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Alpha 19 Dev Diary


madmole

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well if there was a big zombie then a 50.cal would be useful.

 

 

so i think it should be something that's not a 50.cal but still packs a punch

 

maybe a Semi auto rifle that also be modified into a half decent Combat rifle. like a PSG1

 

A classic American weapon used in many wars and is reliable. like the M14.

 

 

 

and yes the RPG is not used to much. witch is kinda sad.

 

I only have ever used the rocket launcher when I was testing my mods out and wanted to enjoy destroying it lol.. in a game I have never used it.. let alone in real life I would probably have the thing facing the wrong way and blow up the wrong thing lol...

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something I've always wondered is how many AK-47's are there in America right now, to make them the easiest to obtain rifle?

 

If this game was based in Russia sure, but America?

 

I'm from the UK, so if 7DTD was based here there would be almost no guns anywhere :), we'd just be throwing cups of tea at them shouting Guv'nor a lot.

 

 

well i think they may add a M4A1 like weapon into the game.

 

i think its due to how simple they are to make. (note: iv never made one in real life but my brother is a big gun nut and he like to study them)

 

they are a very simple weapon with simple parts. the AK could be dropped in mud, go through a firefight, and be Super rusted and still work.

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On the subject of a 50 cal being an anti-material weapon... There are enough vehicles in the game to warrant at least one specialist anti-vehicle weapon and if the demolisher is indicative of things to come you may just want the biggest BFG you can get your hands on. :-)

 

rocket launcher...

 

or maybe there could be incendiary Ammo one day!

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That is a machinegun, and is the T3 machinegun already. The assault rifle will be T2 machinegun and AK47 will be the T1 machinegun.

 

The blank I'm trying to fill is here: T1 Hunting rifle, T2 Marksman Rifle, T3 something cool here.

 

Why not add a mid range rifle that holds 3-5 and is single shot lever action? Keep sniper top tier.

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If you want to bow a huge hike in the world... but like I said before I myself have never used a rocket launcher in a game... ever.

 

i have used it and its fun but expensive. ammo is not cheap but its great for hordes.

 

but if you don't want to damage the area frag rounds will be the best!

 

 

IM so happy i have people to talk too!

 

- - - Updated - - -

 

Why not add a mid range rifle that holds 3-5 and is single shot lever action? Keep sniper top tier.

 

that too. maybe it can use 44 rounds!

 

 

 

plus it will go well for a Cowboy build!

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Agree with there being enough vehicles but i suppose who is driving them pve or pvp and how to balance that.

 

Being that you take a lot of impact damage from the 4x4 when you do a hard ground out how much do the vehicles protect you much from incoming fire ?

 

Seems like a HE anti-material round is more difficult to balance than a smaller calibre round, could be a problem as difficult to balance items don't work well for gameplay.

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i used ti have a Mosberg .243 bolt action rifle with a 5 round mag..... that was a nice shooter. spent many hours at the range figuring out the most accurate combo of powder and tips for it.. im not a great shot but i could put 3 rounds in a group the size of an Aussie 50 cent piece at 250 yards.

download.jpg.21b00f17a3e7aba0dbf9ccb9e0962da5.jpg

thats about 32 mm accross..

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How about a .950 caliber rifle?

 

 

HEY THATS MY IDEA! :glee:

 

you and me are not so different!

 

- - - Updated - - -

 

When the guy was ONLY firing the 700 nitro express, he look like he took a roundhouse punch to the face! That gun was too much "Nope". :)

 

imagine shooting some Big thicc zombie with that and then there just...

 

 

gone , reduced to atoms

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Oh, yes, players will use it in buildings.

 

And if it does NOT clip then players will need a lot of space for turning with this thing and be furious that they have the mobility of a minibike in a POI. LOL

 

All of these complications are easily avoided by not choosing a rifle that is beyond stupid for the purposes in game. =P

 

Well I'm sure you guys will scale it, make custom art, and take heavy liberties with design to fit this game. Much like everything else.

 

I think we need more guns that use .44

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I was saying any game where someone gets 1000+ hour in, would probably buy sequels from them without any hesitation. That probably kicks in at 50+ hours for me, since for me most games don't grab my attention.

 

only your game and like 3 others grab my attention lol but this game is always well executed with how good it is

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Madmole,

I was very excited to find the I-beam block set in the forge and set out to experiment with them, and liked the way it looked. I wanted to build something with them in the future, and noticed they upgraded with concrete. Ran back to base got some concrete and was kind of disappointed that they turned into reinforced concrete (although that in of itself was pretty neat, for future concrete structure building) but could we have them be upgraded with steel first? Iron beam to steel beam to reinforced concrete. I know that it seems backwards in the flow of other block upgrade progression, but it would be cool to build a different style of building other than the 1x1x1 block building structures.

 

Or, up the iron beam from 1000 hp to 2500 hit points, and then that would negate the need for steel upgrade in the middle, if i wanted to build a Ibeam structure.

 

Loving a18, we are on day 119 of me and the wife's world, plus a couple solo worlds, and I got two of my friends to get it on PC after being on console forever and they instantly fell in love with it too!

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I can see the logic of not having a .50 cal as a sniper rifle , maybe in the future an option is to make one bipod mount only where your fixed to place it and fire it.

 

Question is how useful is an anti material rifle with limited ammo and fixed to the ground ?

 

Would it be used and would it be worth spending time to develop.

 

Now if bandits attacked my base with trebuchets i would proberly want one and maybe use it to take out high armoured entitys or bandit bases.

 

Trebuchets...... pfft......how about a tank/artillery gun...😂

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You all threw suspension of disbelief out, a long time ago, as well as logic in many instances.

Whats the point of NOW worrying about it?

People bring up blocks but that was a game play mechanic you couldn't get around.

Try Food.

Being able to just pick up vehicles and put them in your bag.

Hey hows that Helicopter coming along?!

etc.,etc.,etc.,

You are way past the point of no return already. Whats 1 more added to the list?

GL!

 

I get what gazz is saying, ammo capacity design is set to have some semblance of weight, so not doing so for the .50 cal would be an inconsistency.

 

I also get the who clipping thing. All weapons currently in game doesnt extend past 1 voxel block in front of the player. Adding a weapon that extends more then that and popping out through the other end would look wonky lol.

 

However, both of these issues can be overcome. Just scale the barret down in size to address the clipping concern, then lower the stack size but up the damage.

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Tbh we need nitrous, turbo charger mod (for 4x4 only), performance parts mod (increases chance of vehicle breakdown by 25% while increasing max speed by up to 100% and 25% more acceleration and also would be hard to find or make.), mounted machine gun, and even the ability to use a winch.

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