steel shovel

 

Tool stamina use seems pretty whack, and the food and water drain is extreme. I popped a rock breaker candy, black strap coffee, and normal coffee and was going to mine for the 10 minutes until my candy wore off.  In that time I went through almost an entire stack of normal Coffee, several water and other drinks to see if they would stack stamina regen and to recoup my constant water drain, several cans of food, and by the time I has 2 minutes left on my candy buff I had to stop mining and go back to base because I was below half food and was getting stamina locked

 

 

Edited by Khalagar (see edit history)
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3 hours ago, Trankitas said:

Hahaha, you don't make almost 3000 posts in less than a year without putting effort. This man is a legend.

Nah it's easy if you comment just to comment, Regardless of actually meaning anything...

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4 minutes ago, Khalagar said:

 

The is the only non Junk Sledge / Junk Turret not using mods complain I have with A19 honestly. Stamina drain on tools is insane. Even drinking black strap coffee, normal coffee, water (hoping it stacks with the others too), and eating a Chili Dog and Bacon and Eggs, mining is terrible, even with me just using an Iron Pick. I have to stop non stop and I can only swing my steel shovel a couple of times at most before I'm winded

 

Auger can't come fast enough, I am honestly probably just going to stop mining until I get one. Like Madmole mentioned yesterday, I have been finding WAY more cement and cobble by just shoveling out the concrete bags at PoI, but even that takes for ever. I spent like 10 minutes IRL just clearing a room of it's cement bags because of stamina drain, and that's with 3/5 Miner 69 and a Steel shovel

 

Tool stamina use seems pretty whack, and the food and water drain is extreme. I popped a rock breaker candy, black strap coffee, and normal coffee and was going to mine for the 10 minutes until my candy wore off.  In that time I went through almost an entire stack of normal Coffee, several water and other drinks to see if they would stack, several cans of food, and by the time I has 2 minutes left on my candy buff I had to stop mining and go back to base because I was below half food and was getting stamina locked

 

 

i agree!

Iron tools take WAY to much stamina, the Axe i can understand but the shovel and Pick? no but it should be more then the Stone tools, it was annoying to mine metal because i had to take a break every 5 seconds!

 

and with the Cement! i like the idea of another way to get cement but IMO its way to easy! hell most people get cement from POIS

now if maybe it gave some Raw cement and rocks but mostly gives sand! it makes sense, some if not most bags would be old!

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Posted (edited)

Hey, any Dev... 

 

What perks work with basic fists with no weapons equiped? 

 

Do all punching and 1 handed melee perks work with fists when there are no knuckles or weapons of any kind equipped? 

Edited by pregnable (see edit history)

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2 hours ago, Star69 said:

To be honest, the only irritating thing is getting hit by zombies with no swing animation. There’s no visual swing hit, the only way that I know I’m hit is my characters reaction. Now I’m on a dedicated server so it might be a ‘net thing’, but nonetheless is obnoxious.

That's not just a MP thing. It happens in my SP game as well.

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Well - got killed by my first Day 7 horde in a long time. The lack of firearms is a big game changer early going.

 

I will say, I don't understand why  people like the blunderbuss in SP. It takes too long to load and does not do a lot of damage. 

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A few more bugs I encountered:

 

1-Zombie head hitboxes are above the actual head. Happens with every weapon. In multiplayer, some of my partners reported having the spear stick on air  noticeably on top of the head.

Never tried that myself with the spear, but definitely getting head hits  above the head with the rest of the melee weapons. 

 

2-Buried supplies circle differs from admin to client.

 

3- Zombies stand up 1 or 2 blocks  in the air when player stays too close while Zd is performing the "standing up" animation (bug happens quite often)

Also happens when they have some obstacle with collision close and they stand up glueing to the air 1 or 2 blocks above said obstacle.

Zds should ignore player collision (not hit collision, I hope that's separate) and certain tricky blocks when performing the "standing up" animation.

 

4- Shooting a Zd while it's eating another player shows no feedback at all.

 

 

5-Natural hp healing is 1 point per 60 seconds. Healing factor perk says 1 point per 90 seconds (wrong and misleading), in fact,  Rank 1 of HEALING FACTOR grants 1 point each 40 seconds. Didn't check the rest. 

No wonder that you guys deemed it too good.

 

HEALING FACTOR should be something like this when fixed:

Natural healing: 60 seconds.

RANK 1: 1 per 50

RANK 2: 1 per 45

RANK 3: 1 per 40

RANK 4: 1 PER 35

RANK 5: 1 PER 30

 

Or something like that. Maybe setting natural healing to 90 seconds and then 60,50,45,40,30 would be better.

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Posted (edited)
1 hour ago, Jarod_Silverstar said:

Well - got killed by my first Day 7 horde in a long time. The lack of firearms is a big game changer early going.

 

I will say, I don't understand why  people like the blunderbuss in SP. It takes too long to load and does not do a lot of damage. 

I went 3 or 4 days with nothing but a baseball bat and a blunderbuss and it was fun as hell.

I have a newfound love for the blunderbuss, it's a great early weapon. I dig that it feels relevant now, I sure use it way more than I ever have before.

One thing I found that really helps, and is fun to do anyway, is line up as many as you can in each shot. It's a great feeling being able to one-shot multiple zeds at a time early game. 

Edited by Mechanimal (see edit history)
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6 hours ago, Mechanimal said:

Random shoutout, 2 of my new fav things are:

- New forge and campfire, they just look so damn good now, love the new fire effects.

- New zombie animations... I have never LOL'd so much in a 7DTD playthrough, not even close, hands down. I even had to pause once because I was laughing too hard.

I enjoy it so much I try to instigate it when I can, like breaking a door to the last little bit and waiting for them to bust through, and straight flop faceplant , or run into a wall like it isn't there, or burst out hit the rail and flip over the balcony, etc, etc... clearing houses just got so much more entertaining. I love it so.

Oh I know that feeling. Yesterday I spotted a cheerleader wandering an open area of the forest biome, and before I took my shot at her with my bow and arrows, she randomly jumped for whatever reason. When she landed, she ragdolled and pretty much did a face plant. I was laughing for ten minutes straight. 😂

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In my opinion the new zombie corpse decos (which are awesome, by the way) should have as much HP as, say, body bags, rather than gore piles. One-shotting them feels a bit strange.

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Posted (edited)
1 hour ago, Jarod_Silverstar said:

 

I will say, I don't understand why  people like the blunderbuss in SP. It takes too long to load and does not do a lot of damage. 

 

It's a 1 hit kill headshot even on the second hardest difficulty, which is what I play on. At least for basic zombies it is. It does pretty solid damage for early game

 

Also if you aren't doing this, you are doing it wrong.

 

tp2Iv2A.jpg?1

 

You literally role play a pirate ship and sail up and broad side the living crap out of stuff then run away to go reload. Super fun early game. I actually hope they fix the Double Barrel spawning thing where double barrels are spawning early game, because they take away the use of the blunderbuss

 

 

 

Edited by Khalagar (see edit history)
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42 minutes ago, Mechanimal said:

I went 3 or 4 days with nothing but a baseball bat and a blunderbuss and it was fun as hell.

I have a newfound love for the blunderbuss, it's a great early weapon. I dig that it feels relevant now, I sure use it way more than I ever have before.

One thing I found that really helps, and is fun to do anyway, is line up as many as you can in each shot. It's a great feeling being able to one-shot multiple zeds at a time early game. 

I am not giving up on the blunderbuss yet, so far my experience with it is not great. I have yet to one-shot anything with it and even at close range I have not seen more than one zombie react to being hit.

 

28 minutes ago, Khalagar said:

 

You literally role play a pirate ship and sail up and broad side the living crap out of stuff then run away to go reload. Super fun early game. I actually hope they fix the Double Barrel spawning thing where double barrels are spawning early game, because they take away the use of the blunderbuss

 

I can try it - but I think I had found a total of two so the idea of chaining them was not much of an option yet.

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