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madmole

Alpha 19 Dev Diary

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How about if the POI reset simply reset everything except the respawn timer on the loot boxes?

 

Seems like best of both worlds...

 

I do not think it is that easy. The reset actually remakes the entire POI block by block, including air (which is why all world spawned and player placed blocks are erased when it happens). This also causes all placeholder blocks to reset and reroll, which controls a lot of the varied content in a POI, including if some block actually is a loot container or not (open and closed cupboards etc). So they would need to change their system to make something like that work, since this reset also actually causes the quest container to spawn (the satchel), which otherwise does not spawn.

 

I am sure its possible for them to create a light reset, where just a couple of things are reset to place the quest satchel and the sleepers are reset. The resetting of the entire POI is probably the easiest solution they implemented when they added these quests, but it would be nice if they would invest some more dev time to improve it and make it more immersive and less abusive.

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A full biome is not the right way to do an open field of grass. We need larger sub biomes so we can do it properly. Its only interesting if its a contrast to another space that has more trees, etc. An entire biome that is just nothing but grass doesn't offer much of interest or game play, you could see everything coming for a mile.

 

I think this can be solved without making a single new biome. Within a biome the denisty of trees, grouping of the types, grouping of size, and combinations of which shrubs / grasses / trees are found, can emulate "sub biomes".

 

So basically some areas of the forest biome will have sparce trees while others have thick forrests. Clumps of trees on an area with only genrty rolling hills, other areas may be more hilly and trees spread out more evenly, other places may be very hilly with mostly grasses and shrubs, etc.

 

Also trees should be affected not only by the angle / steepness of the ground but definitely by the altitude - certain types of trees likes growing on steep slopes!

 

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I saw an old video of 7dtd where the player built a tree house... what happened to that?

 

Yesterday I found a supply crate in the top of a tall tree!!!

 

 

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But tone down the thunder because I think it’s making Harry a bit deaf... :p

 

But do make the desert turn cold at night. Temperature should be time-of-day related!

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Alright, sweet. Is along the lines of what I was expecting when you said you were going with a flying drone design. I am seriously glad that you put blade-guards on it.

 

As a roboticist who is also a gamer I've had decades to grow my window of acceptability with this stuff, this fits within that window just fine, better than most actually. Robots in video games make my eyes roll 90%+ of the time. I'm used to it but at least this is far better than most. My eyes stayed put, win.

 

Would it fly? Ha, no, end of story. How different would a flying one look from this? Mostly needs more fans, at least one, and with larger blades for adequate lift. 3 fan minimum for decent control too, this would be a mess to fly irl. You honestly could take those 2 now move them forward and inward a bit, then add a third in the back in the middle. That would make me happy, er. But I'll concede this is a rather minor detail.

 

Your lore could actually near remedy the existing drawbacks tbh. If it is near-future then there is a strong possibility that better motors and better batteries exist, since those are the bane of drone anatomy irl, or at least they did before the apocalypse hit. Yes that could honestly be enough to make this heavy-ass double bladed(4 actually, 2 in each) drone fly. That's saying a lot right there.

 

So ok, good enough for gaming work. You could consider the practical drawbacks to this design mere minor details in this respect, and that is saying a lot by comparison to most robots in games. Even as someone with a strong bias for it to make actual sense, since making such things real and practical is what I do irl, I will gladly play along with this in-game with a smile on me face. Kudos.

 

 

Two fans perhaps if the center of "gravity" can be adjusted by shifting the arms? I just want to see whether it flies back when it shoots!!!

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Maybe its just the 4x4 sound. It feels like a honda civic with a huge muffle mod. All show and no go lol....

 

Everyone in my group feels like the sound is faster then it really is.

 

The 4x4 over-revved sound while driving without sprint is absolutely aweful.

 

I understand that speed control is seen as too complex.... and therefore not fun... but really I wish I can just have some control so I can cruize slowly and adjust the speed according to whether I'm on an easy road or crossing difficult terrain. Even if I could just select a "gear" from 1st to 4th ....

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Two fans perhaps if the center of "gravity" can be adjusted by shifting the arms? I just want to see whether it flies back when it shoots!!!

 

Making the rotors able to move a little off the vertical plane will give the same control system as a Chinook although if it fired those guns it would likely do a front-flip. :-)

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Posted (edited)

 

Making the rotors able to move a little off the vertical plane will give the same control system as a Chinook although if it fired those guns it would likely do a front-flip. :-)

 

Yup! I seem to recall that the Yamato could not fire all of it's guns simultaneously for the same kind of reason....

 

Edit: After a bit of googling around it seems this it not true.

Edited by Tahaan
Update ... (see edit history)

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What vehicle do you prefer?

 

I'm really liking the gyro copter; so rewarding when you learn to fly it well. It's also way faster than any vehicle because you can travel in a straight line while also avoiding difficult obstacles and terrain. It's funny it only looks slow because you're so far off the ground, good ol' parallax.

 

I like them all to be honest, but late game I use the gyro for quick trips to the trader, but if I find a new town or something with a lot of pois to clear, I'll take the 4x4 so I can fill it with stuff.

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Oh we're sharing? Cool.

 

...Pille made a bunker. If you don't watch this awesomeness, it means you hate America.

Very cool!

 

 

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I'm gone til the 16th. Longer if my cruise gets quarantined.

 

Man you are just asking for it. I guess if you get it and beat it, you don't have to worry about it. 4 weeks of hell doesn't seem like its worth it to have the immune to Corona perk.

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MM, show us the third tier sniper rifle please! If this is possible, of course =) You said that you would show it at the end of last month, but you showed a gun and a drone. The gun and drone look cool. Maybe I misunderstood you, but when will we see the concept of a sniper rifle?

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Very cool!

 

 

It's actually also a very good tier 5 POI quest prefab...?

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WE get there when we GET THERE

 

OkAyY.

 

They said April before, but I wanna know if that date is still standing.

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OkAyY.

 

They said April before, but I wanna know if that date is still standing.

 

Yes, time flies! Its already march and April is around the corner. Is it time to for the A19 HHHHHYPPPPE TRAIN?

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Yes, time flies! Its already march and April is around the corner. Is it time to for the A19 HHHHHYPPPPE TRAIN?

 

I hope so! I'm pretty hyped about the new weapons and the specialized traders.

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I hope so! I'm pretty hyped about the new weapons and the specialized traders.

 

I think the updated player animations is something I'm looking forward to the most to up my immersion....?

 

...oh and the junk drone and sledge as they are completely new mechanics.

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Nice. Will I be able to give it commands? Like loot that, attack that, throw granade there, deposit items in a car etc?

 

Nothing too advanced. Stay, follow, open inventory, etc.

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Okay... I was going to leave RWG as a dead donkey and ignore it until it became a problem. Half a bottle of Polish Vodka and a smattering of Jim Beam has led me to ask...

 

Do you not think you've crippled RWG with a four biome limit? Let's face it, there are about seven distinct biomes on the planet, could you not incorporate them all plus an extra artificial biome for the sake of another shader pass? I've seen you use more system resources for less of an excuse.

 

 

There are 5. RIght now there are only 2 good biomes, desert and forest. Nobody likes the rest. I'd like to see all the biomes interesting, visually compelling and useful, why add more we can't actually make interesting?

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IS there no way to include some of the amazing POI's people are making into the game, like the malls, the huge prison and the like. Would any modder say no if asked to use their stuff.

Hopefully steam workshop allows users to add modded pois to the list and populate their RWG with them.

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I think this can be solved without making a single new biome. Within a biome the denisty of trees, grouping of the types, grouping of size, and combinations of which shrubs / grasses / trees are found, can emulate "sub biomes".

 

So basically some areas of the forest biome will have sparce trees while others have thick forrests. Clumps of trees on an area with only genrty rolling hills, other areas may be more hilly and trees spread out more evenly, other places may be very hilly with mostly grasses and shrubs, etc.

 

Also trees should be affected not only by the angle / steepness of the ground but definitely by the altitude - certain types of trees likes growing on steep slopes!

 

This is what I am saying. The plains didn't warrant a biome, it can be done better with just a bit of code allowing for sub biome size to be determined, the rest is just decorations which are already supported.

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I saw an old video of 7dtd where the player built a tree house... what happened to that?

 

Yesterday I found a supply crate in the top of a tall tree!!!

 

 

Trees aren't voxels any more.

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