Jump to content
madmole

Alpha 19 Dev Diary

Recommended Posts

2 hours ago, MechanicalLens said:

It does already. The satchel icon with have an arrow on top of or below it, indicating what floor the satchel is on.

 

Yes, I know that but I was suggesting that it ONLY does that and not hone in on the horizontal as well.  No matter though as Gazz suggested an even better alternative.

Share this post


Link to post
Share on other sites
56 minutes ago, MechanicalLens said:

I believe Games4Kickz also asked for this, I think 7 months ago?

Haven't seen that, was probably pretty funny, heh. :)

 

Mulling over Augers a bit more realized that part of it is that they're pretty much always 'better' than even a purple steel pickaxe.

Might be more interesting gameplay wise if augers weren't so rare, but also that steel picks could be competitive.

Unless you luck into the schematic early on, then your first auger (blue) is likely the only one you'll ever need. Purples are basically unicorns right?

 

Not saying nerf augers, but maybe pump up steel picks a bit, or mods, enough that the trade off is like half burning Food vs Gas & the other main trade off is the heat map generation due to auger use. Again, a bit of non-critical complexity that vets might enjoy & newer players don't need to be bothered by.

(obviously saying this in a vacume; a19 changes, a20/gold plans, legendarys etc :) )

{hope we get a launch & everything goes well today! -1- minute!!}

Share this post


Link to post
Share on other sites
On 5/29/2020 at 1:38 PM, Ranzera said:

Except for all those bandits you guys are trying to convince us would love to live there. Lets forget the part where bandits have a tendency to loot everything that isn't nailed down.

So the bandits live in the wasteland.

 

The bandits loot everything that is not nailed down.

 

Would it not be logical then to think the bandits, who live in the wasteland, would store and cache their loot...in the wasteland?

Share this post


Link to post
Share on other sites
5 hours ago, meganoth said:

Disclaimer: This is obviously not an idea TFP wants to implement, I just want to correct misunderstandings about a not too bad idea that could be implemented with reasonable effort.

 

I would have to disagree, as this would cause alot of work for Magoli. Have not seen him around in quite a while, so maybe not.

Share this post


Link to post
Share on other sites
Posted (edited)

@faatal, have you seen this video ? 

 

https://www.youtube.com/watch?time_continue=1&v=mG459dKmKd0&feature=emb_logo

 

The Ramp one is fixed. The rest (besides the arrowslit floor overlook) are a little more ambiguous, but the game will be better without them. Meaning Zds should just break the closest  blocks to the player regardless of the block hp after 30 seconds, 1 minute, etc of don't being able to reach the player or after they are moving too much or hitting too many different blocks etc. Also, they shouldn't go over half blocks if there is no place to jump. Well some of them could be completely crazy, but at the end of the day, some of those cheesy things can be fixed by The AI God.

Edited by Roland (see edit history)

Share this post


Link to post
Share on other sites
17 hours ago, faatal said:
On 5/29/2020 at 5:07 PM, Khalagar said:

 

Burnt Forest is actually pretty in a dark way in A19. I'd bet in a future version the artists will do some cool stuff with the Wasteland too.

 

I bet the lighting changes will help that one visually a lot for sure. I would be less harsh on it if it had more PoI or something unique there, like being the only place you could get coal or something.  In A18 Wasteland and Burned just kinda . . .exist? You occasionally spawn there and just immediately leave to find a Desert / Winter / Forest instead, and probably die on the way out to a landmine or Vulture in Wasteland.

 

Perhaps their rare resource could be like, really worthy loot offset by stronger zombies like them all being feral or irradiated or something, would be nifty and give a reason to at least explore them. Living in them would be hard without 24 anti vulture turrets set up though

Share this post


Link to post
Share on other sites

Just wondering if the pixel looking glass thing is because I'm laying them down wrong or is this something that is being fixed in future versions. My latest build used a lot of bullet proof glass blocks. 

20200530163405_1.jpg

20200529115505_1.jpg

  • Like 1

Share this post


Link to post
Share on other sites
7 minutes ago, Kanaan Brood said:

Just wondering if the pixel looking glass thing is because I'm laying them down wrong or is this something that is being fixed in future versions. My latest build used a lot of bullet proof glass blocks. 

 

I'm 99% sure it is caused by your blocks being rotated / not being rotated the same way. It's really annoying, you have to place them all in same rotation, and it's nearly impossible to tell which way it's rotated when placed.

Share this post


Link to post
Share on other sites
1 hour ago, Khalagar said:

 

I'm 99% sure it is caused by your blocks being rotated / not being rotated the same way. It's really annoying, you have to place them all in same rotation, and it's nearly impossible to tell which way it's rotated when placed.

Does copy rotation not work for those blocks?

Share this post


Link to post
Share on other sites
4 hours ago, MechanicalLens said:

A bit late to the party I know, but I'm loving the makeover of zombie Steve. He looks like a new man--er... zombie. :)

Before:

7_Days_To_Die_2020-05-30_4_36_41_PM.thumb.png.2f53b860d2754681ec76a860d3c70b0a.png

After:

EYJk1xJWsAAelxN.thumb.jpg.973815acb2d3e5c3097789c9d5b79b73.jpg

Just a question... Is the crawler zombie (aka crawler old Steve) remaining?

Steve is the tweeker zombie. I called him Walter white 🤣🤣🤣

Share this post


Link to post
Share on other sites

So, if no-one is gonna ask the most important question, let me be the one doing it..


Will there be zombie geologists in the game?

Share this post


Link to post
Share on other sites
Posted (edited)
23 minutes ago, DaVegaNL said:

So, if no-one is gonna ask the most important question, let me be the one doing it..


Will there be zombie geologists in the game?

 

They all love to dig, or you want them dressed up, too ? 😛

Edited by beerfly (see edit history)

Share this post


Link to post
Share on other sites
1 hour ago, beerfly said:

 

They all love to dig, or you want them dressed up, too ? 😛

I would prefer if they are dressed up, to be honest. SnowDog probably differs in that opinion, I reckon.. 😛

Share this post


Link to post
Share on other sites
9 hours ago, Operator_Death said:

Steve is the tweeker zombie. I called him Walter white 🤣🤣🤣

lol, my husband and I have always referred to him as the 'tik' zombie. Tik is a cheap and nasty meth amphetamine that is rife in the Cape flats of South Africa.

  • Haha 1

Share this post


Link to post
Share on other sites
2 hours ago, DaVegaNL said:

So, if no-one is gonna ask the most important question, let me be the one doing it..


Will there be zombie geologists in the game?

I think Steve was an Expectant Father when he turned. Good enough?

  • Haha 1

Share this post


Link to post
Share on other sites

Ugh here we go again... can we all agree we love the game and all play differently. But it boils down to both sides are equally passionate because we enjoy this game. When I've had a Hard day at work(I am a Mechanic on tractor trailers so everyday is hard) I come home and smash Steve's head in with my sledge and disconnect from reality. Thats what games are about. Immersing yourself into a fictional world and just disconnecting. I think we as a community forget this fact a lot of times. 

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

I'm looking forward to the new release.  I'm the crafter & farmer player while hubby likes the hack & slash + explore parts.  Each time TFP changes some aspect of the game, we try it out.  Sometimes it means a total re-imaging of how we play the game with changes in focus.  Sometimes it is annoying, sometimes it gives us a oh WOW experience.  If TFP change something that we find is vital to the way we like to play, we will mod it.  TFP's have made an excellent base game which even without modding is accessible to most people that enjoy this genre. If I am not mistaken the large change in A18 made modding much easier.

 

I want to see more game story and more optimizing (lolz).

 

If it's too hard, MOD IT.  If it's too easy, MOD IT.  If you don't like how X functions, MOD IT.

  • Like 3

Share this post


Link to post
Share on other sites
Posted (edited)
4 hours ago, Guppycur said:

Tweaker is what I call him.  Definitely has that meth vibe. 

The flapping arms, looking down at the ground... growling..?  

I call him the tech support zombie. That's what you get after 1 too many stoopid questions.

 

<=- TS for over 30 yrs.

 

(only drawback is, he still has hair.  mind you, he does seem to be trying to rip it out, soo....)

 

😛

Edited by Roland (see edit history)

Share this post


Link to post
Share on other sites
4 hours ago, Roland said:

I think Steve was an Expectant Father when he turned. Good enough?

Are you sure he is turned? Are all expectant fathers like that?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...