4sheetzngeegles 77 Posted December 20, 2019 Share Posted December 20, 2019 MM A few questions/thoughts re: A19 release. Vehicle Update: Objects in the road that are runover, ex Carcass, cynderblocks, protruding stones, crawlers these are all things that go under the collider. Is it possible to add random sticky chance, until they are destroyed from travel. Causing minor damage to vehicles, to frame, wheels, mechanical parts needed to build them? New Books: this is mainly in regard to the treasure hunting, I know it can be modded by an individual, and Instead of a treasure icon, can a spherical overlay be used, not centered until you ascend with the perks? If not a sphere then a noisemap overlay. Presently with the minimap if I line up facing north east over the I in the map, and have my pointer over the treasure icon rear of arrow on left side of open lid, bottom right of arow lined up with the right corner, im always within 1.5 blocks from my right off center. Improved Player Animations: There is a differentiation in light/shadow reaction when in first person vs third. Easy test go to a mountain wall that is blocking the sun, on your motorcycle you are in the active shaded area, Get off you motorcycle and light/shade are affected when you point toward and away from the sun position through the solid object. Can a collider on the player doll be used in first person to create shade. I know its not player, just wanted to ask about them because it falls under animations. Spider: Will/can a vertical stitched dynamic navmesh be added to allow them to snap to wall/ceiling for crawling, jumping, and dropping? Link to post Share on other sites
jorbascrumps 61 Posted December 20, 2019 Share Posted December 20, 2019 Add pets to the occlusion system. That way when they are not in anyone's line of site they teleport to you. As you walk forward they are always out of sight. Which would mean they are always "at your side". Just an idea. What would happen in a multiplayer environment where other players are looking at you? Link to post Share on other sites
kebab39 24 Posted December 20, 2019 Share Posted December 20, 2019 Vehicle Mods Vehicle break down and collision system So are we going to get something like in crossout? Could be nice to build own vehicles from scrap modules. Link to post Share on other sites
Tin 323 Posted December 20, 2019 Share Posted December 20, 2019 Hmm, they want something for the next tier beyond the junk turret. They want something to be like a companion in the game. Make a hover drone that has a gun attached to it, that follows the player at head level. 2 birds 1 stone. Link to post Share on other sites
Countizzle 1 Posted December 20, 2019 Share Posted December 20, 2019 I just dusted off my profile to check and see when bandits were coming....19.2 or 3...cool as for the new "fallout tech" i mean, cool? honestly all i want at this point is an M4 and bandits or to open the game up to the workshop.....that would be nice! Link to post Share on other sites
Odetta 259 Posted December 20, 2019 Share Posted December 20, 2019 (edited) What would happen in a multiplayer environment where other players are looking at you? Then they wouldn't occul (word?) pathing would only be a problem inside of POIs and Player made Bases so unless people stick together like glue it wouldn't be that much of an issue, even if they are most players are not looking at the ground 24/7 anyway. A little weirdness weighed up against a follower system is a great trade imo. Even Fallout's follower system is janky as hell and players still accept it. Edited December 20, 2019 by Odetta (see edit history) Link to post Share on other sites
stallionsden 470 Posted December 21, 2019 Share Posted December 21, 2019 Here is what we need also - Link to post Share on other sites
AdmiralFuzzybutts 0 Posted December 21, 2019 Share Posted December 21, 2019 I apologize if it's been said already, I am not too active and mostly lurk the forums on an infrequent basis, but I have a suggestion I've been thinking about for a while. Would there be any way to make markings on your map without tagging locations? I can't think of how much time I've wasted searching for buildings or POIs I've already searched. If I could "X" them out with a pen or something it would be a major time saver. I know the game puts a big focus on exploration, but if there's a map system, it seems fair that I should be able to pen small notes to myself about places I'd like to check out or prioritize, I'm a very visual guy. In short, it would be nice to have some sort of marker with a basic color palate to make small margin notes or otherwise plan out my days while daylight burns. Tagging locations is awesome, but I can't tag every location I've already visited or the map would be unusable Link to post Share on other sites
quyxkh 16 Posted December 21, 2019 Share Posted December 21, 2019 Would there be any way to make markings on your map without tagging locations? I can't think of how much time I've wasted searching for buildings or POIs I've already searched. I mark them in the world. Drop a chest on the front walk when I first go in, that's handy anyway for loot triage, put a rock in the mailbox once I've taken out even the little stuff, those work. Link to post Share on other sites
sillls 117 Posted December 21, 2019 Share Posted December 21, 2019 Hey Madmole. I just saw the new stone ax for Alpha 19. Then I thought what about several different looks for stone axes? Several different looks of the stone ax that the player would craft at random. The stone ax on the first page looks great. I would love to see several different versions to it though. It would also give TFP's on the art side something to do while bugs are being worked out. Link to post Share on other sites
JamesKirk 5 Posted December 21, 2019 Share Posted December 21, 2019 (edited) No 4 legged followers look like crap vs a hovering or tank tread/ bipedal robot. A hovering bot would spare animations and thus be easier to program. Should need fuel then. Give it a (auto) reconing mode, without being capable of shooting (if both -> to overpowered). Sensing ores would be fine, too. Make it installable and removable into the 4x4 (or landclaim protected areas). EDIT: And make it a random encounter in the wastelands and some POIs Edited December 21, 2019 by JamesKirk (see edit history) Link to post Share on other sites
summoner 0 Posted December 21, 2019 Share Posted December 21, 2019 I'm thinking of making glue and fuel from it, nothing edible since its genetically modified. Hey MadMole. On the topic of glue, I have found it quite beneficial in adding starch based glue recipes to the camp fire and chemistry station in my game, basically turning corn and potatoes into glue. Other forms that I found were resin based, which could be added to trees. With making fuel from supper corn sound like a sweet combo with the flame thrower trap that could come in A19. Link to post Share on other sites
meganoth 1,131 Posted December 21, 2019 Share Posted December 21, 2019 You can have this one for 850 Euro, today, hovering, with payload, no scifi tech. Link to post Share on other sites
xlittlekuribohx 0 Posted December 21, 2019 Share Posted December 21, 2019 It will get deleted or turned into a grenade launcher. will all weapons get three tiers? I like the concept of the intelligence weapons but find them a tad underwhelming. the shock baton lacks damage and the stun ability isn't a seller on using it like the bat or spear. And the junk turret is great on horde night but the perks in attack speed don't translate to use in the hand, also you can't aim the thing with precision. I suggested a full three tiers for the intelligence attribute weapons a few weeks ago and i haven't had seen anything about from you. page 21 comment 304 is the original post. Link to post Share on other sites
faatal 1,607 Posted December 21, 2019 Share Posted December 21, 2019 Add pets to the occlusion system. That way when they are not in anyone's line of site they teleport to you. As you walk forward they are always out of sight. Which would mean they are always "at your side". Just an idea. Occlusion is client side of what is seen by that client. Pet following would be handled on the server like all the AI is, so separate systems. Link to post Share on other sites
faatal 1,607 Posted December 21, 2019 Share Posted December 21, 2019 Here's a video of my day 56 horde night (18.1, 16 max alive, adventurer diff.). Skip to around the 5 minute mark to see how the vultures just hover above me until I shoot them. I see. In that situation having them attack the bars would also be an effective solution. Link to post Share on other sites
faatal 1,607 Posted December 21, 2019 Share Posted December 21, 2019 Spider: Will/can a vertical stitched dynamic navmesh be added to allow them to snap to wall/ceiling for crawling, jumping, and dropping? Not likely. It would need to be a new path system, so weeks of work that I think is better spent elsewhere. Link to post Share on other sites
faatal 1,607 Posted December 21, 2019 Share Posted December 21, 2019 So are we going to get something like in crossout? Could be nice to build own vehicles from scrap modules. Not in A19 and not likely in this game. Someday building you own vehicles from blocks would be nice, but sounds like a sequel feature. Link to post Share on other sites
Laz Man 1,347 Posted December 21, 2019 Share Posted December 21, 2019 I see. In that situation having them attack the bars would also be an effective solution. Yep, that could work. Link to post Share on other sites
faatal 1,607 Posted December 21, 2019 Share Posted December 21, 2019 [ATTACH=CONFIG]31007[/ATTACH] You can have this one for 850 Euro, today, hovering, with payload, no scifi tech. Drones.......that makes perfect sense. I could probably mod a vulture into a drone fairly easily. Fun ideas. Just thinking. Link to post Share on other sites
Laz Man 1,347 Posted December 21, 2019 Share Posted December 21, 2019 Drones.......that makes perfect sense. I could probably mod a vulture into a drone fairly easily. Fun ideas. Just thinking. Here are a few mod ideas... Link to post Share on other sites
beerfly 277 Posted December 21, 2019 Share Posted December 21, 2019 Here are a few mod ideas... I`ll just cut the red wire and it`s soul will fall off. Link to post Share on other sites
The Gronk 428 Posted December 21, 2019 Share Posted December 21, 2019 Drones.......that makes perfect sense. I could probably mod a vulture into a drone fairly easily. Fun ideas. Just thinking. I like the idea but the moment you put that mechanic into the hands of modders a PVP base assault is going to have quite a "Saudi Oil Refinery" look to it. Not that it would be a bad thing :-) Link to post Share on other sites
Laz Man 1,347 Posted December 21, 2019 Share Posted December 21, 2019 (edited) I like the idea but the moment you put that mechanic into the hands of modders a PVP base assault is going to have quite a "Saudi Oil Refinery" look to it. Not that it would be a bad thing :-) I have a feeling a drone pet would be more palatable to people then a junk bot, just sayin..😂 1) Tier 3 INT weapon, check 2) Hovers/flies, vulture AI pathing 2.0, check 3) Available at Kmart, check 4) Moddable, check Edited December 21, 2019 by Laz Man (see edit history) Link to post Share on other sites
stallionsden 470 Posted December 22, 2019 Share Posted December 22, 2019 (edited) I have a feeling a drone pet would be more palatable to people then a junk bot, just sayin..😂 1) Tier 3 INT weapon, check 2) Hovers/flies, vulture AI pathing 2.0, check 3) Available at Kmart, check 4) Moddable, check 5) Absolutely ridiculous reasons for not having a junk bot , check 6) absolutely silly reasons for not having .50cal weapons and ammo check.. check and check.... I completely agree 😁 Edited December 22, 2019 by stallionsden (see edit history) Link to post Share on other sites
Recommended Posts