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madmole

Alpha 19 Dev Diary

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3 minutes ago, TheHippo said:

When will the updates stop corrupting old save worlds? I thought Alpha 18 was going to be the end of that?

They have never said that it would stop doing that?

 

Until the game goes gold, be prepared to start a new world each alpha.

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5 minutes ago, TheHippo said:

When will the updates stop corrupting old save worlds? I thought Alpha 18 was going to be the end of that?

When the game goes gold and is released. You should always expect to have to start a new save in a new world for each new alpha. Sometimes you are required to do so multiple times during experimental release. If you aren't prepared to restart during experimental or when experimental goes stable, I'd highly recommend skipping experimental and waiting for stable. 

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4 minutes ago, Annihilatorza said:

They have never said that it would stop doing that?

 

Until the game goes gold, be prepared to start a new world each alpha.

There was something like that stated in posts about Alpha 18 before it released?

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So, how about A 20 ? 

 

Just kidding guys, the game feels so good, the new graphics and textures look really great and on place. At night time with a torch in a building is a whole new experience, can't wait to go further. 

 

 

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14 minutes ago, FenixElCrack said:

Alguien sabe si en Colombia ya se puede actualizar.??

Spoiler

Si, es en todos los paises al mismo tiempo. Saludos.

 

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1 minute ago, Kosmic Kerman said:

When the game goes gold and is released. You should always expect to have to start a new save in a new world for each new alpha. Sometimes you are required to do so multiple times during experimental release. If you aren't prepared to restart during experimental or when experimental goes stable, I'd highly recommend skipping experimental and waiting for stable. 

Yea i always wait till stable. I just thought I read something about Alpha changing to a stable framework 

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51 minutes ago, madmole said:

Nope, I tuned these in Alpha 18 and haven't noticed any problems. What items suffer a small stack size? Don't say ammo because ammo is heavy and a tactical choice to take multiple stacks.

Bottled water is probably one I can easily name off of the top of my head.

 

I understand that in real life you couldn't easily stack more than 10 bottles of water in a single pile, but with so many uses it's common to have at least 100 bottles of water at any given time, and that's half of a container right there (100 bottles of water being 10 stacks of water)

 

Whatever the argument, I personally just see it as a HUGE quality of life change to change it to 50, or 100. Again, so that I don't get jumped on; I understand it isn't realistic but hey.

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Posted (edited)

Graphics arent everything to me for a game like this, its lower on my list.  I just have to say thoough, it looks amazing.  Great job. 
 

I give it 2 stiffys up.

Edited by SnowDog1942 (see edit history)

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Just played about 3 hours, everything ran smooth, I never dropped frames. Everything looks nice. I am playing on medium quality and never went below 55fps.

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12 minutes ago, Worrun said:

Bottled water is probably one I can easily name off of the top of my head.

 

I understand that in real life you couldn't easily stack more than 10 bottles of water in a single pile, but with so many uses it's common to have at least 100 bottles of water at any given time, and that's half of a container right there (100 bottles of water being 10 stacks of water)

 

Whatever the argument, I personally just see it as a HUGE quality of life change to change it to 50, or 100. Again, so that I don't get jumped on; I understand it isn't realistic but hey.

If murky water can stack to 100 odd, why can't bottled water stack the same. It doesn't make a lot of sense in that regard so you might as well just have an uber stack of murky water and a purifier mod and no need to waste time cooking.

 

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1 minute ago, LilMissNorti said:

If murky water can stack to 100 odd, why can't bottled water stack the same. It doesn't make a lot of sense in that regard so you might as well just have an uber stack of murky water and a purifier mod and no need to waste time cooking.

Does murky water stack to 100?

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2 minutes ago, Worrun said:

Does murky water stack to 100?

125

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2 minutes ago, hiemfire said:

125

Awesome, then there we have it

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2 minutes ago, Khalagar said:

deleted because it just now sent after 2 hours

You watch the Cap00 or Reach Gaming Junk Sledge vids? In case you missed them:

Spoiler

 

Spoiler

 

 

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Posted (edited)
41 minutes ago, Worrun said:

I understand that in real life you couldn't easily stack more than 10 bottles of water in a single pile, but with so many uses it's common to have at least 100 bottles of water at any given time, and that's half of a container right there (100 bottles of water being 10 stacks of water)

If Item Stack Sizes were Container Specific then both could exist.

 

Stacks of 10 in Backpack and much larger stack sizes in chests.

That's be a very nice QoL change for bases/storage and would still allow 'balancing', or "tactical" considerations to be applied to player backpacks.

 

Edit: would also be nice for crafting. six output slots means can only boil 60 bottles of water at a time, etc.

Edited by FileMachete
forgot to add (see edit history)
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5 minutes ago, FileMachete said:

If Item Stack Sizes were Container Specific then both could exist.

 

Stacks of 10 in Backpack and much larger stack sizes in chests.

That's be a very nice QoL change for bases/storage and would still allow 'balancing', or "tactical" considerations to be applied to player backpacks.

I like this idea. 

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9 minutes ago, FileMachete said:

If Item Stack Sizes were Container Specific then both could exist.

 

Stacks of 10 in Backpack and much larger stack sizes in chests.

That's be a very nice QoL change for bases/storage and would still allow 'balancing', or "tactical" considerations to be applied to player backpacks.

Now THAT is an amazing idea!

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Credit it you @Worrun :) your wording differenciated between 'storage' and 'player carried'.

And I'd bet a buck that this has been suggested before so triggered an old memory.

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18 minutes ago, hiemfire said:

You watch the Cap00 or Reach Gaming Junk Sledge vids? In case you missed them:

I hadn't yet, thanks!!

 

That's exactly the kind of testing I was wanting someone to do on the streamer weekend!

 

Results were pretty bad, but at least we got some concrete numbers, and Cap00 actually looked at the Junk Turret skill and magazine line, which had yet to be looked at this whole freaking time. Not joking, I've yet to get a single person hover over each tier in that skill and see if ANY of it affects the Junk Sledge. It seems a couple of them actually do, or were changed to at some point since the devs originally said no

 

Definitely needs a lot of number tweaks imo, but I would be happy if it was at least viable to use as a handheld weapon if nothing else.

 

I think one of the biggest issues with it, is the near total lack of stagger / stun which could be related to the A19 change to stunning zombies. It has such short range that it doesn't get time to do anything because everything just zooms right past it before it gets to attack, and any attacks it gets in are just shrugged off while barely slowing the target.

 

Potential is definitely there, but I have to agree with Reach that it seems like a super early game weapon except it doesn't show up until mid game, so by the time it shows up it's under whelming.

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48 minutes ago, SnowDog1942 said:

2

I don't want to know nor try to imagine....

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2 hours ago, Syrex said:

RWG: not impressed. "Random Biomes!" - generated 10 maps so far (8k's - taking about 15-20mins - there's 4 of us generating) and there's not much randomness to it.. Forest in the middle and the other biomes around that. And still hilly as all get out.

 

after 1-2 generations (per person), the map starts generating everything but the buildings, so restart seems necessary after generation

 

imgur: 

  Reveal hidden contents

 

rwg is broken, go about 2k out and youll hit all water, guess all that "testing" and live streaming and they skipped rwg day

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Posted (edited)

Well, placing blobs at the edge is at least more random than before.

 

Meanwhile, there is always an alternative...

Edited by Damocles (see edit history)
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