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Alpha 19 Dev Diary


madmole

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Very medieval / steampunk. I like it. Where do you land your gyrocopter or were you just sharing your base in general?

 

It's a solo world, so no sharing. :p And my actual base is elsewhere; this is just for hordes. As for how I get up there... I nerd pole up with wood frames. Entrances/exits are overrated in my view. :p The captain goes down with their ship.

 

Posting a video showcasing a tour soon. :)

 

Note: This will be the last time I visit this world; the pain is too great. :p I learned this morning that when I copied the files over from this world to a separate folder an age ago (to preserve the world), I didn't update them... So really, this world was over 200 days old, but I lost almost half of that. -__-

Edited by MechanicalLens (see edit history)
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Having more than 5 biomes doesn't offer anything. I'd rather have 5 unique ones that look amazing, than 10 watered down ones. Currently the burnt forest and wasteland are still pretty ugly and don't offer enough game play or incentive to be there. We need to add better loot to the radiated biome and add unique resources to all biomes.

 

The burnt forest doesn't need to be a separate biome. Make it a small sub-biome of the forest.

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It was the best I could do. :p

 

Since we are sharing, here is a quick video tour (should be done uploading in 5 minutes) of my WIP air base / horde base on our MP dedicated server.

 

[video=youtube_share;K_wRIEqP_3U]

  • 2 x Sub Floors
  • 1 x Motion Sensor controlled Powered Door
  • 1 x Pissed off Screamer

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I'm gone til the 16th. Longer if my cruise gets quarantined.

 

Be sure to take note of any vegans when you board.

 

If you end up having to eat each other to survive they'll probably be the first to drop and you know they're corn-fed and free-range :-)

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Dear Pimps,

why do we get "lighter" if we move in the game? standing player are less light than walking and running player at night are lighter than standing at day.

Another thing is - 2 different crafting outputs - please; I dont know how I should be able to craft a drone but I would love to be smart enough to dont cook my bottled water in a pot and eat it after (or get it magical back).

 

keep going with ya work ?

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Dear Pimps,

why do we get "lighter" if we move in the game? standing player are less light than walking and running player at night are lighter than standing at day.

Another thing is - 2 different crafting outputs - please; I dont know how I should be able to craft a drone but I would love to be smart enough to dont cook my bottled water in a pot and eat it after (or get it magical back).

 

keep going with ya work ?

 

Are you referring to the book that lowers encumbrance at night?

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A full biome is not the right way to do an open field of grass. We need larger sub biomes so we can do it properly. Its only interesting if its a contrast to another space that has more trees, etc. An entire biome that is just nothing but grass doesn't offer much of interest or game play, you could see everything coming for a mile.

 

Okay... I was going to leave RWG as a dead donkey and ignore it until it became a problem. Half a bottle of Polish Vodka and a smattering of Jim Beam has led me to ask...

 

Do you not think you've crippled RWG with a four biome limit? Let's face it, there are about seven distinct biomes on the planet, could you not incorporate them all plus an extra artificial biome for the sake of another shader pass? I've seen you use more system resources for less of an excuse.

 

 

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IS there no way to include some of the amazing POI's people are making into the game, like the malls, the huge prison and the like. Would any modder say no if asked to use their stuff.

 

Yes, just go to "game modification/prefabs". I know at least Stallionsden has them in modlet form so its easy to add.

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The "refreshing" of a POI in a fully destrucable world is probably the best solution in order to ensure the quest can still be completed. Without the "refreshing" I am sure it becomes programmically more difficult to maintain available quest integrity. If too much loot abundance is the issue, perhaps a good alternative is to implement some type of cooldown before that given quest can be given again (e.g. similar to loot respawn timer)...OR perhaps a setting that allows a quest for a given POI to be only given out 1 time only! (e.g. similar no loot respawn but for quests) :)

 

How about if the POI reset simply reset everything except the respawn timer on the loot boxes?

 

Seems like best of both worlds...

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