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Alpha 19 Dev Diary

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14 minutes ago, Dethar said:

People completely disregard rules now days. I blame you for how bad its been. Since you opened up beta testing, they have been coming out of woodwork. Most obviously were not eligible with rules posted. Also Roland's fault for slacking.

Off topic. Lets move on now.

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1 minute ago, madmole said:

Off topic. Lets move on now.

Hey mm, hows your current playthrough?  Doing a specific build?

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Posted (edited)
1 hour ago, Khalagar said:

I basically lost my entire first day because I spawned 2 km from my starting trader, I barely even made it in time before he closed. I spawned in, did my tutorial quests, then got the pop up and realized how far away it was and had to run the whole way, I only had enough time to loot a tiny bit along the way, like cars and part of one half opened house

Posts like these get me in the mood to play a game where I avoid the trader for the first week just to prove that the game is completely playable without the trader. I like the trader but so what if the trader is 2 or even 3 km away? Why try and run the whole way at one go? Play nomad for 3-4 days staying in a different place each night until you eventually get to the trader. 

 

IMO, the game doesn't need to be fixed in this regard. If sometimes the beginning quest doesn't get finished before 12 noon of Day 1 so what? Same goes when spawning in to the game with friends. Why must we all start in the same place? I like it that way sometimes but I also like it when we have to survive individually for a day or two as we figure out where to meet. I remember when two of us were separated by a hub city and we would have to go the long way around to meet up.

 

I just hope this "fix" doesn't make every game the same.

 

Day 1:

Tutorial quest finished by 11am

Digging quest finished by 11:30am

Digging quest 2 finished by 12pm

Clear Quest finished by 1pm

Fetch Quest finished by 2pm

Digging Quest finished by 2:30

 

To me, this looks just like another way people are trying to push more speed running back into the game. I swear I can already expect the "The game is forcing me to run for kilometers all day long!" threads.....

 

Here would be MY fix:

 

No trader quest after the tutorial. Instead, on Day 3 you meet an NPC who is dying and he gives you the quest to the trader. That way you have to either find the trader on your own or just do without until you get the quest a few days later. This is a way better "story" to me than just do the tutorial and head straight over to the trader (who better be just over the next rise, btw). I think living on your own for a few days without getting into quests and the whole trader meta could be really good and if you happen upon him (like we used to have to do) then bonus but if not then at least you'll get some help in plenty of time before the first horde night.

 

I'm definitely ready to start over now and play no trader for the first 3 days.

Edited by Roland (see edit history)
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8 minutes ago, Roland said:

Posts like these get me in the mood to play a game where I avoid the trader for the first week just to prove that the game is completely playable without the trader. I like the trader but so what if the trader is 2 or even 3 km away? Why try and run the whole way at one go? Play nomad for 3-4 days staying in a different place each night until you eventually get to the trader. 

 

IMO, the game doesn't need to be fixed in this regard. If sometimes the beginning quest doesn't get finished before 12 noon of Day 1 so what? Same goes when spawning in to the game with friends. Why must we all start in the same place? I like it that way sometimes but I also like it when we have to survive individually for a day or two as we figure out where to meet. I remember when two of us were separated by a hub city and we would have to go the long way around to meet up.

 

I just hope this "fix" doesn't make every game the same.

 

Day 1:

Tutorial quest finished by 11am

Digging quest finished by 11:30am

Digging quest 2 finished by 12pm

Clear Quest finished by 1pm

Fetch Quest finished by 2pm

Digging Quest finished by 2:30

 

To me, this looks just like another way people are trying to push more speed running back into the game. I swear I can already expect the "The game is forcing me to run for kilometers all day long!" threads.....

 

Here would be MY fix:

 

No trader quest after the tutorial. Instead, on Day 3 you meet an NPC who is dying and he gives you the quest to the trader. That way you have to either find the trader on your own or just do without until you get the quest a few days later. This is a way better "story" to me than just do the tutorial and head straight over to the trader (who better be just over the next rise, btw). I think living on your own for a few days without getting into quests and the whole trader meta could be really good and if you happen upon him (like we used to have to do) then bonus but if not then at least you'll get some help in plenty of time before the first horde night.

 

I'm definitely ready to start over now and play no trader for the first 3 days.

I'm with you Roland.  Thanks for the great idea...meet you in the same bat channel to brain storm implementation...😀

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33 minutes ago, Dethar said:

Also Roland's fault for slacking.

I am wearing gym shorts most of the time these days and definitely NOT slacks.

 

I learned a long time ago that the chaotic crazy and emotionally charged time surrounding the big release day is best left to itself to run it's course. I don't even read everything but just skim and post a jab here and feint there. Madmole has dropped the hammer (again) on mod talk and non-A19 chatter so as long as we stick to discussing what we are experiencing with the new build we should be fine. 

 

So far both A18 and A19 have been extremely tame launches as far as public backlash over changes is concerned and for that I am grateful. In the past we have had epic gates over changes and A17 about killed me.... ;)

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10 hours ago, Blake_ said:

Seems like I speaked too soon. Performance is indeed a little bit  worse overall due to shadows.  They are better close to the player which impacts performance by a lot. I had to turn them off for the horde night and some POIs which is awful. 

Once turned off, the game runs way better ( +15 fps)  in every way. In a18 I had better performance AND shadows , so I wish there was another crappier option for shadows.

 

@faatal ,can we get  crappy updating shadows back as an option below  the usual "low" setting  ( the option would be shadows : simple/fast) for potato pcs and not so potato? 

 

I 'd love to have shadows back in some form.

 

Thank you in advance.

 

Edit: Any option that optimizes the game on top of that one is welcome too, like fast reflections or less mapping textures for everything, who wants diffuse texture for cars anyway, uh?

I don't know if there is any lower shadow options worth doing. Enabling any type of shadows probably has a fixed amount of overhead.

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Posted (edited)

On a positive note, I successfully got our rented server up and running today on A19 exp. (8k RWG map).

 

I generated the map locally, did alittle editing of map via the world editor then copied it to the server.

 

My brother logged in for the first time this afternoon and I got to watch him via live discord stream since I was busy with the kids.

 

It was nice to see his reactions to the new lighting and HD zombies (steve, moe and the new crawler had him genuinely scared lol).  Oh man was his aim with the bow soooo horrible but I can tell he was enjoying himself...😅

 

The town he spawned in had the town hall POI as well as alot of new POIs he hasnt seen before.  Were already contemplating what POI we will fortify for horde nights....fun times ahead.

 

Edit: Our group is more on the casual side so I setup the only spawn point near a trader (500m)...😅

Edited by Laz Man (see edit history)

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I noticed a big decrease in performance in this new alpha.

I used to get 40-50 fps and now barely get 30 with lower graphics options.

 

Any suggestion to improve performance?

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2 hours ago, madmole said:

That is like buying a brand new car and tearing out the floor boards and engine so you can Flintstone around. I can't believe people want to subject themselves to mods on a new experimental.

It may be because I'm tired but that gave me a knee slapping laugh lol good one. But yeah... I agree completely. Maybe small mods but not something that you may potentially find out 4 hours later that completely broke your world and ya gotta start over.

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16 minutes ago, Roland said:

I am wearing gym shorts most of the time these days and definitely NOT slacks.

 

I learned a long time ago that the chaotic crazy and emotionally charged time surrounding the big release day is best left to itself to run it's course. I don't even read everything but just skim and post a jab here and feint there. Madmole has dropped the hammer (again) on mod talk and non-A19 chatter so as long as we stick to discussing what we are experiencing with the new build we should be fine. 

 

So far both A18 and A19 have been extremely tame launches as far as public backlash over changes is concerned and for that I am grateful. In the past we have had epic gates over changes and A17 about killed me.... ;)

I just like to call you a slacker, but you would be moving post all day.

 

I had 2 dig quest under 300 first day, then next was 1700. Was great, found new town without aimless wandering.

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11 hours ago, Mechanimal said:

You probs went from GTX to RTX too from the sounds of it, and that is a big deal. The RTX cards are a newer chip architecture and the first gen of "Real Time Raytracing" cards, a decades old pipe dream in the graphics world. The dif is significant, I highly recommend everyone to at least get something from the RTX if they have GTX or older, hot damn will you feels it, and as you pointed out in the deal you got those cards have become far more affordable... well, the dang 2080 Ti is still around $1,200 which is more than I paid for my Titan way back. But still, there is a decent range of good and afforbale RTX cards out there right now.

agreed.. I noticed a huge upgrade in performance across all games (and also video encoding, which I do a lot of) when I upgraded from my 6GB GTX 1060 to my RTX 2060.

 

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Posted (edited)
9 minutes ago, RBN said:

I noticed a big decrease in performance in this new alpha.

I used to get 40-50 fps and now barely get 30 with lower graphics options.

 

Any suggestion to improve performance?

The current build is unstable meaning that performance is going to vary widely across the community. As they get feedback and dial in some things the number of people who have improved performance will increase until there are just a few edge cases at which point they will call A19 "stable". Then all the edge cases will post their outrage....

 

In any case, the best way to fix this is to post your video settings and your output log in the bug forum.

 

Oh!....one more thing. If your texture streaming option is turned to off then turn it back on.

Edited by Roland (see edit history)

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4 minutes ago, Roland said:

The current build is unstable meaning that performance is going to vary widely across the community. As they get feedback and dial in some things the number of people who have improved performance will increase until there are just a few edge cases at which point they will call A19 "stable". Then all the edge cases will post their outrage....

 

In any case, the best way to fix this is to post your video settings and your output log in the bug forum.

 

Oh!....one more thing. If your texture streaming option is turned to off then turn it back on.

Doesn't texture streaming mess up some of the textures for some people? Boxes, cars, etc.

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2 hours ago, madmole said:

Yeah and do it somewhere else, so we can focus on A19 discussion. Mods are cancer when we're trying to sift through bugs and get our product stable.

 

1 hour ago, Dethar said:

People completely disregard rules now days. I blame you for how bad its been. Since you opened up beta testing, they have been coming out of woodwork. Most obviously were not eligible with rules posted. Also Roland's fault for slacking.

 

12 minutes ago, Dethar said:

I just like to call you a slacker, but you would be moving post all day.

 

I had 2 dig quest under 300 first day, then next was 1700. Was great, found new town without aimless wandering.

 

:)

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2 hours ago, custom_hero said:

 

those who read this, what do you think about it?

No?

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5 minutes ago, MechanicalLens said:

Doesn't texture streaming mess up some of the textures for some people? Boxes, cars, etc.

Maybe....but do they know that it is the texture streaming that is doing it? Have they sent a bug report for it or are they assuming and just switching it off?

 

What is worse than a few texture bugs is your video RAM filling up until your game crashes and this will happen if you turn off the only way the game has for offloading textures no longer in immediate use. There is a huge misconception about texture streaming and what toggling it actually does and I'll admit I don't fully understand it myself but it would be great if @faatal could clear things up and officially advocate that people should keep their texture streaming enabled.

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7 minutes ago, MechanicalLens said:

Doesn't texture streaming mess up some of the textures for some people? Boxes, cars, etc.

Noticed last night that my skin is a bit pink/purple, other stuff looks pretty crisp so far. I haven't checked display settings, default on 2k resolution is what I have. 

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1 minute ago, Roland said:

Maybe....but do they know that it is the texture streaming that is doing it? Have they sent a bug report for it or are they assuming and just switching it off?

 

What is worse than a few texture bugs is your video RAM filling up until your game crashes and this will happen if you turn off the only way the game has for offloading textures no longer in immediate use. There is a huge misconception about texture streaming and what toggling it actually does and I'll admit I don't fully understand it myself but it would be great if @faatal could clear things up and officially advocate that people should keep their texture streaming enabled.

I cannot speak for alpha 19 (for I have left texture streaming off entirely), but in the previous two alphas if I had it on, boxes, cars, the old farm plot texture, etc. were all incredibly blurry. The moment I disabled texture streaming the textures were back to high resolution, and I never had that issue pop up ever again. It's not just me, a few content creators had this "issue" too in previous alphas, unless that's one intended catch 22 of enabling this option.

When you have certain textures become low res, and permanently low res, for weeks when a particular option is activated, but they are returned back to their high res state the moment you disable that option and you never have that issue pop up again, then that's no coincidence.

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After years of playing this game I have to say I'm loving the new look and setup. Was wondering if we can get an official name change for the zombie posted to be "The Karen". 

EWOdHjWUMAARgi7.jpg

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Nonetheless, you have a solid point. It's all about weighing pros and cons here.

2 minutes ago, chvycwby said:

After years of playing this game I have to say I'm loving the new look and setup. Was wondering if we can get an official name change for the zombie posted to be "The Karen". 

 

You mean Lois Griffin, right? ;)

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3 minutes ago, chvycwby said:

After years of playing this game I have to say I'm loving the new look and setup. Was wondering if we can get an official name change for the zombie posted to be "The Karen". 

EWOdHjWUMAARgi7.jpg

 

TheKaren.png

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8 minutes ago, MechanicalLens said:

Nonetheless, you have a solid point. It's all about weighing pros and cons here.

You mean Lois Griffin, right? ;)

No way! Tell me you can't see this lady, even the undead version, asking to see your manager. 

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1 hour ago, Roland said:

Posts like these get me in the mood to play a game where I avoid the trader for the first week just to prove that the game is completely playable without the trader. I like the trader but so what if the trader is 2 or even 3 km away? Why try and run the whole way at one go? Play nomad for 3-4 days staying in a different place each night until you eventually get to the trader.

Indeed. The trader is an afterthought to me. I get there when I feel like it. No time is "lost" if you are doing productive activities with your time.

Trader quests feel artificial. I'd rather be limited to 1 a day. Make far ones have better rewards, so I have to weigh my options.

Being able to conveniently buy/sell stuff seems like a nerf safety net to survival just like using preexisting POIs feels too easy. I'd like to see an option where zombies do 3x damage to blocks not placed by players, so you would be encouraged to build, yet larger sturdy POIs in the beginning would be ok.

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Posted (edited)
3 hours ago, Jugginator said:

Yep, just had a friend DM me about his RWG world issue that he was playing 4 hours on. He had duplicated POIs (i.e., two POIs merged into the same POI), some cave POIs that collapsed on him, lots of missing blocks with phantom block replacements, then told me it was made from the new Nitrogen update for 19. It's nifty and an awesome tool, but not perfect. Same as RWG, but at least it works functionally *shrug*

People also complain here all again and again that traders are missing: thats not an RWG bug, but simply people loading in old A18 worlds, that dont have the new POI definitions. "Merging POIs" is certainly a bug of having either old modded prefabs or trying the old prefablists.

And the phantom blocks are simply distant models (imposters) that dont get removed when getting close. Thats a bug in the game. Not the world files.

 

Your friend should try a clean A19 install, and using the default settings with the A19 vanilla prefablist, and then try spotting any of those bugs mentioned.

Edited by Damocles (see edit history)
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