Roland Posted May 6, 2020 Share Posted May 6, 2020 46 minutes ago, Guppys Fur said: A missed Oppurturnity, but maybe A20. I don't think it is a missed opportunity. I think it was a calculated prioritization. They were able to create more content that the greater part of the player base will experience instead of content that the smaller part will experience. Extended endgame content is great for post gold updates but for the gold release TFP is trying to flesh out and pack content into the first 30-50 hours of gameplay. I'm not saying they won't add some more T5 quests. With bandits they might even activate the currently dormant T6 level of questing. But their priority is getting the game to gold and having a fully fleshed out game for a solid playthrough --not counting going and redoing T5 quests twenty times. Link to comment Share on other sites More sharing options...
Adam the Waster Posted May 6, 2020 Share Posted May 6, 2020 1 hour ago, Roland said: There aren't any new T5 quests for A19, afaik. The team's focus was on providing more of the lower tiers since those will be experienced most often by more people. i though that Red mesa, Dishong, Higashi and others where tier 5? Link to comment Share on other sites More sharing options...
SnowDog1942 Posted May 6, 2020 Share Posted May 6, 2020 32 minutes ago, Roland said: I don't think it is a missed opportunity. I think it was a calculated prioritization. They were able to create more content that the greater part of the player base will experience instead of content that the smaller part will experience. Extended endgame content is great for post gold updates but for the gold release TFP is trying to flesh out and pack content into the first 30-50 hours of gameplay. I'm not saying they won't add some more T5 quests. With bandits they might even activate the currently dormant T6 level of questing. But their priority is getting the game to gold and having a fully fleshed out game for a solid playthrough --not counting going and redoing T5 quests twenty times. Bandits??? T6?? KISS ME Link to comment Share on other sites More sharing options...
SnowDog1942 Posted May 6, 2020 Share Posted May 6, 2020 On 4/30/2020 at 11:22 PM, madmole said: We'll be in content lock soon and you guys will certainly have a stable 19 before the Steam summer sale. Okay, you got me... I've searched the internet and can't find ANYTHING about Steam moving the summer sale to September Link to comment Share on other sites More sharing options...
jenniann Posted May 6, 2020 Share Posted May 6, 2020 11 hours ago, Adam the Waster said: new cement mixer for A19 https://twitter.com/7DaystoDie/status/1257888010609229831/photo/1 link how i feel sense sense my pc pooped out on me Reveal hidden contents Love the new Cement mixer look. Can't wait to see in game how it all looks Link to comment Share on other sites More sharing options...
Laz Man Posted May 7, 2020 Share Posted May 7, 2020 18 hours ago, FranticDan said: You can short their reach in the XML. However in A18, making their reach shorter gives them the ability to push you around and I've been pushed INTO and THROUGH walls numerous times! A full month and 3 weeks, crazy. Would be a short year if there were only 8 months! Let's see what they do about the zombie reach in A19. It has been acknowledged and hopefully will be an improvement over A18. 4 hours ago, SnowDog1942 said: Okay, you got me... I've searched the internet and can't find ANYTHING about Steam moving the summer sale to September He didnt say what year summer sale...😅 Link to comment Share on other sites More sharing options...
bdubyah Posted May 7, 2020 Share Posted May 7, 2020 Could some smaller POIs be reused for higher tier quests? Could just spawn in more difficult enemies or something to compensate. At least that way we would have more than 2-3 options at T5. Sucks constantly getting the exact same building over and over. Link to comment Share on other sites More sharing options...
BobbyLee298 Posted May 7, 2020 Share Posted May 7, 2020 MM will the cement mixer have a spinning animation? Link to comment Share on other sites More sharing options...
wolfbain5 Posted May 7, 2020 Share Posted May 7, 2020 16 hours ago, SnowDog1942 said: Hi, my name is SnowDog, come here often? run, hide, protect the sheep and the sheep dog too Link to comment Share on other sites More sharing options...
faatal Posted May 7, 2020 Share Posted May 7, 2020 Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings). Link to comment Share on other sites More sharing options...
Blake_ Posted May 7, 2020 Share Posted May 7, 2020 27 minutes ago, faatal said: Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings). For those who are wondering, A19 b112 +/- 1 Link to comment Share on other sites More sharing options...
Kanaan Brood Posted May 7, 2020 Share Posted May 7, 2020 I have to say that I am looking forward to alpha 19. That water shot looks very cool. I always had a build in mind that was underwater. Bond villain lair kind of thing. Keep up the great work ! Link to comment Share on other sites More sharing options...
Annihilatorza Posted May 7, 2020 Share Posted May 7, 2020 1 hour ago, faatal said: Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings). This is going to be such a huge update, I really cant wait for it. Link to comment Share on other sites More sharing options...
Odetta Posted May 7, 2020 Share Posted May 7, 2020 1 hour ago, faatal said: Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings). Nice 🤐 Link to comment Share on other sites More sharing options...
Laz Man Posted May 7, 2020 Share Posted May 7, 2020 Incoming snowdog joke to faatal's underwater screenshot.....I called it....:p Link to comment Share on other sites More sharing options...
DaVegaNL Posted May 7, 2020 Share Posted May 7, 2020 20 hours ago, SnowDog1942 said: Hi, my name is SnowDog, come here often? Down, boy! Link to comment Share on other sites More sharing options...
Khulkhuum Posted May 7, 2020 Share Posted May 7, 2020 3 hours ago, faatal said: Added underwater fog (darkens with night, worldglobal xml has density, speed and color settings). Me mentioning full pants... Now someone found the place i tried cleaning them... Link to comment Share on other sites More sharing options...
Survager Posted May 7, 2020 Share Posted May 7, 2020 13 hours ago, madmole said: A20 it will use gas. @madmole, will this thing spin when it works? Link to comment Share on other sites More sharing options...
Jost Amman Posted May 7, 2020 Share Posted May 7, 2020 1 hour ago, Orsey said: @madmole, will this thing spin when it works? AFAIK only entities can be animated, not blocks. Link to comment Share on other sites More sharing options...
Survager Posted May 7, 2020 Share Posted May 7, 2020 16 minutes ago, Jost Amman said: AFAIK only entities can be animated, not blocks. The flag on the location of the trader is a block, but has animation. Link to comment Share on other sites More sharing options...
unholyjoe Posted May 7, 2020 Share Posted May 7, 2020 ?? maybe multi-block with an attached entity ?? sometimes some things are unnoticed Link to comment Share on other sites More sharing options...
Survager Posted May 7, 2020 Share Posted May 7, 2020 30 minutes ago, unholyjoe said: ?? maybe multi-block with an attached entity ?? sometimes some things are unnoticed I will not have anything against it if the concrete mixer is also a multiblock with an attached entity 😃 Could there be problems with optimization? Link to comment Share on other sites More sharing options...
Phoenixshade35 Posted May 7, 2020 Share Posted May 7, 2020 So far looking good, I don't do much for underwater but now it'll look more interesting when I have to dive down. Oh i had an idea as something completely random, how hard would it be to make a working radio in the game where after its crafted, the player can move music to the radio folder in 7 days to die and have it play in the gyro, motorcycle, 4x4, and at home, of course coming with risk of luring zombies, can make for fun traps too. Link to comment Share on other sites More sharing options...
sillls Posted May 7, 2020 Share Posted May 7, 2020 Wasteland challenge. Day one, level one. Link to comment Share on other sites More sharing options...
Adam the Waster Posted May 7, 2020 Share Posted May 7, 2020 3 minutes ago, sillls said: Wasteland challenge. Day one, level one. on xbox i lived my whole Game (day 80) in the wasteland! thats why i love the wasteland Link to comment Share on other sites More sharing options...
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