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8 minutes ago, AaronG85 said:

any chance of an option for a random blood moon so we dont know when they are coming?

That chance is 100%. The feature is already in A18.

 

No surprise they say "blind as a bat" 😉

 

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Not sure if this was or has been brought up. So if you can only get candy from vending machines for 100 but it sales for 200? Not a big deal as it would take loads of candy to make any kind of profit to buy anything worth anything. Just seems strange is all. 

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1 hour ago, meganoth said:

That chance is 100%. The feature is already in A18.

 

No surprise they say "blind as a bat" 😉

 

Please tell me where as all I can see is 
Blood Moon Frequency 1-10 days then 14, 20 and 30
Blood Moon Range 1-10 days then 14 and 20
Where is the random option?

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54 minutes ago, crazywildfire said:

Not sure if this was or has been brought up. So if you can only get candy from vending machines for 100 but it sales for 200? Not a big deal as it would take loads of candy to make any kind of profit to buy anything worth anything. Just seems strange is all. 

That was 200 Dukes for a stack of ten candies (which would cost 1k Dukes to purchase). So 20 Dukes each if you choose to sell them.

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55 minutes ago, MechanicalLens said:

Blood Moon Range is the random option. Allow me to provide you with an example.

Let's say you select Blood Moon Frequency 7 and Blood Moon Range 3. That means that for the first blood moon horde, it's guaranteed to happen at least on day 7, but because there is an added 3 range, it could happen as far along as day 10. But then you have to multiply the frequencies. For example, if you had a Blood Moon Frequency of 7, then punch the numbers. 7, 14, 21, 28, etc. Now add a potential of 3 onto each of them. Now, this doesn't mean that if the first blood moon occurs on night 10, that the next horde will occur on night 17-20, 7-10 days ahead; Blood Moon Frequency is set in stone. So if you have the settings selected above and your first blood moon horde occurs on the night of day 10, then the earliest the next horde can happen is night 14, and at the latest, night 17, due to the 3 Blood Moon Range.

Close. The next day is calculated from the last day + frequency + a random up to range. In your example if BM was day 10, next would be day 17-20.

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9 minutes ago, MechanicalLens said:

Thanks for the correction. 👍

@faatal So for example if I have Blood Moon Frequency 1 and Blood Moon Range 10, the first horde could arrive between 1-10 days, correct? Or would it be 1-11 days? Just checking, since I'm considering this gamemode sometime during the course of A19.

Would be 1-11 days.

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3 minutes ago, MechanicalLens said:

I suggest that you do, on paper it sounds like an interesting gamemode; a mix between intense and relaxed, depending entirely on RNG. The game decides how well or poorly that you'll do. It might send you daily blood moon hordes, hordes every 11 days, and/or anywhere in between.

Well yes i understand lol

 

I stopped playing A18 2 weeks ago and been rewatching The Walking Dead and Fear the Walking Dead. A19 im soooooo ready. 

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1 minute ago, MechanicalLens said:

Just a word of warning: your game may break. I'm running 7D2D at x496 speed so that days pass in less than a minute. So far, the first horde as on day 2, and now it's on day 24... nothing. (BM Frequency 1, BM Range 10.) Something broke!

You can see the next calculated horde night in the debug screen [F1], when you load your game.

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1 hour ago, hiemfire said:

That was 200 Dukes for a stack of ten candies (which would cost 1k Dukes to purchase). So 20 Dukes each if you choose to sell them.

Duh, I forgot it gives the price of the stack and not individual. Never mind then lol. 

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General Discussions is an excellent venue for testing A18 bloodmoon frequencies and ranges...just saying (even though I shouldn't have to as it is the same people...)

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7 hours ago, faatal said:

Vultures don't act like that in A19. They will attack blocks to get to you.

If you get the giant vulture that grap people  and drop them, teach it to ripp of whole parts of the roof

Also do we get anti Air gun turrets? Naaa not for the Vultures but i want to take down that dam supply plane🤪

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Just to pull this discussion back on topic... I was thinking that one of the most coveted features of A19 is the Junk Drone.

But to my understanding the drone will only actually be used by a very small audience since you can only craft it when you spec hard into INT, right?

 

Does the JD (Junk Drone) also appear in loot sometimes like the JT does? 🤨

2 minutes ago, SittingDuck said:

If you get the giant vulture that grap people  and drop them, teach it to ripp of whole parts of the roof

Also do we get anti Air gun turrets? Naaa not for the Vultures but i want to take down that dam supply plane🤪

You already have AA turrets: the JTs are good AA! 😉

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21 minutes ago, SittingDuck said:

If you get the giant vulture that grap people  and drop them, teach it to ripp of whole parts of the roof

Also do we get anti Air gun turrets? Naaa not for the Vultures but i want to take down that dam supply plane🤪

Actually i love the idea behind it.

 

Picture this: Stationary Guns can be found and used in military Camps. You can dismantle them ( long butt Timer) with a chance to break them in the process, BUT if you were sucessfull it gets placed in your inventory and can be placed as a defense for your base. Could be balanced witha fixed Angle of Movement (like 30° to left and right) etc.

 

Edit:
Care to explain the thumbs down Reaction @MechanicalLens ?

Edited by Guppys Fur
Mechanical Lens (see edit history)
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M18 Claymore Mine. ( https://en.wikipedia.org/wiki/M18_Claymore_mine )

 

Ma Deuce. (M2 .50 cal machine gun, can add a Scope https://en.wikipedia.org/wiki/M2_Browning#M2_as_a_sniper_rifle )

 

M134 Minigun (7.62x51 https://en.wikipedia.org/wiki/Minigun  )

 

TFPs could add these into 7dtd right now and everything would be fine.

 

Claymore uses Steel Ball Bearings and C4. So not immediately available. Could have seperate C4 skill like crucible for steel. And it wasn't designed to be thrown like a grenade, so needs to be pre-placed like a land mine.

 

M2 uses .50 cal ammo. say 1 round needed 5 Cases, 15 Gun Powder and 6 Bullet Tips. You're not stocking up much of that until later on.

 

Minigun running 7.62, at -2,000 to 6,000- rounds per minute. Better get to mining bub.

 

Both the M2 & Minigun should be in mounts, but he77, lets pretend we can hip fire them, so peep-portable.

 

Other than the poor, "spare a dollar for a shrink?" full ocd min-maxers, which remember we said we weren't going to design to or for, who would be harmed by these being added?

 

These are near perfect magical "end game content" that _doesn't_ require any sillyness to keep them out our filthy hands until _only_ late game.

These things naturally gate themselves. Say you looted a Purple Minigun day 1. Along with 23 rounds of 7.62. Good luck with that.

Sure if you seriously grind for ammo you could have yourself a "mini mad minute" by earlyish-mid-game. So what? You blew through an entire horde nights ammo in one minute. :biggrin1: Yep, I'm sure you -did- have a stupid huge grin on your face when your first Demolisher showed up in just the right place and you clacked the Claymore at just the right moment and blew that Demo into modern art... or when you let all the zeds pile up and just let that Minigun eat!

 

Joking aside I've no idea if something like a minigun would be possible technically.

 

But I have been thinking about potential end-game things, and once it came to mind that a "Mad Minute" really could be a hell of a lot of fun, well...

 

Now if only that mysterious supply plane dropped a radio and turned out to actually be a Puff The Magic Dragon... :jaw:

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On 6/20/2020 at 6:17 AM, Jost Amman said:

I had to leave the last night's stream halfway so I had to skip the Q&A.

 

What baffles me is that people could have asked tons of good questions but most in the chat were just fooling around and wasting this opportunity.

Nobody asked, for example, about legendary items... it was a big feature announced several times, why is it not in A19?? Will it be in A20?

Also Mini-Bosses were announced for POI loot rooms, but they're not in either, why? Will they be in A20 or have they been scrapped like the behemoth?

 

When the sledge turret was first announced I actually thought it would be a new type of fixed turret you could use in your base design.

Will there ever be more turret types for our base designs? There has been talk for some time of a Flame Turret, but I guess that's been scrapped too?

It would be great to also have a fixed version of the Sledge Turret that we could place as a block: the INT portable version will probably mostly be used by INT guys IMO.

There is no "sledge turret"; it's a junk turret, first in the "junk" line. The others are the junk turret and the junk drone. Not to be confused with the gun turrets, which needs electricity to work.

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