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Alpha 19 Dev Diary

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Can we expect more trees in RWG? Like a proper forest?

 

It would be cool, but performance would suffer surely.

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Over 10 new candies but only 3 listed. Are they still WIP or you want to keep some secret? Any art?

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Can we expect more trees in RWG? Like a proper forest?

 

Not until we can make large sub biomes where they are thicker and thin them everywhere even further, right now there is one density setting for the entire biome and it kills the FPS to turn that up.

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Over 10 new candies but only 3 listed. Are they still WIP or you want to keep some secret? Any art?

 

I can do a candy video at some point.

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Madmole, could we see the T3 sniper rifle?

 

Not until its done.

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Good Morning MM,

 

I know your reluctant to throw out estimates but does A19 look like April or May ish at this point? Curious how player animations are coming along. Are those all wrapped up for A19 yet?

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MM, do you plan to add some animation for the concrete mixer and the sawmill when they work?

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Madmole do you like gumbo thanks for listening.

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Good Morning MM,

 

I know your reluctant to throw out estimates but does A19 look like April or May ish at this point? Curious how player animations are coming along. Are those all wrapped up for A19 yet?

 

Its coming along. April or May seems reasonable at this point, but we all know how elusive releases can be.

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Madmole do you like gumbo thanks for listening.

 

Not sure, I might have had some in the Army. It sounds good when I researched the recipe. I've been dieting for 11 weeks now, keeping things simple until I get to my goal.

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TODAY IM am Going to Play 7 days to die In real life!

 

 

im going to Build and Reinforce our old Crappy Fence in our Yard!

Hope the year of experience pays Off! :)

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Posted (edited)

Been wondering MM, I am okay with the generation time, but could the "press a key to enter the world" after the world was generated be brought back? It is needed more than ever, and I could use it to get some tea and not wait all the time to see when the world generates (especially when making a world for coop play).

Edited by agrastiOs (see edit history)

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Been wondering MM, I am okay with the generation time, but could the "press a key to enter the world" after the world was generated be brought back? It is needed more than ever, and I could use it to get some tea and not wait all the time to see when the world generates.

 

What does it do now, just spawn you in?

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TODAY IM am Going to Play 7 days to die In real life!

 

 

im going to Build and Reinforce our old Crappy Fence in our Yard!

Hope the year of experience pays Off! :)

 

Don't forget to dig down to bedrock before doing anything else with the fence.

 

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What does it do now, just spawn you in?

Yes, I was pretty confused why it was removed when I noticed it started just spawning you in at A17.

 

Actually I'm surprised I didn't see that many people mentioning it, but I think it might alleviate the complaints of generation time.

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What does it do now, just spawn you in?

 

The old system would generate the world but not spawn the character until you pressed a key, time would still continue though so sometimes you could lose the first couple of hours of your first day if you were off doing something else... if memory serves.

 

The current system spawns you the moment the world is generated, often leading to a black screen depending on whether your gfx card/OS is prone to that bug. It's generally a good idea to restart the game altogether with the current generator because there are some pretty severe memory leaks somewhere that tank the framerate until they're cleared.

 

With the extended generation time of the current RWG it would be a fanstastic QoL fix to neither spawn the character nor start the world clock until a key is pressed.

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I can do a candy video at some point.

 

Just... don't do it in the park playground. You might make a decent jacket man though.

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Just... don't do it in the park playground. You might make a decent jacket man though.

 

So for the recording, load game as MadMole archtype, put on just a Duster. Switch to 3rd person, go to a park prefab and then talk about candy there?

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The old system would generate the world but not spawn the character until you pressed a key, time would still continue though so sometimes you could lose the first couple of hours of your first day if you were off doing something else... if memory serves.

 

The current system spawns you the moment the world is generated, often leading to a black screen depending on whether your gfx card/OS is prone to that bug. It's generally a good idea to restart the game altogether with the current generator because there are some pretty severe memory leaks somewhere that tank the framerate until they're cleared.

 

With the extended generation time of the current RWG it would be a fanstastic QoL fix to neither spawn the character nor start the world clock until a key is pressed.

 

Its half the time it took for me in the past.

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Just... don't do it in the park playground. You might make a decent jacket man though.

 

Another thing to never do at a playground is take off your pants and jacket.

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There are 5. RIght now there are only 2 good biomes, desert and forest. Nobody likes the rest. I'd like to see all the biomes interesting, visually compelling and useful, why add more we can't actually make interesting?

 

Which is why it's so baffling that you got rid of a biome that people loved but kept 2 biomes that people avoid (and even removed things that gave them a shred of usefulness, like fertilizer).

 

The plains were useful. The plains were beautiful. The plains were loved. But here you go trying to shove the wasteland and burned forest down our throats.

 

Can you bring back the golden hue in the sky in a sub biome? I haven't seen your sub biomes change the sky so far.

 

If you ask me, burned forest makes far more sense as a sub biome. "This section of the forest was burned," not suddenly "we transitioned from the desert to a burned up forest."

 

The plains make more sense as a full biome. Tall grasses, bushes, wetlands, stickers, grains everywhere. It could be unique in that it'd be hard to see zombies along the tall grass. It had coal deposits everywhere, yucca, wild corn growing and atmosphere in spades.

 

What is the burned forest? Just trees you get coal from and zombies that light you on fire.

 

Which one is useless again?

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Posted (edited)

 

Which is why it's so baffling that you got rid of a biome that people loved but kept 2 biomes that people avoid (and even removed things that gave them a shred of usefulness, like fertilizer).

 

The plains were useful. The plains were beautiful. The plains were loved. But here you go trying to shove the wasteland and burned forest down our throats.

 

Can you bring back the golden hue in the sky in a sub biome? I haven't seen your sub biomes change the sky so far.

 

If you ask me, burned forest makes far more sense as a sub biome. "This section of the forest was burned," not suddenly "we transitioned from the desert to a burned up forest."

 

The plains make more sense as a full biome. Tall grasses, bushes, wetlands, stickers, grains everywhere. It could be unique in that it'd be hard to see zombies along the tall grass. It had coal deposits everywhere, yucca, wild corn growing and atmosphere in spades.

 

What is the burned forest? Just trees you get coal from and zombies that light you on fire.

 

Which one is useless again?

 

Wow really? I get you like the plains biome but dont hate on the devs for keeping the burnt biome and wasteland...

 

...which are vastly different looking then the rest and will potentially be more value add in the long run...

 

...do you expect for menancing threats like radiated zombies and the dukes men to live in the plains biome?

 

bombed/destroyed buildings look better in a dark/destroyed biome....

 

I'm baffled that your baffled....lol

Edited by Laz Man (see edit history)
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I actually loved the plains biome waaaaay back when (A9 or A10?). Even now, i still miss that distant machine, horn sound. It was eerie and really counterbalanced the tranquil beauty of the biome. I really miss that biome.

 

As for the radiated zombies and such... Some kind soul uploaded a modlet to remove all that nonsense. Now, i can play a more pure zombie game with just regular ol' zombies (except the spider zombies are still there) :) I'd really like an in game menu with check boxes for the zombies we want/don't want.

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