Adam the Waster 715 Posted June 12, 2020 Share Posted June 12, 2020 (edited) 32 minutes ago, faatal said: Mine is the 24th and I'm supposed to be in that days stream. so does that mean its coming out around the summer sale? Edited June 12, 2020 by Adam the Waster (see edit history) Link to post Share on other sites
Aldranon 232 Posted June 12, 2020 Share Posted June 12, 2020 (edited) 21 minutes ago, Khalagar said: I mean, I was like 2% joking with the "mandatory tier" perks thing, but not really. You can of course play without them, but some perks are just a bajillion times better than others, it's going to happen with any game. You can play without Miner 69 and Mother Lode for example, but it's going to be drastically more tedious to do basically anything. You'll have to buy literally everything from traders and rely purely on their RNG to see if they even have anything you need, and won't be able to just tear through the walls and safes in a PoI. It's totally doable, just pointlessly tedious when you can just perk into two of the best perks in the game that will increase QoL drastically As half the world is underground I like to dig, I perk mining at least a little and sometimes make huge underground places (nothing like JC's Channel though). I worry that TFP plan removing voxels for their next game, as they have very little content past basements. The little marker boulders could end up being permanent or respawn after a few days. But if their next game in is the whole New York city area with all the subways and sewers, then voxels would be a bad idea as the game would be so HUGE! Edited June 12, 2020 by Aldranon spelling (see edit history) Link to post Share on other sites
meganoth 1,000 Posted June 12, 2020 Share Posted June 12, 2020 17 minutes ago, Khalagar said: I mean, I was like 2% joking with the "mandatory tier" perks thing, but not really. You can of course play without them, but some perks are just a bajillion times better than others, it's going to happen with any game. You can play without Miner 69 and Mother Lode for example, but it's going to be drastically more tedious to do basically anything. You'll have to buy literally everything from traders and rely purely on their RNG to see if they even have anything you need, and won't be able to just tear through the walls and safes in a PoI. It's totally doable, just pointlessly tedious when you can just perk into two of the best perks in the game that will increase QoL drastically You won't find many people disagreeing about miner69 and motherlode, but you made the same "mandatory" comment about a lot of other perks and there is much much less consensus about those. Link to post Share on other sites
Damocles 256 Posted June 12, 2020 Share Posted June 12, 2020 2 hours ago, meganoth said: Other positive examples are in a few computer RPGs that actually provide dumb dialog choices if you play a low-int character. At least Arcanum and Fallout 2 were often cited as games you really should replay as a brute. I remember Fallout having the low intelligence dialogs. Did not know Arcanum also had it. Link to post Share on other sites
madmole 3,577 Posted June 12, 2020 Author Share Posted June 12, 2020 On 6/10/2020 at 12:18 PM, Guppycur said: I think the game is much scarier when you're in a building surrounded by zombies than when you're outside of a building and most of the zombies are hidden within. I don't mind the sleeper system, but I do wish it was not the predominant system. At least make a system where if sleepers wake up, the biome spawns increase and zombies head your general direction. That would put a great deal more pressure on you. Hopefully the event manager can do that when its done. 41 minutes ago, Khalagar said: I mean, I was like 2% joking with the "mandatory tier" perks thing, but not really. You can of course play without them, but some perks are just a bajillion times better than others, it's going to happen with any game. You can play without Miner 69 and Mother Lode for example, but it's going to be drastically more tedious to do basically anything. You'll have to buy literally everything from traders and rely purely on their RNG to see if they even have anything you need, and won't be able to just tear through the walls and safes in a PoI. It's totally doable, just pointlessly tedious when you can just perk into two of the best perks in the game that will increase QoL drastically I perked into strength and still don't mine into safes, the breeching rounds are king. One shot pops open a small safe. Not everyone mines. People have their play styles. People coming over from minecraft will spec into mining, people coming from COD will do fortitude. Quake players might want perception for railgun and rl type experience. People who like stealth games or gunslinging might go with agility. I wouldn't assume everyone plays like me and neither should you. While the axe is sufficient and free for me because I like to build, I don't use it in combat and I "waste" the perk points on clubs because its just more satisfying to me. I'm not a hardcore min maxer though, I do a bit of role playing and do what is fun instead of always the most efficient. My new base is beautiful and horrible at the same time, but I like a challenge https://twitter.com/joelhuenink/status/1271527086188949504?s=20 6 Link to post Share on other sites
Damocles 256 Posted June 12, 2020 Share Posted June 12, 2020 Would be also an idea to have a group of zombies spawn and try to destroy the players running / recently used workstations when the player comes close again to them (eg coming back to the base). This would make the base more vulnerable to attack, and thus require closing doors when leaving the base etc.. So the next best target to the player is the player property. (also vehicles should be a target) 1 Link to post Share on other sites
MechanicalLens 953 Posted June 12, 2020 Share Posted June 12, 2020 (edited) deleted Edited June 21, 2020 by MechanicalLens (see edit history) Link to post Share on other sites
Perlin_Worm 33 Posted June 12, 2020 Share Posted June 12, 2020 Wish I could design like that. Every structure I build looks like a 3rd world prison. Link to post Share on other sites
MechanicalLens 953 Posted June 12, 2020 Share Posted June 12, 2020 (edited) deleted Edited June 21, 2020 by MechanicalLens (see edit history) Link to post Share on other sites
XYR0 4 Posted June 12, 2020 Share Posted June 12, 2020 28 minutes ago, madmole said: https://twitter.com/joelhuenink/status/1271527086188949504?s=20 Day 12 with blue blunderbuss. Looted or crafted? Link to post Share on other sites
MechanicalLens 953 Posted June 12, 2020 Share Posted June 12, 2020 (edited) deleted Edited June 21, 2020 by MechanicalLens (see edit history) 1 Link to post Share on other sites
Laz Man 1,335 Posted June 12, 2020 Share Posted June 12, 2020 (edited) Love the little details MM! Plus points for the use of those wood trellis frames and those thicker wooden quarter blocks. 😎👍 Edited June 12, 2020 by Laz Man (see edit history) 1 Link to post Share on other sites
beerfly 276 Posted June 12, 2020 Share Posted June 12, 2020 1 minute ago, MechanicalLens said: Does it matter? It's a blunderbuss. 😛 Best part of blunderbuss is, that when you shoot with it, you not only kill a brainmuncher, you scare the @%$*#! out of the co-op player(s) near you, who have no idea where this big boom comes from, or what is going around and it is just the best, at any moment in early game. 1 Link to post Share on other sites
MechanicalLens 953 Posted June 12, 2020 Share Posted June 12, 2020 (edited) deleted Edited June 21, 2020 by MechanicalLens (see edit history) Link to post Share on other sites
Adam the Waster 715 Posted June 12, 2020 Share Posted June 12, 2020 51 minutes ago, madmole said: https://twitter.com/joelhuenink/status/1271527086188949504?s=20 my base is better 1 3 Link to post Share on other sites
Laz Man 1,335 Posted June 12, 2020 Share Posted June 12, 2020 19 minutes ago, Adam the Waster said: my base is better *snip* Here's mine... 1 Link to post Share on other sites
Adam the Waster 715 Posted June 12, 2020 Share Posted June 12, 2020 19 minutes ago, Laz Man said: Here's mine... show off :L Link to post Share on other sites
Damocles 256 Posted June 12, 2020 Share Posted June 12, 2020 Corona survival caste 1 3 Link to post Share on other sites
MechanicalLens 953 Posted June 12, 2020 Share Posted June 12, 2020 (edited) deleted Edited June 21, 2020 by MechanicalLens (see edit history) 1 Link to post Share on other sites
Adam the Waster 715 Posted June 12, 2020 Share Posted June 12, 2020 Just now, MechanicalLens said: Scrubs. At least my house is structurally sound. *slowly blows the the cards down* snowdog i swear to god! Link to post Share on other sites
Mechanimal 63 Posted June 12, 2020 Share Posted June 12, 2020 (edited) 1 hour ago, madmole said: Hopefully the event manager can do that when its done. I perked into strength and still don't mine into safes, the breeching rounds are king. One shot pops open a small safe. Not everyone mines. People have their play styles. People coming over from minecraft will spec into mining, people coming from COD will do fortitude. Quake players might want perception for railgun and rl type experience. People who like stealth games or gunslinging might go with agility. I wouldn't assume everyone plays like me and neither should you. While the axe is sufficient and free for me because I like to build, I don't use it in combat and I "waste" the perk points on clubs because its just more satisfying to me. I'm not a hardcore min maxer though, I do a bit of role playing and do what is fun instead of always the most efficient. My new base is beautiful and horrible at the same time, but I like a challenge https://twitter.com/joelhuenink/status/1271527086188949504?s=20 Did... did you say railgun? "... players might want perception for railgun and rl type experience." Also nice base, hope to see some vids soon. Edited June 12, 2020 by Mechanimal needed a splash of italic (see edit history) Link to post Share on other sites
beerfly 276 Posted June 12, 2020 Share Posted June 12, 2020 3 minutes ago, Adam the Waster said: *slowly blows the the cards down* Aladin parked on the wrong place. 1 Link to post Share on other sites
hiemfire 191 Posted June 12, 2020 Share Posted June 12, 2020 1 hour ago, beerfly said: Best part of blunderbuss is, that when you shoot with it, you not only kill a brainmuncher, you scare the @%$*#! out of the co-op player(s) near you, who have no idea where this big boom comes from, or what is going around and it is just the best, at any moment in early game. My wife cusses when I shoot a zombie with one, my daughter giggles. 27 minutes ago, Mechanimal said: Did... did you say railgun? I think by "railgun" he means high single shot damage and long range. Link to post Share on other sites
Khalagar 240 Posted June 12, 2020 Share Posted June 12, 2020 (edited) 2 hours ago, Aldranon said: I worry that TFP plan removing voxels for their next game, as they have very little content past basements. The little marker boulders could end up being permanent or respawn after a few days. It's been mentioned before by Madmole that he / they (maybe TFP in general) regret having the digging aspects in the game . . .which is baffling to me because it's literally the reason me and my friends play 7 days, as it's essentially the only survival game of this style that has digging and a consistent threat and is the unique flair of the game IMO. If you lost the digging aspects it would face extreme competition with Ark / Conan / The Forest / Rust / Even games like this etc on basically all fronts Edited June 12, 2020 by Khalagar (see edit history) 1 1 Link to post Share on other sites
Blake_ 355 Posted June 12, 2020 Share Posted June 12, 2020 7 minutes ago, Khalagar said: It's been mentioned before by Madmole that he / they (maybe TFP in general) regret having the digging aspects in the game . . .which is baffling to me because it's literally the reason me and my friends play 7 days, as it's essentially the only survival game of this style that has digging and a consistent threat and is the unique flair of the game IMO. If you lost the digging aspects it would face extreme competition with Ark / Conan / The Forest / Rust / Even games like this etc on basically all fronts If only every building in the game was adapted and designed with integrated half blocks both for height and width, the 1m size block problems and the camera having a point of view too low would be fixed. Having a rectagle voxel with more height than width would mean a complete redesign and months of work (technically they'll still be voxels, though). Truth is, I'm fine with the way it is now, they did a fine job with the assets and limitations the have. I agree the voxel nature of the game is what makes it better than any other similar titles out there. The gameplay balance is starting to become another highlight of 7dtd. It just needs legendary items and bosses and legendary bosses, and legendary boxes with bosses and items, and bosses with items in boxes. 1 Link to post Share on other sites
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