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madmole

Alpha 19 Dev Diary

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How about one to increase infection. Within 7 days you will be infected and you will need to look for medications. And if you do not have time, you will die and there would be zombies in your place, but this is not necessary, in my opinion it would fit into the game. And it was not bad to add a fever, it would look like a screen in black and white and dizzy.

 

I hated this in farcry 2

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It works better in a story driven game where you know the player will do mission X next and you know he will get the next dose of {insert medical item} for it.

 

In a sandbox world this is not really working.

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well if bows can alternative ammo with stone, iron, steel and flaming arrows why not be able to just use darts as an alternative ammo for junk turrets even if its at reduced clip size. steel arrows need to be learned to make maybe a special book could be used to allow the use of darts in the junk turrets. i don't think a mod is the answer.

 

i agree but one thing

 

the Area were you put the ammo. that's why i said maybe with a modification you can uses ammos like that.

 

maybe the mod makes a large port on the side around that like this (sorry can't draw well)

 

JUNK.jpg.b4afeb013d65c2f249b531d560bbcd1d.jpg

 

 

Basically the small funnel can't hold a dart so some crafty survivor made a special ammo port that looks like a large steel can with a small hatch frame that you can poor normal ammo in, or load darts/any other ammo like a bolt-action rifle.

 

(again i cant draw on a PC)

 

- - - Updated - - -

 

I hated this in farcry 2

 

(PTSD flashbacks from that game)

 

 

yeah i would like infection in the game to be something to worry about but not like that.

 

maybe it debuffs you and can spread fast.

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It always has in the past. There are some reports of those who haven't wiped and restarted within A18 versions that the terrain is acting weird, mirages of false terrain being seen a short distance but always staying far away, and trees having 1 hp, etc...

 

I'm just stating what I've observed over the last 12 alphas I've been involved with. I know we now have pregenerated terrain so it is different than it was but still there are reports of oddities. Some may say that having trees with only 1 hp aren't game breaking but others might disagree.

 

It's fine for you and Damocles to say there should be no reason for needing to wipe and start a fresh world with a major update but I think it's also find for me to also state the reality of what happens every time there is a major update in regards to changes to the world.

 

But I'm not a world generation guru by any means nor do I pretend to understand all the coding behind the terrain. I can only report what has actually happened during the 15 major events I've been privileged to witness. I could be wrong about what should be.

 

Not game breaking, but very annoying when the trees pop into your spike belts around the base.

 

You always have to kill the block/item that is there, to get to the fake tree too.

(meaning breaking the iron spikes, knock down the tree, then put the spikes back)

 

Oh, and when the tree pops into the middle of the trader area... you cannot kill the tree.

 

(almost forgot about that one. I just wiped the game there, so yes, can be game breaking)

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Not game breaking, but very annoying when the trees pop into your spike belts around the base.

 

You always have to kill the block/item that is there, to get to the fake tree too.

(meaning breaking the iron spikes, knock down the tree, then put the spikes back)

 

Here is an example of just that if someone is interested.

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i agree but one thing

 

the Area were you put the ammo. that's why i said maybe with a modification you can uses ammos like that.

 

maybe the mod makes a large port on the side around that like this (sorry can't draw well)

 

[ATTACH=CONFIG]30905[/ATTACH]

 

 

Basically the small funnel can't hold a dart so some crafty survivor made a special ammo port that looks like a large steel can with a small hatch frame that you can poor normal ammo in, or load darts/any other ammo like a bolt-action rifle.

 

(again i cant draw on a PC)

 

- - - Updated - - -

 

 

 

(PTSD flashbacks from that game)

 

 

yeah i would like infection in the game to be something to worry about but not like that.

 

maybe it debuffs you and can spread fast.

 

so basically an old ammo can? like what the junk turret ammo icon is.

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@ fun pimps staff

 

I have something to ask I don't know if it has been asked or not but will 7dtd have an endgame? I have always wondered if it would be endless or not

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@ fun pimps staff

 

I have something to ask I don't know if it has been asked or not but will 7dtd have an endgame? I have always wondered if it would be endless or not

 

Ask The Duke. If you dare.

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If I understand their current development model correctly they do something like this:

 

1) Develop features, bug fixes, balancing changes in A19, which is and will be almost identical to A18. I.e. 99% of all lines in the code will be indentical even when A19 is released.

 

2) If some bug fix or balancing change is small, contained and useful to test out on us, it will be added to A18. This step usually is a matter of minutes, since A18 is almost identical to A19. The transfer is usually done automatically by special software, the developer doesn't even need to start an editor or do any copy-paste operation.

 

3) This is then tested. But the testers do that, not the developers. And for the testers the work load is increased a little as they need to test the change with A18 too. But it doesn't mean twice the work.

 

4) There is even some time saved if the change is tested by the community soon after writing it, because the developer still knows what he did and how the change works. It means finding and correcting the bug might take less time. The time saving is random and unpredictable. But since bug fixing usually takes a lot more time than the minutes it takes to integrate the code into A18, it might possibly even save time to do it that way.

 

 

So your suggestions might even delay A19, strange as it may sound

 

Yes. All current changes are going into A19 (trunk). That was not the case for A17.x, which got ugly when people forgot or waited to merge their changes forward into A18.

 

Changes we want to release in an A18.x are merged to the A18 branch and change descriptions are moved from A19 to A18 notes.

 

So basically, if 20 changes are made in a week, you would get them all sooner or later. Just a matter of do they come in 18.x or later in 19 depending on how breaking or risky or complete they are.

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i agree but one thing

 

the Area were you put the ammo. that's why i said maybe with a modification you can uses ammos like that.

 

maybe the mod makes a large port on the side around that like this (sorry can't draw well)

 

[ATTACH=CONFIG]30905[/ATTACH]

 

 

Basically the small funnel can't hold a dart so some crafty survivor made a special ammo port that looks like a large steel can with a small hatch frame that you can poor normal ammo in, or load darts/any other ammo like a bolt-action rifle.

 

(again i cant draw on a PC)

 

- - - Updated - - -

 

 

 

(PTSD flashbacks from that game)

 

 

yeah i would like infection in the game to be something to worry about but not like that.

 

maybe it debuffs you and can spread fast.

 

Another masterpiece from the waster. Bravo!!! *slow clap* 😂

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More shoulding I see....

 

I'm just speaking about what actually is. So here once again is what actually is happening:

 

The devs will not do any major changes to the world until a major update. Madmole specifically said that further improvements to roads and biomes will wait for A19 rather than an 18.x update. If you don't like my explanation then come up with your own. <shrug>

 

People who are using pregenerated worlds from A17 have reported problems when trying to run A18 games on their previously generated worlds. When they roll a new world in A18 those problems go away. If you don't like my explanation then come up with your own <double shrug>

 

Why are there terrain problems between A17 and A18 and between A18 and A19? I don't know. But the devs are holding off on terrain changes until A19 and people who use A17 maps to play A18 games are experiencing glitches. That's the reality.

 

I say it is all because doing major terrain changes breaks previously rolled world. Sue me.

 

A rwg that works CONFIRMED for a19... lol

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A rwg that works CONFIRMED for a19... lol

 

Please for the love of God may the next exp be an a19 exp then! ;) I can use Nitrogen but would like to stick with vanilla for testing and report purposes.

 

That said, having rivers in rwg is a far bigger deal than I remembered, since it makes wanting the gyro more desirable for navigation. Two features I crave for rwg are rivers and bridges, and some kind of deco on hillsides again.. the barren hills are just so dang ugly.

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Please for the love of God may the next exp be an a19 exp then! ;) I can use Nitrogen but would like to stick with vanilla for testing and report purposes.

 

That said, having rivers in rwg is a far bigger deal than I remembered, since it makes wanting the gyro more desirable for navigation. Two features I crave for rwg are rivers and bridges, and some kind of deco on hillsides again.. the barren hills are just so dang ugly.

 

And boats. Not much reason for a boat unless you have a lot of water.

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And boats. Not much reason for a boat unless you have a lot of water.

 

hold the boat! isn't there a raft in the creative menu? @FAATAL

 

edit: don't think its functional but im really sure theres a raft in the creative menu

Edited by Callum123456789 (see edit history)

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hold the boat! isn't there a raft in the creative menu? @FAATAL

 

edit: don't think its functional but im really sure theres a raft in the creative menu

 

There is a raft model/textures in the game, but no entity data for it, so you can't spawn one.

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... A vehicle breakdown everyone can relate to and will need something specific for the major events, like nose diving off a skyscraper, such as a new engine or radiator ...

 

Joel, could you apply this mechanics to generators? Generators have many moving parts, and over time could gradually break down during use. Maybe it makes sense in the need to repair these devices with repair kits and generator parts?

 

Can it also be done with solar panels?

 

By the way, do you plan to remove the ability to charge batteries through repair? )

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POIs will continue to be upgraded or added. I think we are done adding new world model art for now. We're focusing on bandit modeling, upgrading trader art and zombie art as a lower priority.

 

Right now the roadmap I'm involved looks like this:

 

Dec: New books, Perk reduction (making many 5 rank non combat perks 3 ranks)

New candy items for vending machines, which will reduce food some in vending. Candy boosts attributes and skills and is not food.

Jan: Vehicle mods and crit system for vehicles and players.

Feb: Legendary items.

March: Testing/Balance.

 

 

 

That is just me specifically, other people are working on stuff, like DMS, POIs, quest improvements, new quest types, etc.

 

Does this mean that experimental 19 Alpha can only become available after March 2020? I understand correctly?

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i dont know if someone proposed this before, but what about a button to unload all our inventory into a box, in a similar way we do it when we take all the stuff of boxes or furniture? so we dont need to keep a lot of time searching for the same item into our chest, per example, and stocking it.

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Not sure if it will be in A19, but the buttons are there, just commented out.

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Does this mean that experimental 19 Alpha can only become available after March 2020? I understand correctly?

 

No, that would be the old development model.

 

19 might come out as a christmas special with just one new book and some candy (and some yet unknown features from other developers). Or in January with 3 new books, perk reduction and candy. Or all that and a few vehicle mods in February....

Edited by meganoth (see edit history)

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i dont know if someone proposed this before, but what about a button to unload all our inventory into a box, in a similar way we do it when we take all the stuff of boxes or furniture? so we dont need to keep a lot of time searching for the same item into our chest, per example, and stocking it.

 

Ummm there is lol... well atm you have to use a modlet as it's commented out atm in the game files. Go to mods section and look for khaines or there are other mods that do it to

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