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Alpha 19 Dev Diary

Roland

When you download A19 you MUST start a new save. Maps generated in A18 will NOT work for A19 games. 

 

Head HERE to report bugs.

Message added by Roland

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Posted (edited)
4 minutes ago, Khalagar said:

Only thing I could figure was it registered the last time me and him had bumped into each other on motorcycles, and when we collided hours later on Gyrocopters it took us back to the last time we had slammed into each other.

HOLY FLYING SPAGHETTI MONSTER, do you know what this means, good sir?? You have found a way to travel back in time! We can go back, and prevent ALL of this!

 

On the other hand, please don't. I like this game. :)

Edited by strask
Reconsideration (see edit history)

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15 minutes ago, strask said:
18 minutes ago, Khalagar said:

Only thing I could figure was it registered the last time me and him had bumped into each other on motorcycles, and when we collided hours later on Gyrocopters it took us back to the last time we had slammed into each other.

HOLY FLYING SPAGHETTI MONSTER, do you know what this means, good sir?? You have found a way to travel back in time! We can go back, and prevent ALL of this!

You need two DeLoreans to collide for that to happen...

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Posted (edited)
53 minutes ago, Khalagar said:

 

Yeah, it was definitely a lot more bulky than I expected. Like I said earlier, I  basically just assumed it would be an AA-12 since it's what essentially every game uses for the automatic shotgun, but I found it fine over all. Looked more like a Borderlands gun than I expected, I'm not sure what RL gun it's based on

 

 

 

The vehicle glitches got ten times weirder than that. Me and a friend were flying Gyrocopters and I ran into him to try and boop him out of the air, and it instantly put the game in a load screen. When it finished loading we were across the map on motorcycles, in a town we had been in like 5 real life hours earlier.

 

Only thing I could figure was it registered the last time me and him had bumped into each other on our motorcycles, and when we collided hours later on Gyrocopters it took us back to the last time we had triggered vehicle collision physics.

 

Was super weird, we got two free motorcycles out of it  that were exact clones of the bikes we had at the time, and after driving 15+ minutes back to where we were flying, our Gyrocopters were crashed on the ground like we'd just teleported out and they fell

 

Auto shotgun is based on the saiga-12.

 

https://www.ammoland.com/2017/11/fostech-origin-12-next-level-semi-auto-12-gauge-shotguns/#axzz6PIGe4GMq

 

ERATUXiUEAAInKQ?format=jpg&name=large

Edited by Laz Man (see edit history)

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49 minutes ago, Khalagar said:

Yeah, it was definitely a lot more bulky than I expected. Like I said earlier, I  basically just assumed it would be an AA-12 since it's what essentially every game uses for the automatic shotgun, but I found it fine over all. Looked more like a Borderlands gun than I expected, I'm not sure what RL gun it's based on

https://en.wikipedia.org/wiki/Saiga-12

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My mistake, I confused the 2.  I linked the correct one though.

🤣

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Just now, Laz Man said:

My mistake, I confused the 2.  I linked the correct one though.

🤣

Charlie Sheen has the HIV - Imguri win!

while im at it! the only Nit pick i have with the Auto shotgun is its base level mag! in the live stream it hold about 12 or 14. IN A LARGE DRUM MAG!

 

just a small nit pick lol

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20 minutes ago, Adam the Waster said:

wait i though mm said it was a origin 12

 

Fostech Origin 12 - Next Level of Semi-Auto 12 Gauge Shotguns

Looked like a shortened Saiga to me, thus my link... Hey I learned something new today and now I have another thing to cuss about too. (Don't ask, forum rules on the subject and all :) )

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Only once I had a vehicle bug in one of my savegames. It was my very first savegame ever (started during lockdowns a few weeks ago) and when I finally had my bicycle at day 25 or something that felt amazing. Shortly after I parked that bicycle in front of Shamway factory, went in for a loot, came back and my bicycle was gone. I was so disappointed that I have deleted that savegame instantly and was close to quit that game completely. If I only knew about the creative menu back then... :D :D

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1 hour ago, Adam the Waster said:

wait i though mm said it was a origin 12

 

Fostech Origin 12 - Next Level of Semi-Auto 12 Gauge Shotguns

 

Ah, makes sense. Slick looking gun straight out of like Dead Space, can dig it. 

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11 hours ago, strask said:

Part of the reason I have always loved role playing games is that they give us both the opportunity and motive to try to see things from someone else's point of view.

 

The method you describe I think could be summarized as a process of looking at the attributes of a character, hypothesizing up a story about how those numbers came to be, and playing as if that story is true.

 

...

 

And I think approaching things this way, leads to a much more enjoyable kind of roleplaying than  other methods I have tried. I have also found it really gets me wondering about the lives of the people I talk to in real life. Because if you try this a few times and compare to the quicker method, you start to realize they are making use of whole different sections of your brain. I think the quicker method makes heavy use of our brains threat assessment mechanisms, while the more thoughtful approach (not that @Sigil_Thane said anything thoughtless, just that the second approach requires more thought) leans on theory of mind.

 

@Strask, I do like your method of RPG character building, and yes, it is very similar to my own approach when I am creating a character to play in a game. The approach that I outlined earlier is more of the approach that I take when designing NPCs to populate games that I am running for my players. As you say your method is longer but more rewarding to explore during gameplay, whereas the method I mentioned is quick to use for spontaneous "Is there anyone else on the elevator?" questions, and is good enough for what will likely only be a brief inclusion but detailed enough to be a starting point if the players take a liking to the NPC and want it to stick around.

 

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Posted (edited)

I didn't catch the stream where they fired the new shotgun beast. Did they go full-auto w it? & if so, did it sound anything like when Terry unleashed one in the Expendables I scene down in the tunnels? Which was just frickin awesome if you haven't seen it :) https://youtu.be/gQWq1Z-J-EE

 

Edit: keep fergettin to mention: for anyone mowing the lawn, stop punching grass and use a knife, they're much faster!

Edited by FileMachete
fergot to mention (see edit history)

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Search up the DP-12 its a 12 gauge double barrel pump shotgun, you pump it once and you can shoot it twice before pumping it again. I have one and man its a TANK of a gun

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Posted (edited)
2 hours ago, MechanicalLens said:

Lol.

 

Yep, for me, it started with one... and then several... and then lots of severals... XD

Usually once it starts happening, it becomes like a water fall lol...

36 minutes ago, FileMachete said:

I didn't catch the stream where they fired the new shotgun beast. Did they go full-auto w it? & if so, did it sound anything like when Terry unleashed one in the Expendables I scene down in the tunnels? Which was just frickin awesome if you haven't seen it :) https://youtu.be/gQWq1Z-J-EE

 

Edit: keep fergettin to mention: for anyone mowing the lawn, stop punching grass and use a knife, they're much faster!

He wasn't shooting it fast although it had no mods in it.  Would be interesting to see if it can take a full auto trigger mod and what that changes.

 

Link to spot in stream where shotgun was demoed:

 

I love how Rick is like "Show em one weapon, show em the auto shotgun....Its not like its the end of the world..."  I wanted to say..."Yeah its only the zombie apocalypse...." 😁

 

 

Edited by Laz Man (see edit history)
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44 minutes ago, Sigil_Thane said:

your method is longer but more rewarding to explore during gameplay, whereas the method I mentioned is quick to use for spontaneous "Is there anyone else on the elevator?" questions, and is good enough

Agreed, and "good enough" is sometimes better than perfect, when you can spend the saved time or thought processes on more interesting things. :)

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That auto shotgun (or henceforth shall be called my, StopGun) is pure win for me!

The don't care too much if an A19 vanilla shot gun is a bit weaker.  At least that's what it looked like to me.

 

The A18 shotgun is strong, but the small amount of stored ammo could get you killed in POI's with a high volume of zombies.

Now if all shotgun shells needed brass in A19, then things would change.

 

 

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38 minutes ago, Aldranon said:

That auto shotgun (or henceforth shall be called my, StopGun) is pure win for me!

The don't care too much if an A19 vanilla shot gun is a bit weaker.  At least that's what it looked like to me.

 

The A18 shotgun is strong, but the small amount of stored ammo could get you killed in POI's with a high volume of zombies.

Now if all shotgun shells needed brass in A19, then things would change.

 

 

I'm sure it can take slug shells too for armored targets.  It will be interesting what weapon will be the most popular.  There are so many new additions. 😎👍

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9 minutes ago, Laz Man said:

I'm sure it can take slug shells too for armored targets.  It will be interesting what weapon will be the most popular.  There are so many new additions. 😎👍

All I want now is the ability to install a drum mag mod into the rocket launcher. ;)

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20 minutes ago, Matt 1977 said:

Wonder if @madmole is giving Richard a "knuckle rub" for showing the shotgun lol. 

Only the elder brother can do that, don't you know? 😅

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So far from what I've seen, the only nit pick I have for A19 is the unnecessary sprite that shows the position of the trader when there's no quest to turn in. 

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