seryi 6 Posted December 8, 2019 Share Posted December 8, 2019 Madmole, I updated 2 poi and made some of my own, I will show them but after a week maybe less, I would like for what I built to appear in the game. I like to do poi for this game. Link to post Share on other sites
sillls 117 Posted December 8, 2019 Share Posted December 8, 2019 What is this super corn being talked about here? Is it coming in the next Alpha? Link to post Share on other sites
agrastiOs 6 Posted December 8, 2019 Share Posted December 8, 2019 What is this super corn being talked about here? Is it coming in the next Alpha? Supercorn already existed for a long time. Link to post Share on other sites
Callum123456789 31 Posted December 8, 2019 Share Posted December 8, 2019 super corn is op when you have mass amounts of it lol on a side note I cant wait for alpha 19 and maybe could the development of a19 be prioritised? but well I don't know whats really best since im not really a game dev thanks pimps (: EDIT: what I mean by prioritising the development of a19 is like slowing down the updates for things like 18.x Link to post Share on other sites
sillls 117 Posted December 9, 2019 Share Posted December 9, 2019 Thanks guys. Link to post Share on other sites
stallionsden 422 Posted December 9, 2019 Share Posted December 9, 2019 Thanks guys. Your welcome 😁 Link to post Share on other sites
Blake_ 334 Posted December 9, 2019 Share Posted December 9, 2019 (edited) What is a non-vehicle mod? I was talking about what I'm working on the next few months, other guys are doing other stuff. Art is making traders gorgeous, and all the old weapons are getting a pass. Non-vehicle mod: Any weapon/armor/tool mod not related to vehicles."Are there new mods planned apart from the vehicle mods" was my question. BTW the "supercorn = gas/glue" is an amazing idea that I didn't even think of because right now supercorn is clutter food given all the variety that we now have in the game. Edited December 9, 2019 by Blake_ (see edit history) Link to post Share on other sites
Snekser 1 Posted December 9, 2019 Share Posted December 9, 2019 We should be getting a new sniper, a t3 50 cal sniper with 5 bullets mag, and the existing one should be a t2 weapon with a bigger mag, like 10-12 bullets, but less damage than the hunting rifle to compensate the ammout of bullets. It just makes sense, i mean the actual sniper we have right now feels more like a smg upgrade to the pistol, less dmg but the mag size and fire rate compensates. Link to post Share on other sites
Roland 2,889 Posted December 9, 2019 Share Posted December 9, 2019 Actually we're approaching 6 years...... It’s okay. I’m sure he can repost next year. Link to post Share on other sites
Gazz 694 Posted December 9, 2019 Share Posted December 9, 2019 Madmole, I updated 2 poi and made some of my own, I will show them but after a week maybe less, I would like for what I built to appear in the game. I like to do poi for this game. To get them into the game, add them to rwgmixer.xml or Worlds\Navezgane\prefabs.xml. Link to post Share on other sites
Tetrameth 10 Posted December 9, 2019 Share Posted December 9, 2019 Idea for A19 ! 1 Link to post Share on other sites
seryi 6 Posted December 9, 2019 Share Posted December 9, 2019 Thank you Link to post Share on other sites
Adam the Waster 698 Posted December 9, 2019 Share Posted December 9, 2019 added these to the first post: new super filling foods gumbo stew shepard's pie spaghetti tuna fish gravy on toast somebody touch my spaghet!!!! Link to post Share on other sites
Adam the Waster 698 Posted December 9, 2019 Share Posted December 9, 2019 (edited) Idea for A19 ! [ATTACH=CONFIG]30899[/ATTACH] RC Junkturret mod?? Edited December 9, 2019 by Adam the Waster (see edit history) Link to post Share on other sites
Adam the Waster 698 Posted December 9, 2019 Share Posted December 9, 2019 You can eat super corn, right? Any other mutated seeds/plants planned? i got me ideas for some mutated crops and normal crops! Glowing mushrooms: they are found around the wasteland and in some POIs and they can be used to make Anti-rad drugs! Poppie's: able to make Painkillers and other drugs with them (kids dont try that at home ) Frost mint: able to use to craft Healing items and foods Silk: great for making clothes and furniture but can make a great light armor with it! Link to post Share on other sites
stallionsden 422 Posted December 9, 2019 Share Posted December 9, 2019 Deleted Link to post Share on other sites
AtomicUs5000 235 Posted December 9, 2019 Share Posted December 9, 2019 somebody touch my spaghet!!!! If it looks like a wet noodle, it’s time to see the doctor. Link to post Share on other sites
meganoth 940 Posted December 9, 2019 Share Posted December 9, 2019 super corn is op when you have mass amounts of it lol on a side note I cant wait for alpha 19 and maybe could the development of a19 be prioritised? but well I don't know whats really best since im not really a game dev thanks pimps (: EDIT: what I mean by prioritising the development of a19 is like slowing down the updates for things like 18.x If I understand their current development model correctly they do something like this: 1) Develop features, bug fixes, balancing changes in A19, which is and will be almost identical to A18. I.e. 99% of all lines in the code will be indentical even when A19 is released. 2) If some bug fix or balancing change is small, contained and useful to test out on us, it will be added to A18. This step usually is a matter of minutes, since A18 is almost identical to A19. The transfer is usually done automatically by special software, the developer doesn't even need to start an editor or do any copy-paste operation. 3) This is then tested. But the testers do that, not the developers. And for the testers the work load is increased a little as they need to test the change with A18 too. But it doesn't mean twice the work. 4) There is even some time saved if the change is tested by the community soon after writing it, because the developer still knows what he did and how the change works. It means finding and correcting the bug might take less time. The time saving is random and unpredictable. But since bug fixing usually takes a lot more time than the minutes it takes to integrate the code into A18, it might possibly even save time to do it that way. So your suggestions might even delay A19, strange as it may sound Link to post Share on other sites
Adam the Waster 698 Posted December 9, 2019 Share Posted December 9, 2019 If it looks like a wet noodle, it’s time to see the doctor. oof man Link to post Share on other sites
Maxley 39 Posted December 9, 2019 Share Posted December 9, 2019 i got me ideas for some mutated crops and normal crops! Glowing mushrooms: they are found around the wasteland and in some POIs and they can be used to make Anti-rad drugs! And the glowing mushrooms only come out at night to make things even more interesting Link to post Share on other sites
Adam the Waster 698 Posted December 9, 2019 Share Posted December 9, 2019 And the glowing mushrooms only come out at night to make things even more interesting well there glowing due to rads but that would be cool too and they can only be grown underground/indoors Link to post Share on other sites
wolfbain5 188 Posted December 9, 2019 Share Posted December 9, 2019 Idea for A19 ! [ATTACH=CONFIG]30899[/ATTACH] oh dear gods, the recoil on that without anchoring. reminds me of an old benny hill cartoon with the canons rolling backwards and down hill - - - Updated - - - somebody touch my spaghet!!!! meh, limp when wet doesnt appeal to most women 1 Link to post Share on other sites
Adam the Waster 698 Posted December 9, 2019 Share Posted December 9, 2019 (edited) meh, limp when wet doesnt appeal to most women lol.. Edited December 9, 2019 by Adam the Waster (see edit history) Link to post Share on other sites
Gnomaana 59 Posted December 9, 2019 Share Posted December 9, 2019 RWG changes always force a restart which is not something TFP will do for point releases. Anything that would require people to abandon their current save will be kept back until the next major release. Why would a change to the random world gen force a restart? Why would it affect an already generated world at all? Link to post Share on other sites
xlittlekuribohx 0 Posted December 9, 2019 Share Posted December 9, 2019 (edited) Would be cool if you could find shopping carts in the wasteland that you could use and push around like some black Friday hoarder and bring back all the stuff from you raids like a chipmunk getting ready for winter. it could be the first craft-able "vehicle" without needing perks. Also had ideas for the intelligence line of weapons i thought would be cool. The shock stick- a stick wrapped in copper wiring that even an idiot savant can do. one flashlight, five electrical parts and three wood. Homemade mulnir- when mid evil meets high tech, a mace covered in electrical contacts that delivers high voltage reliably with some extra weight. steel, electrical components, stun baton parts and duct tape. junk shot- and hand crank lever action single shot junk launcher- tape, springs, iron pipes and mechanical parts. (think blunderbuss but with junk) junk rifle- a modified paintball gun that fires junk ammo- iron ingots, junk turret parts, mechanical parts and scrap polymers. Edited December 9, 2019 by xlittlekuribohx (see edit history) Link to post Share on other sites
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