Laz Man Posted March 7, 2020 Share Posted March 7, 2020 Tour of The Sage Sanctum. https://www.youtube.com/watch?v=1BLIyd3U-fA Kudos on your electrical wiring organization. Bravo! Link to comment Share on other sites More sharing options...
MechanicalLens Posted March 7, 2020 Share Posted March 7, 2020 Kudos on your electrical wiring organization. Bravo! It was the best I could do. Link to comment Share on other sites More sharing options...
toores Posted March 7, 2020 Share Posted March 7, 2020 Having more than 5 biomes doesn't offer anything. I'd rather have 5 unique ones that look amazing, than 10 watered down ones. Currently the burnt forest and wasteland are still pretty ugly and don't offer enough game play or incentive to be there. We need to add better loot to the radiated biome and add unique resources to all biomes. The burnt forest doesn't need to be a separate biome. Make it a small sub-biome of the forest. Link to comment Share on other sites More sharing options...
Laz Man Posted March 7, 2020 Share Posted March 7, 2020 It was the best I could do. Since we are sharing, here is a quick video tour (should be done uploading in 5 minutes) of my WIP air base / horde base on our MP dedicated server. [video=youtube_share;K_wRIEqP_3U] 2 x Sub Floors1 x Motion Sensor controlled Powered Door1 x Pissed off Screamer Link to comment Share on other sites More sharing options...
Guppycur Posted March 7, 2020 Share Posted March 7, 2020 Oh we're sharing? Cool. ...Pille made a bunker. If you don't watch this awesomeness, it means you hate America. Roland, let this one sit over the weekend before you start moving stuff. Link to comment Share on other sites More sharing options...
Roland Posted March 7, 2020 Share Posted March 7, 2020 The cat is away until Sunday night.... Link to comment Share on other sites More sharing options...
Guppycur Posted March 7, 2020 Share Posted March 7, 2020 The cat is away until Sunday night.... I'm gone til the 16th. Longer if my cruise gets quarantined. Link to comment Share on other sites More sharing options...
beerfly Posted March 7, 2020 Share Posted March 7, 2020 I'm gone til the 16th. Longer if my cruise gets quarantined. Just bring some jar of water, can of chili , torch and bandage on your toolbelt Link to comment Share on other sites More sharing options...
Laz Man Posted March 7, 2020 Share Posted March 7, 2020 Just bring some jar of water, can of chili , torch and bandage on your toolbelt Just eat some vitamins and perk into iron gut...and your good... Link to comment Share on other sites More sharing options...
The Gronk Posted March 7, 2020 Share Posted March 7, 2020 I'm gone til the 16th. Longer if my cruise gets quarantined. Be sure to take note of any vegans when you board. If you end up having to eat each other to survive they'll probably be the first to drop and you know they're corn-fed and free-range :-) Link to comment Share on other sites More sharing options...
stallionsden Posted March 7, 2020 Share Posted March 7, 2020 I'm gone til the 16th. Longer if my cruise gets quarantined. Just buy alot of toilet paper lol ????????? Link to comment Share on other sites More sharing options...
Eihwaz Posted March 8, 2020 Share Posted March 8, 2020 Dear Pimps, why do we get "lighter" if we move in the game? standing player are less light than walking and running player at night are lighter than standing at day. Another thing is - 2 different crafting outputs - please; I dont know how I should be able to craft a drone but I would love to be smart enough to dont cook my bottled water in a pot and eat it after (or get it magical back). keep going with ya work ? Link to comment Share on other sites More sharing options...
Laz Man Posted March 8, 2020 Share Posted March 8, 2020 Dear Pimps, why do we get "lighter" if we move in the game? standing player are less light than walking and running player at night are lighter than standing at day. Another thing is - 2 different crafting outputs - please; I dont know how I should be able to craft a drone but I would love to be smart enough to dont cook my bottled water in a pot and eat it after (or get it magical back). keep going with ya work ? Are you referring to the book that lowers encumbrance at night? Link to comment Share on other sites More sharing options...
BeatKidz Posted March 8, 2020 Share Posted March 8, 2020 Do you think the Character Stats windows will get some love? Right now they ignore Tags which leads to some numbers that are a bit off. Link to comment Share on other sites More sharing options...
beerfly Posted March 8, 2020 Share Posted March 8, 2020 Are you referring to the book that lowers encumbrance at night? Should be that yea, it is hell of a good thing if you find it. Link to comment Share on other sites More sharing options...
FranticDan Posted March 8, 2020 Share Posted March 8, 2020 New perk idea for A19, Scrapper - 3 ranks. Rank 0, you get 70% resources for scrapping. Each rank you get +10% so you will get the full amount at rank 3. Plus each rank your scrap speed is +20%. Thoughts? Link to comment Share on other sites More sharing options...
Onarr Posted March 8, 2020 Share Posted March 8, 2020 Junk drone revealed! https://twitter.com/7DaystoDie/statu...096267264?s=20 Nice. Will I be able to give it commands? Like loot that, attack that, throw granade there, deposit items in a car etc? Link to comment Share on other sites More sharing options...
ozzysfang Posted March 8, 2020 Share Posted March 8, 2020 Oh we're sharing? Cool. ...Pille made a bunker. If you don't watch this awesomeness, it means you hate America. Roland, let this one sit over the weekend before you start moving stuff. That is PRETTY dope. Link to comment Share on other sites More sharing options...
The Gronk Posted March 9, 2020 Share Posted March 9, 2020 A full biome is not the right way to do an open field of grass. We need larger sub biomes so we can do it properly. Its only interesting if its a contrast to another space that has more trees, etc. An entire biome that is just nothing but grass doesn't offer much of interest or game play, you could see everything coming for a mile. Okay... I was going to leave RWG as a dead donkey and ignore it until it became a problem. Half a bottle of Polish Vodka and a smattering of Jim Beam has led me to ask... Do you not think you've crippled RWG with a four biome limit? Let's face it, there are about seven distinct biomes on the planet, could you not incorporate them all plus an extra artificial biome for the sake of another shader pass? I've seen you use more system resources for less of an excuse. Link to comment Share on other sites More sharing options...
CypherTodd Posted March 9, 2020 Share Posted March 9, 2020 IS there no way to include some of the amazing POI's people are making into the game, like the malls, the huge prison and the like. Would any modder say no if asked to use their stuff. Link to comment Share on other sites More sharing options...
Dethar Posted March 9, 2020 Share Posted March 9, 2020 IS there no way to include some of the amazing POI's people are making into the game, like the malls, the huge prison and the like. Would any modder say no if asked to use their stuff. Yes, just go to "game modification/prefabs". I know at least Stallionsden has them in modlet form so its easy to add. Link to comment Share on other sites More sharing options...
Tahaan Posted March 9, 2020 Share Posted March 9, 2020 The "refreshing" of a POI in a fully destrucable world is probably the best solution in order to ensure the quest can still be completed. Without the "refreshing" I am sure it becomes programmically more difficult to maintain available quest integrity. If too much loot abundance is the issue, perhaps a good alternative is to implement some type of cooldown before that given quest can be given again (e.g. similar to loot respawn timer)...OR perhaps a setting that allows a quest for a given POI to be only given out 1 time only! (e.g. similar no loot respawn but for quests) How about if the POI reset simply reset everything except the respawn timer on the loot boxes? Seems like best of both worlds... Link to comment Share on other sites More sharing options...
Tahaan Posted March 9, 2020 Share Posted March 9, 2020 until I realized that Trader Jen was my daughter but then .... .... I had to stop myself thinking what I had been thinking everytime she said "See anything you like" Link to comment Share on other sites More sharing options...
Haidrgna Posted March 9, 2020 Share Posted March 9, 2020 How about if the POI reset simply reset everything except the respawn timer on the loot boxes? Seems like best of both worlds... I do not think it is that easy. The reset actually remakes the entire POI block by block, including air (which is why all world spawned and player placed blocks are erased when it happens). This also causes all placeholder blocks to reset and reroll, which controls a lot of the varied content in a POI, including if some block actually is a loot container or not (open and closed cupboards etc). So they would need to change their system to make something like that work, since this reset also actually causes the quest container to spawn (the satchel), which otherwise does not spawn. I am sure its possible for them to create a light reset, where just a couple of things are reset to place the quest satchel and the sleepers are reset. The resetting of the entire POI is probably the easiest solution they implemented when they added these quests, but it would be nice if they would invest some more dev time to improve it and make it more immersive and less abusive. Link to comment Share on other sites More sharing options...
Tahaan Posted March 9, 2020 Share Posted March 9, 2020 A full biome is not the right way to do an open field of grass. We need larger sub biomes so we can do it properly. Its only interesting if its a contrast to another space that has more trees, etc. An entire biome that is just nothing but grass doesn't offer much of interest or game play, you could see everything coming for a mile. I think this can be solved without making a single new biome. Within a biome the denisty of trees, grouping of the types, grouping of size, and combinations of which shrubs / grasses / trees are found, can emulate "sub biomes". So basically some areas of the forest biome will have sparce trees while others have thick forrests. Clumps of trees on an area with only genrty rolling hills, other areas may be more hilly and trees spread out more evenly, other places may be very hilly with mostly grasses and shrubs, etc. Also trees should be affected not only by the angle / steepness of the ground but definitely by the altitude - certain types of trees likes growing on steep slopes! Link to comment Share on other sites More sharing options...
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