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Alpha 19 Dev Diary


madmole

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6 minutes ago, Khalagar said:

Is it just me, or is it ONLY Lumberjacks and screamers that do this?

I've had Arlene's, Marlene's, Darlene's, Yo's, Jo's, Moe's, dog's, wolves, Steve's (walker and crawler), Lumberjack's, Tourists, etc do this. Not Screamers though... How the hell are you getting screamer spawns while you're clearing a POI (doesn't happen to me even when running "loud")?

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4 minutes ago, Khalagar said:

What do you mean by flush with the ground? With the old spikes you could dig a block down and place them in the ground quite well, do you still do that with the current ones? Like make the floor itself made out of spikes? ? I didn't think the current ones even damaged on the top part tbh

Exactly this. Dig a block down and place a spike. They most certainly damage when walked on and most zombies get stuck on them and so continue to take damage until they die or the spike is destroyed. Also, when a spike is destroyed other zombies will choose to walk across existing spikes rather than go down a block and then to hit the next spike. So a ring of spike placed one block down in the ground will actually get much more fully utilized. They won't tend to make a path through and then all the rest follow that bath. They will keep moving around stepping on the next spike so they can maintain their cheapest pathway.

 

11 minutes ago, Khalagar said:

Is it just me, or is it ONLY Lumberjacks and screamers that do this? Freaking Lumberjacks will aggro from 98.9 miles away and then dig through a solid steel bunker to find you because they heard you were talking smack 9,000 levels deep in a PoI you are raiding. I rarely ever get any other zombie that decides it wants in on the fun and comes into a PoI after you

No they all do it but I agree that lumberjacks and screamers have unlife-long memories. If you have adjusted things to have more zombies in the world you notice the breadcrumbing of surrounding zombies a lot more. They will all come in from the surrounding area once they hear you in the house. Burnt Zombies seem to also be in the same league with Lumberjacks and screamers. They are pretty relentless for crispy lava monsters.

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12 minutes ago, MechanicalLens said:

I second this. Let me go over the buffs and my personal experiences with them.

Steroids: I rarely take steroids very early game to assist in travel when I'm completely full on inventory
Mega Crush: I rarely take Mega Crush very early game to assist in travel when I have yet to buy or a craft a bicycle
Beer: I occasionally chug a beer or two if I'm doing a Fortitude build
Grandpa's Moonshine: Never used
Blackstrap Coffee: Never used
Fortbites: Never used
Coffee: I only use it to get out of my inventory while looting
Yucca Juice Smoothie: Only used early and mid game when I travel to the Canadian biome, and only if I can justify the money to buy one from a vending machine
Recog: Very rarely use during late-game horde nights
Grandpa's Learn'n Elixir: Rarely use during late-game horde nights when demolishers are already showing up
Grandpa's Awesome Sauce: Occasionally use with the intention of getting bartering bonuses, when I have saved up chests upon chests of sellables

In summary, I forget that most of these buffs exist most of the time, and when I do remember, I can't be bothered/I don't need to use them. Grandpa's Awesome Sauce is an exception here, since I am always looking for a way to get lower prices. I think I read that one of the candys will give a bartering bonus, and if so, I'll be using that one as well. Otherwise, the other candy/drugs are very situational and, like I said, I can't be bothered/I forget to take them and/or I don't need them. I think they're fine additions, but like I said, I'll probably never legitimately use them.

Careful...Guppy might challenge your use of the word "never" lol...

Edited by Laz Man (see edit history)
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3 minutes ago, Roland said:

YOu are missing out with Mega Crush and Steroids. These bad boys are the best! 

Your not kidding, the Mega Crush is really helpful especially when your super encumbered and trying to run back to your base.  I'll be honest, never used a steroid before and will take another look at it...

Edited by Laz Man (see edit history)
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Just now, MechanicalLens said:

Well, like I said, I've never used these post day 4 when I have a vehicle. 😛 To each their own though.

Lots of things are made easier once vehicles are obtained so that's a given.  It will be interesting to see how fast a vehicle can be obtained in A19 (minus the bicycle of course).

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3 minutes ago, MechanicalLens said:

Well, like I said, I've never used these post day 4 when I have a vehicle. 😛 To each their own though.

 

Well what you said was: " I rarely take Mega Crush very early game to assist in travel when I have yet to buy or a craft a bicycle"

 

My point is that Mega Crush is very worth it in the early game before you get vehicles. And steroids are great while you are close to the end of your POI and encumbered.

 

I also never have a vehicle by day 4.  That seems to me to be speeding through the game bit more quickly for my own taste. Even then my first vehicle is almost always a bicycle and Mega Crush helps with that too.

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yea, steroids definitely good. megacrush, if i find em - rarely (should define is 1 or 2 in a 100d game at 120 min daycycle - but also 25% loot) but no worries. recog i put on my hotbar for horde nite -- bang bang, move, gotta do this, gotta do that, horde nites over well guess i'll put these back in the box. Sure 2 minutes you can do alot of damage with it, but after the initial "ooh shiny" they lost their priority. the rest of the buffs dont pay attention to.. if need > what you can already do then i could see them useful, but then i do believe it depends on the build you play.

Edited by Syrex (see edit history)
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8 minutes ago, MechanicalLens said:

Hmm, fair point.

Like I said, that's my playstyle, even if I want to turn things down a notch a little, everything has to be efficient. Time management is one of those categories that I like to hit as close to the middle of the nail of the head as possible. I think to myself, "How can I progress?" or "How can I get around faster?" The first thing that comes to mind, of course, is the bicycle.

It will also depend on what the RWG gods give you.  Lets say loot or the trader are not kind and there are is no bicycles in sight...but you found some mega crush in the fountain machine in a POI and some steroids from a medical pile.  Do I sell those items now or use them in hopes to get a bigger payoff looting more POIs faster?  Good tough decisions for the player to make. :)

 

Edit: I will add that these decisions are more meaningful when playing on 60 minute (or less days) where the blood moon threat is looming and your rushing to prepare.

Edited by Laz Man (see edit history)
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25 minutes ago, Roland said:

You are missing out with Mega Crush and Steroids. These bad boys are the best! 

What's missing are the Mega Crush drops themselves. 12 of them in 160 hour gameplay. I like that design though.They are OP but also LOTZ of fun. I would like to have them as Boss's drops in the future.

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13 minutes ago, Roland said:

 

Well what you said was: " I rarely take Mega Crush very early game to assist in travel when I have yet to buy or a craft a bicycle"

 

My point is that Mega Crush is very worth it in the early game before you get vehicles. And steroids are great while you are close to the end of your POI and encumbered.

 

I also never have a vehicle by day 4.  That seems to me to be speeding through the game bit more quickly for my own taste. Even then my first vehicle is almost always a bicycle and Mega Crush helps with that too.

Yeah, so, I ignored Mega Crush pretty regularly, no good reason why really, until I randomly tried one out of boredom/curiosity as a fresh spawn on an MP server one night and... whoa. I'm an idiot for ignoring those for so long. Now I really love finding them, especially early game when I like to scout locations/flesh out map, make runs to the trader before I make a vehicle, or just to quickly get my dumbass back to base at night because I ignored the time.

So I'll learn from that years-long ignorant mistake and try the new candy early on this time. Still can't believe I ignored Mega Crush, and it's benefits, for so long. And for no good reason really... ha, actually, tbh, twas probably my subconscious trying to avoid what I assumed would become a new addiction. Anyway, too late cause I'm an addict now, that and coffeeee. Blackstrap FTW.

Will the candies ever become craftable? Like a high level thing one must perk into, not commonly, like the elixirs etc.

 

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10 minutes ago, MechanicalLens said:

While you do have a point, and while I do look in my storage chests later and I say, "Well, one of those 15 Mega Crushes would have helped when I had just traversed that 1.5 KM from the trader to that T1 POI", that's after the fact. I'm a very bare bones kind of person, I guess. "Are my food and drink topped up? Are my forges going? Alright, time to hit the road."

Maybe when I do my first build in A19 I'll take the time to "smell the roses" so to speak. Maybe.

I suppose the key for me will to just to get into the habit. Take coffee every time when I go mining, not rushing to get a bike on day 4 (or even day 2 or 3), taking Fortbites whenever I enter top-tier POI's, etc.

I'm guilty of what you describe as well.  Get use to the survival routine after so many alphas sometimes hard to break tried and true habits.

 

I have a feeling I'm going to like the change in food poisoning to max stam bonuses in A19.  (Incentives instead of punishments).  Especially since I love my sledge power attacks aka stamina guzzlers...😂

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56 minutes ago, Laz Man said:

Your not kidding, the Mega Crush is really helpful especially when your super encumbered and trying to run back to your base.  I'll be honest, never used a steroid before and will take another look at it...

So far I've always found the 20%-boost shoes and night-vision goggles fairly early, the shoes apply and encumbrance doesn't when you're on a bicycle so I loot towns by dumping into chests, then when it's getting dark I load up all the best stuff and bicycle home.  The goggles are optional but they do make it easier.

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1 hour ago, Khalagar said:

 

What do you mean by flush with the ground? With the old spikes you could dig a block down and place them in the ground quite well, do you still do that with the current ones? Like make the floor itself made out of spikes? ? I didn't think the current ones even damaged on the top part tbh

 

<_< *looks at avatar*

 

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High Performance shoes + lvl 3 cardio = sprint till you're out of food (level 3 cardio + the shoes causes your stamina regen to outpace your stamina use, depending on your armor I guess, I use padded or none allot due to the lack of restriction and noise). Toss on the college jacket, some Mega Crush and Steroids as needed for speed.

Edited by hiemfire (see edit history)
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16 hours ago, quyxkh said:

It's like nobody's ever heard of crowd control.  Pipe bombs are a one-PP spend and take no brass, no springs, basically just gunpowder. If you can four-hit when mining it's less than two swings per bomb and they make such nice gifts. This is without any motherlode perks at all, so 50/node, four hits is >12 each and you need nitrate and coal so two hits gets you pipe bomb mats with a little left over for the pipe iron. I like molotovs better, the no-repairs-while-burning takes management but the zeds make nice torch substitutes when the cops have blown out all the lights. I'm'a do a perc build next to get more out of those sweet stuns.

Some people just insist the game is broken when they are unwilling to adapt to anything other than the style they want.

15 hours ago, Aldranon said:

Very true.

I like making a brute strength fortress sometimes without firing a shot or tossing any grenade or Molotov.  Just to stress test my design and to store up ammo for even more POV excursions.  POV's = Loot + excitement.  :)

 

However, once it takes more than a day to repair, I change a game setting or go to a cheese fort, because BM hoards are to be avoided and not engaged, for reasons.  

 

If you just build a tower that has solid r concrete and stand on it, they literally cannot get to you for a long @%$*#! time. I'm talking a solid 7x7 or 9x9 r concrete 4 high base to stand on. I start with a hollowed out one, then when I get spare resources I fill in another layer until I'm out of space then tear out the ladder hole and fill it. You don't need to get to the inside once its done any repairs would occur from the outside where it was damaged.

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