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Will the terrain be editable again? The inability to place new terrain blocks and see them in the world has severely decreased my enjoyment in this new alpha and I've been hoping for a fix with every update. Will it be working again in 19?

 

Funny you mention this. I was just doing some testing with this. Which terrain blocks are you referring to?

 

It appears terrStone, terrGravel, terrDestroyed stone all display correctly. TerrAsphalt has the same texture as TopSoil which I think is a bug/oversight.

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Funny you mention this. I was just doing some testing with this. Which terrain blocks are you referring to?

 

It appears terrStone, terrGravel, terrDestroyed stone all display correctly. TerrAsphalt has the same texture as TopSoil which I think is a bug/oversight.

 

NONE of them display correctly in my game; if I place snow, sand, forest ground, burnt ground, or destroyed stone all display as whatever the original texture was. For example, if I dig a hole in the snow and fill it in with forest ground, it appears as though I filled it in with snow but it digs up as forest ground.

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NONE of them display correctly in my game; if I place snow, sand, forest ground, burnt ground, or destroyed stone all display as whatever the original texture was. For example, if I dig a hole in the snow and fill it in with forest ground, it appears as though I filled it in with snow but it digs up as forest ground.

 

Hmm...I observed the opposite in my navesgane game. What map you using?

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Hmm...I observed the opposite in my navesgane game. What map you using?

 

I have this issue in RWG - pretty sure it has to do with the microsplat terrain shader. A similar issue is if you swap the names of biomes you get terrain that looks like the name, not the xml code.

for example, rename "desert" to "snow" change nothing else and you will have a desert with snow shades terrain.

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Hmm...I observed the opposite in my navesgane game. What map you using?

 

It's happened in every Random Gen game I've played; with multiple maps. It's been driving me nuts.

 

What do you mean by the opposite happens to you in the Navezgane map?

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Arlene looks great , she is more or less gonna be wacked a lot, hair is her last problem. :beaten:

Awesome job on the models so far guys, thanks for sharing some of them, Joel.

 

If only the hair was more muddy or dirty or something. A wig or a recent cut doesn't "cut it" for this model. Hard pass for me. The previous one was indeed amazing. This one is a well made and detailed model with a placeholder-looking wig resembling a living human npc hair or a recent haircut. As the saying goes, hair brings one's self-image into focus; it is vanity's proving ground. Where is the pride or vanity of TFP from a spotless human npc hair in a dead lady?

 

Doesn't look like my words are a "bald" claim, does it?

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Until someone posts a zoomed in pic with a box drawn around the hair and an arrow pointing at it I really can’t take the feedback seriously. Orsey showed the way. This is the way.

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The terrain 'issue' has been discussed several times for quite some time (since TFP did clay/soil/farming/texture changes back in A17 I believe.) I did a search for asphalt and found this: (There are others)

 

https://7daystodie.com/forums/showthread.php?140184-Dirt-block-without-biome-texture-override

 

This was a more recent one. I believe that there was a 'thread' (or series of posts in an earlier Dev Diary) where MM did some better/further explaining. (I suspect it could be found with better keywords.)

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Will the terrain be editable again? The inability to place new terrain blocks and see them in the world has severely decreased my enjoyment in this new alpha and I've been hoping for a fix with every update. Will it be working again in 19?

Works the best way we could get it to with the new terrain shader.

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With A19 still a little bit off, I thought I'd record the day 49 horde in A18 to bring a little extra excitement. Am I allowed to post the link to the video in this forum when it's done rendering on YT or no?

 

Edit: Probably won't upload it. There's a million issues wrong with my set-up and I'm not really willing to record a horde night without audio (other than from in the game). Maybe, I'll see.

 

Double Edit: Nevermind, I forgot there's an Images/Videos forum. My bad.

Edited by MechanicalLens (see edit history)
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Any chance we could get a scope overhaul, so they use the cam mechanic instead of them zooming in on the whole screen?

 

You mean like this? This is from Madmole's A17 diary. Not sure what happened concerning the scopes but these are much, much better than what we have now.

 

[video=youtube_share;cfyD20MOsDs]

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