Jump to content
madmole

Alpha 19 Dev Diary

Roland

When you download A19 you MUST start a new save. Maps generated in A18 will NOT work for A19 games. 

 

Head HERE to report bugs.

Message added by Roland

Recommended Posts

2 minutes ago, Tin said:

Yeah, I think most want that Roland.

Here's deal though. People know what you know how?

Not everybody knows what isn't fully working, or is just a placeholder still.

or even just a test mechanic.

 

I get that. But like I said, I don't care if someone exploits a glitch whether they know it is a glitch or they think its the way the game is supposed to work. It's their choice and if you think about it, if they ever want to experience that sort of gameplay they really need to take advantage of it while they can. Once the bug is fixed and the exploit doesn't work any longer they will either need to adapt or stop playing.

 

Those not in the know are going to perceive that the devs are in an arms race vs players and think that they are intentionally trying to stop them from playing a particular way. That's fine. It's their perception. My only point is that even after the devs have polished up the AI to their satisfaction there will still be ways to exploit it and people will have to choose to ignore those strategies if they believe it will make the game too easy or unfun or use them if they like them. But the devs will not be forever looking for player strategies and countering them.

 

Someone mentioned kill corridors being an exploit. I don't see the devs ever working to stop players from using kill corridors. A kill corridor is a legit strategy and if you find a corridor that works well you can choose to use that every single time until you get bored and want to try a new strategy. Just because you discover or even copy a strategy that works well doesn't make it a "cheese method". And it certainly doesn't qualify it for instant nerfing by the developers.

 

So why start allowing zombies to dig? Why let them swim? Why let vultures start attacking canopies? Why change the whole driving around at night dynamic?  and not just let players choose to sit underground, tread water, feel safe under canopies, and drive around all night without risk?  Again, it was never about preventing players from doing whatever they want. It was about implementing behaviors they want the enemies to have. Once they have the zombie enemies properly behaving in all the ways they want them to behave then whatever the player can do to survive those behaviors is fine-- subject, of course, to fixing any bugs.

  • Like 4

Share this post


Link to post
Share on other sites
50 minutes ago, madmole said:

Come on its not that bad. Do you just sit back and let them beat on your concrete? I agree very late game it starts to become a chore getting enough ammo, but I've usually got my base fully repaired by 8 am if not sooner. Grenades are your friend. Let 10-15 pile up in one spot, drop it, duck around the corner because radius damage is insane, and boom, 10k-15k xp. Repeat. I use my guns for vultures and when there are a few smaller clusters, but I have one vault door they all floor to because that is the only way to get to me and thy pretty much cluster there and eat grenade sandwiches all night.

It's like nobody's ever heard of crowd control.  Pipe bombs are a one-PP spend and take no brass, no springs, basically just gunpowder. If you can four-hit when mining it's less than two swings per bomb and they make such nice gifts. This is without any motherlode perks at all, so 50/node, four hits is >12 each and you need nitrate and coal so two hits gets you pipe bomb mats with a little left over for the pipe iron. I like molotovs better, the no-repairs-while-burning takes management but the zeds make nice torch substitutes when the cops have blown out all the lights. I'm'a do a perc build next to get more out of those sweet stuns.

Share this post


Link to post
Share on other sites
Posted (edited)
22 minutes ago, Roland said:

 

I get that. But like I said, I don't care if someone exploits a glitch whether they know it is a glitch or they think its the way the game is supposed to work. It's their choice and if you think about it, if they ever want to experience that sort of gameplay they really need to take advantage of it while they can. Once the bug is fixed and the exploit doesn't work any longer they will either need to adapt or stop playing.

 

Those not in the know are going to perceive that the devs are in an arms race vs players and think that they are intentionally trying to stop them from playing a particular way. That's fine. It's their perception. My only point is that even after the devs have polished up the AI to their satisfaction there will still be ways to exploit it and people will have to choose to ignore those strategies if they believe it will make the game too easy or unfun or use them if they like them. But the devs will not be forever looking for player strategies and countering them.

Spoiler

 

Someone mentioned kill corridors being an exploit. I don't see the devs ever working to stop players from using kill corridors. A kill corridor is a legit strategy and if you find a corridor that works well you can choose to use that every single time until you get bored and want to try a new strategy. Just because you discover or even copy a strategy that works well doesn't make it a "cheese method". And it certainly doesn't qualify it for instant nerfing by the developers.

 

So why start allowing zombies to dig? Why let them swim? Why let vultures start attacking canopies? Why change the whole driving around at night dynamic?  and not just let players choose to sit underground, tread water, feel safe under canopies, and drive around all night without risk?  Again, it was never about preventing players from doing whatever they want. It was about implementing behaviors they want the enemies to have. Once they have the zombie enemies properly behaving in all the ways they want them to behave then whatever the player can do to survive those behaviors is fine-- subject, of course, to fixing any bugs.

 

 

 Heh, I'm just furthering the discussion, as it has been discussed over the years. But since those discussions have been wiped, might as well get it out of the way ;)

and better you type the book, then me 😛

 

Edited by Tin (see edit history)

Share this post


Link to post
Share on other sites
2 hours ago, Roland said:

I want to say 30 blocks but I’m poolside on my phone so I can’t check. 

In game or IRL? 😅

Share this post


Link to post
Share on other sites
1 hour ago, madmole said:

Guarantee you will use candy.

Only if you add Torrone.

Share this post


Link to post
Share on other sites
15 minutes ago, MechanicalLens said:

Speaking of base defense... Guess who just defeated the day 7 horde with basically nothing but a nailgun? ;)

Chuck Norris? 🤣

  • Haha 1

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, madmole said:

Come on its not that bad. Do you just sit back and let them beat on your concrete? I agree very late game it starts to become a chore getting enough ammo, but I've usually got my base fully repaired by 8 am if not sooner. Grenades are your friend. Let 10-15 pile up in one spot, drop it, duck around the corner because radius damage is insane, and boom, 10k-15k xp. Repeat. I use my guns for vultures and when there are a few smaller clusters, but I have one vault door they all floor to because that is the only way to get to me and thy pretty much cluster there and eat grenade sandwiches all night.

Very true.

I like making a brute strength fortress sometimes without firing a shot or tossing any grenade or Molotov.  Just to stress test my design and to store up ammo for even more POV excursions.  POV's = Loot + excitement.  :)

 

However, once it takes more than a day to repair, I change a game setting or go to a cheese fort, because BM hoards are to be avoided and not engaged, for reasons.  

 

Edited by Aldranon (see edit history)

Share this post


Link to post
Share on other sites
Posted (edited)

Speaking of chuck Norris, is there a chuck norris build? Agility+Fists?  Might be fun to try one in A19.  Maybe make tall perches for you to jump on and rest/heal between bouts?  

 

...however chuck norris doesnt need any rest between zeds.....The zeds need rest from church norris...😂

Edited by Laz Man (see edit history)

Share this post


Link to post
Share on other sites
Posted (edited)
11 minutes ago, Laz Man said:

Speaking of chuck Norris, is there a chuck norris build? Agility+Fists?  Might be fun to try one in A19.  Maybe make tall perches for you to jump on and rest/heal between bouts?  

 

...however chuck norris doesnt need any rest between zeds.....The zeds need rest from church norris...😂

Kage848 did a fist play through and did pretty good from the youtube vids that I saw of it.

 

Edit:  I like the perch idea of yours, maybe make a series of them (10-20 even) for a BM horde night? 

Edited by Aldranon (see edit history)

Share this post


Link to post
Share on other sites
Posted (edited)
21 minutes ago, Aldranon said:

Kage848 did a fist play through and did pretty good from the youtube vids that I saw of it.

 

Edit:  I like the perch idea of yours, maybe make a series of them (10-20 even) for a BM horde night? 

Probably only need 5 tops if you make them sturdy.  Just enough for you to use meds, buffs, etc.

Edited by Laz Man (see edit history)

Share this post


Link to post
Share on other sites
4 hours ago, MechanicalLens said:

One thing I'm curious about is... How often do new people to the game visit these forums? *Shrugs* (That question almost sounds like I'm breaking the fourth wall... for whatever reason...)

Less than 5% of players ever visit the forum.

Share this post


Link to post
Share on other sites

Hey guys, i've been reading alot in de previous pages, and i'm wondering @madmole are you guys planning on implementing car respawns on multiplayer servers so we don't have to use mods? also, speaking of vehicles, when i close a door, the motorcycle / minibike / bike fall over :') is that something that is being worked on as well? i know it is a super minor thing, but it caught my attention the other day.

 

Keep up the good work tho, i've only been playing the game for about 6 weeks now, but it's great!

With kind regards,

 

Sir negan

2 hours ago, Aldranon said:

Kage848 did a fist play through and did pretty good from the youtube vids that I saw of it.

 

Edit:  I like the perch idea of yours, maybe make a series of them (10-20 even) for a BM horde night? 

Beer is the only thing that makes melee with knuckles viable, and that is only if your PC can handle melee during hordenight 😛

Share this post


Link to post
Share on other sites
2 minutes ago, Sir Negan said:

Hey guys, i've been reading alot in de previous pages, and i'm wondering @madmole are you guys planning on implementing car respawns on multiplayer servers so we don't have to use mods? also, speaking of vehicles, when i close a door, the motorcycle / minibike / bike fall over :') is that something that is being worked on as well? i know it is a super minor thing, but it caught my attention the other day.

 

Keep up the good work tho, i've only been playing the game for about 6 weeks now, but it's great!

With kind regards,

 

Sir negan

If you activate a quest POI that has a car in it,the car will respawn.There are plenty of cars in the Tier V apartment building.Or the factory.

Share this post


Link to post
Share on other sites
4 hours ago, madmole said:

Guarantee you will use candy.

SnowDog gave me some candy once.. Was a bit weird though, the whole 'in-the-back-of-the-van' and stuff..

  • Sympathy 1
  • Sad 1

Share this post


Link to post
Share on other sites
2 hours ago, Gazz said:

Less than 5% of players ever visit the forum.

Is this a madmole stat or a real one?

 

(Surprised it's that high) 

Share this post


Link to post
Share on other sites
2 hours ago, MechanicalLens said:

You know, I now have some gears turning in my brain... If anyone is daring enough, here's a challenge for ya: Nailgun Only Challenge. You spawn in a nailgun and, say, 500 nails, and you're allowed to use nothing else against enemies. No guns, no melee weapons, no bows, no crossbows, no throwables. Just you and your trusty nailgun. ;) Heck, I might do this challenge run next.

 

What difficulty ?

Share this post


Link to post
Share on other sites
20 minutes ago, Guppycur said:

Is this a madmole stat or a real one?

(Surprised it's that high) 

Somewhat realistic but impossible to get a definite count. A good while back I compared forum accounts/visits and game sales.

 

So while the forumites sometimes think they represent anything, the truth is that the entire forum together is a tiny minority. It definitely is something we keep in mind when evaluating feedback. 😃

4 hours ago, Crater Creator said:

That reminds me... I think there should be a progression on container sizes.  The small storage chest, which is categorized as 'basic' and only requires wood, holds 72 items.  The storage box (crate), which is physically larger and requires both wood and nails to craft, also holds 72 items.  The bigger, more expensive container should hold more.  Or conversely, the small, cheap storage chest shouldn't hold so much.

I would love to do that and have brought it up multiple times because I also think that it's an important part of progression.

 

Never got any support, though...

  • Like 3

Share this post


Link to post
Share on other sites
30 minutes ago, Gazz said:

Never got any support, though...

Would be awesome to have it, no doubt...don`t mind them, do it behind their back 😛

Share this post


Link to post
Share on other sites

 

1 hour ago, Gazz said:

Never got any support, though...

 

Start a new thread with a poll and I think most people would vote in favor of it.

Share this post


Link to post
Share on other sites

Finding glitches or figuring out how the AI works means fun to me, and the frequent updates with bugfixes and finetuning keeps the game interesting, because some techniques to survive won't work anymore and you have to find new.

 

I don't want to imagine how it would become once the development is finished -- will it become static and boring? I hope not.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...