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madmole

Alpha 19 Dev Diary

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Madmole, I updated 2 poi and made some of my own, I will show them but after a week maybe less, I would like for what I built to appear in the game. I like to do poi for this game.

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What is this super corn being talked about here?

Is it coming in the next Alpha?

 

Supercorn already existed for a long time.

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super corn is op when you have mass amounts of it lol on a side note I cant wait for alpha 19 and maybe could the development of a19 be prioritised? but well I don't know whats really best since im not really a game dev thanks pimps (:

 

EDIT: what I mean by prioritising the development of a19 is like slowing down the updates for things like 18.x

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What is a non-vehicle mod?

 

I was talking about what I'm working on the next few months, other guys are doing other stuff. Art is making traders gorgeous, and all the old weapons are getting a pass.

 

Non-vehicle mod: Any weapon/armor/tool mod not related to vehicles."Are there new mods planned apart from the vehicle mods" was my question.

 

BTW the "supercorn = gas/glue" is an amazing idea that I didn't even think of because right now supercorn is clutter food given all the variety that we now have in the game.

Edited by Blake_ (see edit history)

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We should be getting a new sniper, a t3 50 cal sniper with 5 bullets mag, and the existing one should be a t2 weapon with a bigger mag, like 10-12 bullets, but less damage than the hunting rifle to compensate the ammout of bullets. It just makes sense, i mean the actual sniper we have right now feels more like a smg upgrade to the pistol, less dmg but the mag size and fire rate compensates.

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Actually we're approaching 6 years......

 

It’s okay. I’m sure he can repost next year. ;)

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Madmole, I updated 2 poi and made some of my own, I will show them but after a week maybe less, I would like for what I built to appear in the game. I like to do poi for this game.

To get them into the game, add them to rwgmixer.xml or Worlds\Navezgane\prefabs.xml.

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You can eat super corn, right?

 

 

Any other mutated seeds/plants planned?

 

 

i got me ideas for some mutated crops and normal crops!

 

Glowing mushrooms: they are found around the wasteland and in some POIs and they can be used to make Anti-rad drugs!

 

Poppie's: able to make Painkillers and other drugs with them (kids dont try that at home ;) )

 

Frost mint: able to use to craft Healing items and foods

 

Silk: great for making clothes and furniture but can make a great light armor with it!

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super corn is op when you have mass amounts of it lol on a side note I cant wait for alpha 19 and maybe could the development of a19 be prioritised? but well I don't know whats really best since im not really a game dev thanks pimps (:

 

EDIT: what I mean by prioritising the development of a19 is like slowing down the updates for things like 18.x

 

If I understand their current development model correctly they do something like this:

 

1) Develop features, bug fixes, balancing changes in A19, which is and will be almost identical to A18. I.e. 99% of all lines in the code will be indentical even when A19 is released.

 

2) If some bug fix or balancing change is small, contained and useful to test out on us, it will be added to A18. This step usually is a matter of minutes, since A18 is almost identical to A19. The transfer is usually done automatically by special software, the developer doesn't even need to start an editor or do any copy-paste operation.

 

3) This is then tested. But the testers do that, not the developers. And for the testers the work load is increased a little as they need to test the change with A18 too. But it doesn't mean twice the work.

 

4) There is even some time saved if the change is tested by the community soon after writing it, because the developer still knows what he did and how the change works. It means finding and correcting the bug might take less time. The time saving is random and unpredictable. But since bug fixing usually takes a lot more time than the minutes it takes to integrate the code into A18, it might possibly even save time to do it that way.

 

 

So your suggestions might even delay A19, strange as it may sound

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i got me ideas for some mutated crops and normal crops!

 

Glowing mushrooms: they are found around the wasteland and in some POIs and they can be used to make Anti-rad drugs!

 

And the glowing mushrooms only come out at night to make things even more interesting

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And the glowing mushrooms only come out at night to make things even more interesting

 

well there glowing due to rads

 

but that would be cool too and they can only be grown underground/indoors

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Idea for A19 !

 

[ATTACH=CONFIG]30899[/ATTACH]

 

oh dear gods, the recoil on that without anchoring. reminds me of an old benny hill cartoon with the canons rolling backwards and down hill

 

- - - Updated - - -

 

somebody touch my spaghet!!!!

 

meh, limp when wet doesnt appeal to most women

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RWG changes always force a restart which is not something TFP will do for point releases. Anything that would require people to abandon their current save will be kept back until the next major release.

 

Why would a change to the random world gen force a restart? Why would it affect an already generated world at all?

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Would be cool if you could find shopping carts in the wasteland that you could use and push around like some black Friday hoarder and bring back all the stuff from you raids like a chipmunk getting ready for winter. it could be the first craft-able "vehicle" without needing perks. Also had ideas for the intelligence line of weapons i thought would be cool.

 

The shock stick- a stick wrapped in copper wiring that even an idiot savant can do. one flashlight, five electrical parts and three wood.

Homemade mulnir- when mid evil meets high tech, a mace covered in electrical contacts that delivers high voltage reliably with some extra weight. steel, electrical components, stun baton parts and duct tape.

junk shot- and hand crank lever action single shot junk launcher- tape, springs, iron pipes and mechanical parts. (think blunderbuss but with junk)

junk rifle- a modified paintball gun that fires junk ammo- iron ingots, junk turret parts, mechanical parts and scrap polymers.

Edited by xlittlekuribohx (see edit history)

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