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madmole

Alpha 19 Dev Diary

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A very inspiring statement. As they say, you are who you set yourself out to be. Coming from a disconnected and fairly poor family I had initially given up on life from around kindergarten to many many years later and even very recently, but I'm beginning to find my feet once more. Most influential quotes float over my head since so many of them seem so whimsical, fantastic, and maybe even downright cliché; sometimes people have to not beat around the bush. As I said, very motivational words, and I'm very sure others will have their spirits brightened just that little bit more just the same.

 

Take his words with great focus, Adam. I thought that life would just drag by, then nearly 20 years seemed to be ripped out from right under my feet. Decades may seem like an eternity away, until you can look back; make the most out of your life.

 

(Nonetheless, I would like to add that while anyone can be successful, not everyone can. Even if you fail, you at least tried.)

 

This is true. But tempering the mind along the way can lead to some amazing personal growth and lead you to new adventures where you are successful. Start small and aim higher as you go. Practice with an aim to get better than you were yesterday, not better than the best in the world and see how far you can go.

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By our Lord Jesus Christ and by the love of the Spirit! PLEASE DONT DO THIS!

 

Oy! Thats one of the Features im most exited about in A19!

Sure it needs Balance but i see no reason TFP wont tackle that!

 

Im Pimps we trust ( sometimes :p )

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Also madmole, just something I've been curious about on and off, aka when I remember it or not. I recently went back to watch your A18 videos for nostalgia reasons, and I noticed that in your Fortitude run you were carrying a dev claw hammer with you. I'm not accusing you of cheating or anything, I'm not like that. Lol I'm just genuinely curious for the reason behind it being there. (3rd row, 8th slot.)

 

EDymyffUUAAQUPs?format=jpg&name=large

 

I was remodeling and I don't feel any shame in breaking a block I earned and placed the hard way that I put down in the wrong spot. Hopefully we will have a remodel feature someday that does the same thing.

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Hello faatal, just so you know... there's been people on the Steam forums saying that the current zombie AI is very easy to change, that it's just an A* (or something) algorithm that TFP bought on the Unity shop, so it would take minutes to fix something or chance something. Well, I've been following your work on zombie AI since when you started (A17 I think) so I put them back in their place telling them that if it was just a Unity asset flip then faatal must have wasted tons of hours doing nothing lol

 

People don't respect other people's work and just talk out of their arses, I'm telling you... :dejection:

 

We do use A* but how the zombies use it and react to it doesn't fall out the sky with zero effort. Its possible we've modified it heavily too. People are stupid and think making games is easy. If it were easy everyone would be a millionaire.

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Whats your opinion on this little concept/diagram I scratched out regarding wooden clubs, madmole? For some reason I'm not allowed to embed an image on my post. https://i.imgur.com/GC7fRyY.png

 

Its not bad, but the craggy metal feels very unnatural. Metal would be found in flat strips, maybe some L shapes, or would be good to use some identifiable metal pieces from garage items, but to find an abundance of craggy egg shaped metal to make a club from feels like a stretch. Also your basic form is assuming the shape of the primitive wood chunk you found, the version 2 would start with a new form. Maybe you were thinking visual mods for V1 and not a new tier. Keep practicing though, becoming a concept artist takes at least 5 years of full time effort. So once you have 160 hours a month times 60, or 9600 hours invested you will be really good. The same is kind of true with about anything, unfortunately the solution is to grind.

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Posted (edited)

@faatal

 

Hey man could you write some new code to allow the zombies to utilize side step and also flanking maneuvers during a group attack so if there is space to move around that they don't just come at you in a straight line like sheep to the slaughter.

 

Thanks

Edited by Xeen (see edit history)
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Its not bad, but the craggy metal feels very unnatural. Metal would be found in flat strips, maybe some L shapes, or would be good to use some identifiable metal pieces from garage items, but to find an abundance of craggy egg shaped metal to make a club from feels like a stretch. Also your basic form is assuming the shape of the primitive wood chunk you found, the version 2 would start with a new form. Maybe you were thinking visual mods for V1 and not a new tier. Keep practicing though, becoming a concept artist takes at least 5 years of full time effort. So once you have 160 hours a month times 60, or 9600 hours invested you will be really good. The same is kind of true with about anything, unfortunately the solution is to grind.

 

More being visual mods and the wood club being able to as it was before, able to be made iron reinforced and then spiked,(but not an entirely different model) though it's never been spiked + barbed before.

 

It seems possible and the design was more to quickly portray 'metal scraps bolted onto the club' as its own separate mod with room for both barbwire and spikes so there's no obvious conflict.

 

Unless it's simply not possible to have bleed chance and armor negation at the same time on the club, then oh well. But it seems like the way to go to make the wood club still maintain viability compared to the bat and steel mace, which presumably can only use one of the 3 available mods at a time for the mace and been shown to be the case for the bat.

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So if all weapons have 3 tiers in Alpha 19

Shotgun: Double barrel / Pump / Auto. Will the blunderbuss still be regarded as a shotgun?

Pistol / Magnum / desert eagle. how will the smg fit in here?

 

just curious..

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So if all weapons have 3 tiers in Alpha 19

Shotgun: Double barrel / Pump / Auto. Will the blunderbuss still be regarded as a shotgun?

Pistol / Magnum / desert eagle. how will the smg fit in here?

 

just curious..

 

those seem like tier 1 and tier 3 repsectively

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The one Thing I don't like About this is that I'm the Kind of Person that likes to go out with at least 1 honey/Splint/Bandage/water/Food/ etc, and now a sewing kit will take an extra slot in my already small inventory. (I do would like a bigger backpack. Maybe a backpack mod that add 1 or 2 extra rows of inventory with the respective encumbrance.)

 

And that is a good problem to have in game design. Players have to make tough choices. Do you go out lighter for more looting capacity or heavier but with more survivability.

 

This in turn adds more value to vehicles, pocket mods, planning loot runs, etc.

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More being visual mods and the wood club being able to as it was before, able to be made iron reinforced and then spiked,(but not an entirely different model) though it's never been spiked + barbed before.

 

It seems possible and the design was more to quickly portray 'metal scraps bolted onto the club' as its own separate mod with room for both barbwire and spikes so there's no obvious conflict.

 

Unless it's simply not possible to have bleed chance and armor negation at the same time on the club, then oh well. But it seems like the way to go to make the wood club still maintain viability compared to the bat and steel mace, which presumably can only use one of the 3 available mods at a time for the mace and been shown to be the case for the bat.

 

We've replaced the clubs already in this alpha.

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So if all weapons have 3 tiers in Alpha 19

Shotgun: Double barrel / Pump / Auto. Will the blunderbuss still be regarded as a shotgun?

Pistol / Magnum / desert eagle. how will the smg fit in here?

 

just curious..

 

Some weapons will have multiple options at the same tier level, like the SMG and Deagle are both T3.

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And that is a good problem to have in game design. Players have to make tough choices. Do you go out lighter for more looting capacity or heavier but with more survivability.

 

This in turn adds more value to vehicles, pocket mods, planning loot runs, etc.

 

the chad putting a chest in front of every building to put overflow into to come by for in a second trip

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Of course you would fail, you just self proclaimed that you would so you would self fulfill that prophecy. And then you go on to explain how you have a lack of patience. What you really mean is I'm lazy af and I give up easily. In order to accomplish anything in life, you will first need self belief, and then you will need to be patient. Sounds hard, but I assure you that with a constant effort made on your part it can become much more rewarding than pretending to be an idea man when all you do is regurgitate commonly posted ideas. You are better than that.

 

You have passion but you shoot it down without even trying. Make a choice, and do something with your time here and do it well. So what if the first 5000 steps suck eventually you'll get better and pretty soon people will praise you. I am a nobody from nowhere, but I turned my passion into a multi million dollar a year business. But I always had self belief, because mom told me so. Even if it was a lie, it got me started and that momentum is very powerful once you harness it and decide to do better than yesterday. So get off your ass and make something of your life. Believe it or not you will blink an eye and be 30, and then 40, and then wonder why you didn't get where you wanted to be if you don't apply yourself.

 

If you don't make a choice its still a choice. You'll be flipping burgers and not getting any respect, not be happy etc. So its better to try to become something and fail, than to do nothing and succeed. Use your passion to make mods, or become a good artist, etc. You like attention and working on mods is a great way to get some and build your skills up.

 

thanks man. i needed that motivation, i may try one day with very basic stuff. thanks!

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And that is a good problem to have in game design. Players have to make tough choices. Do you go out lighter for more looting capacity or heavier but with more survivability.

 

This in turn adds more value to vehicles, pocket mods, planning loot runs, etc.

 

This.

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Posted (edited)

 

We've replaced the clubs already in this alpha.

 

ah, cool. I hope the new lower tier clubs at least look nice.

 

Tho its hard to beat desire of Lv100 Branch

Edited by Tellis Argonis (see edit history)

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ah, cool. I hope the new lower tier clubs at least look nice.

 

i think Mm said it looks ether like a Branch you find on a Tree to kinda a upgrade of the OG one, ether way it should look better :)

 

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thanks man. i needed that motivation, i may try one day with very basic stuff. thanks!

 

You are welcome. When inspiration meets perspiration great things can happen.

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Posted (edited)

 

the chad putting a chest in front of every building to put overflow into to come by for in a second trip

 

That makes follow up loot pickups easier which is a good player strat. Maybe in the future when there are bandits, they could have the ability to loot items out of chests they run across to make things more interesting hehe.

Edited by Laz Man (see edit history)

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That makes follow up loot pickups easier which is a good player strat. Maybe in the future when there are bandits, they could have the ability to loot items out of chests they run across to make things more interesting hehe.

 

but the question is, can you eat them. you know if you get the munchies?

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@madmole

 

will there be any changes to upgrading buildings in A19 or beyone or is it going to stay the same as it is now.

 

like wood < Stone < Concrete < steel. that kind of thing.

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@faatal

 

Hey man could you write some new code to allow the zombies to utilize side step (strafe) and also flanking maneuvers during a group attack so if there is space to move around that they don't just come at you in a straight line like sheep to the slaughter.

 

Thanks

 

I don't know about flanking maneuvers (which I personally wouldn't mind either), but I hope they make it so the zombies that are faster, can at least, push/nudge the slower ones out of their way. Kind of defeats the purpose of having the different speeds of zombies, when the faster ones get stuck behind the slow ones.

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Posted (edited)

 

I don't know about flanking maneuvers (which I personally wouldn't mind either), but I hope they make it so the zombies that are faster, can at least, push/nudge the slower ones out of their way. Kind of defeats the purpose of having the different speeds of zombies, when the faster ones get stuck behind the slow ones.

 

maybe not every zombie could strafe, maybe the Feral zombies and Feral wight

 

imo feral zombies (no matter the type) could act well Feral! doing anything just to get to the tasty person or animal, lung, strafe(or just move around better to attack). jump some what higher, i don't think speed should be increased because you can change that via settings.

Edited by Adam the Waster (see edit history)

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i think Mm said it looks ether like a Branch you find on a Tree to kinda a upgrade of the OG one, ether way it should look better :)

 

He's hooking them up now so I can give you guys a screenshot soon.

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