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Alpha 19 Dev Diary


madmole

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I think the updated player animations is something I'm looking forward to the most to up my immersion....?

 

...oh and the junk drone and sledge as they are completely new mechanics.

 

Oh! That's right, I forgot about the animations, and the new models look amazing too. Everything looks amazing actually!

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Trees aren't voxels any more.

 

I'm pretty sure you have seen this already but it's crazy how far people are pushing voxels now. I have high hopes for the 7d2d sequels :drunk:. [video=youtube_share;aAgVSTrqNOc]

 

You mentioned that you'd like to be able to choose quest tiers at the trader. Like if you maxed him out but you're still able to take tier 1 quests if you want. Did that make it for A19?

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I'm pretty sure you have seen this already but it's crazy how far people are pushing voxels now. I have high hopes for the 7d2d sequels :drunk:. [video=youtube_share;aAgVSTrqNOc]

 

You mentioned that you'd like to be able to choose quest tiers at the trader. Like if you maxed him out but you're still able to take tier 1 quests if you want. Did that make it for A19?

 

That is really cool, I've talked about doing more organic destruction but that takes things to a new level. Big concerns are performance, they are rendering one little building and there is no deco, rendering an open world that has micro destruction like that and complex colliders on every falling piece would be a lot harder, not to mention navigating through all that mess. Super cool, but its just a tech gimmick, you need a game design to make that tech interesting.

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That is really cool, I've talked about doing more organic destruction but that takes things to a new level. Big concerns are performance, they are rendering one little building and there is no deco, rendering an open world that has micro destruction like that and complex colliders on every falling piece would be a lot harder, not to mention navigating through all that mess. Super cool, but its just a tech gimmick, you need a game design to make that tech interesting.

 

I just saw, it's coming to steam this year! Here is a more up to date version video. World seems more fleshed out too.

 

[video=youtube_share;YyEKgvF3PwU]

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That is really cool, I've talked about doing more organic destruction but that takes things to a new level. Big concerns are performance, they are rendering one little building and there is no deco, rendering an open world that has micro destruction like that and complex colliders on every falling piece would be a lot harder, not to mention navigating through all that mess. Super cool, but its just a tech gimmick, you need a game design to make that tech interesting.

 

It's turning into this game: https://store.steampowered.com/app/1167630/Teardown/. So definitely not in the same universe of ambition as a game like 7 Days, and probably not what I would have done with the tech, but it is at least a game now. But yeah when I saw that video months ago I had a long discussion with a couple of friends about how damn cool 7 Days 2 would be if it had that kind of voxel tech and a more appropriate aesthetic. The question is probably what we'd be willing to sacrifice to approach that.

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That is really cool, I've talked about doing more organic destruction but that takes things to a new level. Big concerns are performance, they are rendering one little building and there is no deco, rendering an open world that has micro destruction like that and complex colliders on every falling piece would be a lot harder, not to mention navigating through all that mess. Super cool, but its just a tech gimmick, you need a game design to make that tech interesting.

 

I know this developer. He has been working with videogame physics since 2013, but this engine was "born" piece by piece over the years, and after a few samples in 2016 it became tangible, and later on a videogame alpha.

 

It's basically the best functional and commercially viable with smallest-voxel engine out there.

 

7 days to die 1 wouldn't benefit from this timewise. 7 days to die 2 probably would, as it would be perfect for buildings . It would supress the size limitation of a lot of assets and create new and awesome ways to play. GPU? well : 2022 consumer with 7dtd content at 60fps probably.

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Hello, I love 7dtd I think it's one of the best survival games today!

 

but i would like to know if someday i might be able to ride a cargo truck inside a game or maybe a pickup truck equipped with a 50 caliber tower for a zombie-destroyed friend, possibly possible at 7dtd in the near future

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Hello, I love 7dtd I think it's one of the best survival games today!

 

but i would like to know if someday i might be able to ride a cargo truck inside a game or maybe a pickup truck equipped with a 50 caliber tower for a zombie-destroyed friend, possibly possible at 7dtd in the near future

 

You can already ride as a passenger in the truck. Maybe someday we can allow shooting, but its not a high priority yet.

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Nothing I am aware of. An option to enable dynamic resolution I think.

 

Although I typically disable them or have them drop only once a week, will air drops be given a bit more love and have a range / (more flexible) frequency added to them in the options menu in the future, similar to how horde nights can be adjusted?

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You can already ride as a passenger in the truck. Maybe someday we can allow shooting, but its not a high priority yet.

 

yes but i say a different model of truck with a machine gun mounted on his back, of course it has to be a very good thing towards the end of the game, satisfying to get really very difficult

 

(something like this image below)

5.jpg

(honestly I think that would be a lot of fun and I don't see that in any other game)

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yes but i say a different model of truck with a machine gun mounted on his back, of course it has to be a very good thing towards the end of the game, satisfying to get really very difficult

 

(something like this image below)

5.jpg

(honestly I think that would be a lot of fun and I don't see that in any other game)

 

The dukes men need these...?

 

yyUrnTz.jpg

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a different idea, more like this, since the vehicles will have a change. Perhaps it is easier and compatible with a game engine to add a modification of the tower to the vehicle, something like the drone, so that the 4x4 is fully automatic, like the automatic towers already in the game, thus eliminating the need for a player to shoot

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Ok.

 

Yea just a wandering horde size ( number of z's )

Wandering Horde frequency

etc

 

I like insane difficulty except the hit points of the zombie. If we could keep everything but the hit point would be sweet.

 

just a thought ?

 

Fun fact, zombie HP remains the same across all difficulties, the player output dmg is what's affected, minus things like bleed and other DoT weapons :)

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Two fans perhaps if the center of "gravity" can be adjusted by shifting the arms? I just want to see whether it flies back when it shoots!!!

 

A setup like a Kamov helicopter? Theoretically possible but I've never seen such a complex approach used in a drone.

And no, a helicopter does not tilt the entire rotor mount. It uses cyclic and collective pitch controls.

 

I saw an old video of 7dtd where the player built a tree house... what happened to that?

Yesterday I found a supply crate in the top of a tall tree!!!

You just answered your own question.

 

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A setup like a Kamov helicopter? Theoretically possible but I've never seen such a complex approach used in a drone.

And no, a helicopter does not tilt the entire rotor mount. It uses cyclic and collective pitch controls.

 

I stand corrected, I thought a Chinook tilted the rotor mounts much like this drone...

 

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