Jump to content

Recommended Posts

The VSS Vintorez would actually be interesting to see in the game, it has an integrated suppressor which would free up a mod slot. The 9x39mm bullets it uses also have steel tips that give it greater armor penetration.

 

Though I feel like most people would want a .50 cal, and I can't blame them.

Link to post
Share on other sites
The VSS Vintorez would actually be interesting to see in the game, it has an integrated suppressor which would free up a mod slot. The 9x39mm bullets it uses also have steel tips that give it greater armor penetration.

 

Though I feel like most people would want a .50 cal, and I can't blame them.

 

*mumble* all i want is one of my idea*

 

 

i don't blame people for wanting a 50.cal but your idea sounds pretty cool. but if i was in game there should be a trade off. like less durability

Link to post
Share on other sites
Lol...quick draw there mcgraw...

 

Edit: So MM, where does the Deagle fall under in the tiers? Love the art direction btw!!!

 

Agility:

T1: 9mm

T2: Magnum

T3: Desert Eagle

 

Hmm, what to do with the SMG...

 

It might be intended that way, but the Revolver feels like the blunderbuss of the pistols, except it shows up too late to be considered. In every way, it acts more like a T1 than a T2. In its line it: Fires the slowest, reloads the slowest, has the worst ammo capacity and has the least access to mods. Supposedly the damage per shot is supposed to make up for this but honestly it just feels bad to use in any situation where you *need* a gun, much like the hunting rifle.

Link to post
Share on other sites
It might be intended that way, but the Revolver feels like the blunderbuss of the pistols, except it shows up too late to be considered. In every way, it acts more like a T1 than a T2. In its line it: Fires the slowest, reloads the slowest, has the worst ammo capacity and has the least access to mods. Supposedly the damage per shot is supposed to make up for this but honestly it just feels bad to use in any situation where you *need* a gun, much like the hunting rifle.

 

Im sure the pimps will figure out what changes are needed to balance it out. I disagree about the hunting rifle though. I used it for a considerable amount of time before I was able to get a marksmen rifle (perception / intelligence build)

Link to post
Share on other sites
New rad zombies are a long ways off and nothing specific is planned yet. First we'd figure out the game play we want, then get concepts drawn up. Giant vultures or something that could fly and pick players up on horde night have been discussed a bit, but nothing concrete yet.

 

Great! I could use a ride, oh wait! ;)

Link to post
Share on other sites
@MM, are there any future plans for the Swat Helmet (Heavy Armor) or is it a legacy item that might just be removed later? Currently, it brings a few laughs as it looks like dark helmet (Rick Moranis) from the Space Balls movie lol...

 

KGk1rQb.png

 

We will look at UMA at A20+.

Link to post
Share on other sites
*mumble* all i want is one of my idea*

 

 

i don't blame people for wanting a 50.cal but your idea sounds pretty cool. but if i was in game there should be a trade off. like less durability

 

The DE will use .44 ammo.

 

The 44 has been rebalanced today, and part of that is only 2 GP per round, which the DE will also benefit from.

Link to post
Share on other sites

Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

Link to post
Share on other sites
The DE will use .44 ammo.

 

The 44 has been rebalanced today, and part of that is only 2 GP per round, which the DE will also benefit from.

 

not sure what my text had to due about that but hey! at least we know! :D

 

 

Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

 

sweet but i don't really see anything about Joel that tells me "hey he sells armor" (no offense)

Link to post
Share on other sites
Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

Added this to the reasons to get off your ass list.

Link to post
Share on other sites
Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

Eeehhhh I'm not really a fan of this. I know they still sell everything but now you're gonna have players going "Ah ♥♥♥♥ I got the one with the seeds". I mean Rekt is only really going to be useful early game in that regard. I think alternatively you keep the specialization but generate a couple extra traders per location so this doesn't happen.

Link to post
Share on other sites
Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

Excellent. The silver platter just got a little smaller.

 

Does that also influence the contents of the secret stash?

Link to post
Share on other sites
Eeehhhh I'm not really a fan of this. I know they still sell everything but now you're gonna have players going "Ah ♥♥♥♥ I got the one with the seeds". I mean Rekt is only really going to be useful early game in that regard. I think alternatively you keep the specialization but generate a couple extra traders per location so this doesn't happen.

 

maybe he makes his own canned food to sell, white river could make his base into a Cannery.

 

"Canned REKT" *trademark* made with Corn's , Potato's, Pumpkin's, dried meat and fat and many other natural foods all in one can!

 

its like mixing Trail mix, energy drink, Beef jerky, Protein Ba- anything healthy!

Edited by Adam the Waster (see edit history)
Link to post
Share on other sites
Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

I assume the first "mission" to speak to a trader, that the trader would be random from that list?

Link to post
Share on other sites
Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

Nice.

 

 

Does Jen sell any other services? :)

Link to post
Share on other sites
Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

Very cool.

Link to post
Share on other sites
Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

Not bad, will they also specialize in what kind of quests they offer. Like digging for Rekt gets you food/seed items and digging for Jen meds etc? Will they send you for specific items they seek or POIs that match their specialization?

Link to post
Share on other sites
Added this to the first post:

All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

 

 

MM, so we will have several merchants in one place? Or will we only have one seller per location? (move your ass and look for the others?)

 

- - - Updated - - -

 

MM, will we have the industrial oven in A19? And what happened to the alchemy table to make special potions?

Is the .50 a confirmed weapon for A19?

Link to post
Share on other sites
Not bad, will they also specialize in what kind of quests they offer. Like digging for Rekt gets you food/seed items and digging for Jen meds etc? Will they send you for specific items they seek or POIs that match their specialization?

 

Digging quests for food are an essential part of co-op multiplayer diets at the start of a game. If players lost that just because their trader was not Rekt, it would greatly imbalance the game IMHO. Rewards of other quests seem uncritical though and could be specialized.

Link to post
Share on other sites
  • Roland locked this topic
  • Roland unlocked this topic
  • Roland locked and unpinned this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...