Callum123456789 Posted December 29, 2019 Share Posted December 29, 2019 Seasons in the game sounds good. Adds more to it the game. I think most people would just move to there winter homes when it get's cold though. But it would be a bit different to exploring though. I mean wait till winter to go through the desert. The snow biome could turn into the plains biome during the warmer days. I like your thinking +1 to you Link to comment Share on other sites More sharing options...
Survager Posted December 29, 2019 Share Posted December 29, 2019 A junk bot would not be a vehicle, it would be an advanced tier 3 auto turret that can follow you around and be modded to suit your needs. There would be healing and lockcutting subroutines you could install, cargo expansion, etc. We'll see what the programmers say when I get done with the designs. JOEL, only small question: if a junk bot will be advanced tier 3 auto turret, junk turret is tier one, as I understand. But what is Tier 2??? Link to comment Share on other sites More sharing options...
medy Posted December 29, 2019 Share Posted December 29, 2019 Some quest ideas for future updates: 1) Kill 5-10 random zombies during the night. Overall it would be interesting to add some bonuses for completing quests during the night (more experience + additional item) 2) Defend a POI. When you activate the quest, a horde + 1 screamer would spawn. Higher tiers of quest would spawn more zombies. (optional): there could be a short time interval (countdown) before the spawn, so you can fortify the POI, place junk turrets, etc. 3) Demolish a POI / Clear the infestation. Marked POI has become an infestation which needs to be cleared: Option 1) There is a zombie count modifier x3 in the POI which means you have to defeat more zombies that the default count - influenced by your game stage Option 2) You have to demolish at least 75% of the POI blocks (by explosives or other means) to clear the infestation. * If not cleared Tier 1 infestation with spawn a small horde or a screamer near your base. If infestation tier 4 or 5 is not cleared in some time interval it would spawn a blood moon horde. This would add certain time pressure to the quest. Or extra challenge if you want it. 4) Defend a Trader When the trader gives you the quest, there is a countdown when the horde will attack the trader (due to a trader's continuos activity and heatmap). When the horde spawns, the indestructible blocks turn destructible and zombies can damage the trader's base. When the horde attack is over, the blocks turn back to be indestructible but the trader will not be open until the base is fully repaired. This would take some time (a couple of days) and/or you could speed up the repairs if you give trader some building materials (stone, iron, forged iron, etc.) If you didn't help to defend the base (accept the quest) it would take some default damage with every attack and would be destroyed after a couple of attacks. No more trader and trading post. 5) Salvage a military truck The trader gives you a quest to salvage a military truck and to bring back a specific truck part. When activating the quest, fallen soldier zombies appear. 6) Find/create a full set of armor A trader would like to get a whole set of armor (Army, Hazmat, Steel, etc.) You deliver it, you receive a high-level item. 7) Delivering packages from traders. Take a package from one trader to another. 8) Weaken the roaming horde The trader informs you about the big approaching horde. When you activate the quest, you have to kill at least 20 zombies from a horde to complete the quest. 9) Rebuild a specific POI You have to rebuild/repair a specific industrial POI for a trader. This can include repairing a certain mechanical block with a certain amount of materials and intellect perk or building / placing some special blocks at designated spots at the POI. 10) Cook / find a special meal for a trader Hobo/Meat/Vegetable stew etc. When NPCs will be introduced 1) Find/produce a set of weapons Bring a set of weapons to a settlement (example 2 bows, 2 pistols, spear, a shotgun, etc). This leads to an upgraded settlement that would provide some regulars provisions for you (food, ammo, etc). 1st settlement level up could also be a set of materials to strengthen the defenses. 2) Escort / defend a group of survivors traveling from one location to another. Escort the group and fight several waves of attacking zombies. 3) Find a missing NPC survivor in a specific POI 4) Attack a bandit convoy/camp 5) Scout a specific region/town. A trader sends you to scout for other people in the region. You have to drive to a specific spot and find settlement / POI with people (bandits or neutrals) living there. Link to comment Share on other sites More sharing options...
The Gronk Posted December 29, 2019 Share Posted December 29, 2019 JOEL, only small question: if a junk bot will be advanced tier 3 auto turret, junk turret is tier one, as I understand. But what is Tier 2??? I still think strapping a gun to a zombie is a workable idea and would ramp up the horror factor by several degrees. :-) The following shows a scientist literally stopping a charging bull by stimulating electrodes in its brain This was far cleaner than the previous method of stopping a charging bull by stimulating electrodes attached to the bullocks bollocks. Warning : Contains bovine brain surgery... Link to comment Share on other sites More sharing options...
hunluki Posted December 30, 2019 Share Posted December 30, 2019 Seasons in the game sounds good. Adds more to it the game. I think most people would just move to there winter homes when it get's cold though. But it would be a bit different to exploring though. I mean wait till winter to go through the desert. The snow biome could turn into the plains biome during the warmer days. +1, also adding working AC and heaters to survive hot/cold temperatures. Would be a nice use of electricity. Link to comment Share on other sites More sharing options...
Laz Man Posted December 30, 2019 Share Posted December 30, 2019 Joel, when will you remove the ability of the zombies to respond to the sight? This is a zombie, he does not understand that a weapon is pointed at him. He is only interested in the flesh of the survivor. You worry about not having moments in the game that annoy the players. But this situation, when the zombie leaves the line of the shot, is very annoying !!! Sometimes it even happens that zombies just teleport to the side to avoid damage ... I'm not talking about vultures who, moving away from a shot, sharply change the direction of flight, sometimes even fly their tail forward))) Zombies dont avoid gunfire from my experiences playing. - - - Updated - - - JOEL, only small question: if a junk bot will be advanced tier 3 auto turret, junk turret is tier one, as I understand. But what is Tier 2??? Junk turret will be the new tier 2 item for ranged INT tree. Link to comment Share on other sites More sharing options...
Adam the Waster Posted December 30, 2019 Share Posted December 30, 2019 ] Junk turret will be the new tier 2 item for ranged INT tree. what will tier one be? a dart rifle? , junk rifle? Link to comment Share on other sites More sharing options...
Laz Man Posted December 30, 2019 Share Posted December 30, 2019 what will tier one be? a dart rifle? , junk rifle? Maybe they should reuse the blunderbuss for INT tier 1. (Rebalance it of course) 😎👍 Link to comment Share on other sites More sharing options...
Adam the Waster Posted December 30, 2019 Share Posted December 30, 2019 Maybe they should reuse the blunderbuss for INT tier 1. (Rebalance it of course) (cough cough blunderbuster! COUGH) Link to comment Share on other sites More sharing options...
faatal Posted December 31, 2019 Share Posted December 31, 2019 Joel, when will you remove the ability of the zombies to respond to the sight? This is a zombie, he does not understand that a weapon is pointed at him. He is only interested in the flesh of the survivor. You worry about not having moments in the game that annoy the players. But this situation, when the zombie leaves the line of the shot, is very annoying !!! Sometimes it even happens that zombies just teleport to the side to avoid damage ... I'm not talking about vultures who, moving away from a shot, sharply change the direction of flight, sometimes even fly their tail forward))) Zombie AI does not look at what you are holding or if you are aiming at or attacking them. Zigzagging is a side effect of pathing on a grid, which allows them to more reliably path through a voxel world. Knowing that, a person can actually take advantage of the block alignment of the world to make them path directly toward you based on what direction you place yourself from them. Link to comment Share on other sites More sharing options...
sillls Posted December 31, 2019 Share Posted December 31, 2019 You know, you could make the Blunderbuss as part of the tutorial or better yet as a quest. Link to comment Share on other sites More sharing options...
The Gronk Posted December 31, 2019 Share Posted December 31, 2019 Zombie AI does not look at what you are holding or if you are aiming at or attacking them. Zigzagging is a side effect of pathing on a grid, which allows them to more reliably path through a voxel world. Knowing that, a person can actually take advantage of the block alignment of the world to make them path directly toward you based on what direction you place yourself from them. If only there were some way to calculate the hypotenuse. Link to comment Share on other sites More sharing options...
NukemDed Posted December 31, 2019 Share Posted December 31, 2019 If only there were some way to calculate the hypotenuse. man, youre a square... Link to comment Share on other sites More sharing options...
The Gronk Posted December 31, 2019 Share Posted December 31, 2019 man, youre a square... Two right. :-) Link to comment Share on other sites More sharing options...
Mikee Posted December 31, 2019 Share Posted December 31, 2019 Cloud Save will be an option? would be sooo useful, instead of copying the saves if we are not home Link to comment Share on other sites More sharing options...
Skippy5 Posted December 31, 2019 Share Posted December 31, 2019 I would love to see new quests like these added - I think some of these would be a ton of fun to play through. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 31, 2019 Share Posted December 31, 2019 I would love to see new quests like these added - I think some of these would be a ton of fun to play through. I’d like my wife to bring home another woman but you cant always get what you want. Link to comment Share on other sites More sharing options...
SittingDuck Posted December 31, 2019 Share Posted December 31, 2019 That is a machinegun, and is the T3 machinegun already. The assault rifle will be T2 machinegun and AK47 will be the T1 machinegun. The blank I'm trying to fill is here: T1 Hunting rifle, T2 Marksman Rifle, T3 something cool here. Railgun? With heat vision through walls the stuff in the eraser film Link to comment Share on other sites More sharing options...
Semper Fidelis Posted December 31, 2019 Share Posted December 31, 2019 I think as a person who dies 5 times in the first 2 days on a new play through 18.3 I would suggest tutorial of bandages.. and yes to the blunderbuss idea as well. Also with the changes, on this round I have yet to find any parts to a vehicle in the first 28 days... so kudos on changing that but damn it sucks going 1.9 k on foot. HAVING A BLAST. Have a great NEW YEAR and cant wait to see the updates coming. Semper Fi Link to comment Share on other sites More sharing options...
SittingDuck Posted December 31, 2019 Share Posted December 31, 2019 I think as a person who dies 5 times in the first 2 days on a new play through 18.3 I would suggest tutorial of bandages.. Semper Fi Thats a cool Idea. Why now waking up beat up und Hungry Link to comment Share on other sites More sharing options...
Adam the Waster Posted January 1, 2020 Share Posted January 1, 2020 Happy new Year to all of y'all!!!! Link to comment Share on other sites More sharing options...
bdubyah Posted January 1, 2020 Share Posted January 1, 2020 I think as a person who dies 5 times in the first 2 days on a new play through 18.3 I would suggest tutorial of bandages.. and yes to the blunderbuss idea as well. Also with the changes, on this round I have yet to find any parts to a vehicle in the first 28 days... so kudos on changing that but damn it sucks going 1.9 k on foot. HAVING A BLAST. Have a great NEW YEAR and cant wait to see the updates coming. Semper Fi That's a good idea. They could have you start at maybe ~80 health with a bandage and a starter buff that will heal you when you use the bandage to teach them about the whole max health and max stamina. Since it still seems to confuse people. Link to comment Share on other sites More sharing options...
sillls Posted January 1, 2020 Share Posted January 1, 2020 Happy new-year yall! I look forward to teasing TFP's even more this year. ( My new-years resolution) Link to comment Share on other sites More sharing options...
Adam the Waster Posted January 1, 2020 Share Posted January 1, 2020 Happy new-year yall! I look forward to teasing TFP's even more this year. ( My new-years resolution) HAppy NEW YEAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
faatal Posted January 1, 2020 Share Posted January 1, 2020 Happy New Year! Link to comment Share on other sites More sharing options...
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