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Alpha 19 Dev Diary


madmole

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Seasons in the game sounds good. Adds more to it the game. I think most people would just move to there winter homes when it get's cold though. :)

 

But it would be a bit different to exploring though. I mean wait till winter to go through the desert.

 

The snow biome could turn into the plains biome during the warmer days.

 

I like your thinking +1 to you

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A junk bot would not be a vehicle, it would be an advanced tier 3 auto turret that can follow you around and be modded to suit your needs. There would be healing and lockcutting subroutines you could install, cargo expansion, etc. We'll see what the programmers say when I get done with the designs.

 

JOEL, only small question: if a junk bot will be advanced tier 3 auto turret, junk turret is tier one, as I understand. But what is Tier 2???

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Some quest ideas for future updates:

 

1) Kill 5-10 random zombies during the night.

Overall it would be interesting to add some bonuses for completing quests during the night (more experience + additional item)

 

2) Defend a POI.

When you activate the quest, a horde + 1 screamer would spawn. Higher tiers of quest would spawn more zombies. (optional): there could be a short time interval (countdown) before the spawn, so you can fortify the POI, place junk turrets, etc.

 

3) Demolish a POI / Clear the infestation.

Marked POI has become an infestation which needs to be cleared:

Option 1) There is a zombie count modifier x3 in the POI which means you have to defeat more zombies that the default count - influenced by your game stage

Option 2) You have to demolish at least 75% of the POI blocks (by explosives or other means) to clear the infestation.

 

* If not cleared Tier 1 infestation with spawn a small horde or a screamer near your base. If infestation tier 4 or 5 is not cleared in some time interval it would spawn a blood moon horde. This would add certain time pressure to the quest. Or extra challenge if you want it.

 

4) Defend a Trader

When the trader gives you the quest, there is a countdown when the horde will attack the trader (due to a trader's continuos activity and heatmap). When the horde spawns, the indestructible blocks turn destructible and zombies can damage the trader's base. When the horde attack is over, the blocks turn back to be indestructible but the trader will not be open until the base is fully repaired. This would take some time (a couple of days) and/or you could speed up the repairs if you give trader some building materials (stone, iron, forged iron, etc.)

If you didn't help to defend the base (accept the quest) it would take some default damage with every attack and would be destroyed after a couple of attacks. No more trader and trading post.

 

5) Salvage a military truck

The trader gives you a quest to salvage a military truck and to bring back a specific truck part. When activating the quest, fallen soldier zombies appear.

6) Find/create a full set of armor

A trader would like to get a whole set of armor (Army, Hazmat, Steel, etc.) You deliver it, you receive a high-level item.

7) Delivering packages from traders.

Take a package from one trader to another.

 

8) Weaken the roaming horde

The trader informs you about the big approaching horde. When you activate the quest, you have to kill at least 20 zombies from a horde to complete the quest.

 

9) Rebuild a specific POI

You have to rebuild/repair a specific industrial POI for a trader. This can include repairing a certain mechanical block with a certain amount of materials and intellect perk or building / placing some special blocks at designated spots at the POI.

 

10) Cook / find a special meal for a trader

Hobo/Meat/Vegetable stew etc.

 

When NPCs will be introduced

 

1) Find/produce a set of weapons

Bring a set of weapons to a settlement (example 2 bows, 2 pistols, spear, a shotgun, etc). This leads to an upgraded settlement that would provide some regulars provisions for you (food, ammo, etc). 1st settlement level up could also be a set of materials to strengthen the defenses.

 

2) Escort / defend a group of survivors traveling from one location to another.

Escort the group and fight several waves of attacking zombies.

 

3) Find a missing NPC survivor in a specific POI

4) Attack a bandit convoy/camp

 

5) Scout a specific region/town.

A trader sends you to scout for other people in the region. You have to drive to a specific spot and find settlement / POI with people (bandits or neutrals) living there.

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JOEL, only small question: if a junk bot will be advanced tier 3 auto turret, junk turret is tier one, as I understand. But what is Tier 2???

 

I still think strapping a gun to a zombie is a workable idea and would ramp up the horror factor by several degrees. :-)

 

The following shows a scientist literally stopping a charging bull by stimulating electrodes in its brain This was far cleaner than the previous method of stopping a charging bull by stimulating electrodes attached to the bullocks bollocks.

 

Warning : Contains bovine brain surgery...

 

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Seasons in the game sounds good. Adds more to it the game. I think most people would just move to there winter homes when it get's cold though.

 

But it would be a bit different to exploring though. I mean wait till winter to go through the desert.

 

The snow biome could turn into the plains biome during the warmer days.

 

+1, also adding working AC and heaters to survive hot/cold temperatures. Would be a nice use of electricity.

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Joel, when will you remove the ability of the zombies to respond to the sight? This is a zombie, he does not understand that a weapon is pointed at him. He is only interested in the flesh of the survivor. You worry about not having moments in the game that annoy the players.

 

But this situation, when the zombie leaves the line of the shot, is very annoying !!!

 

Sometimes it even happens that zombies just teleport to the side to avoid damage ... I'm not talking about vultures who, moving away from a shot, sharply change the direction of flight, sometimes even fly their tail forward)))

 

Zombies dont avoid gunfire from my experiences playing.

 

- - - Updated - - -

 

JOEL, only small question: if a junk bot will be advanced tier 3 auto turret, junk turret is tier one, as I understand. But what is Tier 2???

 

Junk turret will be the new tier 2 item for ranged INT tree.

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Joel, when will you remove the ability of the zombies to respond to the sight? This is a zombie, he does not understand that a weapon is pointed at him. He is only interested in the flesh of the survivor. You worry about not having moments in the game that annoy the players.

 

But this situation, when the zombie leaves the line of the shot, is very annoying !!!

 

Sometimes it even happens that zombies just teleport to the side to avoid damage ... I'm not talking about vultures who, moving away from a shot, sharply change the direction of flight, sometimes even fly their tail forward)))

 

Zombie AI does not look at what you are holding or if you are aiming at or attacking them. Zigzagging is a side effect of pathing on a grid, which allows them to more reliably path through a voxel world.

 

Knowing that, a person can actually take advantage of the block alignment of the world to make them path directly toward you based on what direction you place yourself from them.

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Zombie AI does not look at what you are holding or if you are aiming at or attacking them. Zigzagging is a side effect of pathing on a grid, which allows them to more reliably path through a voxel world.

 

Knowing that, a person can actually take advantage of the block alignment of the world to make them path directly toward you based on what direction you place yourself from them.

 

If only there were some way to calculate the hypotenuse.

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That is a machinegun, and is the T3 machinegun already. The assault rifle will be T2 machinegun and AK47 will be the T1 machinegun.

 

The blank I'm trying to fill is here: T1 Hunting rifle, T2 Marksman Rifle, T3 something cool here.

 

Railgun? With heat vision through walls

the stuff in the eraser film

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I think as a person who dies 5 times in the first 2 days on a new play through 18.3 I would suggest tutorial of bandages.. and yes to the blunderbuss idea as well.

 

Also with the changes, on this round I have yet to find any parts to a vehicle in the first 28 days... so kudos on changing that but damn it sucks going 1.9 k on foot.

 

HAVING A BLAST.

 

Have a great NEW YEAR and cant wait to see the updates coming.

 

Semper Fi

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I think as a person who dies 5 times in the first 2 days on a new play through 18.3 I would suggest tutorial of bandages.. and yes to the blunderbuss idea as well.

 

Also with the changes, on this round I have yet to find any parts to a vehicle in the first 28 days... so kudos on changing that but damn it sucks going 1.9 k on foot.

 

HAVING A BLAST.

 

Have a great NEW YEAR and cant wait to see the updates coming.

 

Semper Fi

 

That's a good idea. They could have you start at maybe ~80 health with a bandage and a starter buff that will heal you when you use the bandage to teach them about the whole max health and max stamina. Since it still seems to confuse people.

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