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Alpha 19 Dev Diary

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Posted (edited)
3 hours ago, beHypE said:

They don't reduce the numbers of perks. Mostly, they rebalance a lot of them so that they only have 3 ranks instead of 5. If anything it means a lot more diversity because in A18 a lot of perks didn't seem like they were worth investing 5 points in, compared to combat related perks and "must haves".

5 points or more. With some of the builds I played I was looking at 11+ points invested in an off focus tree to get a QOL perk to the point that it was decent. This will hopefully shave 4 or 5 points off of that. Yea Science! being removed and the stuff it unlocks put in places that make sense (hopefully on the make sense part) is going to be really nice.

Edited by hiemfire (see edit history)

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On 6/9/2020 at 3:37 PM, Gamida said:

You're stats show that Canadians were really good at not getting shot.

Ah yes, you're right, the best battle is the one which didn't occur. Avoiding battle is a great skill for nation survival.

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Posted (edited)
1 hour ago, hiemfire said:

With some of the builds I played I was looking at 11+ points invested in an off focus tree to get a QOL perk to the point that it was decent

 

That's a pretty consistent issue with nearly every build. No matter what "build" you decide to use, there are still near mandatory skills you have to invest the majority of your points into. It takes so many perks to actually get the perks to a valuable level, and most of them aren't even the stuff your build is focused around

 

Basically all builds eventually want

 

Maxed out

  • Miner 69
  •  Mother Lode
  •  Quest Reward perk in Intellect
  • Better Barter in Intellect
  •  Junk Turrets because they make horde nights affordable


Some points in

  • Health Regen
  •  Pack Mule, how many points in it depend on how many deep pocket mods you find
  •  The gardening perks based on whether you want to grow a garden, most people do late game so they don't have to worry about food
  •  The stun resist perk

Essentially all builds are going to dip into Strength 100% chance (unless you are hardcore RPing some weird build specifically to not use strength), and most people go into Int for Junk Turrets and the perk that gives better quest rewards and better prices on stuff late game unless you are playing life on hard mode.

 

 

The other trees are kind of niche and have stuff where you are like "I'd like to have it, but it's too expensive to invest in right now" and have to get them later on after you get Miner 69 and your "main" perk the build is built around. 

 

Like Fortitude has some really solid stuff but it's more for midgame and late game.  Nearly everything in Perception and Agility both is really niche, they have okay things but they are mostly just for specific gimmick builds. Int is simultaneously the worst tree in the game and best tree at the same time. All the building / crafting / stun baton stuff is terrible, but the trader stuff and junk turret are ridiculously good to the point of being broken

 

I REALLY  think the attribute system needs a total overhaul as well, because it's counter intuitive, like saying "I have max Fortitude, I bet I'm super tanky!! Oh wait, max fortitude doesn't increase health or durability? It increases . . .machine gun damage?????"

 

The perk rebalance will hopefully address it, it makes sense to consolidate the meh skills in with better ones, and lower the amount of investment required.  I'm hoping we get patch notes soon so we can start nerding out with Excel to complain about which perks are bad before we actually get to use them and test them

 

 

 

Edited by Khalagar (see edit history)
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Updated Calendar for the rest of the year.... ty @Gasava for the photo. 😃

 

HYPPPPPPE TRAIN!!!!

7days.png

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5 minutes ago, MechanicalLens said:

Well, I do have to admit that Canadians are expert snipers. The longest confirmed kill (distance wise) was recently pulled off by a Canadian.

It was having two blokes sweep the air in front of the bullet with brushes that made the difference  :-)

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5 minutes ago, Laz Man said:

Updated Calendar for the rest of the year.... ty @Gasava for the photo. 😃

 

HYPPPPPPE TRAIN!!!!

7days.png

Oct-Dec should be "7D2D is now reality"...

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33 minutes ago, Laz Man said:

Updated Calendar for the rest of the year.... ty @Gasava for the photo. 😃

 

HYPPPPPPE TRAIN!!!!

7days.png

Walter White GIFs | Tenor

28 minutes ago, hiemfire said:

Oct-Dec should be "7D2D is now reality"...

thank god

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Posted (edited)
1 hour ago, Khalagar said:

 

That's a pretty consistent issue with nearly every build. No matter what "build" you decide to use, there are still near mandatory skills you have to invest the majority of your points into. It takes so many perks to actually get the perks to a valuable level, and most of them aren't even the stuff your build is focused around

 

Basically all builds eventually want

 

Maxed out

  • Miner 69
  •  Mother Lode
  •  Quest Reward perk in Intellect
  • Better Barter in Intellect
  •  Junk Turrets because they make horde nights affordable


Some points in

  • Health Regen
  •  Pack Mule, how many points in it depend on how many deep pocket mods you find
  •  The gardening perks based on whether you want to grow a garden, most people do late game so they don't have to worry about food
  •  The stun resist perk

Essentially all builds are going to dip into Strength 100% chance (unless you are hardcore RPing some weird build specifically to not use strength), and most people go into Int for Junk Turrets and the perk that gives better quest rewards and better prices on stuff late game unless you are playing life on hard mode.

 

 

The other trees are kind of niche and have stuff where you are like "I'd like to have it, but it's too expensive to invest in right now" and have to get them later on after you get Miner 69 and your "main" perk the build is built around. 

 

Like Fortitude has some really solid stuff but it's more for midgame and late game.  Nearly everything in Perception and Agility both is really niche, they have okay things but they are mostly just for specific gimmick builds. Int is simultaneously the worst tree in the game and best tree at the same time. All the building / crafting / stun baton stuff is terrible, but the trader stuff and junk turret are ridiculously good to the point of being broken

 

I REALLY  think the attribute system needs a total overhaul as well, because it's counter intuitive, like saying "I have max Fortitude, I bet I'm super tanky!! Oh wait, max fortitude doesn't increase health or durability? It increases . . .machine gun damage?????"

 

The perk rebalance will hopefully address it, it makes sense to consolidate the meh skills in with better ones, and lower the amount of investment required.  I'm hoping we get patch notes soon so we can start nerding out with Excel to complain about which perks are bad before we actually get to use them and test them

 

 

 

See, this is where the "all of those are mandatory" should read as "my personal favorites are". Because I can't agree with 3/4 of your post yet you make it sound like some irrefutable truth.

Miner 69 / Mother lode aren't a must at all. Sure I usually spend that 1 "free" point in both, but beyond that, unless you like building crazy big stuff, you can definitely do without.

Daring Adventurer & Better Barter are definitely good, but being the int guy right now on day 50 of a coop game, those are definitely not "mandatory" at all. And health regen is arguably very useless in my book.

 

Funnily enough you mention Fortitude as being for "midgame and lategame" only, if anything very early game is a bit rough until you have some more decapitation chance with the knuckles, but it's still the best skill tree in my book, given how absurdely OP the machine guns are compared to the rest of the weapons. On top of that you have Heavy Armor AND Pain Tolerance, Living of the land... 

 

 

The one thing I think is pretty absurd with the skill tree is how specialized you need to be in order to progress into anything. I just rerolled my int guy with a forget'n elixir in order to "unlearn" my Greese Monkey & Advanced Engineering points; I ended up with 12 unspent points and those are both "a lot of points" and not very much at all if you want to get good at anything in another tree...

 

Then again the skill tree is getting reworked in A19 so it feels pointless arguiing about it now...

Edited by beHypE (see edit history)
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Posted (edited)

Sure, I can't argue with those sentences. But that wasn't what the post I quoted seemed to imply, quite the contrary actually. 

Edited by beHypE (see edit history)
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1 hour ago, Laz Man said:

Updated Calendar for the rest of the year.... ty @Gasava for the photo. 😃

 

HYPPPPPPE TRAIN!!!!

7days.png

I hope July will not be "press F5"

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2 hours ago, Laz Man said:

Updated Calendar for the rest of the year.... ty @Gasava for the photo. 😃

 

HYPPPPPPE TRAIN!!!!

7days.png

This is proof that 7DTD helps stopping the rioting! 😅

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47 minutes ago, Jost Amman said:

This is proof that 7DTD helps stopping the rioting! 😅

LETS BEGIN!

 

 

 

 

 

 

 

ill also do my ritual with the rats! 

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5 minutes ago, Adam the Waster said:

LETS BEGIN!

ill also do my ritual with the rats! 

Hmm... weren't them kittens? 🤨

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Just now, Jost Amman said:

Hmm... weren't them kittens? 🤨

im not that evil!

 

 

 

 

plus rats eat my corn and watermelons in my yard! THATS UNACCEPTABLE!!!!  

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3 hours ago, Khalagar said:

Basically all builds eventually want

So far as I recall I've never once put a point into four of those "all maxed out" perks. Yay, you've found out how to use them and you can thrive with them.  That's good. Can't thrive without them?  Might want to be a little less cocksure what conclusions to draw from that.

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