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Alpha 19 Dev Diary


madmole

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26 minutes ago, DaVegaNL said:

Thanks for the clarification guys. Yeah I went over the first post, but there's still not really much which makes me go 'wow', or things for which I want to start up the game again. I mean.. A few new books is nice. As is candy. Some new weapons too. They're all good and nice, but nothing major I would say? No offence meant, of course.

Yeah the ISS might be good!

I honestly don't like the sprites being constantly on on your HUD. If you have a bedroll and a drone and a junk turret and a bike etc. constantly on on your screen.. Does feel cheesy.

Wellllllll this is what is been done to A19...........

 

Linear Lighting - Massive upgrade

PBR textures - Huge Upgrade
New Horizon Tech
New Fog Tech
New Textures/ Redone Textures

New ISS
Updated Zombies
New Weapons - Deesert Eagle, auto shot gun, Sniper, Iron Club and more

Redone Magnum, Wrench and Stone Axe
New POIs

Updated POIs
Candy
Vastly Updated AI
Swimming Zombies
New Bookshelves
Redone Cement Mixer
New Zombies - 19 of them

New Player Hand models
New Winter Trees
New Creepy Mannequins 
New Couch
New Freezers
New Drones
New Driver
New Beds
New Stone Axe
New Backpack
New Trader Jen
Rebalanced Game leveling
Much slower progression of game
Possible forest start
Reduced perk tree
Vomiting removed
Health + Stamina Bars
Changes to eating and drinking

Driving a vehicle consumes food

Sprite System

 

I am sure I am still missing stuff

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1 hour ago, WarWren said:

 I am generally not a looter but I have found advantages in a crafting playstyle. I like to play a new save each time I die and I generally last a lot longer this way. I'm not pushing to level up and therefore keep the game stage quite low for the amount of days alive. By creating a constant income from growing  and crafting beverages, - blakstrap coffee, beer etc. I can get a lot  from trading without the need for killing. My base is setup to outsmart the zombies and kill only when necessary. If days alive is the only current goal then it works well. Self sufficiency suits the crafting playstyle and the survivor roleplay -trying to get by without the incessant shoot and loot. My time is invested in building a good base rather than a maxed character.

This interests me. Care to share your base design?  If you have Videos etc posted perhaps share in the appropriate sub-forum, so as to not anger the gods.

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1 hour ago, WarWren said:

 I am generally not a looter but I have found advantages in a crafting playstyle. I like to play a new save each time I die and I generally last a lot longer this way. I'm not pushing to level up and therefore keep the game stage quite low for the amount of days alive. By creating a constant income from growing  and crafting beverages, - blakstrap coffee, beer etc. I can get a lot  from trading without the need for killing. My base is setup to outsmart the zombies and kill only when necessary. If days alive is the only current goal then it works well. Self sufficiency suits the crafting playstyle and the survivor roleplay -trying to get by without the incessant shoot and loot. My time is invested in building a good base rather than a maxed character.

Yea i play perma death with1/2xp on 60min days. 

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51 minutes ago, DaVegaNL said:

Thanks for the clarification guys. Yeah I went over the first post, but there's still not really much which makes me go 'wow', or things for which I want to start up the game again.

It's not intended to have any big overhauls.

The goal is to finish things, flesh them out, polish, move on.

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52 minutes ago, DaVegaNL said:

Thanks for the clarification guys. Yeah I went over the first post, but there's still not really much which makes me go 'wow', or things for which I want to start up the game again. I mean.. A few new books is nice. As is candy. Some new weapons too. They're all good and nice, but nothing major I would say? No offence meant, of course.

Yeah the ISS might be good!

I honestly don't like the sprites being constantly on on your HUD. If you have a bedroll and a drone and a junk turret and a bike etc. constantly on on your screen.. Does feel cheesy.

Well, the most "wow" feature is all over the place... they upgraded ALL textures in the game to PBR lighting leaping 7DTD into the modern era!

If that's not a WOW feature I don't know what you'd expect lol

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58 minutes ago, Annihilatorza said:

Wellllllll this is what is been done to A19...........

 

Linear Lighting - Massive upgrade

PBR textures - Huge Upgrade
New Horizon Tech
New Fog Tech
New Textures/ Redone Textures

New ISS
Updated Zombies
New Weapons - Deesert Eagle, auto shot gun, Sniper, Iron Club and more

Redone Magnum, Wrench and Stone Axe
New POIs

Updated POIs
Candy
Vastly Updated AI
Swimming Zombies
New Bookshelves
Redone Cement Mixer
New Zombies - 19 of them

New Player Hand models
New Winter Trees
New Creepy Mannequins 
New Couch
New Freezers
New Drones
New Driver
New Beds
New Stone Axe
New Backpack
New Trader Jen
Rebalanced Game leveling
Much slower progression of game
Possible forest start
Reduced perk tree
Vomiting removed
Health + Stamina Bars
Changes to eating and drinking

Driving a vehicle consumes food

Sprite System

 

I am sure I am still missing stuff

ill post the pics soon! i missed the stream myself

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1 hour ago, Annihilatorza said:

Wellllllll this is what is been done to A19...........

 

Linear Lighting - Massive upgrade

PBR textures - Huge Upgrade
New Horizon Tech
New Fog Tech
New Textures/ Redone Textures

New ISS
Updated Zombies
New Weapons - Deesert Eagle, auto shot gun, Sniper, Iron Club and more

Redone Magnum, Wrench and Stone Axe
New POIs

Updated POIs
Candy
Vastly Updated AI
Swimming Zombies
New Bookshelves
Redone Cement Mixer
New Zombies - 19 of them

New Player Hand models
New Winter Trees
New Creepy Mannequins 
New Couch
New Freezers
New Drones
New Driver
New Beds
New Stone Axe
New Backpack
New Trader Jen
Rebalanced Game leveling
Much slower progression of game
Possible forest start
Reduced perk tree
Vomiting removed
Health + Stamina Bars
Changes to eating and drinking

Driving a vehicle consumes food

Sprite System

 

I am sure I am still missing stuff

 

Good list.  I did not have all of those, but my notes include a few others

 

Trader-to-trader quests
Head tracking and zoom-in on trader
New parts of Navisgane map opened up
Burried quest circle
Zeds will Rag-doll / stumble when they fall, when they crash through a door, etc.
Gamma is now called Brightness and it is more limited than Gamma used to be.  May be a Part of changes to linear Lighting and PBR
Underground and indoor lighting is darker
Burried treasures no longer spawn in water or mountain sides or under POIs
Exploits fixed (Eg Wedge tip exploilt)
Traders have a speciality area
Analytics data collection from players
Vultures attack vehicles so you cannot ride out the horde in a vehicle any longer.  
 

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1 hour ago, Annihilatorza said:

Wellllllll this is what is been done to A19...........

 

Linear Lighting - Massive upgrade

PBR textures - Huge Upgrade
New Horizon Tech
New Fog Tech
New Textures/ Redone Textures

New ISS
Updated Zombies
New Weapons - Deesert Eagle, auto shot gun, Sniper, Iron Club and more

Redone Magnum, Wrench and Stone Axe
New POIs

Updated POIs
Candy
Vastly Updated AI
Swimming Zombies
New Bookshelves
Redone Cement Mixer
New Zombies - 19 of them

New Player Hand models
New Winter Trees
New Creepy Mannequins 
New Couch
New Freezers
New Drones
New Driver
New Beds
New Stone Axe
New Backpack
New Trader Jen
Rebalanced Game leveling
Much slower progression of game
Possible forest start
Reduced perk tree
Vomiting removed
Health + Stamina Bars
Changes to eating and drinking

Driving a vehicle consumes food

Sprite System

 

I am sure I am still missing stuff

Yeah you can list each item as a single thing, but that doesn't mean anything..

1 hour ago, NukemDed said:

bro! my fave game ever is gonna be better. isnt that in itself awesome?

Sure man! That's absolutely true.
But there's a lot of competition out there with different games which are coming out in the next few months.
And speaking of coming out in the next few months; I don't think I have much time to play anyways.. :P

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On 6/17/2020 at 1:20 AM, danielspoa said:

sorry if already mentioned somewhere. In dev stream they said there was no planned stream with gazz, so Im here to ask
@Gazz are we getting modding improvements in A19? specifically the horde night on or off conditions, any news on these getting hooked?

thank you, bloodmoon specific stuff are quite interesting 😁

Gazz would you take a look at my previous question? 🤐 or maybe not something you can talk about?

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After watching all 3 dev streams so far to me this is the "Immersion" update.  The changes in lighting, HD textures and addition of more deco blocks make for a more immersive experience that rival many AA/AAA titles. 

 

Sprinkled in is also more content, polish and bug fixes.  It also looks like many of the changes yield same or better performance.

 

I hate to echo MM but this looks to be the best Alpha yet...😂

 

It's also nice to see the work that is going on for A20+ features.

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10 minutes ago, Laz Man said:

After watching all 3 dev streams so far to me this is the "Immersion" update.  The changes in lighting, HD textures and addition of more deco blocks make for a more immersive experience that rival many AA/AAA titles. 

 

Sprinkled in is also more content, polish and bug fixes.  It also looks like many of the changes yield same or better performance.

 

I hate to echo MM but this looks to be the best Alpha yet...😂

 

It's also nice to see the work that is going on for A20+ features.

and the best part is. that it is coming soon!

 

 

gives me something to do! :D

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9 minutes ago, FranticDan said:

Since there has been new animations added for the player characters, will 3rd person be a toggle option on the fly without the need for debug mode?
Also I'd love to drive around in 1st person! :D

Third person was never removed because of "clunckyness", AFAIK it was removed because you can exploit it in PvP.

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23 minutes ago, FranticDan said:

Since there has been new animations added for the player characters, will 3rd person be a toggle option on the fly without the need for debug mode?
Also I'd love to drive around in 1st person! :D

Great question, in last nights stream it sounds like they are not happy with all of the animations just yet.  The melee animations are in but not the ranged ones yet.

2 hours ago, DaVegaNL said:

Swimming zombies look a bit.. underwhelming. I thought they would really swim instead of lunge-stand stil-lunge.

Probably still WIP but looked good enough for me.  Anything more might be too human like.

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12 hours ago, Khalagar said:

...

 

ATM, level 6 gear is kind of the place holder for "Legendary" items that aren't in the game yet, so they want to make those loot / trader only, but it pretty heavily cripples you because your last mod slot is locked behind your items being level 6, and levels on items basically don't do anything at all if you don't have mods for them

 

...

Correction: Quality levels on items bring 10% more damage per level on average. Without any mods.

 

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11 hours ago, Khalagar said:

 

This is pretty much the on going issue with the different opinions on balance for each play style. The two main play styles of the game are crafting builders who  build a base and mine and make most of their gear themselves, vs the ADHD run and gun kids that spend 98.9% of their time looting PoI and don't want to ever have to mine or craft. Of course there's a bit of overlap, but that overlap is just in the form of "I loot PoI to get my loot and build a base" but very few in A18 do crafters that loot, for obvious reasons.

 

They didn't want to lock all the good gear behind crafting, because the ADHD kids can't mine for materials and would have to spend their precious perk points on crafting skills instead of MOAR DAMAGE. So they added schematics to the game and made it so you can only get level 6 gear via traders or loot. Which kind of craps on crafting play styles  because any points put into crafting perks are wasted as you can just find a schematic instead to do the same thing. None of the crafting perks "Side bonus" are worth a perk point on their own, like 20% faster forge speed etc is just not a good perk because you can build a second forge and get double forge speed instead

 

Currently in A18 crafting builds are a dead meme, even as someone who has played a crafting builder focused character since like A14, there's essentially no way to craft gear in A18 faster than you could just find it. By the time you've invested all the bajillion perks needed to make a crucible and learn to make high tier steel armor etc, you would absolutely have had it 400 times faster by just playing a looter character.

 

ATM, level 6 gear is kind of the place holder for "Legendary" items that aren't in the game yet, so they want to make those loot / trader only, but it pretty heavily cripples you because your last mod slot is locked behind your items being level 6, and levels on items basically don't do anything at all if you don't have mods for them

 

 

A19 overhauls the skills to some degree and consolidates stuff, but we don't know any real details yet as they haven't showed the new skill trees. It seems like the focus was mainly on consolidating bad perks to make them more tempting and lowering the total amount of perks needed to max out perks that were basically only worth it at max rank like the Jump perk.

 

A19 will also help with the loot age changes so you aren't decked out in full steel armor with a full set of steel tools by day 9, which might give a crafting character some tiny chance of keeping up

 

I'm hopeful on the crafting perks being overhauled to at least be worth picking if you already have the schematic  / aren't auto "Respec" tier where you have to drink a respec potion to get your perk points back after you find a schematic, like with all of the vehicle perks.  If the perks were actually decent on their own it would help to close the gap between the two play styles where one isn't basically punished for looting until you get the schematics instead.

 

 

 

Seriously you think it would be fun to sit on your @%$*#! in a rock cave and craft the best gear the game has to offer? "Heavily cripples"? At most you will get a tad more damage and one more odd effect. I don't even bother with mods unless I find them most gear is fine without mods. The only must have mods are helmet lights, the bushings that reduce stamina/movement penalty from heavy armor and pockets IMO. The rest are fine if I find them but I don't really go out of my way to get them or feel like the weapon is crippled without it.

Crafting is way more relevant in A19 since the loot you find is way crappier than what you can craft at the moment if you perk into stuff.

21 hours ago, FranticDan said:

I'm unsure of the reasoning, but chickens NEVER spawn in the forest, a biome you would definitely find chickens running around, especially with all those birds nests.

Edit: Also, I think it'll be cool if chickens gave an egg, or at least a high chance of one, when harvested with a bladed weapon/tool

To provide players with needs. If the forest had every resource in existence, why go anywhere else?

4 hours ago, Jost Amman said:

Oh, I forgot... one of the BEST features coming in A19 are Knuckle Rubs! 😁

Spiked Knuckle rubs for some! :D

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1 hour ago, FranticDan said:

Since there has been new animations added for the player characters, will 3rd person be a toggle option on the fly without the need for debug mode?
Also I'd love to drive around in 1st person! :D

No, not until it feels generally playable. Probably never on 1st person driving.

53 minutes ago, Jost Amman said:

Third person was never removed because of "clunckyness", AFAIK it was removed because you can exploit it in PvP.

Wrong. It was removed for because it looked clunky/glitchy. Fortnite is 3p PvP, works fine. Do you have an advantage against someone in fp? In some use cases sure, but if everyone can use it, its not an advantage. FP is better for a lot of things too.

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