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Alpha 19 Dev Diary

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Just now, SnowDog1942 said:

Thanks!!

be careful of this guy named "snowdog" he's a wired guy!

 

 

he will rub you're Kidney on his oily naked body for $2.69

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8 minutes ago, SnowDog1942 said:

Thanks!!

I blushed for some reason.

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f4thxiF.png

 

TFW you get off work glance at the forum thread after looking away for 12 hours

 

Has any streamer done an in depth test of the Junk Sledge yet?!

 

  

5 hours ago, madmole said:

You should see me make avatars of them

 

Make one of me as the defacto miner player with junk turrets duct taped all over me! Junk Turrets are the single greatest thing to happen to miners since the Auger tbh. Throw those things down to watch your back and auger away in peace

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Posted (edited)
10 hours ago, madmole said:

Nope, that will require a whole new system. Pain animations and sounds aren't enough? I always know I hit a zombie or not.

Fair enough and the new system does seem fulfilling enough with better hitboxes. I just figured it was pretty straightforward to implement even if it was just a small blotch/dot. You guys have made strides on that area in A19 and felt it was the only thing missing. 

 

Zombies already react to being hit on certain parts of their body, get a little blood splatter from an exact spot and even get disfigured so i thought the ruling was already in place to add decals so you can mark which one you've hit and get just that little bit extra feedback. Its a qol thing which typically is not important i guess, but may actually work easily in internal testing. 

Edited by Freshmint (see edit history)

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So... Jawoodle found a level one double barrel at the beginning of his game (at 8:05 on his video)... The loot rebalance isn't quite perfect it seems. 😛

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5 minutes ago, MechanicalLens said:

So... Jawoodle found a level one double barrel at the beginning of his game (at 8:05 on his video)... The loot rebalance isn't quite perfect it seems. 😛

Shh, it is experimental. And we are the guinea pigs. 

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1 minute ago, beerfly said:

Shh, it is experimental. And we are the guinea pigs. 

Guinea pigs who do nothing are as useless as a rotten sandwich. 😛

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12 minutes ago, MechanicalLens said:

So... Jawoodle found a level one double barrel at the beginning of his game (at 8:05 on his video)... The loot rebalance isn't quite perfect it seems. 😛

 

Cuda found one like day 2 or 3 too. I'm surprised by how much ammo he's been finding, by day 7 he had like 600 shotgun shells and 6 stacks of 7.62mm and probably nearly a thousand 9mm

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Just now, Khalagar said:

 

Cuda found one like day 2 or 3 too. I'm surprised by how much ammo he's been finding, by day 7 he had like 600 shotgun shells and 6 stacks of 7.62mm and probably nearly a thousand 9mm

I thought I heard something about TFP increasing the ammo spawns, but that is a little too much, yeah.

 

Also, Kage found out that Big Momma is invincible while zombie AI is turned on. 😛

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Posted (edited)

https://clips.twitch.tv/BombasticClearSowShadyLulu

 

 

Yess! I finally got someone to try the Junk Sledge! Devs leave that ragdoll on other players, it's so good. Of course, 2 seconds after making it he tested it and it was completely and totally useless and he almost died 1 vs 1 to a basic zombie,  so he's currently ranting about wasting all his mats on it after we harassed him to make it and he's probably about to rage sell it, but still!

 

I think the sledge would be at least kind of usable if it scaled in any way with int or the junk skill, it's kind of silly that it doesn't. Extra attack speed and damage would definitely not be OP on it, it rocking a whopping 14 damage is pretty lul

Edited by Khalagar (see edit history)

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20 minutes ago, Khalagar said:

 

Cuda found one like day 2 or 3 too. I'm surprised by how much ammo he's been finding, by day 7 he had like 600 shotgun shells and 6 stacks of 7.62mm and probably nearly a thousand 9mm

From what I have seen from most streamers, they have loot turned up

 

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Just now, Dethar said:

From what I have seen from most streamers, they have loot turned up

 

It has nothing to do with loot abundance, it's about loot gamestage, which is now a 1 to 1 ratio with your regular gamestage. Just an inconsistency, I'm sure.

5 minutes ago, Khalagar said:

https://clips.twitch.tv/BombasticClearSowShadyLulu

 

 

Yess! I finally got someone to try the Junk Sledge! Devs leave that ragdoll on other players, it's so good. Of course, 2 seconds after making it he tested it and it was completely and totally useless and he almost died 1 vs 1 to a basic zombie,  so he's currently ranting about wasting all his mats on it after we harassed him to make it and he's probably about to rage sell it, but still!

 

I think the sledge would be at least kind of usable if it scaled in any way with int or the junk skill, it's kind of silly that it doesn't. Extra attack speed and damage would definitely not be OP on it, it rocking a whopping 14 damage is pretty lul

Aaaaaand he's selling it. 😛

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Posted (edited)
1 hour ago, MechanicalLens said:

Aaaaaand he's selling it. 😛

 

Yep, less than like 5 minutes after making it he's rage selling it and going to respec to get his point back. RIP Junk Sledge, needs some serious buffs. He's the only streamer I've even seen try it after the horrific showings it had during the dev streams. Definitely in need of a lot of tweaking. I'm confused on why it doesn't even scale with int or the junk skill, if it at least got attack speed and damage from the perks it would scale so a level 10 int character with 5/5 Junk skill would be better than a level 1 character using it lol

 

Even with it not costing stamina usage to use,  in a playthrough where he's been out of stamina 24/7, he still says it's terrible =(

 

Edit: Also after looking at it, the Junk Sledge literally does less damage than Cuda's wooden club lol. The Junk Sledge doesn't even start spawning until stuff like the Iron Sledgehammer and guns start spawning despite them being "Tier 2" and the Junk Sledge only being "Tier 1".  It's not a primitive age weapon, but it loses in damage to basically everything even in the primitive age, let alone in the  iron age when you get it. He rushed straight to crafting it and it was already out classed

 

He quite literally traded his futuristic automated sledgehammer for a wooden stick and went back to the stone age wooden club and increased his damage by nearly 50% by going from 14 to 20 . . .rip

Edited by Khalagar (see edit history)

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Posted (edited)
3 minutes ago, Khalagar said:

 

Yep, less than like 5 minutes after making it he's rage selling it and going to get his point back. RIP Junk Sledge, needs some serious buffs. He's the only streamer I've even seen try it after the horrific showings it had during the dev streams. Definitely in need of a lot of tweaking. I'm confused on why it doesn't even scale with int or the junk skill, if it at least got attack speed and damage from the perks it would scale so a level 10 int character with 5/5 Junk skill would be better than a level 1 character using it lol

All it needs is a higher chance to ragdoll enemies. It's not designed to kill them, just render the zeds harmless as you do the dirty work. Currently it needs to hit zombies 3 or 4 times to ragdoll them sometimes, which is no bueno. 😛

 

It's a fine balance though. It can't be ragdolling zombies all the time or it would be OP at that point.

Edited by MechanicalLens (see edit history)

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Posted (edited)

It being a ragdoll machine would be good if it didn't take your junk turret spots. I srsly think you should be able to throw out two junk turrets + two junk sledges. ATM dual junk sledges would add so little it's a non factor. The other builds all got buffed by getting new Tier 3 weapons, I don't think it's unreasonable for the Int build to get some new end game toys and slightly higher over all damage in the form of 4 total turrets (2 Sledge + Gun Turret).

 

The T3 for Int isn't for offense and if the Drone also takes a junk turret slot, it would cripple the Int tree compared to the other trees getting better. Int  would lose massive DPS to use the drone by giving up one of their main guns, and every other build would be able to use the drone for "free" since the other builds don't generally use junk turrets and won't care to lose their unperked junk turret in favor of the drone.  Especially since drone doesn't scale with int or the perk, so a shotgun build could throw out a drone and have the exact same benefit as a fully perked Junk Build, except they wouldn't be losing 50% of their damage in the process like Junk build would

 

#justiceForJunk

Edited by Khalagar (see edit history)
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Do you guys realise, how hard it is to avoid all streaming and waiting for game, so you see it first on your computer.. yup, I haven't watch single stream yet, and getting hyped in waiting.

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10 hours ago, Khalagar said:

 

Has any streamer done an in depth test of the Junk Sledge yet?!

 

It seems to work better on a flat open area from what I saw.

 

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5 hours ago, Khalagar said:

 

Yep, less than like 5 minutes after making it he's rage selling it and going to respec to get his point back. RIP Junk Sledge, needs some serious buffs. He's the only streamer I've even seen try it after the horrific showings it had during the dev streams. Definitely in need of a lot of tweaking. I'm confused on why it doesn't even scale with int or the junk skill, if it at least got attack speed and damage from the perks it would scale so a level 10 int character with 5/5 Junk skill would be better than a level 1 character using it lol

 

Even with it not costing stamina usage to use,  in a playthrough where he's been out of stamina 24/7, he still says it's terrible =(

 

Edit: Also after looking at it, the Junk Sledge literally does less damage than Cuda's wooden club lol. The Junk Sledge doesn't even start spawning until stuff like the Iron Sledgehammer and guns start spawning despite them being "Tier 2" and the Junk Sledge only being "Tier 1".  It's not a primitive age weapon, but it loses in damage to basically everything even in the primitive age, let alone in the  iron age when you get it. He rushed straight to crafting it and it was already out classed

 

He quite literally traded his futuristic automated sledgehammer for a wooden stick and went back to the stone age wooden club and increased his damage by nearly 50% by going from 14 to 20 . . .rip

You mean to say that one the of the major selling points for a new Alpha is worthless? Nah.. That would be awkward :)

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8 hours ago, Khalagar said:

 

Yep, less than like 5 minutes after making it he's rage selling it and going to respec to get his point back. RIP Junk Sledge, needs some serious buffs. He's the only streamer I've even seen try it after the horrific showings it had during the dev streams. Definitely in need of a lot of tweaking. I'm confused on why it doesn't even scale with int or the junk skill, if it at least got attack speed and damage from the perks it would scale so a level 10 int character with 5/5 Junk skill would be better than a level 1 character using it lol

 

Even with it not costing stamina usage to use,  in a playthrough where he's been out of stamina 24/7, he still says it's terrible =(

 

Edit: Also after looking at it, the Junk Sledge literally does less damage than Cuda's wooden club lol. The Junk Sledge doesn't even start spawning until stuff like the Iron Sledgehammer and guns start spawning despite them being "Tier 2" and the Junk Sledge only being "Tier 1".  It's not a primitive age weapon, but it loses in damage to basically everything even in the primitive age, let alone in the  iron age when you get it. He rushed straight to crafting it and it was already out classed

 

He quite literally traded his futuristic automated sledgehammer for a wooden stick and went back to the stone age wooden club and increased his damage by nearly 50% by going from 14 to 20 . . .rip

 

So we are talking about him having (very very roughly) 14+20=34 damage if he were using sledge plus wooden club. Which is supposed to be what an INTelligent player should be doing.

 

 

 

 

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Posted (edited)

So, if you put a sledge turret on a flat, open area and use the turret like a block for cover. 

Then move around the turret as the zombie moves around it, will the zombie eventually jump on top of it, or will that be a new OP meta?

 

Edit: Also putting the sledge turret on the opposite side of a door and off to one side, will that be OP?  Just repair the door as the turret kills all zombies on the other side.

 

Edited by Aldranon (see edit history)

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19 hours ago, MechanicalLens said:

This is honestly an interesting and, in my opinion, fantastic change... but still, it only half-answers my question. 😛 Is one trader guaranteed to spawn per biome, or could you end up in a situation like I described above? (4 in the forest, 1 in the desert. None in the burnt biome? Whoops, tough luck son.)

Unless you can half more than one of each biome in the new RWG instead of 1 biome of each.

Everyone spawns in the forests now, and the trader is usually only 300 meters away.

18 hours ago, Caelen Tigris said:

Ah, so the thirst thresholds are changing? I get the thirsty debuff much earlier than half in A18, but I didn't see any notes about it. I did see that max stamina will no longer be capped by hunger, so that will be much easier to manage. And it looks like overeating/overdrinking is being removed too, and that's really all I wanted numbers for. Bars will work just fine :3

You don't need to over eat, but you can. Rather than the number inflating though the buff feeding your food or water stays on the left longer (digestion). There is no reason to though the new system feels immersive and I only eat when I'm reacting to it being low, or when I need health and I have to eat anyway. Food is my main source of health, pills and medical bandages are conserved.

13 hours ago, Freshmint said:

Fair enough and the new system does seem fulfilling enough with better hitboxes. I just figured it was pretty straightforward to implement even if it was just a small blotch/dot. You guys have made strides on that area in A19 and felt it was the only thing missing. 

 

Zombies already react to being hit on certain parts of their body, get a little blood splatter from an exact spot and even get disfigured so i thought the ruling was already in place to add decals so you can mark which one you've hit and get just that little bit extra feedback. Its a qol thing which typically is not important i guess, but may actually work easily in internal testing. 

A decal system is pretty involved actually, I doubt we'll get one any time soon.

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