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agree but it will take longer for A19

 

 

plus like mechanicellens said. they are place holder

1 hour ago, MechanicalLens said:

All current radiated zombie skins are nothing but placeholders. Other than maybe radiated cops and a couple others, radiateds will eventually be replaced with late-game heavily mutated zombie variants, or at least that is the current plan as far as I know.

i have been thinking of those zombies the ones that Madmole keeps talking about could have a model for male and female and they would looked kinda like a feral wight but with some small cracks of glow and more human looking features.

 

but sense the others will go. maybe sense there will be space for other zombies. maybe the radioactive zombies could return (IN A WAY as just a single special zombie!) like how the feral wight is a single zombie type.

 

they could spawn late game and the wasteland! and they could kinda look like the glowing ones from fallout. just one model and a base amount of health!

they can be called. Radioactive Corpes/ Zombie Roe

like 650 HP, heal ability, Radiation damage, heals near by normal zombies (not special) 

 

like this

 

Spoiler

Glowing one | Fallout Wiki | Fandom

 

Edited by Adam the Waster (see edit history)
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1 hour ago, Laz Man said:

This is one where compromise is probably needed.  In older alphas, you could wake the entire POI by just banging on the walls outside if I recollect things correctly.

 

Although this sounds like the way it should be (more realistic?), it wasnt great for gameplay.

 

It made looting POIs very linear and removed most of the challenge.

 

What we have now is a compromise of the two.  You can still wake up zeds in one room over to break out a door/window, it just wont be the entire house.

 

Can it be improved? Sure, I think so.  When sleepers were first introduced they were mostly all jack in the box types (closets) but since then it's been varied more.  Let's see what the devs can do.

 

 

I liked it personally and thought it was great game play, and thought the sleeper mechanic would be an "addition to" what we already had, instead of the sleeper mechanic taking it all over, for ever building.

 

I was hoping it would be like: You made noise outside to try and wake them up, and the majority of zombies would try to get out like 60-70%, and the rest (30-40%) wouldn't activate yet till you started to cross the trigger points. So that way you never truly knew if the building was totally cleared or not, and still needed to proceed with caution.

 

The path finding is at a point now, that they would be able to path find, over just destroying everything, no matter what level of the building they were on. Even if, some did go the destroy route, then no big deal. Next time stealth your way in instead.

 

No biggie though, it can be done with what they have. Just not worth the effort, till they are done. Too many building to go through and set up, just to have it be changed later by them. 

 

Edit: Just my opinion ofc. TFP will do, what they are going to do. Not expecting them to change things, just on how I would like it. 

Edited by Tin (see edit history)
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Laz, I can still use the same mechanic in the current system, but even better because of the brightly lit path I know I'm supposed to take. Sure I can't bang on the walls from the outside except for the first time, but I can bang on the of each room then back out of the house expecting them to follow me out the same path. And they do. All in all I really don't need to fight zombies inside any POI except for one where I fall through the floor. Because I suck at memorizing POIs.

 

So it's the same method, just takes a little longer.  And since they conga line, I can get a few as they come out the hole.

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10 hours ago, Tahaan said:

so if TFP could make it so that a few of the sleepers randomly woke up and start roaming the POI before you enter.... You would not know where you will find them inside the building !!!

This...POIs should not be 100% sleepers

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Just now, Rusrec00 said:

This...POIs should not be 100% sleepers

I think the game is much scarier when you're in a building surrounded by zombies than when you're outside of a building and most of the zombies are hidden within. 

 

I don't mind the sleeper system, but I do wish it was not the predominant system.

 

At least make a system where if sleepers wake up, the biome spawns increase and zombies head your general direction.

That would put a great deal more pressure on you.

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thats my point Guppy, they shouldn't all be sleepers.  should be a mix of some sleeping and some tooling around, even if most are sleeping, never knowing when one might walk around the corner   Maybe if they can have them on a random timer of wake/sleep. 

Edited by Rusrec00 (see edit history)
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1 hour ago, Tin said:

I liked it personally and thought it was great game play, and thought the sleeper mechanic would be an "addition to" what we already had, instead of the sleeper mechanic taking it all over, for ever building.

 

I was hoping it would be like: You made noise outside to try and wake them up, and the majority of zombies would try to get out like 60-70%, and the rest (30-40%) wouldn't activate yet till you started to cross the trigger points. So that way you never truly knew if the building was totally cleared or not, and still needed to proceed with caution.

 

The path finding is at a point now, that they would be able to path find, over just destroying everything, no matter what level of the building they were on. Even if, some did go the destroy route, then no big deal. Next time stealth your way in instead.

 

No biggie though, it can be done with what they have. Just not worth the effort, till they are done. Too many building to go through and set up, just to have it be changed later by them. 

 

Edit: Just my opinion ofc. TFP will do, what they are going to do. Not expecting them to change things, just on how I would like it. 

I had the same thought.  Because sleeper groups are 100% xml, you could make the entire house wake up if you wanted to.  The trade off though is eating up more entity counts per player which is a bigger deal on MP servers.

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20 minutes ago, MechanicalLens said:

Whatever happens though, I look forward to the challenges that A19 brings. And as for me, NO MORE HUGE CASTLE BASES. I'm kind of tired of building an impenetrable (or "impenetrable") base and then almost having the option to sit back and let the horde night tick by without doing anything meanwhile.107a97ca5bd4a571edcebec54a66fc32.jpg.62c6e7db2b2cb886ab0927665dfb2018.jpg

 

 

Didn't know you were an optimist....lol

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4 minutes ago, MechanicalLens said:

Not an optimist; I'm a perceptionist. ;) I'm also a realist, a delusionist (not to be confused with an illusionist), and a master procrastinator all rolled into one. Much joy!

STOP USING BIG WORDS!

 

 

my small brain hurt

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1 minute ago, MechanicalLens said:

Lopado­temacho­selacho­galeo­kranio­leipsano­drim­hypo­trimmato­silphio­parao­melito­katakechy­meno­kichl­epi­kossypho­phatto­perister­alektryon­opte­kephallio­kigklo­peleio­lagoio­siraio­baphe­tragano­pterygon

Look up the definition if you're that intrigued; wiki's got your back

*crys in headace*

Edited by Adam the Waster (see edit history)
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3 minutes ago, MechanicalLens said:

Lopado­temacho­selacho­galeo­kranio­leipsano­drim­hypo­trimmato­silphio­parao­melito­katakechy­meno­kichl­epi­kossypho­phatto­perister­alektryon­opte­kephallio­kigklo­peleio­lagoio­siraio­baphe­tragano­pterygon

Look up the definition if you're that intrigued; wiki's got your back

 

2 minutes ago, Adam the Waster said:

*crys in headace*

Or Pseudopseudohypoparathyroidism ( https://en.wikipedia.org/wiki/Pseudopseudohypoparathyroidism ), which is the Longest non-contrived word in a major dictionary.

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"TFP is proud to announce the Alpha 19 Developer Stream series starting June 12th at 9 PM CST. Founder & Designer Richard Huenink will be on a live stream with Senior Developer Lathan Meadows for some Q & A. More Dev streams to follow in the coming days."

 

 

im going to bully Madmole. Hehehehe JK

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1 hour ago, MechanicalLens said:

Lopado­temacho­selacho­galeo­kranio­leipsano­drim­hypo­trimmato­silphio­parao­melito­katakechy­meno­kichl­epi­kossypho­phatto­perister­alektryon­opte­kephallio­kigklo­peleio­lagoio­siraio­baphe­tragano­pterygon

Look up the definition if you're that intrigued; wiki's got your back

my 6th grade teacher used that word on us in class one day... he gave us 1 week to find its definition... none of us got it.. that was back before cell phones and PCs in every household. circa early 70s :)

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