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madmole

Alpha 19 Dev Diary

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39 minutes ago, Roland said:

There aren't any new T5 quests for A19, afaik. The team's focus was on providing more of the lower tiers since those will be experienced most often by more people.

A missed Oppurturnity, but maybe A20.

 

When nothing else is providing fun, me and my group team up for those T5 Buildings and spend a good 2 or 3 hours in. Killing all, wrenching everything.

Makes up for a good Endgame Content until the Wasteland thingy rolls on.

 

And there are so many possibilities for Big and complex T5 Buildings to explore and fight in.

Swimming Pools, Stadium, Airport. Mall, Inside of an Cargo Ship, Cineplex, etc etc

 

One may dream.

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7 hours ago, Gamida said:

I see an engine with a pull cord in that pic. Tweak coming to mixer in A19? Maybe gas required to run?

A20 it will use gas.

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Posted (edited)

 

46 minutes ago, Guppys Fur said:

A missed Oppurturnity, but maybe A20.

I don't think it is a missed opportunity. I think it was a calculated prioritization. They were able to create more content that the greater part of the player base will experience instead of content that the smaller part will experience. Extended endgame content is great for post gold updates but for the gold release TFP is trying to flesh out and pack content into the first 30-50 hours of gameplay. I'm not saying they won't add some more T5 quests. With bandits they might even activate the currently dormant T6 level of questing. But their priority is getting the game to gold and having a fully fleshed out game for a solid playthrough --not counting going and redoing T5 quests twenty times. ;)

Edited by Roland (see edit history)
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1 hour ago, Roland said:

There aren't any new T5 quests for A19, afaik. The team's focus was on providing more of the lower tiers since those will be experienced most often by more people.

i though that Red mesa, Dishong, Higashi and others where tier 5?

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32 minutes ago, Roland said:

 

I don't think it is a missed opportunity. I think it was a calculated prioritization. They were able to create more content that the greater part of the player base will experience instead of content that the smaller part will experience. Extended endgame content is great for post gold updates but for the gold release TFP is trying to flesh out and pack content into the first 30-50 hours of gameplay. I'm not saying they won't add some more T5 quests. With bandits they might even activate the currently dormant T6 level of questing. But their priority is getting the game to gold and having a fully fleshed out game for a solid playthrough --not counting going and redoing T5 quests twenty times. ;)

Bandits??? T6??    KISS ME

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On 4/30/2020 at 11:22 PM, madmole said:

We'll be in content lock soon and you guys will certainly have a stable 19 before the Steam summer sale.

 

Okay, you got me... I've searched the internet and can't find ANYTHING about Steam moving the summer sale to September :)

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11 hours ago, Adam the Waster said:

new cement mixer for A19

https://twitter.com/7DaystoDie/status/1257888010609229831/photo/1  link

Image                                                                                                                         how i feel sense sense my pc pooped out on me 

  Reveal hidden contents

Tyler1 GIFs | Tenor

 

Love the new Cement mixer look. Can't wait to see in game how it all looks :)

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18 hours ago, FranticDan said:

You can short their reach in the XML.
However in A18, making their reach shorter gives them the ability to push you around and I've been pushed INTO and THROUGH walls numerous times!

 

A full month and 3 weeks, crazy. Would be a short year if there were only 8 months!

Let's see what they do about the zombie reach in A19.  It has been acknowledged and hopefully will be an improvement over A18.

4 hours ago, SnowDog1942 said:

 

Okay, you got me... I've searched the internet and can't find ANYTHING about Steam moving the summer sale to September :)

He didnt say what year summer sale...😅

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Could some smaller POIs be reused for higher tier quests? Could just spawn in more difficult enemies or something to compensate. At least that way we would have more than 2-3 options at T5. Sucks constantly getting the exact same building over and over. 

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16 hours ago, SnowDog1942 said:


Hi, my name is SnowDog, come here often?

run, hide, protect the sheep and the sheep dog too

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Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings).

 

7dtdFogWater.thumb.png.aefec4c225483aa9151af8e65c15ac62.png

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Posted (edited)
27 minutes ago, faatal said:

Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings).

 

For those who are wondering, A19 b112 +/- 1 

Edited by Blake_ (see edit history)

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I have to say that I am looking forward to alpha 19. That water shot looks very cool. I always had a build in mind that was underwater. Bond villain lair kind of thing.

Keep up the great work !

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1 hour ago, faatal said:

imageproxy.php?img=&key=39d1d7f5e2929937imageproxy.php?img=&key=39d1d7f5e2929937Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings).

 

7dtdFogWater.thumb.png.aefec4c225483aa9151af8e65c15ac62.png

This is going to be such a huge update, I really cant wait for it.

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1 hour ago, faatal said:

imageproxy.php?img=&key=39d1d7f5e2929937imageproxy.php?img=&key=39d1d7f5e2929937Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings).

 

7dtdFogWater.thumb.png.aefec4c225483aa9151af8e65c15ac62.png

Nice 🤐

 

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20 hours ago, SnowDog1942 said:


Hi, my name is SnowDog, come here often?

Down, boy!

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3 hours ago, faatal said:

imageproxy.php?img=&key=39d1d7f5e2929937imageproxy.php?img=&key=39d1d7f5e2929937Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings).

 

7dtdFogWater.thumb.png.aefec4c225483aa9151af8e65c15ac62.png

Me mentioning full pants... Now someone found the place i tried cleaning them... ;)

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13 hours ago, madmole said:

A20 it will use gas.

@madmole, will this thing spin when it works?

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1 hour ago, Orsey said:

@madmole, will this thing spin when it works?

AFAIK only entities can be animated, not blocks.

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16 minutes ago, Jost Amman said:

AFAIK only entities can be animated, not blocks.

The flag on the location of the trader is a block, but has animation.

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?? maybe multi-block with an attached entity ?? :) sometimes some things are unnoticed

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30 minutes ago, unholyjoe said:

?? maybe multi-block with an attached entity ?? :) sometimes some things are unnoticed

I will not have anything against it if the concrete mixer is also a multiblock with an attached entity 😃 Could there be problems with optimization?

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So far looking good, I don't do much for underwater but now it'll look more interesting when I have to dive down.

 

Oh i had an idea as something completely random, how hard would it be to make a working radio in the game where after its crafted, the player can move music to the radio folder in 7 days to die and have it play in the gyro, motorcycle, 4x4, and at home, of course coming with risk of luring zombies, can make for fun traps too.

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