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Alpha 19 Dev Diary

Roland

When you download A19 you MUST start a new save. Maps generated in A18 will NOT work for A19 games. 

 

Head HERE to report bugs.

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A 17th century machine gun?

 

All the REALLYs. =P

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1 minute ago, wolfbain5 said:

not to happy with the stone age part. watched as he opened a crate from working stiff to get a stone shovel. Can see the conversation now

 

"Hey guys, I found a sealed crate from a pre apoc manufacturer! it's gotta have something good... a Flinstone's shovel? WTF? this is what they sold in stores?"
 

doesnt make sense. I agree that finding stone age in bags and such, but sealed manufacturers crates? no. I hope that was a fluke.

Probably it's just that they don't have this level of fine control on loot tables for every single crate type.

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2 minutes ago, wolfbain5 said:

doesnt make sense. I agree that finding stone age in bags and such, but sealed manufacturers crates? no. I hope that was a fluke.

You can mod the game so that store crates only drop steel tools.

I absolutely agree that iron/stone tools in such a loot container are highly unrealistic. (like it currently is in A18)

 

By using that mod you just have to accept that realistically there will only be one tier of items in the game. /shrug

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Just now, Gazz said:

You can mod the game so that store crates only drop steel tools.

I absolutely agree that iron/stone tools in such a loot container are highly unrealistic. (like it currently is in A18)

 

By using that mod you just have to accept that realistically there will only be one tier of items in the game. /shrug

nah, I have never found stone tools in those boxes in a18, only iron and steel. which is 2 tiers

 

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Posted (edited)
31 minutes ago, bloodmoth13 said:

I dont think that the primitive bow needs a buff (maybe it does, it feels awful)

 

It's so bad it's a meme, even on the dev stream you could tell by Lathan and Rick's reactions they knew it was pretty much a waste of time to even try it. Even the full bow is only okayish. The bow is in a pretty weird spot. It competes against the Pistol for use in it's own tree, and loses badly. The only advantage the bow has is explosive ammo, but actual explosives from the perception tree are better. In fact, the hunting rifle from the perception tree is better than the crossbow too . . .

 

I do think bows need a bit of a TLC update, I think most players would rather have a level 3 pistol than a level 5 compound bow or compound crossbow, and that's a problem. I tried doing a crossbow build in A18 and even with perk investment and a level 5 compound crossbow, I literally couldn't find a use for it that my level 2 unperked hunting rifle didn't do 10 times better.

 

Compound bow is kinda where where the Wooden bow needs to be damage wise imo, and primitive bow is just bad, I can't think of a single situation where a primitive bow is worth building over just crafting 4-5 spears and throwing those instead

 

 

Edited by Khalagar (see edit history)

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6 minutes ago, wolfbain5 said:

nah, I have never found stone tools in those boxes in a18, only iron and steel. which is 2 tiers

 

Exactly. You suggested your change on grounds of realism and in A18 there are iron tools in store boxes which is not a thing in reality.

You would have to find an antiques store to find any iron tools.

 

So doing that would limit most loot to the highest tier.

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2 minutes ago, Gazz said:

Exactly. You suggested your change on grounds of realism and in A18 there are iron tools in store boxes which is not a thing in reality.

You would have to find an antiques store to find any iron tools.

 

So doing that would limit most loot to the highest tier.

So are you saying that iron/steel tools have been removed from the loot table of those store boxes, or do you mean that the player has to be around x loot gamestage for them to begin to appear in them? I'm confused...

 

Also, have motor tool parts been touched in the toolboxes? In A18 it's usually relatively easy to craft an auger somewhat early on (at least in my experience) since motor tool parts are occasionally found in bunches of 3-4 at any loot gamestage in those toolboxes; provided you find the auger schematic as well.

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Posted (edited)
7 minutes ago, Gazz said:

Exactly. You suggested your change on grounds of realism and in A18 there are iron tools in store boxes which is not a thing in reality.

You would have to find an antiques store to find any iron tools.

 

So doing that would limit most loot to the highest tier.

actually. I see the iron as the cheap quality while the steel are the high quality. but most stores dont carry poor quality

Edited by wolfbain5 (see edit history)

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Not trying to be a smart @%$*#! really asking so I understand it right. What do you expect to find if you decide to go to a store day one and bust open one of those boxes? From the way it sounds you don't think stone should spawn in them so you want iron or steel tools on day one? 

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Posted (edited)
7 minutes ago, crazywildfire said:

Not trying to be a smart @%$*#! really asking so I understand it right. What do you expect to find if you decide to go to a store day one and bust open one of those boxes? From the way it sounds you don't think stone should spawn in them so you want iron or steel tools on day one? 

low quality grey @%$*#!. I mean that's what we find in a18 on back. parts, mats. stone weapons or tools shouldnt be in stores. cars, cabinets, sports bags, why not survivors who cant craft stuff but found a better one and dumped theirs is feasible. But not in unopened store crates.

Edited by wolfbain5 (see edit history)
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Posted (edited)

Then what would the point in stone age be in the game? I mean I would be happy with the lowest iron tool over a stone one anytime. But if it is possible to rush to a store and have iron tools in 10 min of the game then what is the point in stone tools then? At that rate make nothing lootable at all until day 20 *shrugs*.... sometimes game play out weighs realism. Some of us like a progression system and not have everything day 1. 

 

 

Just like some of us never had issues with finding bury treasure or quest items in poi's. I wish it was a turn on and off button so I wouldn't have to go into the XML to find/change it. But all these icons on map and yellow markers clutter the screen and is gringy imo. So will have to mod it out for my likings. So sometimes we don't always get what we want. 

Edited by crazywildfire (see edit history)

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3 minutes ago, crazywildfire said:

Then what would the point in stone age be in the game? I mean I would be happy with the lowest iron tool over a stone one anytime. But if it is possible to rush to a store and have iron tools in 10 min of the game then what is the point in stone tools then? At that rate make nothing lootable at all until day 20 *shrugs*.... sometimes game play out weighs realism. Some of us like a progression system and not have everything day 1. 

you can already do that. day one, hit a hardware store, get iron tools. most people start with a stone tool to break into the crates and doors to get to those iron tools. that is straight gameplay

 

 

so the highlighted portion of your post is meaningless in this case.

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5 minutes ago, wolfbain5 said:

you can already do that. day one, hit a hardware store, get iron tools. most people start with a stone tool to break into the crates and doors to get to those iron tools. that is straight gameplay

 

 

so the highlighted portion of your post is meaningless in this case.

The game could literally spawn anything it wants, when you open the box.

So not offering higher tier tools in the beginning is just a question of the code choosing it.

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3 hours ago, Khalagar said:

 

How will this mechanic work with the Junk Sledge? It seems like it's main (intended) use is to stagger / CC zombies, so any kind of stun or CC resistance changes would hit it even harder than life is already hitting it.

 

I was trying to think of hallway set ups where you could have the two junk sledges hitting at the same time, but any kind of CC immunity will shut that down . That might even explain why the Junk Sledge basically never did anything in Lathan's stream at all, it might have been nullfiied by the zombies being immune to it's stagger

Why just two junk sledges?  Yes, you can only have two active at a time, (and I haven't thought out all the details) but think 20+ junk sledges, in a long corridor with a series of doors/hatches!

 

Each set of two turrets are separate enough from other turrets to ensure their activation.

The two turrets are on each side of the door, one hitting low and the other on a block hitting the head. (could they both hit the head if they were on blocks?) 

 

As I am a fan of saving my ammo for POI's this could be a thing for me!

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5 minutes ago, Aldranon said:

Why just two junk sledges?  Yes, you can only have two active at a time, (and I haven't thought out all the details) but think 20+ junk sledges, in a long corridor with a series of doors/hatches!

 

Each set of two turrets are separate enough from other turrets to ensure their activation.

The two turrets are on each side of the door, one hitting low and the other on a block hitting the head. (could they both hit the head if they were on blocks?) 

 

As I am a fan of saving my ammo for POI's this could be a thing for me!

LOL, this reminds me of my tunnel defense on day 14 horde had hatches set vertically with a turret 4 steps back, set in a series of 8 in a blocky circle. fall backk, let the turret help out, fall back when empty. go to the next one, when I got back around, just reloaded them as I fell back. just remember to open the hatches when the turret runs out of ammo. repair the next hatch and keep going

 

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1 minute ago, wolfbain5 said:

LOL, this reminds me of my tunnel defense on day 14 horde had hatches set vertically with a turret 4 steps back, set in a series of 8 in a blocky circle. fall backk, let the turret help out, fall back when empty. go to the next one, when I got back around, just reloaded them as I fell back. just remember to open the hatches when the turret runs out of ammo. repair the next hatch and keep going

 

Yeah, the open hatches allows the player to get involved with his own melee/whatever attacks.

The reason I might like doors (wooden doors to be exact as the material is cheap) better is I could focus on just repair of the door!

 

So a one wide hallway, with recessed places for the turrets.  Holding the door as long as I can then fall back to the next door.

I'm really liking this, the more I think about it!  :D

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Posted (edited)

yeah but if the turret doesnt see the zeds head clearly, it wont attack. been having that problem of LOS on my most recent playthrough. the turrets just arent attacking. think I will make a vid and compare to a19

Edited by wolfbain5 (see edit history)

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1 minute ago, wolfbain5 said:

yeah but if the turret doesnt see the zeds head clearly, it wont attack. been having that problem of LOSon my most recent playthrough. the turrets just arent attacking.

That's my concern too.  Looking at the A19 videos, the sledge turrets seemed asleep.

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1 hour ago, wolfbain5 said:

you can already do that. day one, hit a hardware store, get iron tools. most people start with a stone tool to break into the crates and doors to get to those iron tools. that is straight gameplay

 

 

so the highlighted portion of your post is meaningless in this case.

Hardware store and gun store are what I try to hit early. For the obvious reasons.

I expect to find iron tools at least, and some guns in the gunstore.

(same for gun safes, although ammo is good too)

 

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32 minutes ago, Aldranon said:

That's my concern too.  Looking at the A19 videos, the sledge turrets seemed asleep.

Yeah, as @madmole stated there are 2 obvious problems to fix :

 

Trader rewards should be tweaked as they were in a18.4 ( T1: qualities 1 and 2, T2: qualities 2 and 3, T3:qualities 3 and 4, T4: qualities 4 and 5, T5: quality 5 . Even then it seems a bit op.

 

I don't know if @faatal is the one tasked with the junk sledge, if yes, I'm not concerned. Its problem is one of tuning really. 

Making it always stun the Zd and allow it to detect and hit a Zd from a closer distance would result in the desired outcome for every player. 

 

The problem is one of realism, really.

 

If you make the tracking ignore the laser tracking and instead track with the core it will look bad.

 

So the only 2 solutions are: 

 

1- making the junk sledge stun and perform damage with the folding arm in addition to the tip and not only the tip, to avoid clipping misses.

It could also do a bit less damage but stun 100% of the time. That way the feel of contact is guaranteed.

 

2- While also making the arm do damage ,fake the laser tracking and make the junk sledge aim from its core (the very center of the tripod) making it look glitchy but also increasing its range and usability ( not recommended).

 

 

 

 

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1 hour ago, crazywildfire said:

Then what would the point in stone age be in the game? I mean I would be happy with the lowest iron tool over a stone one anytime. But if it is possible to rush to a store and have iron tools in 10 min of the game then what is the point in stone tools then?

This. All that effort spent on stone tools would be pointless if that amounts to the first 10 minutes of gameplay.

You will be finding QL 6 stone tools/weapons which can really make you think twice about that QL iron one.

 

Some players see 7DTD as a simulation while we are making a game.

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GOOD JOB last night Lathan! I didn't see you nerd pole once, you even needed to and didn't do it. 👍

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would someone be willing to test this scenario in a19? its buggy in 18 and I am hoping it wont be a problem. you can see it on horde night, and then afterwards I demonstrate it elsewhere and it works fine. after you see the problem in the video, you can jump to the 22 min mark to see the same thing elsewhere and it actually working.

 

Aldranon, a small nod to you and guppy in the vid. sorry that I babbled, it's late when I recorded.

 

 

 

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who buys a stone shovel and deposits it in a working stiff tools crate(unopened/sealed) in their garage? asking for the fun>realistic topic, since the devs like to throw that a lot which i understand but, um.. i mean why not find these remnants of the dead survivors in actually realistic spots like trash, dropped backpacks, zombie loot(early game) and other things like that

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