Jump to content

Recommended Posts

2 hours ago, madmole said:

Oh you can, but have fun smashing a 100k hit point titanium steel block or whatever it is.

Yes, that. Making a room with high hp blocks that only opens with said key card would be awesome.

 

I've always hated the indestructible blocks of the trader's POIs, maybe 100k respawnable blocks all the way to bedrock with an edgy trigger-happy npc guarding the place would make players think about it twice before performing a heist.

 

Though indestructible or not, I really think traders need a pitt with spikes for night time giggles (if unfenced).

Link to post
Share on other sites
10 minutes ago, STyK_ said:

7 days to die

the survival horde crafting game

The key to the survival is 'the frame,' its the universal tool mandatory in any streamers guide to have in there tool belt. People want to talk about emersion breaking and there is everything the frame can do. I already made the meme.

Madmoles said his peace and that's the way it is, self-control is the answer.

I won't play multiplayer though. Co-operative and Player vs. player you'll never beable to match others speed looting and without some kind of safety like the keycard your going to get to the loot and someone else has already taken it. 

I agree with most of your points about it.  Best to save these good points for once they are ready to give MP some love.  MM said it himself in dev stream #4, he wants to take a good look at MP at some point, just not their main priority currently.

Link to post
Share on other sites
1 hour ago, Mechanimal said:

Why not just put the same protection on it as is on the trader POIs, even use the same high pitched NOPE noise when hit so a player immediately knows exactly what's going on, and that they cannot break into it.

Can that effect be applied to just one block? I'd imagine so, or if not then someone could make it so. Then it would need a key to open, or maybe an event trigger, like killing a boss, etc.

The way trader protection is done currently is via xml and applies to the entire prefab.

 

Alternatively, they can create bedrock type blocks that are indestructible but then that introduces exploitable blocks.  Maybe if it was only indestructible to players.... would require overhauling all of their prefabs yet again though...

 

At the end of the day probably a lower priority thing until all their other features are done.

Edited by Laz Man (see edit history)
Link to post
Share on other sites

@Anyone LOL have they shown ANY idea what the new books do in detail? I mean, ive asked before with no answer on the "Any vehicle out of existing Blocks" books

I guess my question is that, is it more of a Repair a vehcile get to use it? or like a command block that turns blocks intoa vehicle cause to me the definition of that book series will be "oh i get to learn how to make the vehciles without BP's" in a book series which might give you a 7 book bonus of something like "now you can gas up at X% less cost" or something..which doesnt seem exciting. I hope its where we can make custom vehciles but not sure?

Edited by MajorMunchy (see edit history)
Link to post
Share on other sites
3 minutes ago, MajorMunchy said:

@Anyone LOL have they shown ANY idea what the new books do in detail? I mean, ive asked before with no answer on the "Any vehcile out of existing Blocks" books

I guess my question is that, is it more of a Repair a vehcile get to use it? or like a command block that turns blocks intoa vehicle lol.

1: science  allows you to make a mod for the stun baton! make new junk turret ammo!, up damage! etc and i think to make the junk drone

 

2: Spears just increases damage, durability, better range! craft steel spear. Etc

 

3: Brawler does more damage, better attacks, more stun! no bur when drinking beer!, more stamina after attack! etc

 

 

no book for vehicles yet! 

Link to post
Share on other sites
6 minutes ago, MajorMunchy said:

@Anyone LOL have they shown ANY idea what the new books do in detail? I mean, ive asked before with no answer on the "Any vehicle out of existing Blocks" books

I guess my question is that, is it more of a Repair a vehcile get to use it? or like a command block that turns blocks intoa vehicle cause to me the definition of that book series will be "oh i get to learn how to make the vehciles without BP's" in a book series which might give you a 7 book bonus of something like "now you can gas up at X% less cost" or something..which doesnt seem exciting. I hope its where we can make custom vehciles but not sure?

vehicle stuff has been bumped to A20.

 

Spoiler

Vehicle Update - pushed to A20

  • Vehicle Mods
  • Vehicle break down and collision system

 

Link to post
Share on other sites
13 minutes ago, Adam the Waster said:

1: science  allows you to make a mod for the stun baton! make new junk turret ammo!, up damage! etc and i think to make the junk drone

 

2: Spears just increases damage, durability, better range! craft steel spear. Etc

 

3: Brawler does more damage, better attacks, more stun! no bur when drinking beer!, more stamina after attack! etc

 

 

no book for vehicles yet! 

main page has a vehicle book...?

 

  • Tech Junkie Learn from MacDyver himself to build useful gadgets from common household junk!
  • Grease Monkey Learn to modify and craft vehicles of all currently existing shapes and sizes
  • Bar Brawling Learn from Irish legend "Lucky @%$*#!" himself and never get bested in a good ol' fashioned bar room brawl.
  • Spear Hunter Get connected with your inner caveman and master the forgotten art of spear hunting.

 

edit: so i figure its just not deleted from the page for corrections yet? just figured it was still in since the update to that page was june 15th and vehicle a20 was way before that.

Edited by MajorMunchy (see edit history)
  • Like 1
Link to post
Share on other sites
1 hour ago, Perlin_Worm said:

Its an open sandbox voxel game..

 

You are supposed to build and break anything you want, nerd poles included.

 

Dont want it? Then dont do it.

 

and I thought spoilage was an insufferable subject..☹️

exactly.

 

the problem with nerd polling is that it's not a problem at all. dont like it? don't do it simple as that. people who are against that, argue that other players get to the loot faster so they end up empty handed. well, welcome to ONLINE gaming, if they want all the loot untouched online isnt for them.😏

  • Like 1
  • Dislike 1
Link to post
Share on other sites
1 hour ago, Laz Man said:

I agree with most of your points about it.  Best to save these good points for once they are ready to give MP some love.  MM said it himself in dev stream #4, he wants to take a good look at MP at some point, just not their main priority currently.

Oh there's no point man, they want to rap this up easiest way possible if you look at the posts above they've chosen what kind of players they want to support and the balancing they are willing to do to. I'll just wait till the next project is fully released before deciding to buy it see where they go with it and this one I'll just settle for the single player.

  • Have a Cookie 1
Link to post
Share on other sites
4 hours ago, madmole said:

Oh you can, but have fun smashing a 100k hit point titanium steel block or whatever it is.

Sorry, but this seems too much like a quick and dirty solution to me.

 

Why would a 100k hit point titanium wall be inside (e.g.) a family house to protect a special loot room?

Who put it there? Was the house repurposed by bandits as their lair? If so why didn't they pick something better and had to add such walls in a crappy house?

If there's no explanation as to WHY those special walls are there then yes, it's just a "I don't have time to find a better idea" - idea.

 

I get it, you just want some way to make going for the dungeon the easier/interesting solution... but IMO that's not the best way, both lore-wise and gameplay-wise.

You can get the same result by making the chest/safe a heavily reinforced one (e.g.: 20k) and then put parts of the code to open it scattered around the dungeon POI.

Easy Peasy Lemon Squeezy! 😀

Link to post
Share on other sites
On 6/20/2020 at 5:14 PM, SirScuttles said:

Really? I looked at the wikis before posting but there is very limited info on infection, and honestly not sure if the information there was even up to date. Do you have a source for this?

My own personal experiences while testing a rebalance mod I made.

Link to post
Share on other sites
14 hours ago, Outlaw_187 said:

Hey guys! I'm from the console crowd and have just recently procured a good enough laptop to run the PC (definitely superior) version.

Totally loving it & can't wait to dive into Alpha 19. 

So did I see correctly and they are changing the stripper zombie!!??

NOOOOO!!! Censorship sucks!! Leave in the boobies!!

We're moving the stripper to the console version :D

9 hours ago, Adam the Waster said:

WTF is "nerd polling"!

 

 

well i got me in-game!

Caminante corpulento - Oficial 7 Days to Die Wiki

 

It's where you poll a bunch of nerds for their opinions.

9 hours ago, MajorMunchy said:

image.png.d2de16f28724ba7b3c2b17d82bc621bf.png

Any Confirmation we will be able to hang our weps up like this!??!?

 

Can't let users place 800000 polygon blocks bro.

  • Haha 3
Link to post
Share on other sites
4 hours ago, meganoth said:

But Miner69 also improves the shoveling up of resources in POIs!

And Miner69 should get you better tools earlier than finding them in A19 (except for quality6), which depends on miner69 as well.

And opening doors and walls (and sometimes safes) is still very important to everyone, including looters. 

 

So much depends on miner69 even for a looter. I'm playing one, don't build excessive forts and I still see this perk nearly as important as my primary weapon skill.

 

I may be misjudging it's importance, sure, I'm very interested what telemetry will show in A19

 

 

I use my shotgun to open safes faster than the best auger in the game. With the new lockpicking candy you are guaranteed to open on the first try. I'm not saying miner 69r isn't a great perk, it is. I'm just saying there are ways around it that are overlooked. I've already accumulated more cement than I will need on day 28, I've got my horde base 100% r concrete so I don't know if it was worth it. Only if I'm building a super big structure do I think I need all those perks. When we get trader hotels in you can finally be a pure nomad and honestly I don't think I'd mess with mining if I was doing a pure nomad build. A good impact might shred a safe pretty fast too if your maxed perception and salvage operations. Just saying there are other ways that are probably ignored.

I LOVE to build though, so I usually get miner 69r.

4 hours ago, Mechanimal said:

Why not just put the same protection on it as is on the trader POIs, even use the same high pitched NOPE noise when hit so a player immediately knows exactly what's going on, and that they cannot break into it.

Can that effect be applied to just one block? I'd imagine so, or if not then someone could make it so. Then it would need a key to open, or maybe an event trigger, like killing a boss, etc.

I just don't agree with that method. For traders, sure we don't want players screwing up the traders, but in a POI, maybe people want to blow the whole building up? Or maybe they want to grind through... that is their choice. Taking away their choice when it really doesn't impact others feels cheap. Maybe they lost the key card zombie and still want in there somehow... let them grind I say. If I want to use 50 breaching rounds to get in... my choice.

  • Like 4
Link to post
Share on other sites
4 hours ago, MechanicalLens said:

That was because I received a few private messages from a couple people I haven't talked to in years (not on here), stating that they did not want to see my messages on this forum any longer. (I've said a few regretful things in the past, but I'm trying to repair damaged ends.) Out of respect, I "deleted" all of them.

 

Edit: Out of respect for those individuals, and also due to the nerdpoling argument that took place yesterday (I don't do well under stress I suppose), I will seldom interact with others around here. When A19 hits, I do plan on posting a post under General Discussions where forum members can discuss A19, such as what their first blood moon horde was like, that awesome POI they just looted, etc. Other than that though, and other than reactions to some of the dev's posts, I will be taking a step back.

Wow, who cares what people you haven't talked to in a few years think? I happen to like your posts. If I cared what people think I'd have never done anything great.

1 hour ago, Jost Amman said:

Sorry, but this seems too much like a quick and dirty solution to me.

 

Why would a 100k hit point titanium wall be inside (e.g.) a family house to protect a special loot room?

Who put it there? Was the house repurposed by bandits as their lair? If so why didn't they pick something better and had to add such walls in a crappy house?

If there's no explanation as to WHY those special walls are there then yes, it's just a "I don't have time to find a better idea" - idea.

 

I get it, you just want some way to make going for the dungeon the easier/interesting solution... but IMO that's not the best way, both lore-wise and gameplay-wise.

You can get the same result by making the chest/safe a heavily reinforced one (e.g.: 20k) and then put parts of the code to open it scattered around the dungeon POI.

Easy Peasy Lemon Squeezy! 😀

Why? Because we say  so. Its an abstract. Go try to bust into a safe IRL and see how far you get with a sledgehammer or pickaxe. I think we're talking about teir 5's not a crusty old house. We haven't decided for sure, we've shared some shop talk. What actually happens could be nothing, or sharks with laser beams attached to their heads ;)

  • Like 4
  • Thanks 2
Link to post
Share on other sites

@madmole

 

When you guys get around to doing a Sledgehammer series of magazines, can the capstone be increased glancing damage? It's literally the only buff Sledge even needs, perfect for a cap stone.

 

 

Also, could you take a moment to talk about how Infection works now? I don't think anyone else noticed that it's working differently now.

Edited by Ranzera (see edit history)
Link to post
Share on other sites

@madmole  since you are being so kind as to answer questions, can you elaborate if the Tech Junkie (The junk turret perk line in Int) was changed? Or do you still have to invest in int all the way up to level 5 before you can even get a single point in it?

 

I assumed it would be changed so you could start investing it at level 1 like every other perk, that way the player could have a chance to use the Junk Sledge early game, but in the stream on Friday Lathan didn't go over the perk which makes me wonder if it's still gated to being like level 10+, which for most people is week two territory

Edited by Khalagar (see edit history)
Link to post
Share on other sites

Is there any plan to change how all of the < whole blocks are placed, such as preventing pillars/plates from being able to float on top of one another or "stick" to the invisible sides of others? I know they're technically whole blocks and that's why they do it, but still the levitating blocks is really tacky looking. I'm not losing any sleep over it for sure, it's just one of those silly things.

Edited by Jugginator (see edit history)
Link to post
Share on other sites

Are there plans for a new design for Nurse zombie as well? she looks pretty bad now that we have awesome new zombies

 

Also, any new special zombie for A19? i think we should have more female specials, we only have the screamer against all male strong zombies. Also, black zombies?

Edited by zWolfer (see edit history)
  • Like 1
Link to post
Share on other sites
1 hour ago, Jugginator said:

Is there any plan to change how all of the < whole blocks are placed, such as preventing pillars/plates from being able to float on top of one another or "stick" to the invisible sides of others? I know they're technically whole blocks and that's why they do it, but still the levitating blocks is really tacky looking. I'm not losing any sleep over it for sure, it's just one of those silly things.

 

You make it sound like a bad thing. That reminds me ....

 

3 hours ago, madmole said:

Wow, who cares what people you haven't talked to in a few years think? I happen to like your posts. If I cared what people think I'd have never done anything great.

Why? Because we say  so. Its an abstract. Go try to bust into a safe IRL and see how far you get with a sledgehammer or pickaxe. I think we're talking about teir 5's not a crusty old house. We haven't decided for sure, we've shared some shop talk. What actually happens could be nothing, or sharks with laser beams attached to their heads ;)

YES!!! Lets have those sharks with laser beams. 😉

 

 

Link to post
Share on other sites
  • Roland locked this topic
  • Roland unlocked this topic
  • Roland locked and unpinned this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...